Sign in

PixiJS

@pixijs.com
212 followers 13 following 70 posts

Official account for PixiJS, the HTML5 Creation Engine Website: pixijs.com Source: github.com/pixijs/pixijs

PostsRepliesMedia
PixiJS @pixijs.com · 15/09/2026
PixiJS 3D closed beta signup is now open 🎉 2D and 3D in one place, the PixiJS way! Fast by default. WebGPU first with WebGL fallback. Drop in 3D like it was always there. Closed beta for the next couple of weeks, then open source! Register 👇 pixijs.com/3d
152
PixiJS @pixijs.com · 27/08/2026
Just hit 1 million weekly downloads 🎉 Thanks to all our contributors and everyone building with PixiJS! Let's keep making the web more fun 🩷
031
PixiJS @pixijs.com · 08/07/2026
Trying out PixiJS 3D with GSAP while building new features 💚 New today... render any PixiJS 2D content (including full games) onto multiple 3D meshes Built this split cube demo with live games on each face All running seamlessly on WebGPU and WebGL
050
PixiJS @pixijs.com · 25/06/2026
More PixiJS 3D testing 👀 Take any live 2D PixiJS content (sprites, text, graphics) and render it onto 3D geometry Our goal is to make working between 2D and 3D as seamless as possible in our WebGPU/WebGL renderer Let us know what features you'd like to see!
070
PixiJS @pixijs.com · 19/06/2026
Sneak peek at our latest test for the upcoming PixiJS 3D engine 👀 WebGPU first with WebGL fallback Optimized for performance from day one Really excited to get this into your hands... More to come soon! Models by @quaternius and @KenneyNL 🙏
0143
PixiJS @pixijs.com · 12/06/2026
PixiJS v8.19.0 is out 🎉 HTML-in-Canvas support is live! Time to make the web fun again! Plus lots of fixes and improvements across the engine More in the blog post below
1191
PixiJS @pixijs.com · 30/03/2026
Experimenting with the pretext library... saw a brick breaker demo and had to try making it in PixiJS. Wanted to see what happens when you add WebGL/WebGPU shaders to the mix. Using bloom, glow, rgb split filters from pixi-filters. plus gsaps physics plugin for the text effect.
1111
PixiJS @pixijs.com · 16/03/2026
PixiJS v8.17.0 is out 🎉 • Major improvements to text rendering • BlurFilter optimized for WebGL + WebGPU (faster + better quality) • tagStyles support in SplitText • Lots of bug fixes across Graphics, filters, and more
150
PixiJS @pixijs.com · 19/02/2026
Been seeing shader editors pop up lately, so I finally decided to try building one. This is super rough... just a proof of concept. The cool part is we already have a pretty big library of effects ready to plug in. Might be worth exploring for prototyping effects quickly?
070
PixiJS @pixijs.com · 18/02/2026
Working on an inner shadow filter for the next release. Great for matching Figma mockups and adding subtle depth to UI elements. Still working on the best way to showcase the effect...
160
PixiJS @pixijs.com · 16/02/2026
We’ve been looking at refreshing our examples. Our current ones are… let’s say… very developer designed. We are definitely not designers. We prefer writing rendering engines. So this is slightly outside our comfort zone 😅
240
PixiJS @pixijs.com · 11/02/2026
This month we’re focusing on making PixiJS easier to use alongside AI tooling. If you’re building with AI tools, what could Pixi be doing better? Where are the pain points right now?
100
PixiJS @pixijs.com · 04/02/2026
PixiJS v8.16.0 is out 🎉 - Return of Canvas 2D renderer - Tagged text for inline styling - Major SplitText improvements - Cube textures, external textures, mip level rendering - Broad engine stability updates Plus a small preview for 3D 👀 pixijs.com/blog/8.16.0
071
PixiJS @pixijs.com · 30/01/2026
Beginning the performance optimisation journey! Currently rendering ~200,000 objects, all automatically batched. No manual setup required, the engine optimises the scene for you.
070
PixiJS @pixijs.com · 28/01/2026
Early experiments with PBR materials, lighting, and shadows as we explore native 3D in PixiJS. Still rough around the edges, but the rendering pipeline is taking shape.
080
PixiJS @pixijs.com · 23/01/2026
Sometimes you just need a little sprinkle of 3D in your 2D Started exploring that today, watch this space!
060
PixiJS @pixijs.com · 20/01/2026
The canvas renderer is coming back in the next PixiJS release. This has been requested by the community since v8, and thanks to an awesome community contribution, it’s now a reality!
020
PixiJS @pixijs.com · 16/01/2026
Next PixiJS release is shaping up nicely Up to a 15% reduction in bundle size thanks to improved tree-shaking. Not naming who made it 15% bigger in the first place… but @zyie.bsky.social definitely knows 😄
060
PixiJS @pixijs.com · 14/01/2026
New year, new PixiJS features ✨ The next release introduces multi-style text: apply multiple styles inside a single text string. No more splitting text just to highlight a word!
060
PixiJS @pixijs.com · 22/10/2025
PixiJS is heading to #GitHubUniverse! Find us in the open source zone on Oct 28th Swing by, say hello, and grab some stickers!
030
PixiJS @pixijs.com · 05/09/2025
🚀 PixiJS 8.13.0 is out! What’s new: - SVG fill rule support - Smarter text caching + measuring - 20+ bug fixes Coming Soon: gl2D, Figma plugin, Native 3D support See the latest blog post for details pixijs.com/blog/8.13.0
pixijs.com
PixiJS Update - v8.13.0 | PixiJS
A look at the 8.13.0 release of PixiJS and what's coming next
050
PixiJS @pixijs.com · 06/08/2025
🚀 PixiJS 8.12.0 is out! This release wraps up Bug Hunt Month with: ✅ 45 fixes ✅ 250+ issues closed 🆕 Layout v3.1.0 released Huge thanks to all the new contributors who jumped in and helped improve the project! See the latest blog post for details pixijs.com/blog/8.12.0
070
PixiJS @pixijs.com · 18/07/2025
🐛 Bug Hunt Month progress check: • ~30 bugs fixed • 200+ issues closed Thanks to everyone who’s helped so far. Let us know which bugs you want fixed next! #opensource
131
PixiJS @pixijs.com · 08/07/2025
🐛 Bug Hunt Month! For all of July, we’re focusing on fixing the bugs that matter most to the community. PixiJS is vast and we are a small team. We want to prioritise the issues that actually slow you down. 💬 Tell us which bugs matter most to you! #opensource
111
PixiJS @pixijs.com · 03/07/2025
🚀 PixiJS 8.11.0 is here! Split text into characters, words, and lines for full control over text effects with the new SplitText class Also: quality-of-life updates with container.origin, container.replaceChild, and breakWords support for BitmapText 👉 pixijs.com/blog/8.11.0
130
PixiJS @pixijs.com · 02/07/2025
🚀 The PixiJS Showcase is live! Check out what the Pixi community has been building: 👉 pixijs.com/showcase Seen something you love? Let us know!
pixijs.com
PixiJS
030
PixiJS @pixijs.com · 30/06/2025
Quick update on the PixiJS Showcase! We’ve made it super easy to submit. Just fill out this form: 👉 form.jotform.com/25175567897... Only a couple of days left to get your project in! If you’ve built something cool with PixiJS, now’s the time to share it.
110
PixiJS @pixijs.com · 26/06/2025
Text animation just got easier in PixiJS! Inspired by @gsap-greensock.bsky.social's SplitText, you can now easily break down text into characters, words, or lines and let the animation magic begin. 💚 Shipping with v8.11.0 soon!
050
PixiJS @pixijs.com · 24/06/2025
🚀 GitHub Sponsors is live! PixiJS is now live on github sponsors and we’ve updated our tiers across both @github.com and open collective! 👉 pixijs.com/8.x/sponsor We’d love your support, especially from companies who rely on PixiJS. Help us keep pushing the web forward!
pixijs.com
Sponsor PixiJS | PixiJS
PixiJS is an MIT-licensed open source project and completely free to use. It's trusted by companies and developers around the world to power high-performance graphics on the web. The enormous effort required to maintain the project, evolve its feature set, and support its growing ecosystem is only made possible through the financial support of our sponsors.
000
PixiJS @pixijs.com · 23/06/2025
1 week left to get your project in for the PixiJS Showcase relaunch! If you've built something cool with Pixi (any version), this is your chance to show it off. Add your project here: 🔗 github.com/pixijs/pixi...
020
PixiJS @pixijs.com · 20/06/2025
Following up on the LLM docs post: We just published a GPT assistant that’s wired into our official guides and docs. Give it a try: chatgpt.com/g/g-681259d... Feedback welcome!
chatgpt.com
ChatGPT - PixiJS v8 Assistant
Your PixiJS v8 expert
011
PixiJS @pixijs.com · 18/06/2025
🚀 New LLM Docs If you’ve asked an LLM for help with PixiJS v8, there’s a good chance it gave you v7 code. We’ve just published our llms.txt files to help fix that. 🔗 pixijs.com/8.x/llms It's a small step, but hopefully one that leads to better answers!
140
PixiJS @pixijs.com · 16/06/2025
🌟 The PixiJS Showcase is returning! 🌟 We're relaunching at end of the month, highlighting awesome projects built with PixiJS on our website. Got something cool? Add it to the PR: github.com/pixijs/pixij...
030
PixiJS @pixijs.com · 05/06/2025
🚀 PixiJS v8.10.0 is out! This release includes: • A full docs overhaul • Baked text filters • Text trimming • Texture style control for text Check out the blog post showcasing on the new features: 🔗 pixijs.com/blog/8.10.0
pixijs.com
PixiJS Update - v8.10.0 | PixiJS
A look at the 8.10.0 release of PixiJS.
071
PixiJS @pixijs.com · 08/05/2025
It has recently come to our attention that a few sites have been using our pixijs.download domain in production. PLEASE don’t do this. We are not setup to support or fund non-development uses. Use jsdelivr, another CDN or host yourself. Thanks!
pixijs.download
PixiJS — The HTML5 Creation Engine
100
PixiJS @pixijs.com · 29/04/2025
🎉 PixiJS Layout v3 is here! 🎉 • A complete ground-up rewrite built on Yoga! • Opt-in layout for any PixiJS object • Web-style features like objectFit, objectPosition, and overflow Check out the full details in our blog post: pixijs.com/blog/layout-v3
pixijs.com
PixiJS Layout v3 is here! 🎉 | PixiJS
The new Layout v3 is here! With a new API, better performance, and more features.
010
PixiJS @pixijs.com · 07/04/2025
Introducing PixiJS React v8. Thanks @trezy.codes for all your excellent work on this project! pixijs.com/blog/pixi-re... @react.dev
pixijs.com
Introducing PixiJS React v8 | PixiJS
PixiJS React
071
PixiJS @pixijs.com · 20/03/2025
Today, we released an experimental feature in v8.9.0 that allows devs to control the transform of DOM elements as if they were attached to your scene. This is helpful for things like textareas or inputs which can be challenging to implement completely in PixiJS codesandbox.io/p/sandbox/z2...
080
PixiJS @pixijs.com · 07/02/2025
The latest release of PixiJS now supports using radial gradients. Checkout this guide for details about different approach for using fill with Graphics: pixijs.com/guides/compo...
030
PixiJS @pixijs.com · 28/01/2025
More info about our 8.7.0 release: pixijs.com/blog/8.7.0
pixijs.com
PixiJS Update - v8.7.0 | PixiJS
A look at the 8.7.0 release of PixiJS.
021
PixiJS @pixijs.com · 27/01/2025
In v8.7.0, we're introducing an experimental API inspired by the Layers plugin (`@pixi/layers`) to enhance control over rendering order, independent of the scene graph. More details here: pixijs.com/8.x/guides/a...
pixijs.com
Render Layers | PixiJS
PixiJS Layer API Guide
030
PixiJS @pixijs.com · 27/01/2025
Ever wanted to combine PixiJS and @threejs.org? We've got the guide for you: pixijs.com/8.x/guides/a...
pixijs.com
Mixing PixiJS and Three.js | PixiJS
In many projects, developers aim to harness the strengths of both 3D and 2D graphics. Combining the advanced 3D rendering capabilities of Three.js with the speed and versatility of PixiJS for 2D can r...
1154
PixiJS @pixijs.com · 23/01/2025
We are creating a new org on GitHub called pixijs-userland to better separate the core project from community efforts. More on this initiative: pixijs.com/blog/intro-u...
pixijs.com
Introducing PixiJS Userland | PixiJS
Announcing a new GitHub organization for community projects.
110
PixiJS @pixijs.com · 18/12/2024
Looking to add marching ants into your project? Checkout this new v8 plugin @pixi/marquee-selection github.com/pixijs-userl...
021
PixiJS @pixijs.com · 11/12/2024
We’ve just released PixiJS Create – a CLI tool that makes setting up PixiJS projects faster and easier! 🚀 Choose from bundler templates or a feature-packed "Creation Template" to get started. For all the details, check out the blog: pixijs.com/blog/create-... 🎨
043
PixiJS @pixijs.com · 29/11/2024
A few weeks ago, we sent out a survey about PixiJS to our developer community. One feedback we heard over and over was the poor quality of documentation and lack of examples. We have a plan and are working on it: pixijs.com/blog/better-...
pixijs.com
PixiJS Update - Survey & v8.6.0 | PixiJS
A look at the recent updates and improvements in PixiJS.
150
PixiJS @pixijs.com · 28/11/2024
Back by popular demand, in v8.6.0 we re-added an improved version of v7's cacheAsBitmap, which we renamed cacheAsTexture (RIP Flash). Example: pixijs.com/examples/basic/cache-as-texture Guide: pixijs.com/guides/advanced/cache-as-texture
010
PixiJS @pixijs.com · 28/11/2024
We released v8.6.0, and one of the features re-added from v7 is pixels lines with Graphics. These native lines are always 1px, regardless of scale. Ideal for debugging, drawing grids, UI, etc. Guide: pixijs.com/guides/components/graphics-pixel-line Example: pixijs.com/examples/graphics/pixel-line
020