poiyomi @poiyomi.com · 01/02/2026I was looking everywhere for you. I remembered that you did this but I couldn't find you to talk to you about it. This is something that's been on the list forever. I always thought yours looked so good. 030
Reposted by poiyomiJave @javenchi.bsky.social · 27/01/2026randomizes your bird using @poiyomi.com's Theme colors to create a customizable Redux for the Avatar marketplace! it took a lot of noodling but im pleased with the results :) #vrchat #furryart #avali 1283
Reposted by poiyomiYue @tsukinoyue.bsky.social · 04/10/2025I love adding little extra gimmicks to avatars! This idea came to me and thankfully it was easy to implement, just a texture array and poiyomi flipbook magic later it is done! #VRChat #ICHIGO3D @poiyomi.com 1513
poiyomi @poiyomi.com · 30/06/2025On the world side you can have baked lighting and light volumes so the world has a basic amount of light and light volumes are just additive to that. You can provide avatar lighting sliders in world to brighten the dark people up. You can potentially have a toggle for dynamic light volumes as well. 020
poiyomi @poiyomi.com · 30/06/2025You can adjust your min brightness with a slider to make sure your avatar isn't dark. in the post processing section of poiyomi you can also adjust the overall lighting and emission of your avatar. Both of these require editing the avatar in which case it may be easier to update to light volumes. 210
poiyomi @poiyomi.com · 30/06/2025I'm just explaining how it works. You're not the first person to express these concerns, and it's essential to ensure that people understand the issue when reading posts like this. 110
poiyomi @poiyomi.com · 30/06/2025This is 100% a world issue. A world chooses whether or not to support new features. I decided to have support for the new world lighting tech that red_sim created. I haven't pushed this on anyone to implement, especially not in a way that leaves everyone completely broken, not using it. 110
poiyomi @poiyomi.com · 30/06/2025I'm not sure what you're doing to not lock your materials, but I did try uploading with unlocked materials to check if it worked, and on the latest build, everything seems to work perfectly. The d4rk optimizer community also tests this a lot, and I haven't heard any complaints from them. 110
poiyomi @poiyomi.com · 30/06/2025It's also up to worlds to make sure the non light volume avatars have lighting. Poiyomi provides all the tools a user needs to have complete control over their lighting, but ultimately, it is up to the user to use them effectively. 010
poiyomi @poiyomi.com · 30/06/2025poiyomi matches world lighting by default. If you want to change it so that it doesn't match, that's up to you. If the world you're in uses new lighting features and your avatar doesn't support them, think about updating. I don't make light volumes, I just added support for them. 220
poiyomi @poiyomi.com · 30/06/2025It's not something I've seen reported. I'll look into it. I have tested in unity with it unlocked and it worked fine I don't upload to the game unlocked because performance is 10x worse. Please report bugs in the discord if you run into them otherwise it's hard for me to know they exist 010
poiyomi @poiyomi.com · 21/06/2025It's a cool feature for sure. When used well it can add a lot to a world. A great new tool to add to any world creators tool belt. Looking good here too;) 030
poiyomi @poiyomi.com · 26/05/2025It increases compile times by a lot because of the include file for some reason. LTCGI can also really change how you're rendered and some people may not like how it looks. Light volumes maintain your style better and therefore can be left on. 270
Reposted by poiyomiKathy Rayna 🦝 @kathyrayna.com · 20/05/2025I love #VRChat Light Volumes, truly revolutionary tech! It both looks great and is optimized! Unless you need a dynamic light to have avatars cast shadows for a specific thing, you won't need them to have the world light and cast shadows on avatars now. Thank you @sim.red and @poiyomi.com! 1535
Reposted by poiyomiBUDDYWORKS @buddyworks.wtf · 20/05/2025Trying out @sim.red's Light Volumes, using @poiyomi.com. I like the idea, can look great! I think world devs should adopt it in a caring manner for it to not behave super erratic. If my avatar becomes a blinking light show on movement, it's probably not set up correctly. #VRChat 2345
Reposted by poiyominyae @nyaa-si.bsky.social · 19/05/2025I just tried @sim.red's VRC Light Volumes on @poiyomi.com, and, it looks amazing! It's also avaliable for liltoon and Mochies shader, in the case of Poi, you just need to update it. Anyways, here's a few pics, I'm very exited of this being implemented on all maps. 2341
Reposted by poiyomiDrBlackRat @drblackrat.xyz · 19/05/2025The new VRC Light Volume support in @poiyomi.com is great! 1311
Reposted by poiyomiSacred @sacred0.bsky.social · 19/05/2025Testing out @sim.red's VRC Light Volumes tech using the latest @poiyomi.com shader. Super cool stuff, can't wait to see more worlds using this. 2282
poiyomi @poiyomi.com · 14/02/2025There's a section called environmental rim lighting that does similar if I'm understanding this correctly 110
poiyomi @poiyomi.com · 10/02/2025That's the point I'm trying to get across. Not that the current system is bad but if they provided a little more leeway people may feel like they could actually hit those targets and not blow their models out of proportion. 131
poiyomi @poiyomi.com · 24/01/2025Want to know how to test your avatar's visuals without uploading it? Check out this new video by @teeh.me! www.youtube.com/watch?v=i1xN...youtube.comAvatar Scene SetupYouTube video by poiyomi 1427
Reposted by poiyomiLady Kira VR @ladykiravr.bsky.social · 14/12/2024I got to play around with the newest version of poiyomi pro. Added a AO shader toggle. (It's subtle which is how I like it) I use to just search for worlds in VRChat that have AO but now I can just boop it on whenever I want! Thanks @poiyomi.com This is definitely a game changer! 0202
Reposted by poiyomiSteve the Mitochondria @ninjasteve.bsky.social · 06/12/2024Modular Type-66's stylized specular lighting & environment rim light with @poiyomi.com still looks amazing #VRChat 092
Reposted by poiyomiTronExalon @tronexalon.bsky.social · 06/12/2024Obligatory Eye Post! Back to back, huh? I'm really on a roll! Made with @poiyomi.com! I finally remembered! #VRChat 3367
poiyomi @poiyomi.com · 26/11/2024Yet another excellent video from Teeh this time on global masking and colors. youtu.be/ng780niVSzAyoutu.beGlobal Masking and ColorsYouTube video by poiyomi 1555
Reposted by poiyomiTeeh @teeh.me · 21/11/2024Easy snow using @poiyomi.com glitter. Low density + slow pan using included snowflake texture. Try it! 1295
Reposted by poiyomiTeeh @teeh.me · 30/10/2024If you're using @poiyomi.com's new SSAO, try giving it a little jitter. You can drastically improve your performance with a near-imperceptible drop in visual fidelity. 0263
poiyomi @poiyomi.com · 27/10/2024Hue Select VS Hue Shift. Another nice thing to add to the toolkit. Sometimes, you want colors to be the same. 1708
Reposted by poiyomiRaz @razgriz.one · 26/10/2024Seeing some confusion on this. When configured right, the light's layer-masked and won't create extra draws - seems to have no addl cost whether 1 or 80 is present. The costs are: - A light in your perf stats - Enabling the depth texture, if it's not already enabled And, ofc, cost of SSAO itself 3182
poiyomi @poiyomi.com · 26/10/2024Now that dynamic bones are gone, I think it's pretty safe to say I have the most stolen asset in vrchat. It is what it is. All I can do is keep improving and pushing things people appreciate enough to pay for. All you do is hurt your brain if you worry about things like this. 1281
poiyomi @poiyomi.com · 26/10/2024If you guys add shader performance via a set global keyword like: VRC_SHADER_QUALITY_LOW | MEDIUM | HIGH I would be more than willing to go through the shader and force off expensive things on lower settings. :) The only solution for the depth light is to add a proper avatar component for it. 9633
poiyomi @poiyomi.com · 26/10/2024It is a more expensive feature. It's about as optimized as it can be and you can set the quality lower to make it perform really well without looking too much worse. 120
Reposted by poiyomiGloria 3D @gloria3d.bsky.social · 25/10/2024imported her into unity! looks fantastic as expected! @poiyomi.com is so powerful! it should be known as the INIFNITY SHADER, cause you can do any style with it! it has all the features i could think of a shader could have 0186
poiyomi @poiyomi.com · 26/10/2024Another fantastic poiyomi video from @teehexploder RGBA Masking this time! www.youtube.com/watch?v=3efr...youtube.comPoiyomi Shaders RGBA MaskingYouTube video by poiyomi 5353
Reposted by poiyomiJuzo @juzo.photography · 20/10/2024new @poiyomi.com ssao looks promising. Just toggling it on and off in editor and its pretty noticeable. 1181
Reposted by poiyomicleo ΘΔ @pupwife.com · 22/10/2024if you haven't seen yet, #poiyomi 9.2 adds SSAO *into* the shader pretty neat :) 1131
Reposted by poiyomiKathy Rayna 🦝 @kathyrayna.com · 21/10/2024I gotta say, the SSAO @poiyomi.com update is just magnificent! I love how the depth and clarity is enhanced a ton, such a subtle effect but makes a huge visual difference! ღ #tomboy #vtuber #vrchat #poiyomi ღ 0343
Reposted by poiyomiSippbox @sippbox.dev · 20/10/2024friendship ended with liltoon now poiyomi is my new best friend yipe 2653
Reposted by poiyomiYumi_VRC @yumivrc.bsky.social · 21/10/2024Messing around with some new stuff poiyomi is offering :) 2271