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Problem Machine

@problemmachine.bsky.social
70 followers 145 following 78 posts

Artist, game developer, writer, overthinker, etc. Current project is Bound City, a game about a strange dying place that might be a metaphor for something. (He/They)

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Problem Machine @problemmachine.bsky.social · 17/09/2026
A few more why not. Coach (Left 4 Dead 2), Forrest Kaysen (Deadly Premonition), Gizmo (Fallout), Dropsy (Dropsy), Eddie (Silent Hill 2), Doris (Wild Guns Reloaded)
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Problem Machine @problemmachine.bsky.social · 17/09/2026
Papineau
Papineau
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Problem Machine @problemmachine.bsky.social · 17/09/2026
Nonupeipe
Nonupeipe
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Problem Machine @problemmachine.bsky.social · 17/09/2026
Also Goldlewis Dickinson
Goldlewis Dickinson
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Problem Machine @problemmachine.bsky.social · 17/09/2026
Dave the Diver
Dave the Diver
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Problem Machine @problemmachine.bsky.social · 17/03/2026
Quote from linked article: "Here is the seductive promise of the mob, though: If anything ever goes wrong, the hope is, no one person can be blamed. The mob’s promise is the same as the promise of AI itself: an end to personal accountability, to ever being held responsible for one’s own individual thoughts, actions, behaviors, or freaky-ass desires. For good or ill, thoughts, actions, and even desires are the things that make you individually you. Those are the things to lay claim to, to own. You shouldn’t sacrifice or outsource those to the cloud or the AI or the amorphous mob. Unfortunately, AI can never be held accountable for any harms done because, very much like a mob, there’s no one ‘there.’ Moreover AI cannot give you what you want, only its best neural guess at what it thinks you want. That is to say, AI can only tell you what you want."
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Problem Machine @problemmachine.bsky.social · 08/11/2025
Experimenting with using IK solvers to drive enemy movement #ScreenshotSaturday #indiedev #gamedev
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Problem Machine @problemmachine.bsky.social · 04/11/2025
A metroidvania with a strong narrative emphasis. The night never ends, the sea rises, the tower grows. Investigate by fighting your way to the heart of the city and meeting people along the way. A couple years from completion, but a demo is available store.steampowered.com/app/3871260/...
A character leaping over the heads of enemies who are aiming at them in a pixel art styleA battle between a character and a large woman with claws in a pixel art styleA UI screen filled with keywordsA character running across a misty moonlit bridge
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Problem Machine @problemmachine.bsky.social · 20/07/2025
Also! Why am I not just posting the trailer directly? Here's the trailer!
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Problem Machine @problemmachine.bsky.social · 25/07/2024
Bound City, a horror Metroidvania with strong narrative elements. Solo dev, a few years in now and probably a couple left to go.
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Problem Machine @problemmachine.bsky.social · 30/09/2023
I did the thing a little bit ago. I mostly tried to stick to games I felt had significantly shaped my taste or conception of what games can or should do.
A list of 25 favorite games containing the following:
Chrono Trigger, Final Fantasy VI, The Legend of Zelda: A Link to the Past, Castlevania: Symphony of the Night, Armored Core, Final Fantasy Tactics, Dark Souls, Sekiro, Anachronox, Alone in the Dark, Silent Hill 2, Disco Elysium, Grim Fandango, Left 4 Dead, The Beginner's Guide, What Remains of Edith Finch, Braid, Spelunky Classic, Hotline Miami, Cave Story, Super Hexagon, Inscryption, Undertale, Slay the Spire, and Space Funeral
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