Joey @provolonecinco.com · 14/03/2026the elites don’t want you to know the key to rendering is copying everything and blurring it just a little bit 010
Joey @provolonecinco.com · 18/01/2026goofing around with halftone. clip studio paint's options are okay, they could use some antialiasing 030
Joey @provolonecinco.com · 28/09/2025@pasatempiocs.bsky.social's Kaguya (composite filter brought to you by @gumball2415.github.io's excellent python script) 041
Joey @provolonecinco.com · 28/08/2025back on the n64 for a little while, small scene I can use to explore more 3D concepts 053
Joey @provolonecinco.com · 26/06/2025enjoy some crusted up hit detection as a treat ...will need to draw a new field! #snesdev 072
Joey @provolonecinco.com · 24/06/2025Dusting off the #SNES baseball engine. cleaned up the mess of code it once was and now I can add more stuff hoping to get a little demo put together for the snesdev jam going on 0115
Joey @provolonecinco.com · 22/04/2025Fixed my slice at the golf course today and now it's a good day 100
Joey @provolonecinco.com · 12/04/2025Almost up to par with where I left off with the SNES engine, just missing pitch types #n64 #lowpoly 060
Joey @provolonecinco.com · 08/04/2025put together a nice little field, complete with crusty nolan ryan. enjoy watching me struggle with the camera before it crashes and dies #n64 #n64dev 062
Joey @provolonecinco.com · 29/03/2025finished model! a little heavy on tris (1100-ish), but it works 051
Joey @provolonecinco.com · 15/03/2025Been messing around with the N64 lately! Past few days were spent modeling and rigging him up. Video captured from an emulator #N64dev #N64 0154
Joey @provolonecinco.com · 18/01/2025Gift art for a friend! Got to lean into the style here which was fun 051
Joey @provolonecinco.com · 15/01/2025recomposited this one as well! I like it better than the other one 0101
Joey @provolonecinco.com · 13/01/2025new profile picture! a friend of mine shared some compositing tricks to get a good cel look 081
Joey @provolonecinco.com · 10/01/2025i'd like to study up on how to get a better cel look, this will do for now #ocart #retroanime #baseball 091
Joey @provolonecinco.com · 06/01/2025another oc. I don’t have a caption just imagine you’re eating good cornbread #digitalart #retroanime #cel 040
Joey @provolonecinco.com · 04/01/2025finally migrated to clip studio paint and it feels like a peasant drinking mountain dew for the first time #digitalart #baseball #ocart 000
Joey @provolonecinco.com · 28/12/2024been playing a lotta Tetris Attack recently and am starting to like the look of the scaled down artwork #gamedev #snes #pixelart 0161
Joey @provolonecinco.com · 14/12/2024most recent build of my #SNES Baseball engine. I've got a few different pitch types in there currently, and they move pretty well #SNESDev #gamedev #baseball 0113
Joey @provolonecinco.com · 08/12/2024Working on a baseball engine for Super NES and I’m *very* close to having something to share. In the meantime, here’s some inks #ocart #baseball 010
Joey @provolonecinco.com · 22/11/2024Another pencil from last Christmas. Was playing around stylistically, at the time #retroanime #traditionalart #oc 010
Joey @provolonecinco.com · 21/11/2024Small collage of some poses I found on baseball cards #retroanime #art #oc 091
Joey @provolonecinco.com · 20/11/2024Handpainted cel from about a year ago. Found out that cheap acrylics stick to the projection sheets extremely well if you dilute them just a tad with water #retroanime #cel #ocart 011
Joey @provolonecinco.com · 19/11/2024More pencils from earlier this year that I was pretty happy with #retroanime #digitalart #oc 020
Joey @provolonecinco.com · 15/11/2024Small #SNES win from the other day. Brushed up on tilemaps, VRAM being word-addressed always gets me 040
Joey @provolonecinco.com · 02/11/2024Unsure if I'll finish. Testing out different rendering styles #art 030