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Problem 18

@problem18dev.bsky.social
154 followers 591 following 224 posts

Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: problemeighteen@proton.me

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Problem 18 @problem18dev.bsky.social · 03/10/2026
Yes! 😅
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Problem 18 @problem18dev.bsky.social · 02/10/2026
The grandpas' got a shiny new HUD! I found a lot of bugs in the last few days and have been focused on fixing those. Very soon, it'll be time to work on the art and sound effects, and release this bad boy! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 29/09/2026
Grumpy Grandpas' teaching me a lot. Created a loading screen and a proper pause menu. I'm looking forward to finishing this game's development man, fr fr.. Take a look! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 25/09/2026
My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups! I'm proud that it works! 😎 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 24/09/2026
Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! 🤯 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 23/09/2026
Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! 🤯 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 22/09/2026
It's certainly tricky! I'm glad of the way I did it but I do wonder what better ways there are to implement it.
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Problem 18 @problem18dev.bsky.social · 22/09/2026
Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought! Here's a look! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 20/09/2026
Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback! So close, yet so far. 😭 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 18/09/2026
Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu. With that, lots of fun bugs revealed themselves... so the work just keeps piling up! 😭 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 16/09/2026
Thanks! It’s coming along finally!
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Problem 18 @problem18dev.bsky.social · 16/09/2026
After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making! Here's a quick look! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 14/09/2026
I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. 😂 I'm very proud! Take a look. 😊 Next up: A tutorial level! #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 13/09/2026
Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought! The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 10/09/2026
The camera's now limited to the level bounds and projectiles are cleaned up nicely. 😊 I went a bit off course to research better game architecture, and I discovered @fatearthstudios' videos to be excellent. Check it out: www.youtube.com/watch?v=V4SO... #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 08/09/2026
Had to put some more work into the drowning part! Now a player also explodes if they hit the ground while sinking. There's always something distracting me from continuing on the priorities! 😭 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 06/09/2026
Players now drown if they touch water. I found a really nice looking shader on godotshaders for it! Next up is to improve how projectiles fly out the map, then it's time to move on to enemy AI so you don't have to play against yourself. 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 03/09/2026
I'm currently on holidays, and I gotta say. Working on the game for a short while in the evening after spending time on the beach all day.. It hits good! Implemented screen shake, and with that, the gameplay loop is complete! Now I'll make some new weapons and tools. 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 01/09/2026
I'm glad to say that the gameplay loop's coming to an end of development, finally! A tiny game with a lot of work to it. This time I improved how a player's health is shown. Next up is more weapons, balancing, and some bug fixes! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 31/08/2026
Added a timer to the turn, and also some fall damage! Fully unanimated and stuff.. Now you cannot just jump off of anywhere without worrying about ending your turn too early. See here! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 30/08/2026
Awesome, well my game's purely for educational purposes, to learn to create games. I'll do my best to make it fun at the very least!
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Problem 18 @problem18dev.bsky.social · 30/08/2026
I do know it! Can’t say I’m surprised you liked it, I think it ages well for what it is.
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Problem 18 @problem18dev.bsky.social · 30/08/2026
Essentially! I'm going for a worms-clone :)
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Problem 18 @problem18dev.bsky.social · 30/08/2026
Each weapon has its own ammo for the turn, but there'll also be shared pool for weapons with limited use per match.
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Problem 18 @problem18dev.bsky.social · 30/08/2026
Now players get damage sequentially right when the turn has come to an end. Just like in the original game of Worms! It's slightly buggy, nothing I cannot fix tho! Take a look with them eyeballs! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 28/08/2026
Working on ammo per weapon. Getting real close to the end of the gameplay loop's development now, just a matter of some bug fixes and adjustments. After that, it's time for art and game juice! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 27/08/2026
Working hard on spawning crates and toolboxes that unlock weapons and tools for your team. Step by step! Take a look! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 24/08/2026
Working on team inventory right now! Each team will have their own inventory of weapons and tools, one player unlocking a weapon, unlocks it for the entire team. Can't show you yet, but here's a random look! 🙏 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 24/08/2026
Next tool is the jetpack! A simple addition that allows the player to fly around for a limited amount of time. The next tool will be a teleporter. The gameplay loop's development is slowly approaching its end! Take a loooook! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 21/08/2026
The grapple hook is complete! It's only missing a little rope connecting the player to the anchor. Take a look at it working in its full "beauty"! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 19/08/2026
Working on the grapple hook, it's a complicated logic (at least for me) so it is taking me a lot of time to get it right. However, once I do, it'll be easy to implement other tools from that moment on! Here's a look at the extension movement. 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 11/08/2026
Today's focus was improving the turn system and determination of when a round is finished, I also improved the camera further by adding dynamic zoom based on what's happening. The player can now die and leave behind.. something! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 09/08/2026
The camera is improving, now follows the action as things are happening, and switches between players accordingly. Here's a small look at players shooting each other! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 08/08/2026
It's not final but I'm so happy with it already! Players are in teams, and take turns. Teams will have customizable colors and names in the final version. The camera is also taking shape. So exciting, guys!! Take a looksie! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 06/08/2026
Levels will be manually created later down the line, but randomizing spawns should keep it interesting even on the same level! Look at how quick that algorithm is, baby! 😎 (Yes, it's buggy!) #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 06/08/2026
Thank you!!
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Problem 18 @problem18dev.bsky.social · 06/08/2026
Today's focus was on refining the knockback from being hit, and make it feel better gameplay-wise as it was quite rough even if functional. Both hitscan weapons and projectiles knock other players back. Take a looksie! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 04/08/2026
Grumpy Grandpas is going well so far, this time destructible terrain is active and in action! Next up is to add some proper knockback when you hit another player. Here's a quick look at the inventory placeholder, and destructible terrain. 😊 #indiedev #gamedev #godot
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Reposted by Problem 18
Problem 18 @problem18dev.bsky.social · 22/07/2026
Snack Chads is out! Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score! Play it here: problem-18.itch.io/snack-chads #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 03/08/2026
I feel locked in! 😎 Can't show it all but I got lots of stuff working already! Hitscan weapons, (charging) projectile weapons, inventory, ... Next up are destructible terrains! Full of placeholders, but technically progressing well! Take a look. 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 01/08/2026
Took me way too long how to figure out properly flipping the weapon with the player but I got it! There's also a small crosshair now, and hitscan shooting! Take a look at my beautiful placeholders! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 31/07/2026
#GMTK game jam results are in! Festillagers didn't score the best, but with the obstacles it went through, I am proud of the result. Looking forward to next year! ☺️ itch.io/jam/gmtk-jam... #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 31/07/2026
Learning and creating as I go, first time creating some kind of weapon equipment system. It's tricky, but very doable! Here's the player equipping and shooting a revolver and shotgun... Well, in quotations, at least! 😊 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 29/07/2026
The next game approaches! I'm calling it "Grumpy Grandpas". Yes, exactly what it sounds like: A Worms-like game, but the worms are grumpy old grandpas. Destructible terrains, projectiles, hitscan weapons, turn based gameplay. Lots to learn! 👴 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 28/07/2026
As always, with a new game, comes a new development post. This time we dive deeper into composition, the player controller, game juice, and more! I also admit to some struggles in there. 😅 Read it here: problem-18-dev.github.io/snack-chads-... #indiedev #gamedev #godot
problem-18-dev.github.io
Development of Snack Chads | Problem 18
A look at the development of Snack Chads. From all the hurdles to all the celebrations! Featuring composition vs. inheritance, the player controller, and more.
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Problem 18 @problem18dev.bsky.social · 28/07/2026
True that!
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Problem 18 @problem18dev.bsky.social · 26/07/2026
Unfortunately I overscoped for the game jam, but I did my best regardless and still think it's something fun! Take a look at my #GMTK entry 😁: problem-18.itch.io/festillagers #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 26/07/2026
Have a go at it! 😎 Around 5 people have managed to break the game so far, not that that a good thing. 🤔 #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 23/07/2026
Currently working on the @gamemakerstoolkit.com game jam for the second day! In the meantime, we present the following message 🥸: Snack Chads is out! Play it here: problem-18.itch.io/snack-chads #indiedev #gamedev #godot
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Problem 18 @problem18dev.bsky.social · 22/07/2026
With Snack Chads' release, comes an announcement blog post! A quick look at how the theme of the game came to be. After the upcoming @gamemakerstoolkit.com game jam, I will post a development blog as well. 😊 Read here: problem-18-dev.github.io/snack-chads-release #indiedev #gamedev #godot
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