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Pierre Pierre

@pierredev.bsky.social
13 followers 33 following 2 posts

Game engine developer searching for harder problems to solve (looking for a job) ➡️https://evenpierre.fr

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Pierre Pierre @pierredev.bsky.social · 11/09/2025
Alors qu'il suffisait juste de faire un constat à l'amiable entre gens civilisés ☝️
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Victor Careil @phyronnaz.bsky.social · 25/08/2025
We've made Property History free & open source! You can use it to quickly see the history of any property in Unreal github.com/VoxelPlugin/...
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Marcel @marcelaiphan.bsky.social · 09/06/2025
Une foule immense est rassemblée place de la République pour exiger la libération de l’équipage de la flottille de la liberté Libérez Rima, Greta, tous leurs camarades et la Palestine ✊ 🎥 Luc Auffret #FreedomFlotilla
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Victor Careil @phyronnaz.bsky.social · 02/03/2025
If you are using Visual Studio with Resharper or another tool replacing Intellisense: Setting 'Disable Intellisense' to True is _not_ enough, you also need to set 'Disable Database' to True This made VS sooooo much faster for me 😅
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Pierre Pierre @pierredev.bsky.social · 27/01/2025
Pour la science !
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Kostas Anagnostou @kostasanagnostou.bsky.social · 08/12/2024
"Moving Frostbite to PBR" is 10 years old already but still an amazing physically based rendering and lighting resource, so much knowledge packed in there. seblagarde.wordpress.com/2015/07/14/s...
seblagarde.wordpress.com
Siggraph 2014 : Moving Frostbite to Physically based rendering V3
Here is the slides, course notes and Mathematica files of me and my-coworker Charles de Rousiers “Moving Frostbite to Physically based rendering” (The course notes have been update to v…
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Kostas Anagnostou @kostasanagnostou.bsky.social · 16/11/2024
Great collection of resources for GPU architecture and optimisation gist.github.com/silvesthu/50...
gist.github.com
GPU Optimization for GameDev
GPU Optimization for GameDev. GitHub Gist: instantly share code, notes, and snippets.
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