Outer Reach GameDev @playouterreach.com · 10/08/2026No doubt, Metahumans would have made things a lot easier on my workflow, such as it is, I was able to get some decent looking animatable characters into Unity, complete with blendshapes for facial mocap, but it did take years to work out the shaders and workflow. 210
Outer Reach GameDev @playouterreach.com · 10/08/2026Yup... I had some cover mechanics I had coded in, but had to temporarily remove it because my architecture for handing weapons/aiming had to change. I need to get back to it at some point but because of the difficulty, not looking forward to it 😅 100
Outer Reach GameDev @playouterreach.com · 08/08/2026Working on code today, but here’s something from earlier... Some of the stealth gameplay of walking a hostage around to ideally, perhaps a dark corner for interrogation... 🛠️🎮 #screenshotsaturday #indiegames #gamedev 1143
Outer Reach GameDev @playouterreach.com · 06/08/20262/2 Start simple: blend climb/jump animations w/ rotation & position changes. I did something similar in Unity using MM, PA, a state machine, raycasts & IK, mainly because I expanded hopping over/on obstacles into ledge climbing, ladders, pipe crawling, etc. 110
Outer Reach GameDev @playouterreach.com · 04/08/2026One I can think of is the procedurally animated spiders that can chase the player climbing on walls, ceilings, over crates anything for the chance to jump on the player. At first they weren't part of the narrative, but I fell in love with the technical solution so... yeah, the spiders 😅 110
Outer Reach GameDev @playouterreach.com · 04/08/2026In just the last 3 yrs, games have had to stand out among more than 50k releases, & that number keeps rising as game development gets easier through unprecedented access to free or low-cost tools once out of reach. With “casual gamedev” now a thing, the signal-to-noise ratio is more complex. 000
Outer Reach GameDev @playouterreach.com · 03/08/2026Doing mocap in a home office on an iPhone 'cause that's the budget... 😅🛠️🎮 010
Outer Reach GameDev @playouterreach.com · 02/08/2026Unity badly needs a native weather system toolset... you can get some interesting skies in HDRP but takes a lot of tinkering w/ physically based skies + volumetric clouds & fog, but it's missing a lot of extras that you have to hunt down and bolt on or build. 010
Outer Reach GameDev @playouterreach.com · 06/07/2026Still working on melee combat, but thanks to some tips from Naughty Dog, it's coming along 🎮🛠️ #gamedev #indiegamedev 0121
Outer Reach GameDev @playouterreach.com · 16/06/2026At first, you're like, "well this isn't so hard" then when it runs at 5 fps, you're like... 😭 Then you shift your focus to performance, so you learn GPU indirect instancing, hi-z occlusion, shadow culling, & a GI workflow for your render pipeline. Then you remember you have a game to make... 😅 110
Outer Reach GameDev @playouterreach.com · 06/06/2026Making me feel bad now about my 3 years of character development, design, and workflow in order to put them into Unity 😅 130
Outer Reach GameDev @playouterreach.com · 23/05/2026A devs work is seemingly never done... working on stealthy ledge takedowns over the weekend. 🎮🛠️ #screenshotsaturday #indiegame #gamedev 0305
Outer Reach GameDev @playouterreach.com · 21/05/2026I'm working on my stealth game, and yeah, lighting is a tough balance between giving players agency and providing clear feedback on when they're visible or hidden. Subtle nods and cues are the way to go... players are smart, you just have to play into their instincts when it comes to lighting. 040
Outer Reach GameDev @playouterreach.com · 16/05/2026Once I had a basic demo done, I went to GDC. The crew from the Epic Games booth came over to play it (even though it was built in Unity). It took me 3 months to code the demo, but I only had 1st person mode at the time. 110
Outer Reach GameDev @playouterreach.com · 30/03/2026Don't listen to them. #gamedev #MondayMotivation "You can't make that alone." "Indie games means it looks like sh*t" "Unity isn't made for games like that" "Making a game is too hard." "Just get a normal job." "Leaving Twitter with 40k followers for 500 on Bluesky was dumb." "Give up." 093
Outer Reach GameDev @playouterreach.com · 20/03/2026Before anyone goes into panic mode about AI games replacing everything, everywhere... the "AI games" they're talking about are well, I mean... calling them games is a stretch. 010
Outer Reach GameDev @playouterreach.com · 16/03/2026Age of Rust made with Unity... No DLSS5... 😉👋✌️ Wishlist on Epic: store.epicgames.com/en-US/p/age-... 0113
Outer Reach GameDev @playouterreach.com · 15/03/2026#unitytip #gamedev Need to configure your characters in Editor in a particular pose? You can do so in OnValidate so you without having to click in the Animator window, select a clip, scrub the timeline for the right frame. 071
Outer Reach GameDev @playouterreach.com · 10/02/2026In the space of 40 years I’ve seen it go from Dr. Sbaitso to this… 000
Outer Reach GameDev @playouterreach.com · 09/07/2025I am yeah, the characters are well tied to the plot w/ depth as the game moves along, some of it through cutscenes, audio, or text as necessary. The combat is similar to Uncharted 4 & Splinter Cell, so balance will is key as to keep the player engaged, avoiding instant death as much as possible 000
Outer Reach GameDev @playouterreach.com · 08/06/2025Thankful to everyone for wishlisting Age of Rust 🙏🙌 I'm over 4k wishlists now on the Epic Game Store! store.epicgames.com/en-US/p/age-... #thankyou #indiegamedev #gamedev 0112
Outer Reach GameDev @playouterreach.com · 28/05/2025Age of Rust is a story-driven sci-fi action-adventure where you play as Quinn Holt, a black ops operative for the Syndicate. You’ll uncover secrets, sabotage pirate operations, and solve puzzles across hostile worlds as a conspiracy threatens the balance of power in the galaxy. 110
Outer Reach GameDev @playouterreach.com · 21/05/2025A small sci-fi text-adventure puzzle game that’s turned into a full blown third person sci-fi action adventure game, with stealth & combat. It’s going pretty good but since I’m doing this solo it’s taking longer than I expected 😅 110
Outer Reach GameDev @playouterreach.com · 01/05/2025github.com/cloverme/ran... Maybe this helps, maybe it doesn't... I needed a distraction anyway 😅 110
Outer Reach GameDev @playouterreach.com · 01/05/2025Here's what they look like in action, the drones moves in free 3d worldspace to find a free area using the bezier curves, then the curves in the missiles have very high curve values to give it that squirrelly look. Lower values would be more of a curved straight line. 020
Outer Reach GameDev @playouterreach.com · 01/05/2025I did something similar for a drone flight path to avoid obstacles, but fly in a curved line. I used Bezier curves w/ checking every point in the curve w/ overlapsphere to check for an obstacle. Sphere is the source, box is the target w/ offset. I also used it for homing missiles with a smoke trail. 210
Outer Reach GameDev @playouterreach.com · 10/04/2025The sad part about putting really nice looking water into a game is that most players run right past it 😞 #indiegamedev #madewithunity 3122
Outer Reach GameDev @playouterreach.com · 09/04/2025Characters rendered in Unity HDRP #indiegamedev #gamedev #madewithunity 072
Outer Reach GameDev @playouterreach.com · 08/04/2025Hi @portfolioday.bsky.social !! 👋 I'm cloverme a solo indie game dev currently working on Age of Rust, a stealth sci-fi action adventure game. Wishlist: store.epicgames.com/en-US/p/age-... #indiegamedev #gamedev #PortfolioDay #madewithunity 0133
Outer Reach GameDev @playouterreach.com · 04/04/2025Not bad… mine was seeing Munch's Make Believe Band before a glitch shutdown the show, they gave us extra tokens for ski ball to silence our cries between wolfing down the recycled pizza slices. Nothing says fear like unregulated class II animatronics. 000
Outer Reach GameDev @playouterreach.com · 31/03/2025Wow talk about memory unlocked. I had a couple of these... completely forgot about them over time. In a similar vein, Revell's Robotech series was pretty fantastic too, although were the traditional Glue n' Paint kits. 120
Outer Reach GameDev @playouterreach.com · 31/03/2025As a narrative piece, okay it was decent. It would have helped if Moon Knight was... *actually in it* though. Out of ~6 hours, in-suit screen time was only 6 *minutes*. Steven Grant looking confused or in a panic: 1hr:48min. The showrunner didn't understand the assignment. 4180
Outer Reach GameDev @playouterreach.com · 30/03/2025Game devs. Share your game engine and three screenshots of your game!! #screenshotsaturday #indiegames #indiedevs 052
Outer Reach GameDev @playouterreach.com · 30/03/2025The lack of a cohesive native worldbuilding tool by Unity is outrageous. They've been using asset devs as a crutch for delivering performant veg indirect instancing, terrain ground asset blends, placement, terrain splat painting, tessellation, single pass 8+ texture layers for 8+ years now #gamedev 093
Outer Reach GameDev @playouterreach.com · 29/03/2025 Hostile takeover of the lab… #screenshotsaturday #gamedev #indiegamedev 0114
Outer Reach GameDev @playouterreach.com · 24/03/2025Been working on Age of Rust, a single player stealth action-adventure game as a solo indie game dev for the last 6 years, trying to get it done this year. @spacepirategames.com 2272
Outer Reach GameDev @playouterreach.com · 23/03/2025Robotech was one of my fav series to watch growing up. One thing that stuck with me was the volley of missiles which flew in multiple directions toward a target (called Itano Circus). I replicated some of that using bézier curves in C# for the rocket shotgun in Age of Rust. #gamedev #indiegamedev 2183
Outer Reach GameDev @playouterreach.com · 06/03/2025WIP on the aim camera system mechanics w/ Cinemachine 3 in Unity 6... taking inspiration from Uncharted 4's system of centering smooth rotation and FOV changes across cameras. #indiegamedev #gamedev 062
Outer Reach GameDev @playouterreach.com · 28/02/2025Character designs for Age of Rust @spacepirategames.com #indiegame #gamedev 0163
Outer Reach GameDev @playouterreach.com · 24/02/2025<Chief Justice of the Supreme Court has entered the chat> 130
Outer Reach GameDev @playouterreach.com · 20/02/2025When you have AAA aspirations as a solo indie gamedev #gamedev #indiegamedev 1235