Peter @peterinc.bsky.social · 08/10/2026Update 41: What the hell, stop that #indiedev #rpg #pixelart 1112
Peter @peterinc.bsky.social · 11/09/2026Update 39: Overworld Gear Get + Equipped! #indiedev #rpg #pixelart 093
Peter @peterinc.bsky.social · 10/09/2026Update 38: Finished the skeleton of the gear system! Friendship bracelet can be equipped with charms that power up party members in combat! #indiedev #rpg #tower-defense 171
Peter @peterinc.bsky.social · 31/08/2026Update 37: Side-scroller Sections and Physics Puzzles! #indiedev #pixelart #rpg 090
Peter @peterinc.bsky.social · 26/08/2026Update 36: Different towers will have unique abilities in tower-offense mode #indiedev #td #pvz 060
Peter @peterinc.bsky.social · 21/08/2026Update 35: More party members to swap to: (Zorp and Agate) #indiedev #rpg #pixelart #art 060
Peter @peterinc.bsky.social · 19/08/2026Update 34: We've all been there. #indiedev #3dmodel #retro #taxes 061
Peter @peterinc.bsky.social · 16/08/2026Update 33: That one friend that's a little TOO 3D #indiedev #digitalart #3dmodel 061
Peter @peterinc.bsky.social · 13/08/2026I ACTUALLY LAUGHED OUT LOUD AT HOW THIS CUTSCENE IS PACED LOL LOOK AT THEIR TURNAROUND #indiedev #pixelart #rpg 160
Peter @peterinc.bsky.social · 06/08/2026Update 32: If you let a battle go on too long, you'll enter endless mode! Every fight in the game has it's own little endless mode if you dawdle! #indiedev #towerdefense #rpg 071
Peter @peterinc.bsky.social · 05/08/2026I come from the monkey ball school of decorating the floor #indiedev 051
Peter @peterinc.bsky.social · 23/07/2026Update 31: First pass on some actual rooms w/ enemy encounters you will see in game! #indiedev #rpg #pixelart 061
Peter @peterinc.bsky.social · 17/07/2026Update 30: Overworld Overhaul! Interactable setpieces, swappable followers, and dialogue to match! #indiedev #rpg 050
Peter @peterinc.bsky.social · 09/06/2026Update 29: Talk-Sprite functionality! My protagonist, Kiki, can now speak (but its muffled,) #indiedev #pixelart 081
Peter @peterinc.bsky.social · 02/06/2026Update 28: Been working behind the scenes on some major battle UI overhauls! #indiedev #pixelart #gui 080
Peter @peterinc.bsky.social · 21/05/2026Update 27: Started actually crafting the very first fight in the game: The tutorial spar with Dup Stuntley, the 1st party member! #indiedev #pixelart #rpg 070
Peter @peterinc.bsky.social · 15/05/2026Update 26: Finished some lighting, Y-sorting, and tiling fixes, and noticed that the game looks a bit like how a real game looks sometimes,, neat #indiedev #pixelart #rpg 0100
Peter @peterinc.bsky.social · 14/05/2026Update 25: Finished the system for econ collection! "Zorp Grower" produces these gooey bubbles of Zen, and you have to mouse over them before they dissipate! #indiedev 050
Peter @peterinc.bsky.social · 14/05/2026I know what I'm going to be using as a shader when I get to the horror game segment of my rpg #indiedev #pixelart 080
Peter @peterinc.bsky.social · 14/05/2026Shaders are awesome because even when you mess them up you get to look at some thing cool or scary 100
Peter @peterinc.bsky.social · 10/05/2026Update 24: Created a robust system for managing entity events + animations! Here's "Paul Debug" starting his walking "animation" when the player gets close to him! #indiedev 060
Peter @peterinc.bsky.social · 06/05/2026Update 23: Made enough progress on my overworld room editor to finally commit to making rooms that will be featured in the TDRPG! Here's a look at a couple rooms from the "prologue area." #indiedev 080
Peter @peterinc.bsky.social · 03/05/2026Update 22: Added an in-battle dialogue UI for engaging in conversation while killing your opponent. #indiedev 050
Peter @peterinc.bsky.social · 23/04/2026Update 21: Varial, the star, in her tower form! She shoots bullets in all directions and can sacrifice other towers. #indiedev #pixelart 070
Peter @peterinc.bsky.social · 22/04/2026Update 20: Dian, the Dynamite-Tower, in their tower form! #indiedev #pixelart 070
Peter @peterinc.bsky.social · 22/04/2026Update 19: Dup Stuntley, the Wall-Tower, in his tower form! #indiedev #pixelart 060
Peter @peterinc.bsky.social · 15/04/2026Update 18: Any towers you place during the Tower-Defense phase, will be used in the attacking phase! #indiedev #towerdefense 060
Peter @peterinc.bsky.social · 10/04/2026Update 17: The awesome part of the RPG where the numbers go up #indiedev 040
Peter @peterinc.bsky.social · 08/04/2026Update 16: Sprited the 1st follower you find in the story, Dup Stuntley! He's a shielding tower. #indiedev #pixelart #art 050
Peter @peterinc.bsky.social · 07/04/2026Update 15: Added the micro-game you play when you ATTACK an opponent during the battle - kill people by assaulting them with pucks! #indiedev 030
Peter @peterinc.bsky.social · 03/04/2026Update 14: Added overworld enemy behaviour; they see you and run into you, which puts you into the RPG battle menu! #indiedev 060
Peter @peterinc.bsky.social · 01/04/2026Update 13: Started the follower system for my TD-RPG! Your chosen active follower will follow you around and offer personal insight into objects you inspect in the overworld! #indiedev 040
Peter @peterinc.bsky.social · 30/03/2026Update 12: improved the system for spawning and despawning animations, and polished the animation for the 1st tower in the game :) #indiedev #art #pixelart 040
Peter @peterinc.bsky.social · 30/03/2026Update 11: WIP idle animations for a tower in the game; she dance #indiedev #pixelart #art 090
Peter @peterinc.bsky.social · 29/03/2026Update 11: Tested using really ugly stand-in wall textures, wall texturing confirmed functional! The overworld now can be covered in pretty things #indiedev 050
Peter @peterinc.bsky.social · 28/03/2026Update 10: Improved the look and functionality of the explosion effect some towers have. Also added a map preview that shows what your board looks like while in the RPG menus! #indiedev #td 010
Peter @peterinc.bsky.social · 27/03/2026Update 9: Enemies can be encountered in the overworld now! Also in the Tower Defense-segment, foes and towers completely interact with each other! Stopping, starting, damaging each other, the works! #indiedev 030
Peter @peterinc.bsky.social · 26/03/2026Update 8: Made a guy who explodes. His full function will be a bit more complex, but for now all the systems are in place for future explosion guy to be real! #indiedev 060
Peter @peterinc.bsky.social · 25/03/2026Update 7: Added the score system, which serves as the de-facto hp of my TDRPG; if you let the opponent's score get high enough, you game over! #indiedev 050
Peter @peterinc.bsky.social · 22/03/2026Update 6: Replaced the stand-in sprite with my first attempt at a serious walk-cycle for my protagonist: Kiki! #indiedev #pixelart 050