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Miguel Pozo

@pragma37.bsky.social
174 followers 107 following 26 posts

Stylized Rendering nerd. Viewport & EEVEE module dev at Blender. #malt3d (github.com/bnpr/Malt) creator.

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Reposted by Miguel Pozo
Krysidian @krysidian.bsky.social · 30/09/2026
#Blender News The Multi-Stage Compositor is being designed and worked on so a proof-of-concept addon was released to test the idea. Everyone can try it out! This allows you to add comp effects to specific Objects and Materials #b3d #blender3d #npr #stylized
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Miguel Pozo @pragma37.bsky.social · 17/09/2026
I love the aesthetic, but I'm glad you scrapped it and that hub levels were skateable as well.
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Miguel Pozo @pragma37.bsky.social · 08/09/2026
You should use the Light Info/Evaluation for Diffuse Light, and probably read a custom scene color property with the Attribute node for the ambient light instead of hardcoding it in the material. This is just so you get the basic idea of how to handle textures.
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Miguel Pozo @pragma37.bsky.social · 08/09/2026
If you want to add ambient lighting, you have to manually add it as emissive for now.
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Miguel Pozo @pragma37.bsky.social · 08/09/2026
The diffuse texture should go into Diffuse Color. If the light wasn't clipped to light sources your diffuse texture would be added once for each light on the scene, which is probably not what you would want anyway.
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Reposted by Miguel Pozo
Krysidian @krysidian.bsky.social · 22/08/2026
Light Accumulation might be the biggest NPR feature for Blender since the realtime compositor. This is a whole paradigm shift Custom Light calculations for each light and much more. #b3d #npr #blender #blender3d #3d #stylized
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Reposted by Miguel Pozo
Miguel Pozo @pragma37.bsky.social · 20/08/2026
Remember the custom lighting from the NPR prototype? It's finally happening! With lots of improvements and extra goodies. Give it a try and leave your feedback before we merge it into main: devtalk.blender.org/t/material-l... #b3d #DevFund
devtalk.blender.org
Material Lighting Nodes - Feedback
Hello! We’ve been working on new material nodes for EEVEE that allow users to implement custom material lighting. For those of you familiar with the NPR prototype build, these are similar to the F...
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Miguel Pozo @pragma37.bsky.social · 20/08/2026
Remember the custom lighting from the NPR prototype? It's finally happening! With lots of improvements and extra goodies. Give it a try and leave your feedback before we merge it into main: devtalk.blender.org/t/material-l... #b3d #DevFund
devtalk.blender.org
Material Lighting Nodes - Feedback
Hello! We’ve been working on new material nodes for EEVEE that allow users to implement custom material lighting. For those of you familiar with the NPR prototype build, these are similar to the F...
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Reposted by Miguel Pozo
Blender @blender.org · 17/03/2026
Blender Foundation and the online community proudly present Blender 5.1! 🎉 Rock solid, feature-packed, and a performance beast on all fronts, from animation to modeling and compositing. 🎁What's New: www.blender.org/download/rel... 📺Watch Recap: www.youtube.com/watch?v=8r3x... #b3d #DevFund
blender.org
5.1 — Blender
Built for speed. Performance meets stability in Blender 5.1.
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Reposted by Miguel Pozo
Miguel Pozo @pragma37.bsky.social · 16/01/2026
Working on a new Raycast node for EEVEE and Cycles! You can grab a build and sample files on devtalk.blender.org/t/raycast-ma... We would love to hear your feedback! @blender.org #b3d #blender3d #devfund #bnpr
Testing the node for line rendering.
Rendered in Cycles.
Asset from the Nishita Sky Demo by Andy Goralczyk.Testing the node for line rendering.
Rendered in EEVEE.
Asset from the Nishita Sky Demo by Andy Goralczyk.
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Miguel Pozo @pragma37.bsky.social · 16/01/2026
Working on a new Raycast node for EEVEE and Cycles! You can grab a build and sample files on devtalk.blender.org/t/raycast-ma... We would love to hear your feedback! @blender.org #b3d #blender3d #devfund #bnpr
Testing the node for line rendering.
Rendered in Cycles.
Asset from the Nishita Sky Demo by Andy Goralczyk.Testing the node for line rendering.
Rendered in EEVEE.
Asset from the Nishita Sky Demo by Andy Goralczyk.
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Miguel Pozo @pragma37.bsky.social · 03/03/2025
Huge congrats! Very well deserved. It's great to see a project taking its own path on so many different levels succeeding like this. And thanks for the Blender shout-out. 🫶
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Miguel Pozo @pragma37.bsky.social · 27/01/2025
If that's not the issue, note that bug reports are still welcome even if this is an experimental branch. We have a dedicated tracker for it: projects.blender.org/pragma37/npr... The Report a Bug button from the NPR build should point you there.
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Miguel Pozo @pragma37.bsky.social · 27/01/2025
About the crashing file. At some point I renamed the Light Loop zone to For Each Light, and that broke previous files that used it. If the file is from before Novermber 14, you should be able to open it with a previous build, delete the zone start/end nodes, and open the file on a new build.
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Miguel Pozo @pragma37.bsky.social · 27/01/2025
Thank you for making the video and sharing the files. 🙂 Not being able to access the original light color is quite stupid, TBH. We upload the color*power together to the GPU, but I'll see if there's space to split it. If you have any other feedback feel free to share it on the devtalk thread.
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Reposted by Miguel Pozo
azzy ✦ @azra.dev · 27/01/2025
a bit of a different video :3 youtu.be/UrzjyrJpFCo
youtu.be
Exploring the new Blender NPR Branch
YouTube video by Azra Reyes
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Reposted by Miguel Pozo
Miguel Pozo @pragma37.bsky.social · 26/01/2025
🧵 Cool stuff made with the Blender NPR Prototype Branch: (Reply to this post with your own stuff!)
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
🧵 Cool stuff made with the Blender NPR Prototype Branch: (Reply to this post with your own stuff!)
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
For Each Light Node Zones support has been added to Material nodes. In addition to a Repeat zone (like the one in Geo-Nodes), we have a new For Each Light zone. This allows creating custom shading that works consistently with arbitrary light types and colors.
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
Multi-layer Refraction Refraction layers allow chaining multiple refractions for a “mesh-based” compositing workflow.
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
AOV Input Similar to the NPR Input and the NPR Refraction, the AOV Input lets your sample AOV images. Here we can read the AOV from the behind layer because the Refraction Material doesn’t write to the AOV (otherwise it would overwrite the Suzzane AOV).
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
Image Sample These nodes output image sockets, so you can sample them with an offset and make your own filters. In fact, the filters that come with the branch (Curvature, Cavity, Edge Detection...) are just regular node group assets, so you can tweak them to fit your artistic vision!
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
NPR Refraction The NPR Refraction is similar to the NPR Input, but it reads the layer behind a refraction material.
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
NPR Input You can think of this as an extension of the ShaderToRGB workflow.
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
NPR Tree We have a new NPR node tree where these features are being added. NPR trees use the same nodes as Materials, except: - New NPR-only nodes are available. - BSDF nodes can’t be used here.
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
We have gone over several design iterations since then, and in the end we decided to build an experimental prototype branch to gather user feedback before committing to a final design. You can find the full info in devtalk, (devtalk.blender.org/t/eevee-npr-...), but these are the main new features:
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
This project has been a long time in the making. I wrote the first (discarded) proposal over 3 years ago! gist.github.com/pragma37/997...
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
Hey NPR artist! 👋 At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d. 🧵Thread🧵 👇
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Miguel Pozo @pragma37.bsky.social · 26/01/2025
Hello Bluesky! 👋
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