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Player Research

@playerresearch.bsky.social
653 followers 127 following 40 posts

Video game research ◐ Enabling game developers to gain meaningful insights from real players ◌ A Keywords Studio • #GamesUR #UX ◍ Signup to try new games!

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Player Research @playerresearch.bsky.social · 10/04/2026
How can game developers design more accessible mobile gaming experiences? Player Researcher @mayfr3d.bsky.social shares how, alongside @cariwatterton.bsky.social at @developconference.com! Full schedule: www.developconference.com/conference-p... #a11y #GameAccessibility #developconf #gamedev
Our talk:  Mobile games, when Approachability rhymes with accessibility.
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Player Research @playerresearch.bsky.social · 18/11/2025
We're always on the lookout for gamers to help us test games in development. If you're a keen VR gamer with your own kit, sign up to join our database and take part in remote playtesting opportunities! Find out more at playerresearch.com/signup
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Player Research @playerresearch.bsky.social · 12/11/2025
Games User Researcher Ula Karpińska's determination to make sure games get the love they deserve has helped transform titles into fandom-fuel! She knows what players want, and goes above and beyond to ensure games provide 💪 Meet the rest of our team at www.playerresearch.com/team/
Ula Karpińska
Games User Researcher

Ula has always worked closely with players, but noticing that the lack of timely feedback restricted games from being loved by players, she pivoted to UX research. She's now happy she can help more teams and titles be loved by so many more players.
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Player Research @playerresearch.bsky.social · 31/10/2025
Happy Halloween! 🎃 We've compiled some of our favourite accessibility features in horror games to prove that we don't need to forgo accessibility to achieve a killer atmosphere. Want to discover new ways to bring accessibility into your games? Learn more at www.playerresearch.com/what-we-do/a...
Making Fear Accessible

Features we love in horror games

(Still images from Silent Hill 2 Remake, Still Wakes the Deep and Dead by Daylight)
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Player Research @playerresearch.bsky.social · 28/10/2025
VR gamers, we need you! We're looking to expand our pool of VR playtesters. If you've got the kit and regularly play VR games, sign up to be the first to play upcoming games in development! Find out more: playerresearch.com/signup #Gamers #VRGaming #GameDev
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Player Research @playerresearch.bsky.social · 21/10/2025
Amé is our accessibility guru and her passion for making games inclusive to everyone truly shines through in everything she does. Follow her at @theslasherchick.bsky.social to keep up with all things accessibility!
A headshot photograph of Améliane in front of a Player Research branded background, with text underneath:

"Améliane F. Chiasson
Games Accessibility Lead

Having built the first accessibility department with her previous company, Amé joined Player Research in June 2023 as our very first Games Accessibility Lead. She is deeply passionate about helping develop inclusive and accessible experiences."
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Player Research @playerresearch.bsky.social · 15/10/2025
Looking for some accessible horror games to play this spooky season? Check out our top picks in our latest LinkedIn post: www.linkedin.com/posts/player...
Article header image showing title: "5 Accessible Horror Games to Play this Halloween"
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Player Research @playerresearch.bsky.social · 03/10/2025
Thanks @caniplaythat.com for sharing this update! caniplaythat.com/2025/10/01/a...
caniplaythat.com
Accessible Games Initiative shares tag usage guidance - Can I Play That?
The Accessible Games Initiative shared guidance on implementing the tags, and presented at GAconf about checking games against tag criteria.
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Player Research @playerresearch.bsky.social · 26/08/2025
Our Accessibility Store Tags Assessment service takes the guess work out of relevant and consistent store tags, and can even help enhance your games' discoverability! Learn more about our accessibility services at playerresearch.com/what-we-do/advancing-accessibility #Accessibility #Gaming
Accessibility Store Tags Assessment ServiceLately, we've seen lots of new initiatives introduced around accessibility store tags and guidelines. 

Whilst this is great news for showcasing accessibility efforts, it has caused some confusion for our industry and players...
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Player Research @playerresearch.bsky.social · 13/08/2025
You've probably heard us talking about usability playtests, but what are they and how do they work? Client Relationship Manager, Elliott Beattie, breaks down the three stages of a usability playtest and its benefits. #Playtest #GamesResearch #GameDev
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Player Research @playerresearch.bsky.social · 06/08/2025
What happens when you bring your game to us for a playtest? Our Client Relationship Manager, Elliott takes you through the client journey so you know exactly what to expect. Still not sure? Learn more about what we do at playerresearch.com. #GameDev #Playtest
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Player Research @playerresearch.bsky.social · 22/07/2025
Finding out what's working for your competitors is a sure-fire way to get a head start with your own game design. Find out more from Harvey below. Visit playerresearch.com to learn more about how we can help take your game to the next level! #GamesUserResearch #CompetitorResearch #GamesResearch
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Player Research @playerresearch.bsky.social · 15/07/2025
It's one thing to test how players experience your game in a lab, but it's an entirely different thing to see how they interact with it at home. Engagement diaries let you explore the player experience from both sides. Learn more at www.playerresearch.com. #GamesUserResearch #UserTesting #GameDev
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Player Research @playerresearch.bsky.social · 08/07/2025
Will you be attending Game Dev Heroes this evening? We're pleased to be a drinks sponsor for this year's awards, and we can't wait to see incredible individuals within the industry getting the recognition they deserve! 👏 #GameDevHeroes #GamesIndustry
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Player Research @playerresearch.bsky.social · 12/06/2025
With the EAA (European Accessibility Act) becoming law in all EU member states on June 28, 2025, it's important that we understand when and how gaming products are impacted. We've put together a helpful summary on what we know so far. shorturl.at/l7AaS #EAA #Accessibility #GamesAccessibility
playerresearch.com
European Accessibility Act & Video Games: Going Over The Facts (June 2025)
Let’s dive into what we currently know about how EAA requirements apply to the video games industry.
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Player Research @playerresearch.bsky.social · 27/05/2025
On Global Accessibility Awareness Day (#GAAD) last week, we asked for your go-to accessibility options and settings that you look for when playing a new game. Here are just a few of your responses. Thanks to everyone who commented! #Accessibility #GamesAccessibility
For #GAAD we asked: "What is the first option or setting you look for when launching a game for the first time?" Here's what you told us..."Subtitles! A game-changer for a non-native speaker"

"Language - I grew up speaking American Spanish, but plenty of games are unable to tell the difference between European Spanish and American Spanish"

"Auto-pick up items so I don't miss them by accident""Slowing down QTEs and other time-sensitive actions. This way I can play more games in my limited free time

"Time options, like game speed, or adjustable parry windows"

"Window resizing for PC! I can't play games on fullscreen, so resizing my window to make it easier to see the screen is my go-to"Want to learn more about how we can help you make more accessible games? Contact us as accessibility@playerresearch.com
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Player Research @playerresearch.bsky.social · 20/05/2025
@nordicgame.com starts today! If you see Elliot there, say hello and feel free to chat to him about all things playtesting! Let us know at hello@playerresearch.com if you'd like to book in a meeting with him. #nordicgame #conference #gaming #gamedev
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Player Research @playerresearch.bsky.social · 15/05/2025
It's Global Accessibility Awareness Day! #GAAD ♿ As we spend the week learning how to better support our colleagues, partners, clients & users, we wanted to ask you this question about accessibility in games. Comment or repost with your answer! #a11y #GameDev #AdvancingAccessibility #Accessibility
A graphic showing the logo for Player Research as well as that of Global Accessibility Awareness Day. The text reads "What is the first option or setting you look for when launching a game for the first time? How does it make your gaming experience more accessible?".

This is followed by our Advancing Accessibility email address - accessibility@playerresearch.com - if you want to get in touch for help making your game more accessible.The Player Research Advancing Accessibility artwork, including digital illustrations of gaming controllers, screens, and other gaming items.
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AbleToPlay | Find Accessible Games! @abletoplay.com · 13/05/2025
@playerresearch.bsky.social is dedicated to science-backed, accurate, and INCLUSIVE user research, and playtesting in custom-built accessible facilities—helping studios create more incredible and accessible games.
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Morgan Baker @momoxmia.bsky.social · 13/05/2025
Free resources to help level up your game accessibility knowledge: Xbox Gaming Accessibility Fundamentals: learn.microsoft.com/en-us/traini... Game Accessibility Guidelines: gameaccessibilityguidelines.com GAconf: www.gaconf.com IGDA Game Accessibility SIG: igda.org/sigs/game-ac...
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Morgan Baker @momoxmia.bsky.social · 13/05/2025
Community-driven groups helping players and developers understand accessibility for individual game products: Can I Play That?: caniplaythat.com Able To Play: abletoplay.com Accessible Gaming Initiative: accessiblegames.com
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Player Research @playerresearch.bsky.social · 14/05/2025
Anyone else going to @nordicgame.com? If you'd like to meet up for a cuppa and a chat about how we can help you develop a game that your audience will love, let us know at hello@playerresearch.com! #nordicgame #gamesdev #playerresearch
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Player Research @playerresearch.bsky.social · 30/04/2025
Ready to start your player research journey? Here are 5 things we need to know in order to design bespoke research for your next game release 🎮 shorturl.at/ThZBF
linkedin.com
5 Pieces of Info We Need To Design Player Research | Player Research
What key information do we need to kickstart impactful player research for your game? Find out here with Sebastian Long ⬇️ If you're ready to get started or simply want to find out more about ho...
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Player Research @playerresearch.bsky.social · 25/03/2025
An incredible line up as always. We're delighted that Améliane, our Games Accessibility Lead, will be hosting a session titled "Selling Progress: The Accessibility Champion Survival Guide" at GAconf Europe this year. #GAConf #Accessibility #GameDev
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Player Research @playerresearch.bsky.social · 25/03/2025
Big news for accessibility in games 👏 Let's take a look at the ESA's Accessible Game Initiative announcement from GDC. #GameDev #Accessibility
playerresearch.com
ESA’s Accessible Games Initiative – What Does It Mean?
What does the ESA Accessible Games Initiative mean for game developers, marketers, and players? Find out more here.
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Player Research @playerresearch.bsky.social · 21/03/2025
This Neurodiversity Celebration Week, we're sharing 5 tips for more inclusive game design from our Games Accessibility Lead, Améliane Chiasson. Watch the video here: www.linkedin.com/feed/update/...
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Player Research @playerresearch.bsky.social · 11/03/2025
From inclusive design consultancy to training, testing and user research, our Advancing Accessibility team is here to help you break down barriers and empower more players to engage with your games. Email our team on hello@playerresearch.com to set up a meeting at GDC or beyond! #Accessibility #A11y
A graphic featuring small gaming-related illustrations including controllers and a laptop featuring the Advancing Accessibility logo - a bespoke illustration of an old fashioned game controller where one half forms a wheelchair. The text reads "Interested in developing accessibility awareness in your game and engaging all of your potential players? Come and meet us at GDC. Email hello@playerresearch.com to set up a chat with us
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Player Research @playerresearch.bsky.social · 14/03/2025
A fantastic testimonial from Alex at SEGA Europe for our work on the wonderful Two Point Museum 🦕 We always love to see the impact that our research has for game dev teams and their players. #GameDev #GamesIndustry #PlayerResearch
This graphic shows the logo for Two Point Museum, followed by a testimonial quote for the work that Player Research did for the game. The quote reads “Our collaboration with Player Research on Two Point Museum uncovered rich insights about our existing audience and new players that allowed us to maximise the potential of this fantastic release from Two Point Studios. Our ongoing partnership helps to champion the voices of our players in our development process and ensure our titles bring many hours of enjoyment to our fans.”- Alex Bonnett, Research & Insight Manager at SEGA Europe.
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Player Research @playerresearch.bsky.social · 11/03/2025
From inclusive design consultancy to training, testing and user research, our Advancing Accessibility team is here to help you break down barriers and empower more players to engage with your games. Email our team on hello@playerresearch.com to set up a meeting at GDC or beyond! #Accessibility #A11y
A graphic featuring small gaming-related illustrations including controllers and a laptop featuring the Advancing Accessibility logo - a bespoke illustration of an old fashioned game controller where one half forms a wheelchair. The text reads "Interested in developing accessibility awareness in your game and engaging all of your potential players? Come and meet us at GDC. Email hello@playerresearch.com to set up a chat with us
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Player Research @playerresearch.bsky.social · 10/03/2025
Also at #GDC, our very own Seb Long will be delivering another insightful set of roundtables focused on leveraging the power of player data for your next game. Read his preview and find out more here: www.playerresearch.com/blog/can-gam... 👀
A graphic including a smiling photo of Seb Long, our Managing Director at Player Research, as well as the title "Learn more at GDC". This is followed by bullets describing the three roundtables he is hosting at GDC this year: "Making Player Data Work in Pre-Production, Production, and Post Launch"
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Player Research @playerresearch.bsky.social · 10/03/2025
Heading to #GDC next week? Whether for a catch up or connecting for the first time, come and say hey to our wonderful team and let's discuss how our expert research can provide actionable and impactful insights for your next game release. Email hello@playerresearch.com to book a meeting 🗓️ #GameDev
A graphic featuring the Player Research logo and text that reads "We're going to GDC - 17-21 March 2025 in San Francisco, CA. Come and meet us there!"
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Améliane FC 💀 @mayfr3d.bsky.social · 04/03/2025
Hey #a11y friends! Bit of a survey in prep for my talk for #GAConf. Please take the time to answer if you can ❤️ it’s anonymous and there's only a couple questions (all optional)! Thank you! forms.gle/a4oy1ZrkDDmw...
forms.gle
Championing Accessibility in the Games Industry in 2025
Survey audience target: game developers championing accessibility either full-time or part-time as part of another role. Time to complete: ~10 min Context: The current challenges in the games indu...
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Player Research @playerresearch.bsky.social · 07/03/2025
Dive in with us to talk about barriers to female players, representation in games, and the importance of inclusive playtesting for game dev! An important topic for every day, but especially for International Women's Day. #IWD25
playerresearch.com
What Issues Are Impacting Female Gamers and the Industry Itself?
Let's talks about where female players are still excluded from games and how we can help to create more inclusive experiences during game development and playtesting.
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Player Research @playerresearch.bsky.social · 06/03/2025
Hurray for Two Point Museum! This marvellous museum management game is an instant hit with players and critics alike. We ran extensive experiential playtests for this terrific title from the teams from Sega and Two Point, gathering data and insights from both existing fans and new audiences.
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Player Research @playerresearch.bsky.social · 25/11/2024
We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games. ➞ Details playerresearch.com/careers/ #gamedev #gamejobs #gamesUR #playerresearch
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Améliane FC 💀 @mayfr3d.bsky.social · 25/11/2024
Player Research is hiring early-career and experienced researchers! Get on it people!
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Player Research @playerresearch.bsky.social · 25/11/2024
We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games. ➞ Details playerresearch.com/careers/ #gamedev #gamejobs #gamesUR #playerresearch
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