Reposted by PITRULTRAKILL @ultrakill-game.bsky.social · 25/02/2026Welcome to FRAUD. devilmayquake.com 351763553
PITR @pitr.dev · 25/12/2025A video about KITR's Memorial Museum, and more youtu.be/QHAfvHOEJAwyoutu.beKITR's Memorial MuseumYouTube video by PITR 310215
PITR @pitr.dev · 24/12/2025The KITR Memorial Museum is now open for community content submissions. We're looking for art, memes, videos, 3D models and any other content featuring KITR, new or old. forms.gle/4RM4wh6C2vbe... 019130
PITR @pitr.dev · 24/12/2025I have some devastating news to share... The museum is available on VRChat (VR not required) at: pitr.dev/project/museum 43948183
Reposted by PITRULTRAKILL @ultrakill-game.bsky.social · 26/07/2025Despite everything, it's still you. #screenshotsaturday 401848405
Reposted by PITRPITR @pitr.dev · 14/03/2025Turns out I forgot about 3 more items… Here is my pou neck pillow. 2906
PITR @pitr.dev · 14/03/2025I have decided to share my pou plush collection with the world. #pou Let me start with the 3 most generic pous I own. As you can see from the second picture, two of them have suffered some damage. 830358
PITR @pitr.dev · 11/02/2025How exciting, I'm switching from my Drop + OLKB Planck keyboard to the Preonic by @keyboard.io 8921
Reposted by PITRHeckteck @heckteck.dev · 19/10/2024As part of the enemy code rewrite, I've been working on a Behavior Tree system. Combined with our Timeline, it can be very versatile. These tools make complex behaviors a lot easier for us to manage, and will help modders create new enemy types. 1/X #screenshotsaturday 945246
PITR @pitr.dev · 23/03/2024I made a behind-the-scenes video for the newly revealed ULTRAKILL Firestarter weapon and gasoline, explaining how they work based on a voxel collision system to keep performance costs low. The Video - youtu.be/s6W5w-zq11s #screenshotsaturday #ultrakillyoutu.beULTRAKILL Gasoline: Behind the scenesULTRAKILL - http://devilmayquake.com/Me - https://pitr.dev/Music - https://redherringproject.bandcamp.com/track/super-digital-suicide0:00 - Intro0:16 - Damag... 315520
PITR @pitr.dev · 02/12/2023Mannequins used to remain stationary after clinging to a wall or ceiling, but now they're able to crawl around, as well as climb on by themselves youtu.be/623Z4sseGqkyoutu.beULTRAKILL | Mannequin Wall Crawling 1272
PITR @pitr.dev · 14/10/2023I finally took some time to rewrite the somewhat dated and limited tram system in ULTRAKILL youtu.be/niwV9cJUH9oyoutu.beULTRAKILL | Rewritten TramsULTRAKILL trams are about to become more flexible.0:00 - old system0:10 - rewriting trams0:29 - creating a tram track0:51 - new systemULTRAKILL - http://devi... 0343
PITR @pitr.dev · 08/06/2023I've been fleshing out the timeline, embeds, and the post thread view. It's fascinating to learn how Bluesky actually works, as opposed to what my expectations were. 0130
PITR @pitr.dev · 02/06/2023I've started developing a new Bluesky app in Flutter. My goal is for it to be cross-platform, supporting at least Windows, Linux, and Android. Plus, it's a good excuse to do more flutter :^) 2244