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pillbuggames.bsky.social

@pillbuggames.bsky.social
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Matthew Parker @pillbuggames.bsky.social · 04/10/2026
Tracked down the auto-battle win percent bug! Turns out empire fleets were using their theoretical maximum combat value instead of their current combat value... oops! will be fixed in the next patch. #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 02/10/2026
We survived launch day! #indiegamedev #indiegames youtu.be/EbiNjgp-jYE
youtu.be
We launched Drop Command on Monday! Here's how it went.
YouTube video by PillBugGames
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Matthew Parker @pillbuggames.bsky.social · 01/10/2026
Thanks derFeef! Much appreciated 😁
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Matthew Parker @pillbuggames.bsky.social · 30/09/2026
Sounds like I'll need to rebalance things quite a bit then, thanks so much for letting me know!
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Matthew Parker @pillbuggames.bsky.social · 30/09/2026
Oh wow haha, that sounds hectic! How are you feeling about the difficulty so far? I've received mixed feedback that it's too easy and too hard
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Matthew Parker @pillbuggames.bsky.social · 30/09/2026
Drop Command hit 50 reviews and Very Positive just 30 hours after launch! Thanks so much everyone, feeling very grateful for all the support. #indiegamedev #indiegames #gamedev
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Matthew Parker @pillbuggames.bsky.social · 29/09/2026
Just hit 10 reviews, thanks so much everyone! Launch day is going well. We could not be happier with how things are going. A couple bugs and glitches to work on for the next patch though. #indiegames #steamgame #gamedev
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Matthew Parker @pillbuggames.bsky.social · 28/09/2026
store.steampowered.com/app/1944880/...
store.steampowered.com
Save 15% on Drop Command on Steam
'90s Mech combat at a grand scale! Build an empire across the stars. Pilot Mechs, Tanks, Infantry and Aircraft in combined arms combat on many worlds across the star cluster. Rise to command entire ba...
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Matthew Parker @pillbuggames.bsky.social · 28/09/2026
Drop Command... Online! Check it out and leave a review! 🎉🥂🎉 #indiegames #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 28/09/2026
I can't believe it's happening now. Launch is in 30 minutes! #indiegamedev #gamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 26/09/2026
Enjoyed this opportunity to chat with ZeroSum. We had a lot of fun talking about Drop Command development and everything else! #indiegamedev #gamedev youtu.be/PFoptN-vjA4?...
youtu.be
Interview with DROP COMMAND devs BENJAMIN and MATTHEW PARKER!
YouTube video by Zerosum716
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Matthew Parker @pillbuggames.bsky.social · 26/09/2026
Kinda crazy that 7,777 people have tried our demo. Also crazy that the mean and median have been essentially static for the last 5000 or so players. Our 20/60/120 min off ramps worked better than expected.
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
Very nice! Hope I get the chance to drop into your stream chat =D
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
4 hours into a 9 hour scheduled power outage. Drawback of doing dev on a home PC, can't take it to a coffee shop to work. If Drop Command makes a small pile of money, I think I'll get a laptop that can handle serious computing and gamedev.
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
We focused on finding creators who are passionate about mech games, as well as some strategy and war gamers. Many of the people who covered our demo back in June are now covering a pre-release build of the game
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
Thanks! Mostly from us reaching out to creators, but a few who reached out to us
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
2 weeks ago we were at 14k wishlists. Today we hit 22k! Very grateful to all the content creators covering Drop Command this week as we get ready to launch on Sept 28th #indiegames #gamedev
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Matthew Parker @pillbuggames.bsky.social · 22/09/2026
Drop Command just hit 20k wishlists! 🔥🚀🔥 Let's celebrate with a first peek at the new Assault Mech arriving on launch day. Only 6 days until release!
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Matthew Parker @pillbuggames.bsky.social · 21/09/2026
Not sure what you mean, personal calendar gets 100's of thousands of impressions per day, so I doubt that we aren't already reaching mostly strangers.
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Matthew Parker @pillbuggames.bsky.social · 21/09/2026
It's ramping up as we get closer to release, we've been keeping the demo up to date, and that's probably helping with visibility. Most traffic is definitely coming from the Steam Personal Calendar though
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Matthew Parker @pillbuggames.bsky.social · 21/09/2026
Today was a good day. +999 wishlists for Drop Command! We're launching in 1 week, and I am maximum hyped 🔥🚀 #indiegames #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 14/09/2026
Guess which Mech Combat sim is in the top 3000 for Steam top wishlists 🔥🚀🎉 Things are looking up for Drop Command launch in 14 days! #indiegames #mechs #gamedev
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Matthew Parker @pillbuggames.bsky.social · 13/09/2026
We just hit 2 weeks until launch! Let's celebrate with a brand new updated launch trailer! Check out Drop Command on Steam #indiegamedev #gamedev #trailer
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Matthew Parker @pillbuggames.bsky.social · 13/09/2026
I am biased, but damn Ben makes good Drop Command art. New campaign victory screen needed key art, Ben delivered! #screenshotsaturday #indiegamedev #mechs
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Matthew Parker @pillbuggames.bsky.social · 07/09/2026
We entered Next Fest with around 3k, ended Next Fest with just under 6k, and the remaining 5k have been largely from the Personal Calendar
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Matthew Parker @pillbuggames.bsky.social · 06/09/2026
Drop Command just hit 11,000 wishlists =D just 22 days until launch and going strong! #indiegamedev #gamedev #wishlist
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Matthew Parker @pillbuggames.bsky.social · 04/09/2026
nice! Good luck on the jam, Mountains is a pretty good theme =0
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Matthew Parker @pillbuggames.bsky.social · 04/09/2026
Here's how Next Fest went for Drop Command! #indiegamedev #gamedev #indiegames youtu.be/Svy9ilQg76Y
youtu.be
Steam Next Fest Disaster
YouTube video by PillBugGames
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Matthew Parker @pillbuggames.bsky.social · 31/08/2026
Adding Black Markets to Drop Command. Here you'll be able to buy resources, trade scrap for coin, and mingle with the shadier denizens of the star cluster. #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 27/08/2026
#wishlistwednesday is a great time to hit 10,000! Thanks so much everyone, we're working hard to make Drop Command the best combined arms Mech sim it can be
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Matthew Parker @pillbuggames.bsky.social · 27/08/2026
It has survived intact since Day 1! It is one of the Drop Command design pillars that will never be compromised
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Matthew Parker @pillbuggames.bsky.social · 26/08/2026
And the new patch is now live! Give the demo a try today: 4x Mech Empire building with RPG mechanics and first person combat with every unit pilotable? Heck yeah! #indiegamedev #gamedev store.steampowered.com/news/app/194...
store.steampowered.com
Drop Command - Demo Patch v0.3.00 - Steam News
Drop Command will be launching into v1.0 on September 28th 2026!
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Matthew Parker @pillbuggames.bsky.social · 26/08/2026
All the Drop Command mechs sorted by weight class! Armadillo has been upgraded from a light to a medium, while the Sentinel has been upgraded from a medium to a heavy. This is to better reflect their battlefield profile. #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 21/08/2026
Some planets make for nice screenshots! Good night, there will be more time to work on Drop Command tomorrow. #gamedev
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Matthew Parker @pillbuggames.bsky.social · 21/08/2026
Here's a nice inhabited crater infested with filter feed fungals. Totally harmless as long as you don't wander too close to the filters! I do enjoy adding content to Drop Command, hard to believe launch day is coming up so soon. #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 20/08/2026
Last moon of the Lagonia System: Gok. A strangely verdant desert. The atmosphere is green with fungal spores, not recommended to be outside without a breath scrubber! Wishlist Drop Command and build a Mech-Empire from the cockpit! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
All three! They provide cover and high ground during combat, and provide a food source during the empire building gameplay. The world building texture is also very important: we want the Hyades to have a lot of depth for players to discover
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
One more because I just can't get enough of this planet
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
A large moon inhabited by floating fungal gas bags. Widely considered non-sentient, but has anyone actually tried to communicate with them? #indiegames #wishlistwednesday
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
Just finished work on the desert planet of Anatolia, with its monolithic fungal cacti, coming soon to Drop Command! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
Posting a lot today for some reason... But we just hit 9500 wishlists on Drop Command so we gotta celebrate 🎉🎉🎉 #indiegames
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
There is some freedom of expression that comes from making art rather than a product. Studios need to worry about repeatable profitability, while game jams foster creativity and exploration for its own sake
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
Scope creep would mean that it wasn't a planned part of the scope. This game will be supported with content updates for a very long time, so our main goal now is to get the game into a state where it feels complete and still provides the scaffolding for future updates
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Matthew Parker @pillbuggames.bsky.social · 18/08/2026
New Planet: Ul, Badr System. Looking forward to some epic large Mech battles on this world. #indiegames #mecha
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Matthew Parker @pillbuggames.bsky.social · 18/08/2026
New Planet: Sudra, of the Badr system. The push to create content continues! You can play the Drop Command demo on steam. Launch is next month! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 17/08/2026
Thanks for the feedback! Just checked out your channel, looking forward to watching your devlogs while I work!
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Matthew Parker @pillbuggames.bsky.social · 17/08/2026
Just a regular week in the Hyades! Fleets moving about, factions at war. Five empires vying for control of this sector of space. Welcome to the 4x layer of Drop Command! #indiegamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 14/08/2026
Wishlist activity rank with context is a meaningful metric: comparing current rank with previous outcomes can predict first week sales and post launch growth using simple rank based statistics. I don't have access to the context to make such inferences, but more experienced devs may have intuition
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Matthew Parker @pillbuggames.bsky.social · 14/08/2026
Expanding on the question: a rank of 3843 in wishlists sounds good. However, the disparity of rank 9639 in wishlist activity implies to me that activity is lower than expected given the total. Yet follower amount is growing at a record rate. Context is needed to interpret the potential launch impact
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Matthew Parker @pillbuggames.bsky.social · 14/08/2026
Great question. The wishlist activity metric should be an indicator for how the trend compares to other games. The question I have is how to interpret that metric given the wishlist rank and follower number (visible in the image of the original post)
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