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Joey

@provolonecinco.com
165 followers 128 following 53 posts

Hobbyist NES/SNES/N64 Developer | provolonecinco.com

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Joey @provolonecinco.com · 15/03/2026
charlotte yo @jimbobimb.bsky.social
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Joey @provolonecinco.com · 14/03/2026
the elites don’t want you to know the key to rendering is copying everything and blurring it just a little bit
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Joey @provolonecinco.com · 01/03/2026
known speed demon corbin carroll #dbacks
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Joey @provolonecinco.com · 18/01/2026
kuritate for @pasatempiocs.bsky.social
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Joey @provolonecinco.com · 18/01/2026
goofing around with halftone. clip studio paint's options are okay, they could use some antialiasing
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Reposted by Joey
Zeta @zeta0134.bsky.social · 04/01/2026
I am in awe. @provolonecinco.com absolutely knocked this out of the park. Tactus officially has key #art! I'm scrambling to get the Steam page through review, and trying to get this printed in time for #Magfest. Did you know Tactus will be at MAGFest 2026? Come find me at Indie Retro. :D #indiedev
The player, rendered in uncomfortably gorgeous cel-shaded style, is crouched in an anticipation at the center of a bright disco floor, holding their weapon behind them. They are surrounded by a green zombie with arms outstretched, a blue spider with a gigantic eyeball, a yellow cloaked mage with an S-shaped pendant, a perfectly normal chest, a red slime, and a brown mole preparing to throw some sort of wrench. A blue mushroom glares down from atop a grassy pillar, and a red bird flies in from a distance. The moon illuminates the scene from above-- wait a sec, that's no moon! It's an enormous disco ball.
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Joey @provolonecinco.com · 03/01/2026
sabrina (oc)
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Joey @provolonecinco.com · 02/01/2026
82 days until opening day
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Joey @provolonecinco.com · 01/01/2026
ford ranger
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Joey @provolonecinco.com · 04/10/2025
lil trade with @shin-taku.bsky.social
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Joey @provolonecinco.com · 28/09/2025
@pasatempiocs.bsky.social's Kaguya (composite filter brought to you by @gumball2415.github.io's excellent python script)
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Reposted by Joey
Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 29/08/2025
I've now signed the contract for the production of Super Sunny World 🌞 physical carts... Things are starting to come together! #nesdev
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Joey @provolonecinco.com · 28/08/2025
back on the n64 for a little while, small scene I can use to explore more 3D concepts
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Joey @provolonecinco.com · 25/08/2025
we are so back
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Reposted by Joey
Morphcat Games @morphcat.bsky.social · 27/06/2025
Finally getting to do some optimizations :) Improved the engine to handle twice as many objects without slowdown. #NESdev That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
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Joey @provolonecinco.com · 26/06/2025
enjoy some crusted up hit detection as a treat ...will need to draw a new field! #snesdev
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Joey @provolonecinco.com · 25/06/2025
new sprite for this dude #snesdev
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Joey @provolonecinco.com · 24/06/2025
Dusting off the #SNES baseball engine. cleaned up the mess of code it once was and now I can add more stuff hoping to get a little demo put together for the snesdev jam going on
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Reposted by Joey
FrankenGraphics @frankengraphics.bsky.social · 16/05/2025
Just uploaded NEXXT 3.5 to itch. This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser. Cycling through favourites, you won't need to move the mouse back & forth as much. Also works on regular tiles & palettes. frankengraphics.itch.io/nexxt
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Joey @provolonecinco.com · 13/05/2025
caution, trout
goldfish warning
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Joey @provolonecinco.com · 11/05/2025
I’m cooking behind the scenes I promise
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Joey @provolonecinco.com · 22/04/2025
Fixed my slice at the golf course today and now it's a good day
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Joey @provolonecinco.com · 12/04/2025
pitch types! #n64 #lowpoly
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Joey @provolonecinco.com · 12/04/2025
Almost up to par with where I left off with the SNES engine, just missing pitch types #n64 #lowpoly
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Joey @provolonecinco.com · 08/04/2025
put together a nice little field, complete with crusty nolan ryan. enjoy watching me struggle with the camera before it crashes and dies #n64 #n64dev
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Joey @provolonecinco.com · 08/04/2025
so nice to see these in-engine!
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Joey @provolonecinco.com · 29/03/2025
finished model! a little heavy on tris (1100-ish), but it works
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Joey @provolonecinco.com · 28/03/2025
WIP model
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Joey @provolonecinco.com · 15/03/2025
Been messing around with the N64 lately! Past few days were spent modeling and rigging him up. Video captured from an emulator #N64dev #N64
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Joey @provolonecinco.com · 17/02/2025
Not much to show for now... some doodles
Character illustration rotator cuff
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Joey @provolonecinco.com · 18/01/2025
Gift art for a friend! Got to lean into the style here which was fun
Character portrait illustration
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Joey @provolonecinco.com · 15/01/2025
recomposited this one as well! I like it better than the other one
Character Illustration
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Joey @provolonecinco.com · 13/01/2025
new profile picture! a friend of mine shared some compositing tricks to get a good cel look
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Joey @provolonecinco.com · 10/01/2025
i'd like to study up on how to get a better cel look, this will do for now #ocart #retroanime #baseball
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Reposted by Joey
hEYDON @heydonmusic.bsky.social · 07/01/2025
Freaks and geeks, I give you... the first installment of The NES Chiptune Challenge. Your mission, should you choose to accept it, is to create a short intro jingle, somewhere around 5 - 20 seconds, in the style of a black box NES game. You have a week!
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Joey @provolonecinco.com · 06/01/2025
another oc. I don’t have a caption just imagine you’re eating good cornbread #digitalart #retroanime #cel
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Reposted by Joey
jenna 💾 @rainynebula.bsky.social · 04/01/2025
new cel attempt
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Joey @provolonecinco.com · 04/01/2025
finally migrated to clip studio paint and it feels like a peasant drinking mountain dew for the first time #digitalart #baseball #ocart
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Joey @provolonecinco.com · 28/12/2024
been playing a lotta Tetris Attack recently and am starting to like the look of the scaled down artwork #gamedev #snes #pixelart
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Joey @provolonecinco.com · 14/12/2024
most recent build of my #SNES Baseball engine. I've got a few different pitch types in there currently, and they move pretty well #SNESDev #gamedev #baseball
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Reposted by Joey
Zeta @zeta0134.bsky.social · 09/12/2024
I'm pleased to report that Tactus now has working spells! This is like, a dozen different subsystems coming together at last. As a mostly complete example, I give you: the ¡Bomb Fiesta! The party horn SFX needs work, and it needs confetti, but otherwise I'm happy with it. #gamedev #programming
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Joey @provolonecinco.com · 08/12/2024
Working on a baseball engine for Super NES and I’m *very* close to having something to share. In the meantime, here’s some inks #ocart #baseball
Character Illustration
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Joey @provolonecinco.com · 23/11/2024
Only 124 days until opening day...
Character illustration
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Joey @provolonecinco.com · 22/11/2024
Another pencil from last Christmas. Was playing around stylistically, at the time #retroanime #traditionalart #oc
Character Portrait Illustration
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Joey @provolonecinco.com · 21/11/2024
Small collage of some poses I found on baseball cards #retroanime #art #oc
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Joey @provolonecinco.com · 20/11/2024
Handpainted cel from about a year ago. Found out that cheap acrylics stick to the projection sheets extremely well if you dilute them just a tad with water #retroanime #cel #ocart
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Joey @provolonecinco.com · 19/11/2024
More pencils from earlier this year that I was pretty happy with #retroanime #digitalart #oc
Character Illustration
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Reposted by Joey
M-Tee (Plem) @mteegfx.com · 17/11/2024
To raise add'l funds for the link in my pinned post, I am opening up some (very specific) commission slots. This isn't something I do often (or ever). For those who aren't familiar with my work, I've illustrated a number of videogame manuals and love making the small drawings of enemies/items/etc…
6 teal and steel robots as drawn in the project blue game manualalbum cover for the gruniozerca 3 soundtrack featuring 9 drawings of in-game objects such as whoopee cushions or hamster wheels6 creepy critters and two spinning blades, as drawn for the Cowlitz 2 game manual
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Joey @provolonecinco.com · 16/11/2024
pencils! #retro #art #oc
Character Illustration
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Joey @provolonecinco.com · 15/11/2024
Small #SNES win from the other day. Brushed up on tilemaps, VRAM being word-addressed always gets me
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