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Jon Perry

@perryjon.bsky.social
2.4K followers 563 following 660 posts

Game designer on UFO 50, Hot Streak, Air Land & Sea, Spots, Scape Goat, Time Barons. Comic author on Let Go. Website at jonperry.com

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Reposted by Jon Perry
phubans @phubans.bsky.social · 01/10/2026
To celebrate one year of launching into Early Access on Steam, I've released a big update for MADHOUSE today! It's official spooky season and you can play this build live on Steam right now!
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Jon Perry @perryjon.bsky.social · 29/09/2026
Anyway, I highly recommend it! It's just extremely fun & nothing else does what it does.
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Jon Perry @perryjon.bsky.social · 29/09/2026
If I had to analyze what's going on designwise here, I think it's that the feeling of player elimination, even in a super short short game, is an extraordinarily potent flavor. Love Letter and Red 7 get some similar mileage out of this as well.
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Jon Perry @perryjon.bsky.social · 29/09/2026
The game here is clearly in the first half, but for me it's the "weirdly intense" second half that really makes this one. There's no bluffing, no real strategy, and yet somehow it captures the feel of a high stakes Liars Dice game in a seedy backroom somewhere. Such a cool trick!
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Jon Perry @perryjon.bsky.social · 29/09/2026
And that process of trying & giving up usually generates as much or more value to me as media that I do finish, and often encompasses a number of hours/$ that compares favorably to most other things I might spend money on. Some of my favorite game experiences involve games I never got that far into.
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Jon Perry @perryjon.bsky.social · 29/09/2026
I always feel like an outsider in these games difficulty discussions, because I don't finish most games & never have. Growing up playing NES, I never internalized that games are even meant to be finished. I get as far as you can, eventually I stop playing, maybe I come back, maybe I don't.
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Jon Perry @perryjon.bsky.social · 25/09/2026
For sure, that's definitely an issue when your only uncertainty comes from player decisions. Fortunately Party House derives more of its uncertainty from good old fashioned randomness so it's able to play very well at each of the four player counts it supports, albeit with some changes in feel.
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Jon Perry @perryjon.bsky.social · 25/09/2026
If you imagine a sliding scale with "tactics" on the left , and "strategy" on the right, it's often true in games that the fewer players you have the more you shift towards the right end of that spectrum & I think that's all well & good & generally true of Party House as well.
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Jon Perry @perryjon.bsky.social · 25/09/2026
Forgot to mention that if you play Party House the physical game solo (how most people play the videogame) the shop actually is fairly static! Since the only turnover that happens is what you yourself create.
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Jon Perry @perryjon.bsky.social · 23/09/2026
As with the last expansion, this one will be fully standalone but also include ways that it can be mixed with other Air Land & Sea games.
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Jon Perry @perryjon.bsky.social · 23/09/2026
It's not quite available for purchase yet, but here's a sneak peak at box art for the next Air Land & Sea (including both a classic and a Critters at War version).
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Jon Perry @perryjon.bsky.social · 19/09/2026
As someone who's just had several contentious discussions about card text formatting this week, I can tell you there are no agreed upon standards. Just use your best judgement, copy what's worked in other games you like, and be consistent (in most situations).
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Jon Perry @perryjon.bsky.social · 19/09/2026
The way to have maximum variety in a deck is not to have every card be unique but to have exactly 2 copies of every card. That way every card can also combo with itself.
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Reposted by Jon Perry
Chise @sailorrooscout.bsky.social · 18/09/2026
Oh to be a little Tardigrade walking around a microscopic volvox algae colony. 🫧🐻🧪
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Jon Perry @perryjon.bsky.social · 17/09/2026
Why does the physical version of Party House have a dynamic shop instead of a static shop? I've gotten this question occasionally since the Kickstarter launched (I thought I'd get it more tbh). See my answer below.
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Jon Perry @perryjon.bsky.social · 17/09/2026
Christian Kudahl and I were just on the Fun Problems podcast to talk about 'framework games." What the hell is a framework game and why should you not make one? Listen and find out! You'll also learn about our forthcoming game with Scorpion Masqué: ODDBALL www.youtube.com/watch?v=gSIl...
youtube.com
How to Design Framework Games (Fun Problems #111)
YouTube video by Blue Beard Entertainment
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Jon Perry @perryjon.bsky.social · 16/09/2026
Doing a Reddit AMA right now about Party House: The Deckbuilding Game. It just started! www.reddit.com/r/ufo50/comm...
reddit.com
From the ufo50 community on Reddit: AMA - We are the creators of Party House: The Deckbuilding Game — Jon Perry and Bitewing Games. Ask us anything!
Explore this post and more from the ufo50 community
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Jon Perry @perryjon.bsky.social · 15/09/2026
Here's the announcement I just sent out to my mailing list, which includes a few extra thoughts about the game's inspirations & the philosophy behind the adaptation. mailchi.mp/6574dee603b4...
mailchi.mp
Party House Kickstarter is Live!
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Jon Perry @perryjon.bsky.social · 15/09/2026
🎉 Party House: The Deckbuilding Game is available for preorder now! 🚶‍♀️Follow the link below to learn more and back the Kickstarter. www.kickstarter.com/projects/bit... ✨ While you're there, you also have the option to preorder a board game adaptation of fantastic videogame Baba is You!
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Reposted by Jon Perry
Bitewing Games @bitewinggames.bsky.social · 14/09/2026
Check out this new @beforeyouplay.bsky.social playthrough of Party House: The Deckbuilding Game by @perryjon.bsky.social! Launching on Kickstarter TOMORROW 🎉 youtu.be/0_2INEKO1fg?...
youtu.be
Party House: The Deckbuilding Game - Teach & Playthrough
YouTube video by Before You Play
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Jon Perry @perryjon.bsky.social · 14/09/2026
That's a nice positive spin on it! I do think, a lot of games can be turned into great teaching tools for kids almost irrespective of quality.
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Jon Perry @perryjon.bsky.social · 14/09/2026
I don't agree. I perceive large differences between well designed zero-agency games and poorly designed ones. There is an art to doing it well, and that art is in fact "game design"--not an insult to it.
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Jon Perry @perryjon.bsky.social · 14/09/2026
Just to be clear, I'm all in favor of simplistic, low agency games of chance. The problem with this game is not its concept but its execution. It promises an experience it can not deliver on.
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Jon Perry @perryjon.bsky.social · 14/09/2026
Not what you're saying, but I do want to be extra clear that the fact that this game has no decisions has absolutely nothing to do with why I think it's a bad game. That said, I support having a name for this category of game as long as the name chosen doesn't sound pejorative.
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Jon Perry @perryjon.bsky.social · 14/09/2026
I don't have this Curious George book in my possession but I can try to track down the title of it if you're interested! As a particularly egregious example of the sort of board game that clearly was never played once before publishing, it perhaps has some interest.
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Jon Perry @perryjon.bsky.social · 13/09/2026
Exactly. A game like this should have some ups and downs of chance, and at a glance the board promises some light shenanigans of that sort and yet the whole game is just the outcome of two successive coin flip tests & a lot of inaccessible spaces.
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Jon Perry @perryjon.bsky.social · 13/09/2026
Cool idea in theory, though the issue I would personally have with this, is that I don't find the physical action of flipping a coin satisfying in a way that I'd want to repeat it over and over throughout a game the way I would rolling dice or flipping cards. No idea if I'm representative though!
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Jon Perry @perryjon.bsky.social · 13/09/2026
I assume yes, since otherwise why would they write "Stay until the next turn" which also happens to be the most confusing way possible to say "do nothing" or just do what most games in this style do -- leave the space blank.
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Jon Perry @perryjon.bsky.social · 13/09/2026
Higher res so you can better appreciate the craftsmanship
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Jon Perry @perryjon.bsky.social · 13/09/2026
A friend of mine just sent me this crime against game design.
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Jon Perry @perryjon.bsky.social · 12/09/2026
Anyway, thanks for all the responses! Definitely seems to be a very niche notation known to very few folks, so it does seem like a bad choice for wide accessibility.
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Jon Perry @perryjon.bsky.social · 12/09/2026
Consensus seems to be the minus notation is weird. For context, here's an example from the extremely popular game Harmonies (h/t @mweepigeon.gay for reminding me). The case for it is consistency with the plus notation. But consistency is often overrated. I agree with many that 1-2 or 0-2 is better.
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Jon Perry @perryjon.bsky.social · 12/09/2026
Independently of the "<" versus the "-", I've run into this a lot, where people have divergent opinions on whether it's better to give a rule that is inclusive or exclusive of the boundary... We went back & forth on the bust limit in Spots for example & changed it in the latest version from >7 to 8+
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Jon Perry @perryjon.bsky.social · 12/09/2026
That's helpful data, thank you!
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Jon Perry @perryjon.bsky.social · 12/09/2026
Haha, that's a good point, though independently I find I don't really like the use of those comparison operators when they only have a value on one side, so even like ">5" or "<2". It just feels wrong to me for whatever reason.
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Jon Perry @perryjon.bsky.social · 12/09/2026
I think almost everyone understands that "3+" means "3 or more" but how widely is it understood that "3-" means "3 or less"? That latter version seems more likely to confuse non-nerds, but that's just a guess.
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Reposted by Jon Perry
Tom Francis @pentadact.com · 11/09/2026
Continuing to quietly beat the drum of "Designing without testing is like painting with your eyes shut."
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Reposted by Jon Perry
Bitewing Games @bitewinggames.bsky.social · 08/09/2026
Time to start prepping for the party! Check out this new How to Play video for @perryjon.bsky.social's Party House: The Deckbuilding Game and get ready for the Kickstarter launch NEXT WEEK! 🚨 youtu.be/zScgmACavGk?...
youtu.be
How to Play Party House
YouTube video by Bitewing Games
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Jon Perry @perryjon.bsky.social · 04/09/2026
Probably should have made this clear earlier -- but if you've been testing the alpha version of Time Barons on BGA, and you find any bugs or weird UI glitches, there's a bug report feature built right into BGA that you can use to report those. Thanks!
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Jon Perry @perryjon.bsky.social · 03/09/2026
Hell yeah, I'm due to see them again myself
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Jon Perry @perryjon.bsky.social · 02/09/2026
All in all, I can see how Winds of Galecrest is probably the more robust option if you plan to play the game to death, but at the rate I play games (even ones I love), which is around a few times a year, the extra features weren't adding much.
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Jon Perry @perryjon.bsky.social · 02/09/2026
Interesting, yeah, even the variable loot tokens started to feel like a net negative to me, I must say. The game is so inherently variable via the cards that having extra modularity somewhere else (and adding a new question to worry about during setup) seems fairly unnecessary to me.
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Jon Perry @perryjon.bsky.social · 02/09/2026
I actually do play guitar historically, but mor piano these days, where losing that one sucks but no worse than another. But yeah it's true that for guitar I'd rather lose my dominant (right) ring finger...
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Jon Perry @perryjon.bsky.social · 02/09/2026
I cut the tip off of my finger last weekend... Fortunately, it was only my non-dominant ring, which my codesigner Christian Kudahl accurately characterized as a "D-Tier" finger.
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Jon Perry @perryjon.bsky.social · 02/09/2026
Aesthetics and nostalgia for my time with the OG are a big part of it, for sure. But ultimately I realized that while I like the streamlining of some rules, I'm not into the reputation track and prefer the simple tiebreaker numbers.
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Jon Perry @perryjon.bsky.social · 02/09/2026
Which was not an easy decision. If I was less of a minimalist, I would've probably kept both.
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Jon Perry @perryjon.bsky.social · 02/09/2026
Oh, this one is super relevant to me! Libertalia is a top title for me and one of the only simultaneous action games I truly love. Owned both versions for a while before selling the SM one...
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Reposted by Jon Perry
Bitewing Games @bitewinggames.bsky.social · 01/09/2026
We recently received our preview copies for Party House: The Deckbuilding Game. Our team has had a BLAST playing this push-your-luck deckbuilder from @perryjon.bsky.social!
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Jon Perry @perryjon.bsky.social · 31/08/2026
I was traveling this weekend so I've got a lot of catching up to do via the VODS but I can't wait to binge it all. Cherry Rush is the best!
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Jon Perry @perryjon.bsky.social · 31/08/2026
I finally played Witch's Brew and I think I agree that it's better...
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