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Procedural Minds

@proceduralminds.bsky.social
93 followers 5 following 116 posts

3D Generalist, Game Developer, and YouTuber of Unreal Tutorials: www.youtube.com/@procedural_minds

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Procedural Minds @proceduralminds.bsky.social · 16/07/2026
Time for another use case of PCG in #UnrealEngine 5 - Spawners! You just specify the general area you want your characters / enemies to spawn, and not need to worry about them spawning somewhere you don't want. Tutorial coming this Sunday as always to the channel: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 09/07/2026
Don't mind me guys. Just making 3D pathfinding thanks to #UnrealEngine 5 PCG, and the #PCGEx plugin. And it's not on the actor itself, which means that if you had a character movement setup, you can use it all together anyways. Video coming Sunday to the channel! www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 05/07/2026
So I just found out that if you have thought you're running the latest versions of all your #UnrealEngine plugins, you probably haven't, like myself. Turns out that the Epic Launcher has not been updating the plugins... It's been going for a while: forums.unrealengine.com/t/assets-not...
forums.unrealengine.com
Assets not Updating in Fab Library
Summary Assets not Updating the epic launcher > fab > library says there is update for an asset when I click on update it says its updated but when I relaunch the launcher to see if it in fact update...
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Procedural Minds @proceduralminds.bsky.social · 29/06/2026
We're just about a week away from 3 YEARS of doing youtube. Which is kind of crazy! What's crazier is that we've just hit 18,000 subscribers! I want to thank you all so much for all the support, and I will continue to try my best to provide stuff back to the community!
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Procedural Minds @proceduralminds.bsky.social · 22/06/2026
Is this with the PCGEx plugin? Or are you making the point grid in vanilla PCG? Typically you can just merge the points before making the spline, but make sure the merge is in the right order. Then you'll have one continuous spline.
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Procedural Minds @proceduralminds.bsky.social · 20/06/2026
Just a late night test of some #UnrealEngine 5.8 PCG using arrays. Guess now it's really easy to setup animated building if you wanted to do it that way. :) I'll probably add it to the array tutorial that's coming out Sunday on the youtube channel: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 20/06/2026
With 5.8 being the last version of #UnrealEngine 5, I guess now's a good a time as any to also create all the PCG node tutorials and update any that I've made before. What nodes do you need help with in PCG and would like a tutorial for? Or concepts?
static.klipy.com
Spongebob's Patrick Taking Notes
ALT: Spongebob's Patrick Taking Notes
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Procedural Minds @proceduralminds.bsky.social · 18/06/2026
So you know how I was saying I'm fine with them releasing #UnrealEngine 6 at any point as long as they leave #UE5 in a good spot? Well this isn't a good spot. I just saw this on the road to ue6 writeup that they did. My jaw is genuinely floored with this one. Am I the crazy one here?
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Procedural Minds @proceduralminds.bsky.social · 13/06/2026
I've started to rework the bosses for my first game and the before (L) to after (R) transformation is pretty big. It's not perfect or final but I'm pretty happy with improvement regardless. Remember guys, if my dumb head can make a game, so can you! #UE5 #UnrealEngine
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Procedural Minds @proceduralminds.bsky.social · 11/06/2026
It works! What you're seeing is me saving #UnrealEngine PCG attributes onto the Blueprint that houses it (but it can be anything). For the demo it's just the point locations, but you can set whatever variables your heart desires!
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Procedural Minds @proceduralminds.bsky.social · 10/06/2026
Guys... I might have an idea of how to easily SET blueprint variables from PCG mid generation in #UnrealEngine. As in set BP variables from PCG attributes. Please hold.
static.klipy.com
Zack Galifianakis Math Confusion Meme
ALT: Zack Galifianakis Math Confusion Meme
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Procedural Minds @proceduralminds.bsky.social · 07/06/2026
What do you think about instead of one longer Sunday video focusing on #UnrealEngine PCG, I do 2+ shorter videos during the week? Maybe talking about how I decide how to tackle an environment, or showing how I'd do something with PCG, or explaining some nodes in a quick and concise manner, etc.
static.klipy.com
Spongebob Question Mark
ALT: Spongebob Question Mark
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Procedural Minds @proceduralminds.bsky.social · 04/06/2026
I know the rocks are different stylistically, I just don't have any assets I can use that look like those specifically, but would you guys be interested in learning how I quickly created this setup in #UnrealEngine using PCG?
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Procedural Minds @proceduralminds.bsky.social · 02/06/2026
It's been a while since Data Assets were introduced to PCG in #UnrealEngine 5.4. Would you guys be interested in an updated video on that? Maybe also going a bit more in depth on some stuff too?
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Procedural Minds @proceduralminds.bsky.social · 31/05/2026
Some people feel intimidated using #UnrealEngine 5's PCG system. I have made a simple little video showing how you can start using PCG without ever learning or making a single node. In 5.7 PCG became production ready so now is as good a time as any to start using it! youtu.be/WR65xk0eQPo
youtu.be
You Can Build Entire Levels with UE5 PCG Without Making a Single Node
YouTube video by Procedural Minds
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Procedural Minds @proceduralminds.bsky.social · 24/05/2026
The #UnrealEngine 5.8 Procedural Vegetation Basics Tutorial is now up! It's very simple to start creating custom trees thanks to the new 5.8 nodes. Go check out the video for yourself: youtu.be/5poZBLdlr1o
youtu.be
Creating Procedural Vegetation Is Easier Than Ever in UE5.8 | Procedural Vegetation Basics
YouTube video by Procedural Minds
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Procedural Minds @proceduralminds.bsky.social · 18/05/2026
With #UnrealEngine 5.8, we get more procedural vegetation support to finally create things not only from scratch, but use other trees as a base if we want. Which is what this is. I think this will be a fun tutorial for this Sunday. What do you guys think? YouTube: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 16/05/2026
Thank you very much! ♥
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Procedural Minds @proceduralminds.bsky.social · 16/05/2026
I wasn't planning on celebrating specifically 17,000 subs, but seeing it at exactly 17,000 made me want to just say thank you everyone for all the support!❤️ Sunday's video is taking a look at a new #UnrealEngine 5.8 PCG feature I've been waiting on for 2.5 years! www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 24/04/2026
I've had this monitor since around 2010. It has served me well through multiple countries. I think it's time to finally put him to rest. And I guess his brother on the other side for symmetry. 🫡
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Procedural Minds @proceduralminds.bsky.social · 20/04/2026
A test in #UnrealEngine5 trying to figure out how to animate and render a 3D character to look like a normal sprite, and get rid of noise so it doesn't look messy as it moves. It's still a test and I'm not exactly an animator. But I think it's really promising. :)
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Procedural Minds @proceduralminds.bsky.social · 13/04/2026
Absolutely! This is how I plan to trap all the Europeans. 🤣
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Procedural Minds @proceduralminds.bsky.social · 13/04/2026
You guys asked for roundabouts in my #UnrealEngine5 traffic system. And so I had to deliver. Figured out a pretty simple system to allow for it. 😀 New video coming this Sunday! In the meantime get caught up with the playlist here: www.youtube.com/playlist?lis...
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Procedural Minds @proceduralminds.bsky.social · 09/04/2026
Coming this Sunday - 500 cars running in #UnrealEngine5 at 120+ fps using blueprints only! And I have improved even more things! :D Technically this is a terrible example cause you shouldn't be loading cars that far away to begin with. And this isn't for a city sim type game, so.... :P
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Procedural Minds @proceduralminds.bsky.social · 31/03/2026
They'll definitely be driven along the splines generated by the PCG graph in a sense later on. Just not with state trees. 😅
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Procedural Minds @proceduralminds.bsky.social · 30/03/2026
I know most of you don't care about the #UnrealEngine5 BP traffic system I've been making. But I've been having a blast working on the system. Sometimes you got to just do what you enjoy. 😅 Continuation of the traffic system next Sunday! www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 27/03/2026
Next part of the of the #UnrealEngine5 blueprint traffic system coming Sunday! I've been setting up speed changes based on whether there's a slower car ahead of not. :) Working with splines as well of course. 😉 Get caught up with the series playlist in the meantime: www.youtube.com/playlist?lis...
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Procedural Minds @proceduralminds.bsky.social · 15/03/2026
Do you have general questions for game dev, virtual production, or Unreal in general? Ex - "How does someone tackle a massive environment?" Leave your questions below and I might end up answering them in detail in a future video. :)
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Procedural Minds @proceduralminds.bsky.social · 09/03/2026
I have made more progress on the traffic system! You can now: - Specify the order you want lanes to turn green! - Cars will randomly choose which path to take if multiple are available. All in #UnrealEngine5 using BPs! It'll be free on the youtube channel as always! www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 06/03/2026
Just continuing to develop the basis of my blueprint #UnrealEngine5 traffic system. One car looks like it's low framerate cause it is! You can control the system's framerate per car. No need for tick here. :) Absolute tons still to figure out, but it's a start! :D
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Procedural Minds @proceduralminds.bsky.social · 05/03/2026
Time to start making my own #UnrealEngine blueprint traffic system. One that will work with splines generated by PCG as well. It's not much, but it's a start. :)
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Procedural Minds @proceduralminds.bsky.social · 18/02/2026
With the help of @nebukam.bsky.social, I have now taken the traffic system I showed off last Sunday in #UnrealEngine5, and automatically have it populating the navigation in my city thanks to an early look at a #PCGEx add-on. I'll be going over it this Sunday: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 09/02/2026
I spent a large chunk of Sunday trying to understand #UnrealEngine Traffic. It's not much, but honestly even this much deserves a video on its own I feel. This is after hours of failures and cars stopping. Would you be interested? It'd be on my channel: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 03/02/2026
Seems like I got an upgrade this year. I am now the highest level #UnrealEngine Authorized Instructor! Good timing with me starting the Procedural PCG City Generator series!🎉 Come join! www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 03/02/2026
The next logical thing to add to our #UnrealEngine5 #PCG City Gen is to populate the roads and sidewalks to make them feel less empty. Tutorial will be coming this Sunday but if you missed how we setup Districts for the city gen, the video just came out: youtu.be/aSfVYXNnHU0
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Procedural Minds @proceduralminds.bsky.social · 31/01/2026
I forgot to share the progress of my #UnrealEngine5 #PCG City Gen with you all. Now with district support! Control districts through splines placed above with their own pcg grammar modules! Make them unique! Video coming to the channel this Sunday: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 26/01/2026
What would you guys like to see next in my #UnrealEngine City Gen tutorial series? 1 - Controllable Districts 2 - Populate Streets 3 - Traffic Light BP Logic www.youtube.com/watch?v=h00f...
youtube.com
You Won’t Believe How Easy City Streets Can Be in UE5 Using PCG
YouTube video by Procedural Minds
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Procedural Minds @proceduralminds.bsky.social · 23/01/2026
Buildings have been added to the #UnrealEngine #PCG City Gen series that I started on YouTube. Next part coming this Sunday at 9am Pacific! And don't worry, you don't need to watch the first part if you only care about this. But you totally should. :P www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 19/01/2026
Well, the first #UnrealEngine video on the city gen has gone live yesterday and you guys seem to like it: youtu.be/h00fXTGmqxI I guess I should start looking towards the next video, huh. Oh look, what's this? :P
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Procedural Minds @proceduralminds.bsky.social · 18/01/2026
People have been asking for me to make a city gen in #UnrealEngine5 using #PCG for a long time. I've said it's too large for one person to do. But hey, that doesn't mean it all needs to be one video. So I guess lets give it a whirl! Starting with roads: youtu.be/h00fXTGmqxI
youtu.be
You Finally Convinced Me to Make a Procedural City, Starting With Roads
YouTube video by Procedural Minds
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Procedural Minds @proceduralminds.bsky.social · 14/01/2026
Well, it seems like MAYBE you guys do indeed want me to do a city gen in #UnrealEngine5. I guess we can start by making a road network with the new 5.7 spline intersection node, and a bit of help from #PCGEx. Then go from there. :) Tutorial coming Sunday: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 11/01/2026
I've been asked to create an #UnrealEngine5 city gen using PCG. I've said not possible as I don't have the time, and it's very complex. But some things are already possible so... Would you like to see a series of me attempting it using PCG and blueprints? www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 07/01/2026
I have a workflow to take character animations and render them in multiple directions at once in #UnrealEngine5. I use it for 8 directional sprites but you could use this to convert anything in Unreal into flipbooks. Is this something you guys would like to learn to do?
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Procedural Minds @proceduralminds.bsky.social · 24/12/2025
I will be gone over Christmas, but I have scheduled an #UnrealEngine #PCG video for this Sunday for you guys to watch and enjoy. Hope you all have a wonderful Christmas, or if you don't celebrate it then I hope you just have a lovely time in general. ❤️
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Procedural Minds @proceduralminds.bsky.social · 17/12/2025
Been testing things for Sunday's #UnrealEngine 5.7 #PCG tutorial. One click vines that conform to the geo! Technically you specify the geo it conforms to, but it could be expanded to do any geo. I'll probably get that working by the tutorial too. :P www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 12/12/2025
I have made an infinite #UnrealEngine #PCG wonderland. Load landscape, populate it, and have it literally be infinite in all directions! And of course a tutorial will be coming for free on the channel on Sunday as always! :) www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 06/12/2025
New #UnrealEngine5.7 #PCG tutorial coming tomorrow! Going over how to draw out and paint your dungeon. No more manual placing. Just click where you want something and be done! www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 26/11/2025
The new #UnrealEngine 5.7 #PCG Mode is really useful. This was a quick test for creating cables, or bridges if you wanted to, between areas. :)
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Procedural Minds @proceduralminds.bsky.social · 21/11/2025
This month's #devlog is going to be pretty epic with the visual update. I'm excited for you all to see it and be able to try it out! :)
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Procedural Minds @proceduralminds.bsky.social · 11/11/2025
One of these clusters was made by hand by the original artist that made the asset pack in #UnrealEngine. The others are all a #PCG graph that I created. Can you spot the original?
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