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Matthew Parker

@pillbuggames.bsky.social
662 followers 228 following 356 posts

Indie game developer. Drop Command on Steam: store.steampowered.com/app/1944880/…, Press Kit: impress.games/press-kit/pillbuggame…

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Matthew Parker @pillbuggames.bsky.social · 20h
Drop Command hit 50 reviews and Very Positive just 30 hours after launch! Thanks so much everyone, feeling very grateful for all the support. #indiegamedev #indiegames #gamedev
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Matthew Parker @pillbuggames.bsky.social · 29/09/2026
Just hit 10 reviews, thanks so much everyone! Launch day is going well. We could not be happier with how things are going. A couple bugs and glitches to work on for the next patch though. #indiegames #steamgame #gamedev
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Matthew Parker @pillbuggames.bsky.social · 28/09/2026
Drop Command... Online! Check it out and leave a review! 🎉🥂🎉 #indiegames #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 28/09/2026
I can't believe it's happening now. Launch is in 30 minutes! #indiegamedev #gamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 26/09/2026
Enjoyed this opportunity to chat with ZeroSum. We had a lot of fun talking about Drop Command development and everything else! #indiegamedev #gamedev youtu.be/PFoptN-vjA4?...
youtu.be
Interview with DROP COMMAND devs BENJAMIN and MATTHEW PARKER!
YouTube video by Zerosum716
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Matthew Parker @pillbuggames.bsky.social · 26/09/2026
Kinda crazy that 7,777 people have tried our demo. Also crazy that the mean and median have been essentially static for the last 5000 or so players. Our 20/60/120 min off ramps worked better than expected.
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
4 hours into a 9 hour scheduled power outage. Drawback of doing dev on a home PC, can't take it to a coffee shop to work. If Drop Command makes a small pile of money, I think I'll get a laptop that can handle serious computing and gamedev.
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Matthew Parker @pillbuggames.bsky.social · 24/09/2026
2 weeks ago we were at 14k wishlists. Today we hit 22k! Very grateful to all the content creators covering Drop Command this week as we get ready to launch on Sept 28th #indiegames #gamedev
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Matthew Parker @pillbuggames.bsky.social · 22/09/2026
Drop Command just hit 20k wishlists! 🔥🚀🔥 Let's celebrate with a first peek at the new Assault Mech arriving on launch day. Only 6 days until release!
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Matthew Parker @pillbuggames.bsky.social · 21/09/2026
Today was a good day. +999 wishlists for Drop Command! We're launching in 1 week, and I am maximum hyped 🔥🚀 #indiegames #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 14/09/2026
Guess which Mech Combat sim is in the top 3000 for Steam top wishlists 🔥🚀🎉 Things are looking up for Drop Command launch in 14 days! #indiegames #mechs #gamedev
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Matthew Parker @pillbuggames.bsky.social · 13/09/2026
We just hit 2 weeks until launch! Let's celebrate with a brand new updated launch trailer! Check out Drop Command on Steam #indiegamedev #gamedev #trailer
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Matthew Parker @pillbuggames.bsky.social · 13/09/2026
I am biased, but damn Ben makes good Drop Command art. New campaign victory screen needed key art, Ben delivered! #screenshotsaturday #indiegamedev #mechs
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Matthew Parker @pillbuggames.bsky.social · 06/09/2026
Drop Command just hit 11,000 wishlists =D just 22 days until launch and going strong! #indiegamedev #gamedev #wishlist
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Matthew Parker @pillbuggames.bsky.social · 04/09/2026
Here's how Next Fest went for Drop Command! #indiegamedev #gamedev #indiegames youtu.be/Svy9ilQg76Y
youtu.be
Steam Next Fest Disaster
YouTube video by PillBugGames
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Matthew Parker @pillbuggames.bsky.social · 31/08/2026
Adding Black Markets to Drop Command. Here you'll be able to buy resources, trade scrap for coin, and mingle with the shadier denizens of the star cluster. #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 27/08/2026
#wishlistwednesday is a great time to hit 10,000! Thanks so much everyone, we're working hard to make Drop Command the best combined arms Mech sim it can be
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Matthew Parker @pillbuggames.bsky.social · 26/08/2026
And the new patch is now live! Give the demo a try today: 4x Mech Empire building with RPG mechanics and first person combat with every unit pilotable? Heck yeah! #indiegamedev #gamedev store.steampowered.com/news/app/194...
store.steampowered.com
Drop Command - Demo Patch v0.3.00 - Steam News
Drop Command will be launching into v1.0 on September 28th 2026!
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Matthew Parker @pillbuggames.bsky.social · 26/08/2026
All the Drop Command mechs sorted by weight class! Armadillo has been upgraded from a light to a medium, while the Sentinel has been upgraded from a medium to a heavy. This is to better reflect their battlefield profile. #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 21/08/2026
Some planets make for nice screenshots! Good night, there will be more time to work on Drop Command tomorrow. #gamedev
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Matthew Parker @pillbuggames.bsky.social · 21/08/2026
Here's a nice inhabited crater infested with filter feed fungals. Totally harmless as long as you don't wander too close to the filters! I do enjoy adding content to Drop Command, hard to believe launch day is coming up so soon. #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 20/08/2026
Last moon of the Lagonia System: Gok. A strangely verdant desert. The atmosphere is green with fungal spores, not recommended to be outside without a breath scrubber! Wishlist Drop Command and build a Mech-Empire from the cockpit! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
A large moon inhabited by floating fungal gas bags. Widely considered non-sentient, but has anyone actually tried to communicate with them? #indiegames #wishlistwednesday
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
Just finished work on the desert planet of Anatolia, with its monolithic fungal cacti, coming soon to Drop Command! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
Posting a lot today for some reason... But we just hit 9500 wishlists on Drop Command so we gotta celebrate 🎉🎉🎉 #indiegames
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Matthew Parker @pillbuggames.bsky.social · 19/08/2026
There is some freedom of expression that comes from making art rather than a product. Studios need to worry about repeatable profitability, while game jams foster creativity and exploration for its own sake
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Matthew Parker @pillbuggames.bsky.social · 18/08/2026
New Planet: Ul, Badr System. Looking forward to some epic large Mech battles on this world. #indiegames #mecha
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Matthew Parker @pillbuggames.bsky.social · 18/08/2026
New Planet: Sudra, of the Badr system. The push to create content continues! You can play the Drop Command demo on steam. Launch is next month! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 17/08/2026
Just a regular week in the Hyades! Fleets moving about, factions at war. Five empires vying for control of this sector of space. Welcome to the 4x layer of Drop Command! #indiegamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 14/08/2026
A question for any #gamedev or #indiegamedev who know (see attacked image). I don't have context for what a good or bad ranking is for wishlist activity. This is an indie game, and we are hoping for moderate success on launch. Thoughts and feedback are very welcome!
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Matthew Parker @pillbuggames.bsky.social · 13/08/2026
Took the morning to implement Mech/Tank strafing! no longer are you limited to "back and fore" translations- no, now you have access to trans-ambulatory translations! #indiegamedev #indiegames #gamedev
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Matthew Parker @pillbuggames.bsky.social · 12/08/2026
Profession based uniforms now in the pilot creator. Drop Command is coming along nicely! Release date is coming up fast though, gotta knuckle down and get it done #indiegamedev #gamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 12/08/2026
Finally working on adding the location specific notification windows! Started with the hardest one first: Freelancer Guild. A place to hire elite units to join your Mech-Empire #indiegamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 11/08/2026
It really has been reaching the right people! Not only are page views up by nearly 100%, but the page view to wishlist conversion rate increased from 3.5% to 16.5%. It is mind blowing to me just how well the #Steam personal calendar algorithm is working. #indiegamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 10/08/2026
#SteamPersonalCalendar results for Day-1. Compared against Day-0 to show the immediate uptick in store traffic (impressions, views, wishlists are all up). My hypothesis is that these are the lowest numbers we'll see since currently we're at the very bottom #gamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 10/08/2026
Adding the intro cinematic to the game today, suddenly realized my sound manager had no functionality to stop the background music from playing. Oops.
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Matthew Parker @pillbuggames.bsky.social · 10/08/2026
Drop Command just became visible on the steam Personal Calendar! Already seeing an uptick in wishlists. Here's hoping it reaches the right people =D #indiegames #gamedev
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Matthew Parker @pillbuggames.bsky.social · 07/08/2026
Reading this made me feel anxious
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Matthew Parker @pillbuggames.bsky.social · 03/08/2026
Adding about 40 more planets to Drop Command before launch. Ben has been working on the thumbnails. Making each planet unique and interesting is a challenge when adding so much content to a game! #indiegamedev #gamedev
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Matthew Parker @pillbuggames.bsky.social · 01/08/2026
You can finally challenge enemy fleets to ground combat in Drop Command. These missions can be difficult! The enemy forces are arrayed and ready for your arrival, and they have grounded dropships giving supporting fire. #indiegames #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 30/07/2026
Yesterday saw a sneak peek at the Bangpae, now you can see it in game! A most excellent medium mech. Decent firepower, maneuverability, and versatility. A little weak in the armour though. #indiegamedev #mecha #gamedev
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Matthew Parker @pillbuggames.bsky.social · 28/07/2026
Here's a first look at the Bangpae: a well-rounded medium mech coming soon to Drop Command! A unit often favoured by HCG forces throughout the history of the Hyades #gamedev #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 28/07/2026
Over 500 players have played >2 hours of the Drop Command demo! Very glad people are enjoying the demo. We designed an off-ramp at 20m and a 1-run playtime of around 1 hour. Surprised at how close the stats match that: 19m median, 1h average. #indiegamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 28/07/2026
Fixing squad movement bugs, and updating tactical map. Now you can see the squad leader, their orders, and what the other squad members are doing. This should help players see what is going on when trying to orchestrate the larger battles #gamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 26/07/2026
Drop Command hit 950 Followers today! Thank you all for helping this game grow #indiegames #gamedev
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Reposted by Matthew Parker
Cmdr Kisuki 🦊✨ Astral-faring Kitsune VTuber ~ 💙 @cmdrkisukivt.bsky.social · 20/07/2026
Evening, Rift Kits!~ Ok, those demos were all fire! @gripxr.bsky.social was just more GRIP which is all I wanted! @ironnestgame.bsky.social MADE MY BRAIN FEEL FIZZY IN THE BEST WAYS! @pillbuggames.bsky.social's Drop Command makes me think of MechWarrior 2 with some SW Empire at War mixed in!
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Matthew Parker @pillbuggames.bsky.social · 18/07/2026
Mercenary Company false flag operations can be used to turn empires against each other in Drop Command! #indiegamedev #indiegames
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Matthew Parker @pillbuggames.bsky.social · 17/07/2026
Lot's of excellent feedback. Updated the WIP. Any additional suggestions are appreciated! For clarification, this is the selection screen for choosing a starting unit to pilot #gamedev #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 17/07/2026
Working on making Drop Command unit selection more friendly for new players. Avoiding locking off content (want to respect players time and autonomy), but don't want new players overwhelmed by choices. Any feedback on the current approach? #gamedev #indiegamedev
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Matthew Parker @pillbuggames.bsky.social · 12/07/2026
In Drop Command, factions hire roving Mercenary Companies to aid in planetary defence! Empires place mercs on retainer, using them to bolster system defences, perform guerrilla operations, seize territory, and more! #indiegamedev #gamedev #indiegames
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