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PmkExpert

@pexmake.bsky.social
145 followers 16 following 325 posts

Solo game developer using the Godot engine. steampowered.com/developer/pexmake pmkexpert.itch.io Contact: pexmake@gmail.com More verbose posts: mastodon.gamedev.place/@pexmake

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PmkExpert @pexmake.bsky.social · 7h
Still working on the new tutorial for Failed Falling, my reverse Getting Over It. The fourth room might end up being the most important, as it teaches how important momentum control is and how you can decipher obstacles in advance. s.team/a/4048790 #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/10/2026
Anyway, that's my little story about my first game. If you want to be the 20th person to buy it, Minimal Slide is part of the #SteamAutumnSale. I'll keep making my little posts every sale, despite how hopeless it might feel, while still working on new games... s.team/a/3163570 #IndieGame #GameDev
Minimal Slide is 60% off, bringing its original price of $4.99 to $1.99.
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PmkExpert @pexmake.bsky.social · 03/10/2026
Being a new developer on Google Play Store feels impossible without prior fame or a big marketing budget. At least on Steam I can see ways to grow: in fact, my only regret was not making a demo for Minimal Slide for Steam Next Fest. As it stands, I'll never try Android again. #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/10/2026
A couple months ago, 3+ years after the Android release, feed up with the constant need for meaningless updates, my Google developer account was automatically closed. The soon after Godot 3.6.3 release would have been useful to keep the lights on, but I just didn't care anymore. #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/10/2026
The game was developed first as an Android game and was released on Google Play free with ads. This is were I was actually disappointed: only a couple downloads for then getting pestered by Google twice a year to prove my account was active, in my case by "updating" the game... #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/10/2026
Despite being a commercial game, I did literally nothing to market it, as I wanted to see what would happen... Two years later, I still have to sell my 20th copy: worse than I thought! However, the project didn't start as a PC game and this is where it gets the most bitter... #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/10/2026
Minimal Slide is a simple collection of sliding puzzles, inspired by the same type of puzzles featured in the Professor Layton series. It was meant as a learning experience: I already tried Godot before, but it was the first time I was set on finishing a game meant to be sold. #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/10/2026
Today is 2 years since I released Minimal Slide, my first Steam game. I haven't opened the game almost as long, but today I did revisit it: despite being a first game, I'm very proud of parts of it, but it still feels bittersweet... s.team/a/3163570 #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 30/09/2026
For #WishlistWednesday, here's some progress on the new tutorial for Failed Falling, my reverse Getting Over It. I also, last minute, submitted it to the Godot 2026 showreel. I really don't like setting up for disappointment, but I have to try it... s.team/a/4048790 #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 27/09/2026
With the new rappel mechanic done, I started working on a extended tutorial for Failed Falling. The game already has one, but players still have trouble exploring the gameplay possibilities. The background might be a placeholder. s.team/a/4048790 #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 27/09/2026
Wow, thanks! I often see your posts, whenever I browse my feed: getting a compliment from someone I know to be a talented artist means a lot! 🫠
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PmkExpert @pexmake.bsky.social · 26/09/2026
Worked a bit more on the latest addition to Failed Falling, my reverse foddian platformer. The rappel stations now have more versatile visuals and make a sound when traversed. Might tweak them a bit more, but for now I'm satisfied! s.team/a/4048790 #ScreenshotSaturday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 19/09/2026
Added a new feature to Failed Falling, my reverse Getting Over It. I'm stubborn, so instead of adding a simple run key to answer the complaint of low walk speed, the game has now rappel station to help traverse the terrain faster! s.team/a/4048790 #ScreenshotSaturday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 16/09/2026
Adding this new feature took just two days... except I then spent four more to make the rope not jitter! I explained the issue and how I solved it in this post: www.reddit.com/r/godot/comm... Shout out to the Godot 4.7 for adding exactly what I needed! #Pixelart #IndieGame #GameDev #GodotEngine
reddit.com
From the godot community on Reddit
Explore this post and more from the godot community
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PmkExpert @pexmake.bsky.social · 16/09/2026
Started a new version for the demo of Failed Falling, my reverse Getting Over It. Added rappel stations, a faster way to travel. Primarily used to retrying failed jumps quicker, they can also offer new possibilities in level design! s.team/a/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/09/2026
Thank you! You're right, but I already manually sent 100 e-mails few months ago and, despite being very careful in selecting most of them and properly addressing each creator, only 5 made a video and for just a handful of views (which I still appreciate a lot). Difficult to not feel discouraged.
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PmkExpert @pexmake.bsky.social · 03/09/2026
Went back to the youtube/twitch mines to find content creators to ask them to try the demo for Failed Falling, my reverse foddian platformer. Spent multiple hours and only found a few that could be interested... It's so miserable. s.team/a/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
s.team
Failed Falling Demo on Steam
Plan your falls and learn from failure in a challenging descent along an active volcano! Sail its updrafts with your parachute to move forward, but going up is the opposite of your goal, so don't drif...
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PmkExpert @pexmake.bsky.social · 30/08/2026
Finally, for the background and the rock pedestal I used the same algorithm, but then also median blurs to smooth details, frosted glass distortion to add noise and photo sharpening to reduce blur. And, of course, more manual edits! Try the demo and wishlist! s.team/a/4048790 #IndieGame #GameDev
s.team
Failed Falling Demo on Steam
Plan your falls and learn from failure in a challenging descent along an active volcano! Sail its updrafts with your parachute to move forward, but going up is the opposite of your goal, so don't drif...
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PmkExpert @pexmake.bsky.social · 30/08/2026
For the character art, I first roughly upscaled to x2 by using the XBR algorithm. Then, I painstakingly retraced each color outline by hand and finally retouched a few individual pixels. I now regret not doing it to a bigger scale, but it works fine for most capsules. #Pixelart #IndieGame #GameDev
The original pixelart.The pixelart upscaled to x2 using the XBR algorithm.The final character art after all the manual editing.
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PmkExpert @pexmake.bsky.social · 30/08/2026
After working on it for more than a month, I'm finally done with the new capsules for Failed Falling, my reverse Getting Over It. Starting from a new pixel art for the character art, I then manually upscaled both it and the background. Here's how... #ScreenshotSunday #Pixelart #IndieGame #GameDev
The header capsule, the most important one.The library capsule, the second most important one.The small capsule. Not that important.
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PmkExpert @pexmake.bsky.social · 08/08/2026
Finally finished adding shading to the character art for Failed Falling's new Steam capsule. What do you think? I have no doubts it looks pretty amateurish, but at least now potential customers have a face to look at to satisfy their monkey brain. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
The character art on its own, showing the before and after of shading.The full capsule art, with the character made a bit brighter.
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PmkExpert @pexmake.bsky.social · 25/07/2026
Progress on the new character art for Failed Falling is snail-pace, but at least I haven't lost hope! Had a lot of trouble drawing the head and I'm still unsure about proportions, so I might touch it up a bit more before trying to add more shading. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
The progress from the last post for the character art, featuring the addition on the facial features, on the left arm plus hand and the tweaking of proportions like a smaller head and longer legs.
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PmkExpert @pexmake.bsky.social · 18/07/2026
After the utter failure of trying to advertise Failed Falling to content creators, I've decided to update the Steam capsule with a new character art. As I actually don't know how to draw, the process is being very slow; here's the current progress. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
The current progress on the character art.The final line art.The first line art.The old capsule art.
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PmkExpert @pexmake.bsky.social · 11/07/2026
Took a 1 month vacation from my main project to work on S-Omnia, my side project. While working on a new area, I created a new palette and used it to update previous assets. In particular, the player has new animations and old ones were improved! #ScreenshotSaturday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 08/07/2026
My game Minimal Slide is part of the #SteamSummerSale! Wait... It's already the last day?!? Well, not that it really matters: I haven't sold a copy in more than a year! Making the sale's image is just a tradition at this point! 🙃 s.team/a/3163570 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 07/07/2026
300th post! #promosky Pexmake: solodev of mysterious games! Side project: S-Omnia pmkexpert.itch.io/s-omnia Exploration adventure Main project: Failed Falling s.team/a/4048790 Foddian platformer with demo Released: Minimal Slide s.team/a/3163570 Colorful sliding puzzles #Pixelart #IndieGameDev
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PmkExpert @pexmake.bsky.social · 13/06/2026
The new update for Failed Falling, my accessible and reverse Getting Over It, is out! After months of work, the game is now speedier and smoother🪂 Changelog: s.team/a/3621600?emgid=675123381079638025 Demo: s.team/a/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev #Platformer #GodotEngine
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PmkExpert @pexmake.bsky.social · 07/06/2026
The next demo update for Failed Falling was meant to just be a couple bug fixes. Then, I had a couple revelations to finally improve some long standing issues. And finally, the very last improvement had this unexpected side-effect... s.team/a/4048790 #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 06/06/2026
Despite the utter failure of yesterday, the next demo update for Failed Falling, my reverse foddian platformer, is almost done! One highlight is an updated tutorial to make sure players learn about an important feature of the game. s.team/a/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 05/06/2026
Hey there #PitchYaGame! Failed Falling is an accessible and reverse foddian platformer where falling down isn't a threat, but the goal! Innovating the genre with temporary checkpoints, difficulty options and a relaxing atmosphere! Try the demo and wishlist: s.team/a/4048790 #IndieGame #Pixelart
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PmkExpert @pexmake.bsky.social · 25/05/2026
Finished sending the 2nd half of the 100 emails to content creators, asking them to play Failed Falling's demo. Of the first 50, 5 responses turned into 3 videos; so far, the others are going worse🫠 On other news, the last tilemap is almost complete! #ScreenshotSunday #Pixelart #IndieGame #GameDev
A small quick example of an environment made with the tilemap. Crystals, columns, stalactites and stalagmites constitutes the second layer of the tilemap.The third layer is made up of collision-less tiles used for decoration.
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PmkExpert @pexmake.bsky.social · 17/05/2026
The new update for Failed Falling's demo is now live on Steam!! This new update aims at making the game more accessible, thanks to an unique way to handle difficulty. Full changelog: steampowered.com/news/app/3621600/view/699890642836259833 #ScreenshotSunday #Pixelart #IndieGame #GameDev #Steam
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PmkExpert @pexmake.bsky.social · 16/05/2026
The new update for Failed Falling's demo is ready to publish! It notably introduces the accessibility feature of giving the ability to close the parachute, useful to prevent loss of progress typical of foddian games. steampowered.com/app/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 13/05/2026
A new accessibility feature is coming to Failed Falling, my reverse foddian platformer! Players can now turn on manual closing for the parachute, making the game easier by largely removing the threat of losing progress. steampowered.com/app/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
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Reposted by PmkExpert
Playtester ↗ @playtester.io · 12/05/2026
Failed Falling is a tough platformer demo about planning your descent down a live volcano, using a parachute to ride updrafts while avoiding drifting upward and losing progress. Play the demo: playtester.io/failed-falling #IndieGaming #GameDev #Gaming #IndieDev #IndieGame
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PmkExpert @pexmake.bsky.social · 09/05/2026
While waiting a bit before sending the other 50 emails to creators about its demo, I've finally went back to make some more progress on Failed Falling's last tilemap. After finalizing their design many months ago, I've finally finished the crystals. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
All the crystals I've made: 2 colors, 3 orientations, some variants, and extensions to use on diagonal slopes.An example of environments using crystals and the columns/stalactites/stalagmites I'm still working on.Old versions of the crystals.
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PmkExpert @pexmake.bsky.social · 06/05/2026
After delaying for too long, I've finally started sending emails to creators about Failed Falling's demo. For now, I've sent 50 of them and someone already made a video about it! But I've also went under 100 wishlists 🫠 steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 22/04/2026
Added Failed Falling, my reverse Getting Over It, to Twitch. Gamedevs: I just randomly thought about it and turns out it's not automatic! Users need to add it. As important as it is, I've never seen anyone mention it. www.twitch.tv/directory/ca... #WishlistWednesday #Pixelart #IndieGame #GameDev
The cover for Failed Falling on IGDB.com.
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PmkExpert @pexmake.bsky.social · 15/04/2026
Mostly done with gathering 100 content creators' emails to send the demo of Failed Falling. It was more mentally draining than I thought and it left me pretty pessimistic about my game's future. But it's the only way... steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 11/04/2026
Still working on gathering 100 content creators to send emails about the demo for Failed Falling. I've been checking a lot of youtube channels about indies and a lot of them are either dead, changed niche or got infested by genAI. Not going to lie: it has been a bit depressing! #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 05/04/2026
Since my last thread, I'm still gathering the list of 100 content creators I will mail about the demo of Failed Falling, my reverse Getting Over It. Here's the press kit I prepared for it: drive.google.com/drive/folder... Hopefully it'll be useful! #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/04/2026
I'll target English speaking creators, at least for now: I know it's a missed opportunity, but I'm not going to google translate an email. I've also a couple creators I have been watching for years, but that scares me: I need a bit more confidence before sending emails to them🫠 Best of luck to me!
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PmkExpert @pexmake.bsky.social · 03/04/2026
- 30 1k-100k: my best bet in getting noticed; - 45 <1k: even if they can grant only a couple wishlists, at least I'll get something to watch! Of course, some of them will be on Twitch too. Regardless of when I'm done gathering, I won't send the emails before Easter has passed; maybe next Tuesday.
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PmkExpert @pexmake.bsky.social · 03/04/2026
Here's, more or less, how I'm dividing those 100 creators: - 5 with Millions of views: extremely low chance my email will be noticed, so more than that would be a waste (it's basically gambling); - 20 with 100k+ subs: still a low chance, but worth a try, as even only one of them would be great!;
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PmkExpert @pexmake.bsky.social · 03/04/2026
The emails will of course go to content creators, asking them to try the demo. 100 is a big number and I'm not going to send them to anybody that hasn't played a similar games, so gathering them will take a while. I'm mostly going on youtube and searching there, taking notes of their popularity...
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PmkExpert @pexmake.bsky.social · 03/04/2026
So, Failed Falling finally reached 100 wishlists... but I kinda need 100 times that to feel comfortable. That's why I'm going to send 100 emails about the demo! Here's a small thread about my plan, so that I can either look back at it fondly or make it a reminder of my naivety! #IndieGame #GameDev
The big number in all its glory on the steamworks page. It once went to 102, to now being back to 101.A screenshot of Failed Falling's first area, showing an area with a lot of updrafts.A screenshot of Failed Falling's second area, where vegetation is back after the barren top of the volcano.A screenshot of Failed Falling's third area, an abandoned city that is suspiciously tidy...
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PmkExpert @pexmake.bsky.social · 01/04/2026
Couple of news for Failed Falling, my "reverse" Getting Over It: - Started a new Youtube channel, featuring the gameplay trailer! youtu.be/WXkfbmQPVNk - Reached 100 wishlists! Try the game and maybe grow that number! steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
A screenshot of the first area of the game, with the player sailing the updrafts that form the first trap of the game.A screenshot of the second area of the game, with the player inside a secret area that is revealed only when going inside of it.A screenshot of the third area of the game, an abandoned city where you can still hear the whispers of who lived there before.The wishlist stats of the game, showing the big 100. Since the screenshot was taken, the number is now at 102, wow!
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PmkExpert @pexmake.bsky.social · 29/03/2026
It's #ScreenshotSunday, so here's one last time the trailer for the new demo update of Failed Falling, my reverse Getting Over It. Consider wishlisting the game and leaving a review: steampowered.com/app/3621600 Try it online on Itch: pmkexpert.itch.io/failed-falling #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 28/03/2026
Wishlist the game: steampowered.com/app/3621600/... Try the game on Itch without download: pmkexpert.itch.io/failed-falling Check the changelog on Steam: steampowered.com/news/app/362... Wishlisting the game and leaving a review on Steam is much appreciated and helps more than you might think!!
steampowered.com
Failed Falling on Steam
Plan your falls and learn from failure in a challenging descent along an active volcano! Sail its updrafts with your parachute to move forward, but going up is the opposite of your goal, so don't drif...
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PmkExpert @pexmake.bsky.social · 28/03/2026
The new update for the demo of Failed Falling, my reverse Getting Over It, it's now on Itch as a web version and on Steam! This update brings better gameplay and makes the game prettier with new animations and a lightning system! (Links in reply!) #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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