KRIEG SPIELEN @peripheryinteractive.com · 27/09/2026 #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames 0133
KRIEG SPIELEN @peripheryinteractive.com · 25/09/2026 #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames 0135
KRIEG SPIELEN @peripheryinteractive.com · 17/09/2026 #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames 0150
KRIEG SPIELEN @peripheryinteractive.com · 17/09/2026For all game devs that are confused by the steam backend: here is a handy overview. We are fairly certain we got this one figured … #indiedev #gamedevelopment #indiegames 1192
KRIEG SPIELEN @peripheryinteractive.com · 14/09/2026 #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames Wishlist now on steam: store.steampowered.com/app/5129790/... 0143
KRIEG SPIELEN @peripheryinteractive.com · 11/09/2026Krieg Spielen - Buildings store.steampowered.com/app/5129790/... #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames 0153
KRIEG SPIELEN @peripheryinteractive.com · 09/09/2026Krieg Spielen - Sound on a budget #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #indiegames 0103
KRIEG SPIELEN @peripheryinteractive.com · 08/09/2026We are developing the indie game "Krieg Spielen". At the moment, we’re creating concept art for the buildings in the starting area. Players find themselves in a devastated, war-torn landscape. Their only shelter: a half-destroyed transformer house. #conceptart #bts #indiedev #gamedev 0103
KRIEG SPIELEN @peripheryinteractive.com · 07/09/2026#indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作 0173
KRIEG SPIELEN @peripheryinteractive.com · 03/09/2026#indiedev #gamedevelopment #pixelart #pixelgraphics #animation #1bit #ドット絵 #ゲーム制作 #isometric #shooter 060
KRIEG SPIELEN @peripheryinteractive.com · 02/09/2026Reminder: Krieg Spielen is now on steam! store.steampowered.com/app/5129790/... #wishlistwednesday #IndieGameDev #indiedev #gamedevstore.steampowered.comKrieg Spielen on SteamIn this 1-bit isometric shooter you explore a war-torn, unforgiving world. Without guidance you decide how to explore, survive and end. 0102
KRIEG SPIELEN @peripheryinteractive.com · 02/09/2026#indiedev #gamedevelopment #pixelart #pixelgraphics #animation #1bit #ドット絵 #ゲーム制作 #isometric #shooter 151
KRIEG SPIELEN @peripheryinteractive.com · 26/08/2026Krieg Spielen - Early Gameplay Trailer www.youtube.com/watch?v=Uzxt... #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 #steamyoutube.comKrieg Spielen - Early Gameplay TrailerYouTube video by Krieg Spielen 041
KRIEG SPIELEN @peripheryinteractive.com · 25/08/2026Krieg Spielen is now on STEAM! store.steampowered.com/app/5129790/... Please check it out and wishlist! #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作store.steampowered.comKrieg Spielen on SteamAn isometric, shooter in which you explore a war-torn world. No health bar, no mission. You decide how you explore, survive and end. 0112
KRIEG SPIELEN @peripheryinteractive.com · 18/08/2026Proof of concept for a destruction system: As the wall gets destroyed more and more, it becomes lower and eventually you can shoot over it. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 184
KRIEG SPIELEN @peripheryinteractive.com · 17/08/2026We found the name for our game! From now on, we’ll be sharing our progress under the new title: KRIEG SPIELEN. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 082
KRIEG SPIELEN @peripheryinteractive.com · 10/08/2026We have a physical map of our game on our wall. Postits and all. Tool for work. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 081
KRIEG SPIELEN @peripheryinteractive.com · 24/07/2026One minute of gameplay. Running into an artillery barrage. #indiedev #gamedevelopment #pixelart #animation #1bit #ドット絵 #ゲーム制作 083
KRIEG SPIELEN @peripheryinteractive.com · 16/07/2026#indiedev #gamedevelopment #pixelart #animation #1bit #aseprite 1101
KRIEG SPIELEN @peripheryinteractive.com · 15/07/2026An optional thirty-second tutorial for the player movement. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作 0133
KRIEG SPIELEN @peripheryinteractive.com · 05/07/2026There is a metaphor somewhere in this about perception, make-believe and technology all rolled into one. The game world is like a stage in a theatre, but in some way we are more demanding on the digital make-believe, while we readily accept a painted backdrop in the theatre. 000
KRIEG SPIELEN @peripheryinteractive.com · 05/07/2026What the player doesn't see ... objects are constantly loaded into and removed from the world, just out of sight. We optimized the process now and get a much better fps performance on older hardware. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作 1122
KRIEG SPIELEN @peripheryinteractive.com · 03/07/2026We placed 10000 objects into the game world as a performance stress test. It's okay, but we are still looking for ways to optimize. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作 0122
KRIEG SPIELEN @peripheryinteractive.com · 30/06/2026Chimneys! Our modular building blockouts have new companions. Our video game shows the pointless destruction and desolation of war. One of our visual abstractions is the ocean of lonely chimneys after a bombardment. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作 093
KRIEG SPIELEN @peripheryinteractive.com · 29/06/2026Lots of small things to tidy up, Z order, enemy behavior, triggers, player respawn, save and load states … lots of interdependent things. #indiedev #gamedev #gamedevelopment #1bit #ドット絵 #ゲーム制作 0121
KRIEG SPIELEN @peripheryinteractive.com · 28/06/2026High tech automated long time testing setup (ie a matchstick stuck into an analog stick). Part of performance and optimisation tests we are doing lately. Running here with 60fps on 5 year old integrated graphics. Not bad. #gamedev #indiedev #indiegames #gamedevelopment 082
KRIEG SPIELEN @peripheryinteractive.com · 25/05/2026We have added the option for remapping keys and controller buttons. No complaints about the layout anymore (hopefully). What are your experiences with this? #indiedev #gamedev #indiegames #gamedevelopment 082
KRIEG SPIELEN @peripheryinteractive.com · 21/05/2026Some polish for the details. Bullet holes are properly hidden when they are behind walls. One of many items on the list … #indiedev #gamedev #indiegames #gamedevelopment 1123
KRIEG SPIELEN @peripheryinteractive.com · 19/05/2026We are working on our building assets with modularity in mind. This is the first step of the raw blocks, which will be detailed later. #indiedev #gamedev #indiegames #gamedevelopment 061
KRIEG SPIELEN @peripheryinteractive.com · 26/03/2026Performance improvements! This video starts with 1800 objects on the scene and a struggling fps performance. After the cut it shows the game with object culling implemented and only a tenth of the objects on scene. Result: a much more solid frame rate. #indiedev #gamedev #indiegames #gamedevelopment 0124
KRIEG SPIELEN @peripheryinteractive.com · 13/03/2026destructable vehicles #indiedev #gamedev #indiegames #gamedevelopment 073
KRIEG SPIELEN @peripheryinteractive.com · 04/03/2026Working on smoke. #indiedev #gamedev #indiegames #gamedevelopment 0163
KRIEG SPIELEN @peripheryinteractive.com · 28/02/2026These concept drawings were created long before active development on War Video Report started. The early vision for the game was for a much more scripted playing experience, whereas now we are aiming for an immersive world with emergent events and gameplay. #indiedev #gamedev #screenshotsaturday 072
KRIEG SPIELEN @peripheryinteractive.com · 26/02/2026As many first time devs, we have a lot to learn about scope. Our map has become more condensed. And over time, we gained some clarity about what level design elements are fundamental for the experience we aim for with War Video Report. #gamedev #indiedev 0122
KRIEG SPIELEN @peripheryinteractive.com · 11/02/2026No health or stamina bar. No counter for ammunition. Only the visuals of your character will guide your decisions in our upcoming game. Here, you can see each of the ~650 handmade sprites needed for the soldier. It took many iterations, and we are very happy with the result. #indiedev #gamedev 192
KRIEG SPIELEN @peripheryinteractive.com · 08/02/2026Multiple levels of cover, destruction states and a new unit: This week's behind the scenes shows our internal gameplay test for the infantry vehicle. 🎧 #indiedev #gamedev 0102
KRIEG SPIELEN @peripheryinteractive.com · 05/02/2026We set up the way the game handles saves and loads. As a side effect respawning is now much smoother than before. #gamedev #indiedev 0102
KRIEG SPIELEN @peripheryinteractive.com · 03/02/2026Explosions heard far away. Closing in. Zero line. Daily commute. Contact. We listen, we look, we play - filtered and protected. Lives end on an anonymous battlefield. On our screen. Not on our screen. War Video Report, a game by periphery, is coming soon. 030
KRIEG SPIELEN @peripheryinteractive.com · 31/01/2026This is our game War Video Report. We have already developed a 2D isometric system and the core game logic. Now we are working on the assets and the layout of our world. You can have a look into our progress at our bsky page. Happy to hear your feedback :) #screenshotsaturday #gamedev #indiedev 0123
KRIEG SPIELEN @peripheryinteractive.com · 28/01/2026The game' trigger system in action. The colored elements are a debug visualization of invisible triggers in the world. Once the line is crossed the trigger event happens. Triggers cause enemy spawns, artillery bombardement, ambient sound changes and also some scripted events. #gamedev #indiedev 0102
KRIEG SPIELEN @peripheryinteractive.com · 23/01/2026Here is a prototype for the trigger system of our game and then the actual implementation. It does not look like much, but getting this to work was quite some effort. Prototyping systems in a separate small program works out well. #gamedev #indiedev 052
KRIEG SPIELEN @peripheryinteractive.com · 19/01/2026Here the destruction system of War Video Report in action. architecture assets are not final. We are still establishing a workflow that balances the demands of the isometric world, the look and not least: efficiency. #indiedev #gamedev 172
KRIEG SPIELEN @peripheryinteractive.com · 19/12/2025We brought War Video Report quite a bit forward this year. With most basic systems in place we are looking forward to building this world next year. Thanks for following us! #indiedev #gamedev 093
KRIEG SPIELEN @peripheryinteractive.com · 15/12/2025Some finetuning on our enemy AI. The enemy soldier has a few behaviours: take cover, chase, attack, evade and dying. The difficulty lies in separating the conditions for each behaviour properly, to avoid the system getting stuck in one state. #indiedev #gamedev 073
KRIEG SPIELEN @peripheryinteractive.com · 04/12/2025🎧 We now have a system to place ambient sounds and background music into the game world. #indiedev #gamedev 062
KRIEG SPIELEN @peripheryinteractive.com · 03/12/2025War Video Report undergoes a major look update at the moment. We will soon share a bigger blogpost here where we show the look dev progress in detail. #indiedev #gamedev 0105
KRIEG SPIELEN @peripheryinteractive.com · 02/12/2025A small detail - custom spawn points for bullets. Mimicking an isometric perspective in 2D needs lots of little tweaks like this. #indiedev #gamedev 1103
KRIEG SPIELEN @peripheryinteractive.com · 01/12/2025We have adapted the persistent destruction system to the main game. All the destruction is reloaded after death and after restart. #gamedev #indiedev 0124
KRIEG SPIELEN @peripheryinteractive.com · 29/11/2025An important feature of our game is, that the world becomes more and more destroyed the more you play. In this simple proto we set up a save state, that remembers the world and loads the same destroyed world when the game is started again. #indiedev #gamedev 064