pintozilla @pintozilla.com · 08/09/2026Can't wait to get these beans stirred and all linked up in game tho. It'll all be worth it 000
pintozilla @pintozilla.com · 08/09/2026I did not wanna be making a more complicated fk/ik switch setup with my rigs yet but I want him to stir this pot of beans... Trying to think of how to do this in a dumb but not painful way. I've liked how simple everything has been up until now. But now I gotta pair two object anims together 🤔🙃 110
pintozilla @pintozilla.com · 07/09/2026This is in comparison to a more composited style effect of just masking out the shape and layering that behind. This is nice and sharp/punchy/easy to render but I dunno. Lacks something personality wise. 010
pintozilla @pintozilla.com · 07/09/2026This is just manually duplicating the meshes and offsetting atm. Leaning towards the vagrant story separate mesh duplicating method, I like that you still get some textures preserved in the light. Looks ghostly from other angles. 110
pintozilla @pintozilla.com · 07/09/2026Another little render setup test. Not in-game stuff yet but I think some kind of global rim light thing could be neat. Thinking of stuff like Vagrant Story / Persona 3 Reload. 132
pintozilla @pintozilla.com · 07/09/2026Keen observers may notice he has them tenchu hands hahaha, just had to try it. I'm sure plenty of other games do this but I love the trick now. 010
pintozilla @pintozilla.com · 07/09/2026Some extra editor shots of the cook / dino croc head fella. 100
pintozilla @pintozilla.com · 07/09/2026Got this character all done and rigged up! Really enjoying making em so far. I think he ended up a little under 1k tris, and a single 128x128 texture. 000
pintozilla @pintozilla.com · 05/09/2026Kinda love these hands for the Tenchu 1 guards that are literally just cubes haha. even the UVs for the "knuckle and fist" are re-used on each side. Super neat stuff. 093
pintozilla @pintozilla.com · 26/08/2026The layout makes me think of a Shining Force game or something, tho I'm not super familiar with em. I hope you find your game! 110
pintozilla @pintozilla.com · 22/08/2026I did a full little render test of this guy I've been working on to see how his rig is working. I'm really enjoying this segmented style, wayyy easier to set some things up. 2597
pintozilla @pintozilla.com · 22/08/2026I've been modeling / rigging my bug guyyyyy. I might be having fun again making freaky lil guys 040
pintozilla @pintozilla.com · 09/08/2026Drew a bug guy, might be doing a model for him and some others soon 🤔 022
pintozilla @pintozilla.com · 07/08/2026Been ripping models from Tenchu to kinda see what they looked like. I'm really liking the fidelity of these... might try to do something similar soon. 060
pintozilla @pintozilla.com · 11/06/2026Noticed it and thought to post because I wasn't sure how to move an entire stack of items from one tile to another. Pulled up the "advanced inventory manager" with '/'. Then press '?' and found the keybind 'M' is move stack. Still a super dense game, but great way to handle keybind overload. 000
pintozilla @pintozilla.com · 16/04/2026Lol literally clicked your thing to read the replies and got this 😂 020
pintozilla @pintozilla.com · 10/04/2026"His great grandfather abducted my great grandfather your honor", brought to you by Babylon 5 000
pintozilla @pintozilla.com · 10/04/2026Rendering bitmaps, starting to have a few things click for me that were usually a little muddy, like bit-shifting operations and messing with raw image data. 000
pintozilla @pintozilla.com · 01/04/2026I keep thinking “surely this is the lowest resolution I could support”. Until I got it to original gameboy specs 160x144 with some border room to spare. You really can fit SO much stuff on a little screen. 000
pintozilla @pintozilla.com · 01/04/2026As an experiment 256x256 is even workable 👀. May use this as a base resolution moving forward. Makes me want to try to fit this into GBA resolution 🤔 110
pintozilla @pintozilla.com · 30/03/2026Still playing Wizardry Five Ordeals, currently doing the "beginner" scenario Price of Deception. So many interesting decisions for this game's rules and scenarios. I'll maybe start threading them here as I think up stuff. 140
pintozilla @pintozilla.com · 30/03/2026Process for this one too because I realized Pixquare does timelapses and who doesn’t like seeing a process 030
pintozilla @pintozilla.com · 30/03/2026I was experimenting with a more SNES-like aspect contained within full HD. But idk it’s neat but not speaking to me the same way as the square one. 130
pintozilla @pintozilla.com · 30/03/2026Made some more mockup screens for the dungeon crawler. Kind of deciding screw it square 512x512px like a PLATO computer because I really like the fidelity and shapes. 172
pintozilla @pintozilla.com · 11/02/2026Playing around with some mockups for a dungeon crawler game. Was splitting it so I can have a text mode version and eventually a graphical gui as well. Not much actually implemented yet, just feeling out what I'll have room for and what feels right. 252
pintozilla @pintozilla.com · 25/01/2026New sketch, looked way more at leg anatomy and thinking more about curvature stuff 030
pintozilla @pintozilla.com · 10/01/2026Accidentally drew some Lupin as a primate type thing instead of the Tarzan pose I was referencing. #sketchbook 010
pintozilla @pintozilla.com · 04/01/2026Some sketches while watching Lodoss War, kinda unrelated to the show tho 000
pintozilla @pintozilla.com · 23/12/2025I think I'm understanding the appeal of manually mapping on grid paper for older drpgs. It's like a way cooler crossword puzzle. 020
pintozilla @pintozilla.com · 23/12/2025Been enjoying trying lower res pixel art. Was looking at some Wizardry Gaiden sprites, which got me wanting to try around 64x64 for sprites 041
pintozilla @pintozilla.com · 06/12/2025Don't think I've actually posted either of these prior lol. Original vs. latest sketch of this vamp lady I always come back to. 020
pintozilla @pintozilla.com · 09/08/2025I focused a lot this time on keeping the values of the color the same and it worked pretty well. Visible in b&w 000
pintozilla @pintozilla.com · 09/08/2025Spicy drawing, I really like how the colors came out tho! nsfw for those filtering out this stuff. If you want me to post with other tags to highlight that lemme know so it doesn't hit your pages without warning. 130
pintozilla @pintozilla.com · 22/07/2025Messed around with markov chains in pico8 for a bit to make a goofy little hypothetical question generator. It's neat, but did get me thinking about proc gen and that dangerous LLM "need more data to make it work well" territory. 120
pintozilla @pintozilla.com · 29/06/2025Starting the little barking dog sim prototype in pico8. Dog is barking. Enjoying the limitations here, and re-thinking my plans to fit into a workable tiny proof of concept. 120
pintozilla @pintozilla.com · 22/06/2025Was looking into different games that took a more "property centric" approach to game design for most of the day. Y'know your Thiefs and Deus-ex's ofc, but I didn't know Dungeon Siege was designed that way too. So ofc bought it to "research" aka procrastinate the rest of the day. 110
pintozilla @pintozilla.com · 22/06/2025I've been tinkering with this smaller game idea now for... a month or two? Probably too early to share too much implementation but I think the concept drawings I've dabbled with so far are fun and have potential. 100
pintozilla @pintozilla.com · 22/06/2025Getting started on prototyping a lil idea I had (the 3 button arcade thing). Added a Petz style dog, let's see how this goes... 171