Reposted by PhantermMakkon @makkon.bsky.social · 21hI'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 472230814
Reposted by PhantermCαrínα ᓚᘏᗢ @carina.delachancla.com · 18/07/2026Here's the 2nd Demo trailer for my game Torasu, a 'pseudo super scaler' love letter to NES Gyruss. It will have 13 stages (~36 planned) 1421260
Phanterm @phanterm.bsky.social · 26/09/2026Final update for now, barring any extra bugs I missed! - Added a yellow line on the floor to indicate when exiting the safety zone and into the render camera's view - Simplified and fixed all toggles - Isometric camera pickup is now global - Iso camera render texture now higher resolution! 2162
Reposted by PhantermD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2648531695
Phanterm @phanterm.bsky.social · 24/09/2026As good a time as any to post the greatest intro to any JRPG ever. The scene work in the limited top-down perspective, the timing of the music, the dialogue... And the worst part of it is that hardly anyone's seen it. It plays when idling at the title screen. Wild Arms deserves to be studied! 172
Phanterm @phanterm.bsky.social · 24/09/2026Canceling my VRC+ subscription, ‘cause it doesn’t matter how much I love ya; I still haven’t heard a peep about AI disclosure, so now I am forced to speak with my wallet. It’s that simple. I urge everyone else to cancel as well. Send a message. 0356
Phanterm @phanterm.bsky.social · 23/09/2026Updated with auto-seat adjuster and EN to JP localization! I also made the shot camera larger, so now you can take better pictures of your friends at the perfect angle for all your disc 2-related shitposts 020
Phanterm @phanterm.bsky.social · 23/09/2026Just uploaded an extremely necessary world to VRChat. #VRChat #MadeWithVRChat vrchat.com/home/launch?... 1173
Reposted by PhantermKobold Factory 🏳️⚧️ @koboldfactory.bsky.social · 15/09/2026Idk if I ever posted this whole concept art for my comic. Color tests. 2435101
Reposted by PhantermBreath of Fire Fans / ブレス オブ ファイアファン @breathoffire.bsky.social · 13/09/2026New Teepo artwork has been shared by Tatsuya Yoshikawa to celebrate the anniversary of Breath of Fire III! 623280
Reposted by PhantermFeld Four @feldfour.bsky.social · 12/09/2026its a little messy right now but let me cook #gamedev 0203
Phanterm @phanterm.bsky.social · 11/09/2026docs.google.com/document/d/1... (CW for childhood trauma, abuse) Because I rarely have the opportunity to write for fun, I talked about Breath of Fire III and why it will always have a special place in my heart.docs.google.comI Am That DragonI Am That Dragon Note: This article contains spoilers for Breath of Fire III. I have a pretty loose "Top 3" when it comes to my favorite game of all time. It's a dead heat between Terranigma, She... 071
Reposted by PhantermPersonasama @persona.bsky.social · 09/09/2026🎂🎂🎂Happy 27th Birthday, Dreamcast!🎂🎂🎂 I'll never forget the depth of your game library and how wonderfully diverse and creative your peripherals were 192603938
Reposted by PhantermBabyJack @babyjack.bsky.social · 08/09/2026Ok so there is this trend of stylized art in games using way too much PBR detailing. OOT today was a good example of what not to do. I think one project that goes overlooked was FFIX Project Memoria. A good example of handling modern PBR and Stylized artstyles www.youtube.com/watch?v=BaMi...youtube.comFinal Fantasy IX: Memoria Project - Full Gameplay Demo | UE5 RemakeYouTube video by Memoria Project 153
Phanterm @phanterm.bsky.social · 08/09/2026Headed to orient express! We do a little gender at the networking events 1170
Reposted by Phantermpossqueen (TRICKSTARTER ENDS 9/30) @possqueen.dev · 07/09/2026a little over 5,500 left to go! 17246
Phanterm @phanterm.bsky.social · 07/09/2026Real quick, because times are what they are and pathways to education are more prohibitive than they’ve ever been, I want to talk to you about a model for secondary education which is tragically unknown in the US: work colleges. 🧵 151
Reposted by PhantermAnton Corazza (he/him) @antoncorazza.bsky.social · 07/09/2026“Footprints In The Wind” (2022) I just kinda hit the flow state on this one and wrote most of it in a couple hours, it’s one of my favorites that I done did. 05810
Reposted by PhantermPhanterm @phanterm.bsky.social · 12/03/2025Spell Name: Ablation Cast Type: Flotilla Like every spell, the player can customize the various attributes of Flotilla to alter the projectile speed, spawn rate, number of knives, and so on. This was a fun one to make. Just aim, then release the spell to unleash the knives. #gamedev #godot 25011
Reposted by PhantermPhanterm @phanterm.bsky.social · 27/03/2025Problem: "I need a more interesting visual effect for how this gravity spell begins." Solution: UNCANNY 3D CLOWN DOLL #godot #gamedev 2283
Reposted by PhantermPhanterm @phanterm.bsky.social · 23/04/2025Jinx spell complete. This one took a bit, as there are six different possible outcomes: - 3 Stars (fullscreen attack) - 3 Diamonds (healing) - 3 Skulls(enemy)(instant kill) - 3 Skulls(boss)(4x damage) - Fail to match (1x damage) - Exceed max # active targets (1 unavoidable damage) #godot #gamedev 3249
Reposted by PhantermPhanterm @phanterm.bsky.social · 08/01/2026Using a combination of LUTs and tweaks to world brightness, contrast, and saturation to handle independent, real-time transitions between weather events and time of day. Audio is dynamic, too. Gonna pull back a bit on the saturation during weather, but I'm pleased, overall. #godot #gamedev 2419
Reposted by PhantermKobold Factory 🏳️⚧️ @koboldfactory.bsky.social · 24/08/2026📌💜🐉 Welcome to the Kobold Factory! I'm Kay, a trans furry artist who makes all kinds of art, ranging from character design, to concept art, to pixel art, and more! Thanks for stopping by! Patreon: www.patreon.com/kobold_factory Ko-Fi: ko-fi.com/kobold_factory 942495
Phanterm @phanterm.bsky.social · 06/09/2026At SIX!* *In the hotel lobby** **I am not showing my game, I am sitting on the couch not being in a crowd 031
Reposted by PhantermGlaireDaggers🍉🏳️⚧️🎄 @glairedaggers.bsky.social · 06/09/2026Kept working on my "loop finder" tool this morning. This version is meant more for building a PSX soundfont from scratch - lets you load a WAV file, resample it, mess with the loop points & preview a waveform of the loop, play/stop the resulting audio, and then export WAV+SFZ from it 4112
Reposted by PhantermMr. Chau @srirachachau.bsky.social · 04/09/2026Claws for Alarm (1954) is so beautiful looking 934459
Reposted by PhantermPhanterm @phanterm.bsky.social · 22/06/2026Coruncopia's Almanacry spell system is one-of-a-kind, with lots of numbers and things to know. Thankfully, the nature goddess Irrender is here to help guide you through the nuances of this druidic power. She's invested in your success! #gamedev #godot 2182
Reposted by PhantermPhanterm @phanterm.bsky.social · 27/04/202612 new sounds today to finish off the Call spell. Call allows the caster to move a sustained point of energy around the field. Powerful, though the caster is vulnerable while it is in use. Check the alt text for how this spell behaves differently when customized! #gamedev #godot 0326
Reposted by PhantermPhanterm @phanterm.bsky.social · 14/04/2026Since it's been a while since an update...audio is going well, but I also finalized the visuals for Scarlight, the beam spell. Powerful, but expensive. This spell is also compatible with the Charge Effect, allowing you to immediately cast at full power! Check the alt text to see what the stats do. 77118
Phanterm @phanterm.bsky.social · 05/09/2026Playing Trails has me pining for the old days of creating JRPGs. The constructions of towns, the representation of cultures and regions, the transportive power of a story imbued within a 16x16 grid; the necessary restraint of crafting such a world and story so deliberately in this way…uwaaa ✨ 2100
Phanterm @phanterm.bsky.social · 03/09/2026Parents freshly divorced. Smaller house, smaller TV, no internet. A Dreamcast. A hand-me-down ThinkPad, two school transfers, low grades. No friends. Daft Punk’s Discovery album. 9/11. And Adult Swim. I can still remember looking forward to bedtime every night, no matter what else was going on. 0130
Phanterm @phanterm.bsky.social · 02/09/2026Watching Witch Hat Atelier finally and oh ok it's just a show about drawing and being an artist this rules 2100
Phanterm @phanterm.bsky.social · 31/08/2026I’m finally playing The Very Long JRPG (That Is Not DQVII) 072
Phanterm @phanterm.bsky.social · 31/08/2026Being allergic to your own body hair is kind of a nightmare on top of dealing with chronic psoriasis. But I have finally acquired the sacred components necessary to build my electrolysis machine 😤 This project is intimidating 😤💦 270
Reposted by PhantermMichael Ruocco @michaeljruocco.bsky.social · 30/08/2026Since I think it's been online on YouTube long enough and I don't think I'm gonna get more than the $5-6 from it from the last few years of views, and the fact there's longer uploads here on Bluesky now, here's the entirety of my short film 'Snif & Snüf'. Watch and enjoy! 301442564
Reposted by PhantermAlbasoup @albasoup.itch.io · 29/08/2026Was walking past this building and through the window saw this backrooms-ass room, so I accidentally took the coolest picture ever due to the window's reflection 205245765884