Protu @protutyp.bsky.social · 05/10/2026Being off social media for a week feels like I have been gone for a decade. 010
Protu @protutyp.bsky.social · 28/09/2026Before you play: I'd love anyone who comes across this, especially horror fans, to give it a try and be honest if anything sucks, and if anything is good. Thank you for your time <33 Play it here 🔽 - itch: protutyp.itch.io/egress - GameJolt: gamejolt.com/games/EGRESS... 010
Protu @protutyp.bsky.social · 28/09/2026Hey folks! Today I'm turning 24, and my first horror game EGRESS is now live on itch and GameJolt. It's been a year making this game and trying to be consistent, but it's finally here. I would appreciate any kind of support, even just a retweet. Links below 👇 141
Protu @protutyp.bsky.social · 26/09/2026GameJolt: gamejolt.com/games/EGRESS... Itchio: protutyp.itch.io/egress 000
Protu @protutyp.bsky.social · 26/09/2026My first horror game EGRESS comes out on the 28th, which is also my birthday x) It took me about a year, on and off, but it's done. Made it to understand how horror works... still, there is a lot to learn, so I'd love u guys to tell me what u liked and didn't. Game links👇 130
Protu @protutyp.bsky.social · 24/09/2026My game will be released in a week or less, depending on how many freaking bugs I got going on lately. 030
Protu @protutyp.bsky.social · 23/09/2026For some reason I thought I was done with my game, and I was happy about it. Then it was time to actually build the project so i can give it a try... and after playing it, I found a ton of problems. It actualy took me 4 hours straight to get at least stuff stable, but its looking good for now. 020
Protu @protutyp.bsky.social · 20/09/2026I'm close to finishing the ending scene, and I thought about doing multiple endings to force replays, but I think I will stick with one. Cuz my gameplay doesn't have enough choices to make a second run feel different, and most players won't replay just to see another ending. #gamedev 071
Protu @protutyp.bsky.social · 11/09/2026I finally understand how complicated and hard to make psychological storytelling, especially when you need to tell something without actually saying it. Being too obvious kills the dread, and also being too fuzzy creates confusion. its still hard for me to get it right. #storytelling 031
Protu @protutyp.bsky.social · 06/09/2026Spending 2 entire days on a bug, only to find out at the end how dumb you are. Love this side of game dev. #gamedev 070
Protu @protutyp.bsky.social · 03/09/2026GameJolt: gamejolt.com/games/EGRESS... Itchio: protutyp.itch.io/egressgamejolt.comGame Jolt - Share your creations 000
Protu @protutyp.bsky.social · 03/09/2026Just finished setting up my game pages on itchio and GameJolt. Check them out and follow for the release, it will be out within a month. Appreciate any support <3 Links bellow! 140
Protu @protutyp.bsky.social · 16/08/2026Is this too noisy at this point? What do u guys think? #gamedev #horror 0103
Protu @protutyp.bsky.social · 08/08/2026There is a small, cute event that I have been working on. Thoughts? #gamedev #horrorgame 0152
Protu @protutyp.bsky.social · 04/08/2026If your horror games have never had analog post-processing, don't call yourself a horror dev. 120
Protu @protutyp.bsky.social · 29/07/2026I liked how the light particles turned out tbh. It's been a while since I played with the particle system. How does it look? #gamedev #horror 1102
Protu @protutyp.bsky.social · 11/07/2026Question for horror fans: Does this atmosphere feel tense enough, or do you have suggestions to make it better? #gamedev #horrorgame 0141
Protu @protutyp.bsky.social · 29/06/2026Just added a bunch of Demos that look interesting. Drop any Demo I might've missed. #horrorgames 010
Protu @protutyp.bsky.social · 19/06/2026Added a couple of new walking animations. Thoughts? #gamedev #horrorgame 072
Protu @protutyp.bsky.social · 15/06/2026There's bound to be some pain involved... there always is. 120
Protu @protutyp.bsky.social · 04/06/2026There are a couple of walking animations. Thoughts? #pixelart #horrorgame 150
Protu @protutyp.bsky.social · 01/06/2026Enough resting, Solan, it's time to wake up. How’s the new animation looking? #pixelart #horrorgame 070
Protu @protutyp.bsky.social · 25/05/2026This is actually amazing, man! Especially the last part, when there was a voice in the background. Very impressive that you did pull that off in such a small amount of time. 110
Protu @protutyp.bsky.social · 25/05/2026That's honestly one of the coolest responses I could have gotten x)). Can't wait to hear it when it's ready. 000
Protu @protutyp.bsky.social · 23/05/2026Working on bringing the apartment to life through sound. Never thought that silence would be hard to design! Anyways... would love to hear your guys' feedback. #gamedev #horrorgame 161
Protu @protutyp.bsky.social · 17/05/2026Hey folks, it’s been a minute. While working on the gameplay, I added a zoom-in mechanic and updated the dialogue system as well. Thoughts? #gamedev #horrorgame 091
Protu @protutyp.bsky.social · 07/05/2026But just to let you guys know that I've already started on the gameplay phase of EGRESS, and honestly... Seeing how much work is still left is overwhelming. Plus, i am planning to release in September. Not a lot of time. But a lot to do. 010
Protu @protutyp.bsky.social · 07/05/2026Hey folks, it's been a minute. I'm on vacation, taking some rest, updates are coming soon. 120
Protu @protutyp.bsky.social · 26/04/2026Since I've finished the necessary mechanics for my project, I’m taking my time to work on the story and gameplay. Wish me luck... it’s going to be a while before I have a baseline to work with. 030
Protu @protutyp.bsky.social · 18/04/2026Spent the last few days cleaning up and fixing some stuff. Meanwhile, here is an update for the bathroom atmosphere. Thoughts? #gamedev #horrorgame 061
Protu @protutyp.bsky.social · 04/04/2026Made some small UI interaction tweaks... Feels much better already. Thoughts? #gamedev #horrorgame 072
Protu @protutyp.bsky.social · 03/04/2026I'm working on a horror game, and I need references. Give me good psychological indie horror games that you still think about. 030
Protu @protutyp.bsky.social · 31/03/2026I will make the dot a bit bigger and noticeable for normal interaction objects like doors, lamps, etc. And a question mark Ui for "Close Up" Objects, like notes, calendars, and more. I feel like this approach is more effective. 010
Protu @protutyp.bsky.social · 29/03/2026Dialogues snippets' appearance. Any suggestions? #gamedev #horrorgame 182
Protu @protutyp.bsky.social · 27/03/2026I like that! I might actually add it. Thanks for the suggestion ^^ 010
Protu @protutyp.bsky.social · 21/03/2026Simplified the interaction system, now just an [E] appears on objects you can interact with. Cleaner and less UI clutter. Thoughts? #gamedev #horrorgame 192
Protu @protutyp.bsky.social · 10/03/2026Here are some small updates: - Post-processing effects when entering Examine mode. - Tweaked paper sounds. - Added a UI Guide Prompt. #gamedev #horrorgame 062
Protu @protutyp.bsky.social · 07/03/2026Note examination is working perfectly. You can now rotate and get a close-up look at everything you find. Thoughts on how it looks? #gamedev #horror 170