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ppom

@ppomdev.bsky.social
14 followers 13 following 43 posts

I like writing for games and then I try to make them Working on a secret project :) A Minor Inconvenience At Dinner OUT NOW! ppom.itch.io/amiad "Clocked In" target release: TBD

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ppom @ppomdev.bsky.social · 19/07/2026
Wow! It's officially been 1 year (and 102 days) since the release of A Minor Inconvenience At Dinner! Here's a SPECIAL ILLUSTRATION to celebrate!!!!!
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ppom @ppomdev.bsky.social · 10/05/2026
Clocked In will still release, and with summer coming, I hope to have a little more time to sink my teeth into it. But at the same time, these other projects need to be my priority. I hope you guys understand! When I can share more details, I will. I’m super excited to show this off :)
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ppom @ppomdev.bsky.social · 10/05/2026
I’ve been pretty silent on here for a while but I need to make sure I get this out there. I have not been able to work on Clocked In in a meaningful capacity in a while. The reason is because I’ve had my hands full with TWO other games! Ones that aren’t being made by just me!!
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ppom @ppomdev.bsky.social · 12/02/2026
Signed onto another project. I don’t have a ton of details to share right now but know that this takes priority over Clocked In for the time being. However, this job involves a lot of Ren’py programming, so I might have another test project to release… We’ll see!
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ppom @ppomdev.bsky.social · 29/01/2026
Sorry for the extended period of radio silence. I've had my hands full with some other work. What work, though? I've been doing the marketing for Blunderbusted, a roguelite light gun shooter. And our Kickstarter page just went live!! www.kickstarter.com/projects/dar...
kickstarter.com
Blunderbusted - Roguelike Retro Rails Shooter
Reloaded arcade mayhem with a rogue-lite twist, dive into frantic FPS horde battles with evolving weapons and branching paths
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ppom @ppomdev.bsky.social · 02/09/2025
I changed my mind it's delayed because of Silksong
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ppom @ppomdev.bsky.social · 02/09/2025
Tl;dr Clocked In is delayed (again) for rewrites. These won’t take too terribly long, so all I ask is that you stick with me while I work on this. I have said it before and will say it again: Clocked In is going to come out. I refuse to cancel this one.
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ppom @ppomdev.bsky.social · 02/09/2025
Of course, it means I still have no idea when the game is gonna come out. I’m effectively taking a 100m dash backwards. What I can say for certain is that this will make the game better. The new stuff will certainly be better than what would have been added before.
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ppom @ppomdev.bsky.social · 02/09/2025
The reason for this is that I’ve become so discouraged to work on the current version of the story. It’s been impossible to make it make any sense. As such, I’m going to begin rewriting major aspects of the story. What does this mean, exactly?
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ppom @ppomdev.bsky.social · 02/09/2025
Hey all. Earlier this summer I stated that I would be resuming work on Clocked In. Since then, the amount of progress made has unfortunately been little to none. I did sit down and work on it, but ultimately, I barely got anything done.
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ppom @ppomdev.bsky.social · 07/06/2025
Yes! I saw the bottle at my job and took a picture. It has the protagonist’s name on it. No affiliation with that company whatsoever. Free Palestine
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ppom @ppomdev.bsky.social · 07/06/2025
Consider this your first teaser. Would you like this, @kingdrew.bsky.social?
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ppom @ppomdev.bsky.social · 05/06/2025
Thank you for sticking with me during the break!! Clocked In WILL release. Big things are coming.
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ppom @ppomdev.bsky.social · 05/06/2025
3. Voice actors I am hoping to keep all of the same voice actors I had before! I will be reviewing my cast list and reaching out as necessary to make sure everyone's on board, and eventually, I will announce the full cast :)
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ppom @ppomdev.bsky.social · 05/06/2025
2. Where I am rn Currently, the game is entirely outlined and planned, meaning I am at the scripting stage. I will start by reviewing the entire script, and then editing as needed. Then we get right back to scripting! I don't intend on making any major changes to the story.
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ppom @ppomdev.bsky.social · 05/06/2025
1. Change of engine So making it in Godot was the original plan. Just to make things easier for myself, I'm going to be making the game in Ren'Py for now. Maybe a Godot version will get made later, but for my first big release, I will be using Ren'Py to make things easier.
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ppom @ppomdev.bsky.social · 05/06/2025
Well, it's June 1st (5th actually), so as I've been saying, it's time to finally dedicate my time toi Clocked In again! I'm actually VERY able to do this now, so I'm about to give it my all and get this shit made! Here's some updates about the state of the game:
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ppom @ppomdev.bsky.social · 05/06/2025
About to make a serious post about Clocked In but I have to take a moment to say that the new Marvel fighting game looks so unbelievably cool
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ppom @ppomdev.bsky.social · 22/04/2025
Notable changes: John Fishing and James M. Agonist now have hair. Also, the main menu has been updated. Minor bug and spelling/grammar fixes have also been made.
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ppom @ppomdev.bsky.social · 22/04/2025
A MINOR INCONVENIENCE AT DINNER VERSION 1.1 IS LIVE!! PLAY IT HERE: ppom.itch.io/amiad #visualnovel #indiegame #gamedev #indiedev #comedygame #murdermystery
ppom.itch.io
A Minor Inconvenience At Dinner by ppom
A very normal dinner party is interrupted by an extremely minor inconvenience.
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ppom @ppomdev.bsky.social · 09/04/2025
The game will be receiving an update in the future that adds voice acting! And it will also make sure that you can't pick the same option over and over
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ppom @ppomdev.bsky.social · 09/04/2025
That's right guys, GOTY 2025 is here. ppom.itch.io/amiad
ppom.itch.io
A Minor Inconvenience At Dinner by ppom
A very normal dinner party is interrupted by an extremely minor inconvenience.
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ppom @ppomdev.bsky.social · 01/04/2025
I'd like to take a second to announce something major. Clocked In is going to be released physically here in the United States, as an exclusive for the Nintendo DSi! Please check the following link for more information: en.wikipedia.org/wiki/Trollface
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ppom @ppomdev.bsky.social · 01/04/2025
April Fool's give me a few more days
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ppom @ppomdev.bsky.social · 26/03/2025
Would you trust this man to solve your murder
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ppom @ppomdev.bsky.social · 26/03/2025
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ppom @ppomdev.bsky.social · 24/03/2025
I'm about to playtest something I've made. Feels a little surreal, but mostly, it feels right.
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ppom @ppomdev.bsky.social · 12/03/2025
Joining low-commitment random projects for resume/portfolio building reasons Do I think they'll get made? Good chance they won't. But if I get writing done and build some experience with working in a team, that's a win for me.
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ppom @ppomdev.bsky.social · 03/03/2025
Will be free. Resume building piece. Then we move on to the next thing. Then… …we return to Clocked In.
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ppom @ppomdev.bsky.social · 03/03/2025
Expect a little tiny something by the end of the month.
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ppom @ppomdev.bsky.social · 05/02/2025
So I'll say this. I have a really cool idea for a game, and I plan on dropping a demo for it before I return to work on Clocked In. This game, if it was to become a full game, would not be releasing until after Clocked In.
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ppom @ppomdev.bsky.social · 30/12/2024
I will have some sort of legal protection over Clocked In nobody is taking my precious baby that’s been slowly cooking in my brain for several years
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ppom @ppomdev.bsky.social · 30/12/2024
No I will not be posting progress stuff because I’m deathly afraid of someone taking the idea and using it without any credit whatsoever because I have no following and they could get away with it. That’s also why very little was revealed about Clocked In teehee.
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ppom @ppomdev.bsky.social · 30/12/2024
Don’t listen to the haters (my brain). Clocked In will release when I am ready to fully commit to it. Been cooking other stuff in the meantime. Very excited to show off what I’ve got going on when it’s ready.
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ppom @ppomdev.bsky.social · 01/12/2024
Unfortunately, after a lot of thought, I am putting Clocked In on hold. I don't feel that I'm ready to continue pursuing the project at this time. In about 6 months (or less) I will be returning to work on it after I've worked hard on some of my other skills. Stuff is coming in the meantime...
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ppom @ppomdev.bsky.social · 14/11/2024
As such, I've come to a tough conclusion: The new target release for Clocked In is Q1 or Q2, 2026. That's not to say it won't be moved up if things are going well, but I need to make sure what I'm making is good. I might look for more collaborators, or I'll work on my skills. Thank you all (2/2)
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ppom @ppomdev.bsky.social · 14/11/2024
I went to a very eye-opening presentation yesterday. As a (mostly) solo game dev, taking on my current project alone is quite the endeavor. So I've got to look into a few things. Gotta improve some skills. I also want to be able to pay people, so I need to get my money up. (1/2)
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ppom @ppomdev.bsky.social · 12/11/2024
Using some free time I have today to do some script writing. Almost every character has at least one line of dialogue rn. Going to be every character by the end of the day.
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ppom @ppomdev.bsky.social · 11/11/2024
Man I can't wait to have literally anything to show off for Clocked In. Might just start doing character sketches with my very limited artistic ability and post them so that people can see that I am doing things
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ppom @ppomdev.bsky.social · 11/11/2024
Just played through the demo for this game: store.steampowered.com/app/2689930/... Detective Instinct: Farewell, My Beloved. Looks incredible so far, can't wait for more!
store.steampowered.com
Detective Instinct: Farewell, My Beloved on Steam
A woman vanishes without a trace on a cross-country train. The catch? Nobody on board remembers her ever existing in the first place - nobody, except for you. Uncover the story in this detective ADV/v...
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ppom @ppomdev.bsky.social · 08/11/2024
Clocked In mini progress report: Haven't been able to do a ton. Have, however, cooked up some ideas. What I have been working on recently, however, is a complete list of the character relationships between every character. It's being handwritten in a notebook rn. I'm pretty damn proud of it.
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Reposted by ppom
ppom @ppom.bsky.social · 08/11/2024
If you are interested in my game dev stuff follow @ppomdev.bsky.social Especially do so if you are working on a game with me because that would be very helpful
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ppom @ppomdev.bsky.social · 08/11/2024
Won't be deactivating the ppomdev Shitter account yet for archival reasons. You can find everything from November 7, 2024 and before that below: x.com/ppomdev
x.com
x.com
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Reposted by ppom
Dark Tonic Games @darktonic.bsky.social · 30/10/2024
Is it #WishlistWednesday already? With Halloween tomorrow, today is the perfect Wednesday to wishlist #Blunderbusted! #indiegame #indiedev #lightgungame #lightgun #gamedev Check it out here: store.steampowered.com/app/2294890/...
store.steampowered.com
Dark Tonic's Blunderbusted: Guns Out, Bluns Out on Steam
BLUNDERBUSTED is the world's first roguelike lightgun shooter! Dive into wild arcade action with crazy customized weapons and ridiculous powerup combos, destructible stages, and just... too many enemi...
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Reposted by ppom
Gray Bard Gaming @graybardgaming.bsky.social · 07/11/2024
Love this! Your game looks good. Wishlisted and followed. Here's my game, bio-Synthetica: store.steampowered.com/app/2258840/...
store.steampowered.com
bio-Synthetica on Steam
bio-Synthetica is a dark sci-fi adventure featuring turn-based combat, inspired by the retro classics. Take on the role of R3-M1, a newly activated robot, as they venture through a dark, dystopian wor...
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ppom @ppomdev.bsky.social · 07/11/2024
Going to try and use this more often
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