Peter @peterinc.bsky.social · 11/09/2026Update 39: Overworld Gear Get + Equipped! #indiedev #rpg #pixelart 093
Peter @peterinc.bsky.social · 10/09/2026Update 38: Finished the skeleton of the gear system! Friendship bracelet can be equipped with charms that power up party members in combat! #indiedev #rpg #tower-defense 171
Peter @peterinc.bsky.social · 31/08/2026Update 37: Side-scroller Sections and Physics Puzzles! #indiedev #pixelart #rpg 090
Peter @peterinc.bsky.social · 26/08/2026Update 36: Different towers will have unique abilities in tower-offense mode #indiedev #td #pvz 060
Peter @peterinc.bsky.social · 21/08/2026Update 35: More party members to swap to: (Zorp and Agate) #indiedev #rpg #pixelart #art 060
Peter @peterinc.bsky.social · 19/08/2026Update 34: We've all been there. #indiedev #3dmodel #retro #taxes 061
Peter @peterinc.bsky.social · 16/08/2026Update 33: That one friend that's a little TOO 3D #indiedev #digitalart #3dmodel 061
Peter @peterinc.bsky.social · 13/08/2026I ACTUALLY LAUGHED OUT LOUD AT HOW THIS CUTSCENE IS PACED LOL LOOK AT THEIR TURNAROUND #indiedev #pixelart #rpg 160
Peter @peterinc.bsky.social · 08/08/2026The first sneak-peek at my newest game in development: (IT DOESN'T HAVE A NAME YET) This game is a hybrid between an RPG and Tower-Defense! (PvZ - Inspired!) Made with LÖVE @love-framework.bsky.social ! youtu.be/cCMAke6sV7Yyoutu.beAir Hockey RPG/Tower-Defense Sneak-Peek | In DevelopmentYouTube video by Petres Inc 170
Peter @peterinc.bsky.social · 06/08/2026Update 32: If you let a battle go on too long, you'll enter endless mode! Every fight in the game has it's own little endless mode if you dawdle! #indiedev #towerdefense #rpg 071
Peter @peterinc.bsky.social · 05/08/2026I come from the monkey ball school of decorating the floor #indiedev 051
Peter @peterinc.bsky.social · 23/07/2026Update 31: First pass on some actual rooms w/ enemy encounters you will see in game! #indiedev #rpg #pixelart 061
Peter @peterinc.bsky.social · 17/07/2026Update 30: Overworld Overhaul! Interactable setpieces, swappable followers, and dialogue to match! #indiedev #rpg 050
Reposted by PeterTwo Tired to Mountain @tttmgame.bsky.social · 27/06/2026TTtM is on sale for 75% on Steam for the Summer Sale! If getting your wheels busted scared you, would you for cheap? #indiedev #ragegame 083
Peter @peterinc.bsky.social · 09/06/2026Update 29: Talk-Sprite functionality! My protagonist, Kiki, can now speak (but its muffled,) #indiedev #pixelart 081
Peter @peterinc.bsky.social · 02/06/2026Update 28: Been working behind the scenes on some major battle UI overhauls! #indiedev #pixelart #gui 080
Peter @peterinc.bsky.social · 21/05/2026Update 27: Started actually crafting the very first fight in the game: The tutorial spar with Dup Stuntley, the 1st party member! #indiedev #pixelart #rpg 070
Peter @peterinc.bsky.social · 15/05/2026Update 26: Finished some lighting, Y-sorting, and tiling fixes, and noticed that the game looks a bit like how a real game looks sometimes,, neat #indiedev #pixelart #rpg 0100
Peter @peterinc.bsky.social · 14/05/2026Update 25: Finished the system for econ collection! "Zorp Grower" produces these gooey bubbles of Zen, and you have to mouse over them before they dissipate! #indiedev 050
Peter @peterinc.bsky.social · 14/05/2026I know what I'm going to be using as a shader when I get to the horror game segment of my rpg #indiedev #pixelart 080
Peter @peterinc.bsky.social · 14/05/2026Shaders are awesome because even when you mess them up you get to look at some thing cool or scary 100
Peter @peterinc.bsky.social · 10/05/2026Update 24: Created a robust system for managing entity events + animations! Here's "Paul Debug" starting his walking "animation" when the player gets close to him! #indiedev 060
Peter @peterinc.bsky.social · 06/05/2026Update 23: Made enough progress on my overworld room editor to finally commit to making rooms that will be featured in the TDRPG! Here's a look at a couple rooms from the "prologue area." #indiedev 080
Peter @peterinc.bsky.social · 03/05/2026Update 22: Added an in-battle dialogue UI for engaging in conversation while killing your opponent. #indiedev 050
Reposted by Peter🏳️⚧️ Helix @helix.midwestspeedfest.com · 01/05/2026NAMBO IS RUNNING SUPER MONKEY BALL STARDUST AT SGDQ This is one of the best Monkey Ball level packs ever created, and this run is packed with absolutely ridiculous and precise stunts. I'm thrilled that this finally got in! 3726
Reposted by PeterLÖVE Game Framework @love-framework.bsky.social · 01/05/2026This week: @peterinc.bsky.social made one of those silly "fling a thing a long way" games for the Lame Jam! And won! Congratulations! petres.itch.io/ocean-bound-...petres.itch.ioOcean-Bound Barrel by Peter IncGet it to the ocean, FAST! 062
Reposted by Petershredberg @shredberg.bsky.social · 30/04/2026With the SGDQ Games List tomorrow, you have to remember how few people really get into the event. They accept ~200 runners into SGDQ. Compare that to the 8 billion people who live on earth? You have just a 0.0000025% chance of getting in. Might as well win the lottery 35412
Peter @peterinc.bsky.social · 23/04/2026Update 21: Varial, the star, in her tower form! She shoots bullets in all directions and can sacrifice other towers. #indiedev #pixelart 070
Peter @peterinc.bsky.social · 22/04/2026Update 20: Dian, the Dynamite-Tower, in their tower form! #indiedev #pixelart 070
Peter @peterinc.bsky.social · 22/04/2026Update 19: Dup Stuntley, the Wall-Tower, in his tower form! #indiedev #pixelart 060
Peter @peterinc.bsky.social · 15/04/2026Update 18: Any towers you place during the Tower-Defense phase, will be used in the attacking phase! #indiedev #towerdefense 060
Peter @peterinc.bsky.social · 10/04/2026Update 17: The awesome part of the RPG where the numbers go up #indiedev 040
Reposted by Petershredberg @shredberg.bsky.social · 09/04/2026If I ever found out my wife glitched on me I'd be devastated 2687
Peter @peterinc.bsky.social · 08/04/2026Update 16: Sprited the 1st follower you find in the story, Dup Stuntley! He's a shielding tower. #indiedev #pixelart #art 050
Reposted by PeterTyler Glaiel @tylerglaiel.com · 08/04/2026turns out it WAS true, the best game dev advice actually was to spend 6 years making a 100+ hour RPG with infinite variety 328823
Peter @peterinc.bsky.social · 07/04/2026Update 15: Added the micro-game you play when you ATTACK an opponent during the battle - kill people by assaulting them with pucks! #indiedev 030
Peter @peterinc.bsky.social · 03/04/2026Update 14: Added overworld enemy behaviour; they see you and run into you, which puts you into the RPG battle menu! #indiedev 060
Reposted by PeterXanaGear @xanagear.com · 31/03/2026Game dev is really just you saying “Man I love video games SO much that I think it’d be sick if I played them 10x less than I want to” 837345
Peter @peterinc.bsky.social · 01/04/2026Update 13: Started the follower system for my TD-RPG! Your chosen active follower will follow you around and offer personal insight into objects you inspect in the overworld! #indiedev 040
Peter @peterinc.bsky.social · 30/03/2026Update 12: improved the system for spawning and despawning animations, and polished the animation for the 1st tower in the game :) #indiedev #art #pixelart 040
Reposted by PeterMelo @letitmelo.bsky.social · 29/03/2026I think about Mega Man Legends drawing the mouths at different angles relative to the camera about once a month. 403510908