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pintozilla

@pintozilla.com
284 followers 427 following 339 posts

He/Him. Sometimes I work on games. Sometimes audio/music. Sometimes I draw. If you want to riff off any of my designs/work just lemme know. 🚫 LLMs not welcome here

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pintozilla @pintozilla.com · 08/09/2026
Can't wait to get these beans stirred and all linked up in game tho. It'll all be worth it
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pintozilla @pintozilla.com · 08/09/2026
I did not wanna be making a more complicated fk/ik switch setup with my rigs yet but I want him to stir this pot of beans... Trying to think of how to do this in a dumb but not painful way. I've liked how simple everything has been up until now. But now I gotta pair two object anims together 🤔🙃
A rigged 3d character model of a guy in overalls is stirring a low poly pot of beans and chunks of something meaty.Same pose as the other image, but this time you can see all the bones for the fella and the pot of beans. Also showing that I haven't made any bone shapes yet, it's all "barebones"
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pintozilla @pintozilla.com · 07/09/2026
This is in comparison to a more composited style effect of just masking out the shape and layering that behind. This is nice and sharp/punchy/easy to render but I dunno. Lacks something personality wise.
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pintozilla @pintozilla.com · 07/09/2026
This is just manually duplicating the meshes and offsetting atm. Leaning towards the vagrant story separate mesh duplicating method, I like that you still get some textures preserved in the light. Looks ghostly from other angles.
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pintozilla @pintozilla.com · 07/09/2026
Another little render setup test. Not in-game stuff yet but I think some kind of global rim light thing could be neat. Thinking of stuff like Vagrant Story / Persona 3 Reload.
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pintozilla @pintozilla.com · 07/09/2026
Keen observers may notice he has them tenchu hands hahaha, just had to try it. I'm sure plenty of other games do this but I love the trick now.
A 3d view of a model's hand. Which is a cube, it looks like a balled up fist with the way it's textured.
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pintozilla @pintozilla.com · 07/09/2026
Some extra editor shots of the cook / dino croc head fella.
An editor view of the cook model with his concept art reference in the backgroundAn editor view of the cook model with his texture uv to the sideAn editor view of the cook model with his texture uv to the side, this one showing his  ~ islands ~
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pintozilla @pintozilla.com · 07/09/2026
Got this character all done and rigged up! Really enjoying making em so far. I think he ended up a little under 1k tris, and a single 128x128 texture.
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pintozilla @pintozilla.com · 05/09/2026
Kinda love these hands for the Tenchu 1 guards that are literally just cubes haha. even the UVs for the "knuckle and fist" are re-used on each side. Super neat stuff.
A model view of a guard from tenchu 1A close up of the tenchu guard's hand. Showing off a wireframe revealing it's really just a distorted cube.
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pintozilla @pintozilla.com · 29/08/2026
A cook, playing around with another character
A drawing of a man wearing a Dino gator head, and overalls. He’s a cook or chef of sorts, inspecting a pile of meats.
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pintozilla @pintozilla.com · 26/08/2026
The layout makes me think of a Shining Force game or something, tho I'm not super familiar with em. I hope you find your game!
Battle view of Shining force 3. Anime man with sword fights an enemy
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pintozilla @pintozilla.com · 22/08/2026
I did a full little render test of this guy I've been working on to see how his rig is working. I'm really enjoying this segmented style, wayyy easier to set some things up.
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pintozilla @pintozilla.com · 22/08/2026
I've been modeling / rigging my bug guyyyyy. I might be having fun again making freaky lil guys
A blender viewport view of an anthropomorphic character with a bug head. Skin is purple/grey toned, he's got some baggy orange and green pants and a cool little vest jacket. He looks pretty similar to his concept art in the background.A blender viewport view of the same character, posed with his little hands curled up. Kind of a stealthy cautious pose.A blender viewport view of the same character from the back. You can see his jacket with what appears to be a pixelated large jacket patch of a bug head on it.
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pintozilla @pintozilla.com · 09/08/2026
Drew a bug guy, might be doing a model for him and some others soon 🤔
A series a sketches of a guy with a bug head. Purple skin, baggy orange and green pants. Kind of a rough odd posed freaky lil guy. His face features are very grasshopper like
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pintozilla @pintozilla.com · 07/08/2026
Been ripping models from Tenchu to kinda see what they looked like. I'm really liking the fidelity of these... might try to do something similar soon.
A set of low poly characters from the game Tenchu. Showing Ayame, two enemy NPCs, a non hostile geisha npc, and a mean little dog.A set of low poly characters from the game Tenchu. Same set as the other image, but this one is showing them without their textures and their full blocky greyscale geometry is visible.
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pintozilla @pintozilla.com · 11/06/2026
Noticed it and thought to post because I wasn't sure how to move an entire stack of items from one tile to another. Pulled up the "advanced inventory manager" with '/'. Then press '?' and found the keybind 'M' is move stack. Still a super dense game, but great way to handle keybind overload.
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pintozilla @pintozilla.com · 16/04/2026
Lol literally clicked your thing to read the replies and got this 😂
Screen saying Error Loading Post, something went wrong
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pintozilla @pintozilla.com · 10/04/2026
"His great grandfather abducted my great grandfather your honor", brought to you by Babylon 5
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pintozilla @pintozilla.com · 10/04/2026
Rendering bitmaps, starting to have a few things click for me that were usually a little muddy, like bit-shifting operations and messing with raw image data.
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pintozilla @pintozilla.com · 01/04/2026
I keep thinking “surely this is the lowest resolution I could support”. Until I got it to original gameboy specs 160x144 with some border room to spare. You really can fit SO much stuff on a little screen.
A super tiny version of my mockup dungeon crawl UI
A super tiny version of my mockup dungeon crawl UI
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pintozilla @pintozilla.com · 01/04/2026
As an experiment 256x256 is even workable 👀. May use this as a base resolution moving forward. Makes me want to try to fit this into GBA resolution 🤔
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pintozilla @pintozilla.com · 30/03/2026
Still playing Wizardry Five Ordeals, currently doing the "beginner" scenario Price of Deception. So many interesting decisions for this game's rules and scenarios. I'll maybe start threading them here as I think up stuff.
Title screen for the game Wizardry Five Ordeals, this shows the title for the scenario The Price of DeceptionGameplay screen from Wizardry Five Ordeals, this shows a combat screen with a group of kobolds.
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pintozilla @pintozilla.com · 30/03/2026
Process for this one too because I realized Pixquare does timelapses and who doesn’t like seeing a process
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pintozilla @pintozilla.com · 30/03/2026
I was experimenting with a more SNES-like aspect contained within full HD. But idk it’s neat but not speaking to me the same way as the square one.
Another dungeon crawler mockup screens. Same look as previous post, this one is in full HD but has a SNES style aspect within the window. Another dungeon crawler mockup screens. Same look as previous post, this one is in full HD but has a SNES style aspect within the window.
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pintozilla @pintozilla.com · 30/03/2026
Process video of me goofing around with it
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pintozilla @pintozilla.com · 30/03/2026
Made some more mockup screens for the dungeon crawler. Kind of deciding screw it square 512x512px like a PLATO computer because I really like the fidelity and shapes.
A dungeon crawler mock ui screen, its 512x512 and shows characters, a map and other views for the gameA dungeon crawler mock ui screen, its 512x512 and shows characters, a map and other views for the game. There are 3 colors, it’s a minimal palette of washed out grey,white and orange.
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pintozilla @pintozilla.com · 06/03/2026
For ref, they must be very confused about Qud
A survey about a game called Caves of Qud, no one knows what it is.
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pintozilla @pintozilla.com · 25/02/2026
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pintozilla @pintozilla.com · 11/02/2026
Playing around with some mockups for a dungeon crawler game. Was splitting it so I can have a text mode version and eventually a graphical gui as well. Not much actually implemented yet, just feeling out what I'll have room for and what feels right.
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pintozilla @pintozilla.com · 25/01/2026
New sketch, looked way more at leg anatomy and thinking more about curvature stuff
A woman posed up against a wall, muscle is visible for this partial anatomy and style study. She looks angy
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pintozilla @pintozilla.com · 24/01/2026
Elayne come on... get it together
The dialogue window in Elder Scrolls Daggerfall. A character named Elayne is featured.

Player: Greetings, good Elayne Masterston. You must know something about The Temple of Kynareth.

Elayne: I'm afraid I just don't know.

Player: Where am I?

Elayne: You are in The Temple of Kynareth.
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pintozilla @pintozilla.com · 12/01/2026
Doodles #sketchbook
Sketches, the main one is some kind of suit with baggy breathing pouches
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pintozilla @pintozilla.com · 10/01/2026
Accidentally drew some Lupin as a primate type thing instead of the Tarzan pose I was referencing. #sketchbook
A sketch of a masculine figure hunched over, looks ape-ish. Saw some Tarzan comic figures recently and wanted to reference it some. Idk what to make of this.
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pintozilla @pintozilla.com · 04/01/2026
Another sketch page
Sketches of a bunny and cat girl
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pintozilla @pintozilla.com · 04/01/2026
Some sketches while watching Lodoss War, kinda unrelated to the show tho
A page of digital sketches of characters mostly, random stuff
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pintozilla @pintozilla.com · 23/12/2025
I think I'm understanding the appeal of manually mapping on grid paper for older drpgs. It's like a way cooler crossword puzzle.
A gameboy sitting on top of a notebook with a grid map drawn on the paper. The game being played is Wizardry Gaiden 1 and shows a corridor of the dungeon.
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pintozilla @pintozilla.com · 23/12/2025
Been enjoying trying lower res pixel art. Was looking at some Wizardry Gaiden sprites, which got me wanting to try around 64x64 for sprites
A pixel art sprite of a bunny girl sort of character
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pintozilla @pintozilla.com · 06/12/2025
Don't think I've actually posted either of these prior lol. Original vs. latest sketch of this vamp lady I always come back to.
An old rough illustration of a gothic-ish woman with slicked back hairVamp lady, high contrast doodle I did recently of her. Minimal on color, it shows a vampire woman sitting on the floor in a slightly threatening pose. She might punch you... or?
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pintozilla @pintozilla.com · 04/12/2025
Molotov Mama
A pixel art woman holding a bottle on fire
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pintozilla @pintozilla.com · 15/08/2025
Alts showing palette, greyscale and crops
Alt image of the main croppedAlt image of the main croppedImage showing color palette.Image showing greyscale
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pintozilla @pintozilla.com · 15/08/2025
You’re next
A barbarian woman in a bikini with tan lines points threateningly at a tiny gremlin
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pintozilla @pintozilla.com · 09/08/2025
I focused a lot this time on keeping the values of the color the same and it worked pretty well. Visible in b&w
A drawing in black and white showing the color palette. It shows all the colors stay within a three value range.The same image but in color, showing all the colors used and how they're laid out in sets of value
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pintozilla @pintozilla.com · 09/08/2025
Spicy drawing, I really like how the colors came out tho! nsfw for those filtering out this stuff. If you want me to post with other tags to highlight that lemme know so it doesn't hit your pages without warning.
An artistic nude of a cat woman posed in an anime color style.
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pintozilla @pintozilla.com · 22/07/2025
Messed around with markov chains in pico8 for a bit to make a goofy little hypothetical question generator. It's neat, but did get me thinking about proc gen and that dangerous LLM "need more data to make it work well" territory.
Text that reads a situation where a man having encountered one thousand seven hundred fifty four non human beings during his tenure with starfleet must go back to school.Text that reads Something to think on, if you were in a situation where the apparent emotional dynamic seems to support an assumption, what is the first thing you would do?text that read: This machine's word pairs will deliver a story: But after they both dig deeper into the heart of their shared passion, a romance with more alien cultures are more than anyone can even remember..
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pintozilla @pintozilla.com · 01/07/2025
The dog can now eat (also has audio) woof
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pintozilla @pintozilla.com · 29/06/2025
Starting the little barking dog sim prototype in pico8. Dog is barking. Enjoying the limitations here, and re-thinking my plans to fit into a workable tiny proof of concept.
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pintozilla @pintozilla.com · 22/06/2025
Was looking into different games that took a more "property centric" approach to game design for most of the day. Y'know your Thiefs and Deus-ex's ofc, but I didn't know Dungeon Siege was designed that way too. So ofc bought it to "research" aka procrastinate the rest of the day.
A screenshot of Dungeon Siege 1, the opening scene when the game starts. It's an arpg, featuring a standard game UI.
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pintozilla @pintozilla.com · 22/06/2025
I've been tinkering with this smaller game idea now for... a month or two? Probably too early to share too much implementation but I think the concept drawings I've dabbled with so far are fun and have potential.
A pixelated concept of a game. The game has 3 buttons and a dog in the center that rotates. The background has another dog barking.A pixelated concept of a game. The game has 3 buttons and a dog in the center that rotates. He's surrounded by people.A pixelated concept of a game. The game has 3 buttons and a dog in the center that rotates. He's in a living room with a tv onA pixelated concept of a game. The game has 3 buttons and a dog in the center that rotates. There is a food bowl beside him and a person standing nearby.
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pintozilla @pintozilla.com · 22/06/2025
Getting started on prototyping a lil idea I had (the 3 button arcade thing). Added a Petz style dog, let's see how this goes...
A Godot Editor view screen with the image of a dog in it. The dog is composed of circular sprites in the style of the Petz games.
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pintozilla @pintozilla.com · 13/06/2025
I got the boring C book everyone loves.
A picture of the book "The C Programming Language" second edition. By Brian Kernighan and Dennis Ritchie
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