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PixiJS

@pixijs.com
212 followers 13 following 70 posts

Official account for PixiJS, the HTML5 Creation Engine Website: pixijs.com Source: github.com/pixijs/pixijs

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PixiJS @pixijs.com · 15/09/2026
PixiJS 3D closed beta signup is now open 🎉 2D and 3D in one place, the PixiJS way! Fast by default. WebGPU first with WebGL fallback. Drop in 3D like it was always there. Closed beta for the next couple of weeks, then open source! Register 👇 pixijs.com/3d
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PixiJS @pixijs.com · 27/08/2026
Just hit 1 million weekly downloads 🎉 Thanks to all our contributors and everyone building with PixiJS! Let's keep making the web more fun 🩷
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PixiJS @pixijs.com · 08/07/2026
Trying out PixiJS 3D with GSAP while building new features 💚 New today... render any PixiJS 2D content (including full games) onto multiple 3D meshes Built this split cube demo with live games on each face All running seamlessly on WebGPU and WebGL
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PixiJS @pixijs.com · 25/06/2026
More PixiJS 3D testing 👀 Take any live 2D PixiJS content (sprites, text, graphics) and render it onto 3D geometry Our goal is to make working between 2D and 3D as seamless as possible in our WebGPU/WebGL renderer Let us know what features you'd like to see!
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PixiJS @pixijs.com · 19/06/2026
Sneak peek at our latest test for the upcoming PixiJS 3D engine 👀 WebGPU first with WebGL fallback Optimized for performance from day one Really excited to get this into your hands... More to come soon! Models by @quaternius and @KenneyNL 🙏
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PixiJS @pixijs.com · 12/06/2026
PixiJS v8.19.0 is out 🎉 HTML-in-Canvas support is live! Time to make the web fun again! Plus lots of fixes and improvements across the engine More in the blog post below
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PixiJS @pixijs.com · 30/03/2026
Experimenting with the pretext library... saw a brick breaker demo and had to try making it in PixiJS. Wanted to see what happens when you add WebGL/WebGPU shaders to the mix. Using bloom, glow, rgb split filters from pixi-filters. plus gsaps physics plugin for the text effect.
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PixiJS @pixijs.com · 16/03/2026
PixiJS v8.17.0 is out 🎉 • Major improvements to text rendering • BlurFilter optimized for WebGL + WebGPU (faster + better quality) • tagStyles support in SplitText • Lots of bug fixes across Graphics, filters, and more
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PixiJS @pixijs.com · 19/02/2026
Been seeing shader editors pop up lately, so I finally decided to try building one. This is super rough... just a proof of concept. The cool part is we already have a pretty big library of effects ready to plug in. Might be worth exploring for prototyping effects quickly?
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PixiJS @pixijs.com · 18/02/2026
Here's a less fun example but maybe shows the effect better?
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PixiJS @pixijs.com · 18/02/2026
Working on an inner shadow filter for the next release. Great for matching Figma mockups and adding subtle depth to UI elements. Still working on the best way to showcase the effect...
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PixiJS @pixijs.com · 16/02/2026
Here’s one of the old examples. Rendering: great. Aesthetics: debatable. Let us know what you think of the new direction.
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PixiJS @pixijs.com · 16/02/2026
We’ve been looking at refreshing our examples. Our current ones are… let’s say… very developer designed. We are definitely not designers. We prefer writing rendering engines. So this is slightly outside our comfort zone 😅
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PixiJS @pixijs.com · 30/01/2026
Beginning the performance optimisation journey! Currently rendering ~200,000 objects, all automatically batched. No manual setup required, the engine optimises the scene for you.
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PixiJS @pixijs.com · 28/01/2026
Early experiments with PBR materials, lighting, and shadows as we explore native 3D in PixiJS. Still rough around the edges, but the rendering pipeline is taking shape.
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PixiJS @pixijs.com · 23/01/2026
Sometimes you just need a little sprinkle of 3D in your 2D Started exploring that today, watch this space!
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PixiJS @pixijs.com · 20/01/2026
The canvas renderer is coming back in the next PixiJS release. This has been requested by the community since v8, and thanks to an awesome community contribution, it’s now a reality!
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PixiJS @pixijs.com · 14/01/2026
New year, new PixiJS features ✨ The next release introduces multi-style text: apply multiple styles inside a single text string. No more splitting text just to highlight a word!
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PixiJS @pixijs.com · 22/10/2025
PixiJS is heading to #GitHubUniverse! Find us in the open source zone on Oct 28th Swing by, say hello, and grab some stickers!
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PixiJS @pixijs.com · 03/07/2025
🚀 PixiJS 8.11.0 is here! Split text into characters, words, and lines for full control over text effects with the new SplitText class Also: quality-of-life updates with container.origin, container.replaceChild, and breakWords support for BitmapText 👉 pixijs.com/blog/8.11.0
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PixiJS @pixijs.com · 26/06/2025
Text animation just got easier in PixiJS! Inspired by @gsap-greensock.bsky.social's SplitText, you can now easily break down text into characters, words, or lines and let the animation magic begin. 💚 Shipping with v8.11.0 soon!
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PixiJS @pixijs.com · 23/06/2025
1 week left to get your project in for the PixiJS Showcase relaunch! If you've built something cool with Pixi (any version), this is your chance to show it off. Add your project here: 🔗 github.com/pixijs/pixi...
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PixiJS @pixijs.com · 18/06/2025
🚀 New LLM Docs If you’ve asked an LLM for help with PixiJS v8, there’s a good chance it gave you v7 code. We’ve just published our llms.txt files to help fix that. 🔗 pixijs.com/8.x/llms It's a small step, but hopefully one that leads to better answers!
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PixiJS @pixijs.com · 16/06/2025
🌟 The PixiJS Showcase is returning! 🌟 We're relaunching at end of the month, highlighting awesome projects built with PixiJS on our website. Got something cool? Add it to the PR: github.com/pixijs/pixij...
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PixiJS @pixijs.com · 20/03/2025
Today, we released an experimental feature in v8.9.0 that allows devs to control the transform of DOM elements as if they were attached to your scene. This is helpful for things like textareas or inputs which can be challenging to implement completely in PixiJS codesandbox.io/p/sandbox/z2...
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PixiJS @pixijs.com · 07/02/2025
The latest release of PixiJS now supports using radial gradients. Checkout this guide for details about different approach for using fill with Graphics: pixijs.com/guides/compo...
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PixiJS @pixijs.com · 18/12/2024
Looking to add marching ants into your project? Checkout this new v8 plugin @pixi/marquee-selection github.com/pixijs-userl...
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PixiJS @pixijs.com · 11/12/2024
We’ve just released PixiJS Create – a CLI tool that makes setting up PixiJS projects faster and easier! 🚀 Choose from bundler templates or a feature-packed "Creation Template" to get started. For all the details, check out the blog: pixijs.com/blog/create-... 🎨
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PixiJS @pixijs.com · 28/11/2024
Back by popular demand, in v8.6.0 we re-added an improved version of v7's cacheAsBitmap, which we renamed cacheAsTexture (RIP Flash). Example: pixijs.com/examples/basic/cache-as-texture Guide: pixijs.com/guides/advanced/cache-as-texture
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PixiJS @pixijs.com · 28/11/2024
We released v8.6.0, and one of the features re-added from v7 is pixels lines with Graphics. These native lines are always 1px, regardless of scale. Ideal for debugging, drawing grids, UI, etc. Guide: pixijs.com/guides/components/graphics-pixel-line Example: pixijs.com/examples/graphics/pixel-line
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