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Protu

@protutyp.bsky.social
211 followers 9 following 669 posts

GameDev | Artist - Currently working on my first psychological horror game called "EGRESS." Join My Server: discord.gg/RzrhKBE9H3 protutyp@gmail.com

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Protu @protutyp.bsky.social · 05/10/2026
Being off social media for a week feels like I have been gone for a decade.
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Protu @protutyp.bsky.social · 28/09/2026
Hey folks! Today I'm turning 24, and my first horror game EGRESS is now live on itch and GameJolt. It's been a year making this game and trying to be consistent, but it's finally here. I would appreciate any kind of support, even just a retweet. Links below 👇
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Protu @protutyp.bsky.social · 26/09/2026
My first horror game EGRESS comes out on the 28th, which is also my birthday x) It took me about a year, on and off, but it's done. Made it to understand how horror works... still, there is a lot to learn, so I'd love u guys to tell me what u liked and didn't. Game links👇
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Protu @protutyp.bsky.social · 24/09/2026
My game will be released in a week or less, depending on how many freaking bugs I got going on lately.
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Protu @protutyp.bsky.social · 23/09/2026
For some reason I thought I was done with my game, and I was happy about it. Then it was time to actually build the project so i can give it a try... and after playing it, I found a ton of problems. It actualy took me 4 hours straight to get at least stuff stable, but its looking good for now.
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Protu @protutyp.bsky.social · 20/09/2026
I'm close to finishing the ending scene, and I thought about doing multiple endings to force replays, but I think I will stick with one. Cuz my gameplay doesn't have enough choices to make a second run feel different, and most players won't replay just to see another ending. #gamedev
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Protu @protutyp.bsky.social · 11/09/2026
I finally understand how complicated and hard to make psychological storytelling, especially when you need to tell something without actually saying it. Being too obvious kills the dread, and also being too fuzzy creates confusion. its still hard for me to get it right. #storytelling
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Protu @protutyp.bsky.social · 06/09/2026
Spending 2 entire days on a bug, only to find out at the end how dumb you are. Love this side of game dev. #gamedev
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Protu @protutyp.bsky.social · 03/09/2026
Just finished setting up my game pages on itchio and GameJolt. Check them out and follow for the release, it will be out within a month. Appreciate any support <3 Links bellow!
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Protu @protutyp.bsky.social · 01/09/2026
My game capsule. Before and After. #gamedev
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Protu @protutyp.bsky.social · 25/08/2026
🤫👁️
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Protu @protutyp.bsky.social · 16/08/2026
Is this too noisy at this point? What do u guys think? #gamedev #horror
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Protu @protutyp.bsky.social · 08/08/2026
There is a small, cute event that I have been working on. Thoughts? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 04/08/2026
If your horror games have never had analog post-processing, don't call yourself a horror dev.
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Protu @protutyp.bsky.social · 29/07/2026
I liked how the light particles turned out tbh. It's been a while since I played with the particle system. How does it look? #gamedev #horror
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Protu @protutyp.bsky.social · 11/07/2026
Question for horror fans: Does this atmosphere feel tense enough, or do you have suggestions to make it better? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 04/07/2026
No answers. Never been. #gamedev
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Protu @protutyp.bsky.social · 29/06/2026
Just added a bunch of Demos that look interesting. Drop any Demo I might've missed. #horrorgames
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Protu @protutyp.bsky.social · 26/06/2026
He wakes up... again. #horrorgame
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Protu @protutyp.bsky.social · 19/06/2026
Added a couple of new walking animations. Thoughts? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 15/06/2026
There's bound to be some pain involved... there always is.
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Protu @protutyp.bsky.social · 04/06/2026
There are a couple of walking animations. Thoughts? #pixelart #horrorgame
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Protu @protutyp.bsky.social · 01/06/2026
Enough resting, Solan, it's time to wake up. How’s the new animation looking? #pixelart #horrorgame
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Protu @protutyp.bsky.social · 23/05/2026
Working on bringing the apartment to life through sound. Never thought that silence would be hard to design! Anyways... would love to hear your guys' feedback. #gamedev #horrorgame
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Protu @protutyp.bsky.social · 17/05/2026
Hey folks, it’s been a minute. While working on the gameplay, I added a zoom-in mechanic and updated the dialogue system as well. Thoughts? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 07/05/2026
Hey folks, it's been a minute. I'm on vacation, taking some rest, updates are coming soon.
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Protu @protutyp.bsky.social · 26/04/2026
Since I've finished the necessary mechanics for my project, I’m taking my time to work on the story and gameplay. Wish me luck... it’s going to be a while before I have a baseline to work with.
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Protu @protutyp.bsky.social · 18/04/2026
Spent the last few days cleaning up and fixing some stuff. Meanwhile, here is an update for the bathroom atmosphere. Thoughts? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 04/04/2026
Made some small UI interaction tweaks... Feels much better already. Thoughts? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 03/04/2026
I'm working on a horror game, and I need references. Give me good psychological indie horror games that you still think about.
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Protu @protutyp.bsky.social · 29/03/2026
Dialogues snippets' appearance. Any suggestions? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 27/03/2026
...
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Protu @protutyp.bsky.social · 21/03/2026
Simplified the interaction system, now just an [E] appears on objects you can interact with. Cleaner and less UI clutter. Thoughts? #gamedev #horrorgame
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Protu @protutyp.bsky.social · 10/03/2026
Here are some small updates: - Post-processing effects when entering Examine mode. - Tweaked paper sounds. - Added a UI Guide Prompt. #gamedev #horrorgame
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Protu @protutyp.bsky.social · 07/03/2026
Note examination is working perfectly. You can now rotate and get a close-up look at everything you find. Thoughts on how it looks? #gamedev #horror
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Protu @protutyp.bsky.social · 07/03/2026
Still working on the examination system. Here's at least what finding a note looks like for both sides. Thoughts?
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Protu @protutyp.bsky.social · 01/03/2026
Not much to show just yet, just implemented a looping system and did some sound design rework. #gamedev #horror
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Protu @protutyp.bsky.social · 21/02/2026
Reworked the hall to be a straight line. The player will walk this path a lot, so it needs to feel oppressive. Plus i added shadows and new assets. Does it work? #gamedev #horror
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Protu @protutyp.bsky.social · 17/02/2026
Found out that what I was heading for my game isn't going to work... Now I have to rework the entire looping system, plus the level design. I'm not mad, but I definitely want to break my setup right now.
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Protu @protutyp.bsky.social · 14/02/2026
Final look at the bedroom environment. I think the vibe is finally where it needs to be! Any suggestions before I move on? #gamedev #horror
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Protu @protutyp.bsky.social · 10/02/2026
I know my devlogs have been a bit random lately, so I’m planning to post a new one every Saturday + sneak peeks throughout the week. It’s time to stay more organized with what I’m doing, rather than just posting whenever I feel like it. #gamedev
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Protu @protutyp.bsky.social · 08/02/2026
That's enough assets for the bedroom, I guess... What do you think I could add? #gamedev #horror
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Protu @protutyp.bsky.social · 31/01/2026
Final look of the grimy bathroom. Thoughts? #gamedev #horror
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Protu @protutyp.bsky.social · 24/01/2026
Just wrapped up the bathroom tileset, and I’ll be creating some assets next. Thoughts? #gamedev #horror
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Protu @protutyp.bsky.social · 13/01/2026
Right now, the table lamp only toggles the light on and off. What kind of features do you think it should have? #gamedev #horror
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Protu @protutyp.bsky.social · 12/01/2026
Cleanest game dev workspace at 3 AM.
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Protu @protutyp.bsky.social · 08/01/2026
Still working on the office room. Any asset ideas I should add? #gamedev #horror
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Protu @protutyp.bsky.social · 25/12/2025
That's literally “How to turn a light flicker into a flashbang.” #gamedev #horror
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Protu @protutyp.bsky.social · 22/12/2025
Updates: - Made the horizontal hallways tighter. - Added window rain animation and improved light flickering, both enhanced with 3D audio. - Reduced the FOV and added a smooth camera adjustment based on the player’s facing direction. #gamedev #horror
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Protu @protutyp.bsky.social · 14/12/2025
New details added: floor decay, barricaded doors, soft flickering lights, and buzzing flies. Thoughts? #gamedev #horror
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