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Psinuxi

@psinuxi.bsky.social
73 followers 248 following 136 posts

Just a (f)artist here to (f)art out fantasy characters and game dev stuff.

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Psinuxi @psinuxi.bsky.social · 14/09/2026
Archer enemy sprites for my game #gamedev
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Psinuxi @psinuxi.bsky.social · 25/08/2026
I added a feedback system in my #gamedev prototype so that any time an effect triggers, you can tell what the heck is happening. I kept it simple for now, but it's easy to tweak as needed.
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Psinuxi @psinuxi.bsky.social · 05/08/2026
Forgot to post this one. Just a simple portrait I did as a reference for something else.
Portrait of a pink haired woman wearing a red top on a light purple background
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Psinuxi @psinuxi.bsky.social · 22/07/2026
I made a simple battle UI in my #indiegame since it was hard to keep track of everything during a battle before. It's simple, but conveys all the basic stats. #Gamedev
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Psinuxi @psinuxi.bsky.social · 04/06/2026
I spent a bunch of time trying all kinds of ways to render grass in my #gamedev and managed to find a method that I actually kind of like!
Grassgeassgrassgrassgrassgrass
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Psinuxi @psinuxi.bsky.social · 02/06/2026
This is what my ability/effects builder looks like in my #gamedev project. I fear I have over engineered, but it makes it very easy to build and iterate on all kinds of rogue-like abilities.
Screenshot of a tool to mix game mechanics. When the unit's HP drops below 25%, they gain increased dodge chance, increased damage and are more likely to get a second hit. The effect undoes itself when the unit's HP goes back above 25%.A screenshot of a tool to mix mechanics in my game. When the movement type of the other unit is "flying", the unit with this effect is more likely to hit, and deals increased damage.
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Psinuxi @psinuxi.bsky.social · 01/06/2026
Haven't shown my #gamedev stuff much in a while outside of the art. Here's what it looks like now. I got all sorts of fun menus and systems under the hood figured out.
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Psinuxi @psinuxi.bsky.social · 20/05/2026
I call this character archetype the Big Titty Axe Bitch. #gamedev #gameart #art #indiedev
Portrait art of a purple-haired woman holding a big axe looking like she's about to split skulls.Small sprite version of the character that moves around in gameplay.
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Psinuxi @psinuxi.bsky.social · 02/04/2026
I updated a placeholder sprite in my #gamedev #art! Replaced the flower and now have variants for sword, lance, and axe enemies. I like these much better.
Old enemy sprite with a tulip head, holding a lance. The weapon and it's body are held together with vines.New lance enemy sprite with an iris japonica flowerSame sprits as the lance variant but with a swordSame sprite as the lance variant but with an axe
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Psinuxi @psinuxi.bsky.social · 19/03/2026
I forgot to post the sketches for the last character #art from my #gamedev stuff! I always doodle a new design a few times before committing to an illustration. I like the sleepy look of the bottom right face.
Rough sketches of a female archer character. On the left in red is a full body pose showing the entire outfit. On the right in blue are 3 portraits where I was trying to figure out her face and hairstyle.
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Psinuxi @psinuxi.bsky.social · 04/03/2026
Made a new girl for my #gamedev #art stuff! Tried to make the chainmail look like lace. Torn between a few different unit types next.
Small sprite of a female archer with white hair and a yellow tunic for use on the game grid where the sprite has to read from a small size.Female archer with white hair, and a yellow tunic for use in portraits in game mostly just to look cool.
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Psinuxi @psinuxi.bsky.social · 17/02/2026
I hit a pretty big milestone in my #gamedev by adding the full process of selecting a buff, adding it to the unit, and being able to check all details of a unit. Most of the work went into the placeholder UI, but random loot was also quite the task. Now to add actual content!
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Psinuxi @psinuxi.bsky.social · 20/01/2026
Made another girl for my #gamedev placeholder #art. I'm trying to get more comfortable sharing unpolished, rougher drawings, but it's painful.
A woman with platinum blue hair, geisha kimono style top, high rise shorts, and hand wraps around her lower arms/hands posing holding the handle of avery large sword in its scabbard that's attached to the back of a belt so that it hangs sideways. All on a neutral gray background.
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Psinuxi @psinuxi.bsky.social · 06/11/2025
Nausicaa of the valley of the wind #art
Nausicaa climbing to the top of an ohm with a colourful sky behind her while drawing her sword.
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Psinuxi @psinuxi.bsky.social · 27/10/2025
I got tired of looking at the same 2 sprites in my #gamedev stuff. Hopefully some #art can start giving this thing a visual identity.
Isometric-ish orthographic projection drawing of a character. The actual sprite will be quite small on screen.
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Psinuxi @psinuxi.bsky.social · 25/08/2025
Still plugging away at my #gamedev and got a ton of new stuff in there. It's still ugly, but most systems are working now!
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Psinuxi @psinuxi.bsky.social · 20/08/2025
More #gamedev #art but I spent too much time on this one for the size it is on screen. Oops!
The body of a dead foot soldier holding a lance in an aggressive stance. Its body is held together with vines and a large flower grows from where its head used to be.
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Psinuxi @psinuxi.bsky.social · 22/07/2025
Working on placeholder UI #art for this #gamedev stuff I've been working on. UI is hard!!
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Psinuxi @psinuxi.bsky.social · 26/06/2025
#art Guess I'm a #Possessor(s) obssessor
A doodle of Luca from Possessor(s) that turned into a little more than a doodle.
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Psinuxi @psinuxi.bsky.social · 11/06/2025
Went back to mostly 2D for the #gamedev stuff I've been working on. It's easier to draw the #art than to model and texture it (for me). Plus, I figured out how to get the grass rendering in front of the walls when I want it to. It looks crazy from the editor.
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Psinuxi @psinuxi.bsky.social · 28/05/2025
Made a lot of progress in this #gamedev thing. Super rough still, but it's starting to resemble something coherent. Now that basic enemy AI and battle stuff is in, I can work on expanding from there.
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Psinuxi @psinuxi.bsky.social · 13/05/2025
Been doing a lot of #gamedev lately. Making rough test assets for a strategy PRG right now and I think this one is kinda cute.
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Psinuxi @psinuxi.bsky.social · 01/05/2025
Here's my entry in the Don Quixote themed Kadokawa wordless manga contest! (1/3)
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Psinuxi @psinuxi.bsky.social · 15/02/2025
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Psinuxi @psinuxi.bsky.social · 11/02/2025
I just end up with purple in most of what I draw. It's probably one of my most used colours.
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Psinuxi @psinuxi.bsky.social · 07/02/2025
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Psinuxi @psinuxi.bsky.social · 04/02/2025
Tiefling girl #D&D character #art!
Bad butt tiefling in formal wear, ready for a ballPink magician tiefing doing card tricks
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Psinuxi @psinuxi.bsky.social · 02/02/2025
I've drawn my #FFXIV WoL exactly twice now, and both quite some time ago. I'll have to try again once I finally come back to finish Endwalker. #art
Summer fitWhite mage drip
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Psinuxi @psinuxi.bsky.social · 01/02/2025
#Berserk #art from a few years ago. I spent a ton of time trying to make this as good as it could be but it just didn't work out in the end ¯\_(ツ)_/¯
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Psinuxi @psinuxi.bsky.social · 29/01/2025
A few #D&D character designs from over the years #art
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Psinuxi @psinuxi.bsky.social · 29/01/2025
Hello! I'm an artist that focuses mainly on fantasy character design and illustration. You'll find a mix of fanart and original work here.
Jane Doe from Zenless Zone ZeroMy aasimar bard D&D characterYasha from Critical RoleCaleb from Critical Role
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Psinuxi @psinuxi.bsky.social · 29/01/2025
VA11 Hall-A fanart!
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Psinuxi @psinuxi.bsky.social · 29/01/2025
Zenless Zone Zero fanart!
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Psinuxi @psinuxi.bsky.social · 29/01/2025
Redesigned my aasimar bard that I first drew like... 7 years ago?
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Psinuxi @psinuxi.bsky.social · 29/01/2025
The worst party member but the best drinking buddy
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Psinuxi @psinuxi.bsky.social · 29/01/2025
Some Critical Role stuff
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Psinuxi @psinuxi.bsky.social · 29/01/2025
Hades 2 style study
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Psinuxi @psinuxi.bsky.social · 29/01/2025
New to Bluesky. Just gonna drop a bunch of old art in here.
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