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Jonas Pfeiffer 🌿

@polygonas.bsky.social
2.6K followers 325 following 808 posts

he/him • 3D artist at @tinyroargames.bsky.social • in my own time working on "Heart Drive", a driving 'n' fishing game • inst: www.instagram.com/_polygonas

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Reposted by Jonas Pfeiffer 🌿
Animation Obsessive @ani-obsessive.bsky.social · 13/02/2026
This style of light doesn't really appear in animation anymore. You know it when you see it -- it's bright, hot and almost dangerous. Our new issue explores the tricks behind it, and how one artist has revived the look for the digital age: animationobsessive.substack.com/p/dangerous-...
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I Me Mine-lo @hawgle.bird.gay · 08/09/2026
idk why people are ripping on the new style i think it looks great
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Unity3D @unity.com · 03/09/2026
If you like cozy exploration and crafting games - check out Lou’s Lagoon today, available on all platforms 🌴✨ #MadeWithUnity #LousLagoon #IndieGames #GameDev | @tinyroargames.bsky.social
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thatFain @thatfain.bsky.social · 21/08/2026
Release Date announcement for Bloodspill !!!! #indiegame #psx #gamedev
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 21/08/2026
exciting! 🙂‍↕️🔥
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SPiNDLE @spindlesong.bsky.social · 19/08/2026
full art of one of my wardrobe fitsss (that i only wear at home lmfao)
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 17/08/2026
some progress and color experimentation
three people leaning on a car
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 16/08/2026
our little lost lamp got to enjoy a lonely moment at the beach …
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 16/08/2026
it’s because of those spooky ski lift ghosts …
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 16/08/2026
HOW???
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 13/08/2026
congrats!
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 11/08/2026
a real toughy, in this economy
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Reposted by Jonas Pfeiffer 🌿
Garth Marenghi's Catbus @catbus.phd · 10/08/2026
capitalism is increasingly the 'how much sawdust can we add to this sausage before people notice?' experiment, but for EVERYTHING
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 10/08/2026
doing a BIG WALK @lubu.bsky.social @obviousdev.bsky.social @andrerseits.bsky.social
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 10/08/2026
mehr fanfics schreiben Kristin
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 10/08/2026
doodling
three people lean on a car
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 04/08/2026
don't eat the art, Ruth!
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 04/08/2026
sometimes you write for your own sanitys sake
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Panic Caption @captionpanic.bsky.social · 27/07/2026
Submerged Castle
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 02/08/2026
accidental super stylish animation preview
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 01/08/2026
yeah it seems that’s one of the best options ,thx :)
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
ob yes absolutely, great site! But I never looked in there regarding "communication solutions" in that regard
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
ah i understand thanks for explaining :)
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
yeah other people in the thread also brought this up! great stuff and ideas for my tutorial area regarding dialog interaction
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
I definitely will build something like this in for looping dialog, great idea :) The problem lies more into the learning this mechanic, or having a really elegant solution for turialization
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
thats also like I'm doing it right now, and how its done in NITW. The problem is just the unituivness behind it. But after you learn it, it also was never a problem to me to exhaust dialog opitions - maybe it IS mainly a tutorial problem
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
*does anybody HAVE 🙄
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
the item is also a very good idea. thanks for the input ^^
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
you mean at the end of the dialog itself, or the prompt?
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
that is a VERY neat idea! Could be a nice clear communicator. I just don't know if I want players to know how many dialog lines there still are. Maybe it could be a generic double-icon if multiple, and just one if there is nothing left...
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
good idea, and I like the special tutorialization for this! maybe also have an opositie thing - an object the character can talk to very often, as a joke: "I pressed it, but nothing happend. Maybe once more?" "Still nothing. Again!" "This button feels good to press. Again!!"
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
<3 🩸
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
if you are into fun quick quake-like shooters you can play the demo of this gem right now! -> store.steampowered.com/app/3737680/...
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
yes I like that, but sadly you still have to learn the *absense* of this indicator first to know that there is more dialog
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
jep exactly. i was thinking about something like the icon is doing a "over here, I'm still relevant!" but even that could let players think its just the same dialog...
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
oh interesting! you still have to learn the symbol, but after that you dont have to go through the process of hearing the character out again just so you know its looping 🤔 I will keep this in mind, thx!
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
is there a game out there that has solved it? I want to slice my dialog into chunks, but playtesters skip a lot of the dialog because they dont know there's more. maybe its just a tutorialization thing.
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 31/07/2026
does anybody has an answer to the age-old question how to signal to the player that you can interact MULTIPLE times with an interaction propt a.k.a dialog?
screenshots from the game night in the woods
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 28/07/2026
a strange thing, to discover yourself in the forest (or rather a test model of yourself)
a character stands in a light flooded forest, looking at a version of themselves
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 26/07/2026
it’s about how our social rules interfere with game rules, and got kickstarted by Dan Olsens fantastic „why it’s rude to suck at warcraft“
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 26/07/2026
a few weeks ago I talked at our local indietreff about „How to win every game you‘ll ever play“ :) It‘s a short talk, about 15 minutes plus QnA -> youtu.be/RBiC5J71P18?...
youtu.be
How To Win Every Game You’ll Ever Play
YouTube video by Indie Treff e.V.
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 25/07/2026
...All the wibble.
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 24/07/2026
forward
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 24/07/2026
or maybe when you exit…? 👀
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 24/07/2026
i felt inspired the other day on my way home. there‘s always this escalator that’s taking longer than you would have guessed; on some days it even seems as if you‘re standing still
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 24/07/2026
forward
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 24/07/2026
birds birds birds! humans are always on money!
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 24/07/2026
i was still debating with myself, but this sold me!
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 22/07/2026
haha thx! still WIP, but wanted to just make something small
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