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Seth S. Scott

@perfecthatgames.com
339 followers 521 following 313 posts

🏀🌵🎹🎨🏃🏻‍♂️🍑🎲🧩🏈 i’m seth, i make games and art, thanks for being here www.sethsscott.com

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Reposted by Seth S. Scott
Brian S. Chung @brianschung.bsky.social · 18/09/2026
a quiet moment about the passage of time. you make the sun set, the moon rise, and the melody play.
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Seth S. Scott @perfecthatgames.com · 02/09/2026
Can of Words 🪱 #121 Typewriter 🟣🟢 09-02-26 • canofwords.xyz
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Seth S. Scott @perfecthatgames.com · 19/08/2026
thanks triple bum!
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Seth S. Scott @perfecthatgames.com · 18/08/2026
short hike 🤝 big walk
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Seth S. Scott @perfecthatgames.com · 01/08/2026
Can of Words 🪱 #89 08-01-26 • canofwords.xyz
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Seth S. Scott @perfecthatgames.com · 01/08/2026
there was a beauty to the jank in games (even AAA) that died after the PS2/GC/DC era when every game was expected to be patched post launch—we all were 100% conditioned to the fact that every single game we bought would have esoteric and unique controls
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Reposted by Seth S. Scott
Wonderville 🕹 @wonderville.nyc · 30/07/2026
🕹️Wonderville Weekly 7/30/26: Wonderville's 2nd Annual Alt Ctrl Festival! us20.campaign-archive.com?e=[UNIQID]&u...
Alt Ctrl Fest August 30th 2026
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Seth S. Scott @perfecthatgames.com · 29/07/2026
still waiting till they make my most popular idea from 2017
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Seth S. Scott @perfecthatgames.com · 22/07/2026
this band I love just released their new record on NES and im like 😍 @rfcrecords.bsky.social
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Seth S. Scott @perfecthatgames.com · 22/07/2026
Can of Words 🪱 #79 07-22-26 • canofwords.xyz
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Seth S. Scott @perfecthatgames.com · 16/07/2026
every time I hear one album I think of the other
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Seth S. Scott @perfecthatgames.com · 16/07/2026
🪲🧐 @thedailycrimson.bsky.social
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Seth S. Scott @perfecthatgames.com · 09/07/2026
Can of Words 🪱 #66 07-09-26 • canofwords.xyz
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Seth S. Scott @perfecthatgames.com · 27/06/2026
are there any programmers out there who had a kid, named them Jason but then actually spelt it Json?
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Reposted by Seth S. Scott
Alexander King @literallyaking.com · 13/06/2026
📈🚀📈🚀📈🚀📈🚀 Hey come check out some experimental clicker / idle / incremental games! 👇📈👇📈👇📈👇📈👇 For their final projects in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some awesome incremental games, so I wanted to do a thread sharing their work! 🧵⤵️ 1/~15
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Seth S. Scott @perfecthatgames.com · 04/06/2026
Can of Words 🪱 #31 06-04-26 • canofwords.xyz
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Seth S. Scott @perfecthatgames.com · 27/05/2026
"Videogames may often overwhelm and titillate our senses, but relaxation comes instead from withdrawal and placidity. To relax through a game requires abandoning the value of leaning forward and focusing on how games can also allow players to achieve satisfaction by leaning back"
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Seth S. Scott @perfecthatgames.com · 27/05/2026
just played 5 nonstop rounds, great fun @brin.town .....def will beat this at lunch! hs: 77 (so far) 🔵🔴🟢 beepyeah.itch.io/dotful-dodger
beepyeah.itch.io
Dotful Dodger by Beep Yeah!
Turn-based dot hell for TweetTweetJam
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Reposted by Seth S. Scott
Robert Yang @radiatoryang.bsky.social · 27/05/2026
new level design theory: "horizontality", kinda like "verticality", how the scale / wideness / density / footprint of the level affects player movement... the further away your camera, the more horizontality you likely need to accommodate camera clipping + faster player movement + claustrophobia
from GDC 2002: Realistic Level Design for Max Payne https://web.archive.org/web/20081120042912/http://www.gamasutra.com/features/20020508/maatta_02.htmmario odyssey has wide open levels with less density, and the camera is pretty zoomed out
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Seth S. Scott @perfecthatgames.com · 22/05/2026
Can of Words 🪱 #18 05-22-26 • canofwords.xyz
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Seth S. Scott @perfecthatgames.com · 20/05/2026
i hate this, last fall and now—it happened to me with Membrane (no where near the fan base i know) but my rep at Ninty told me to, still sold poorly at launch. Money is tight for us all & Mina is gonna be GR8 but it just sucks true DIY indies will forever suffer to triple III and triple AAA
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Seth S. Scott @perfecthatgames.com · 17/05/2026
Sundays in Can of Words are “Semicolon Sundays” and feature a double definition hidden in the puzzle! 2 weeks of puzzles in the archive if you need to catch up! canofwords.xyz 🪱🪱
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Seth S. Scott @perfecthatgames.com · 08/05/2026
Can of Words 🪱 v 3.0 is out featuring an archive of past puzzles, new tutorials & UI tweaks! Thx to @bridawg.bsky.social & @torcado.com for feedback! Fri/Sat/Sun puzzles moving forward have some playful twists so great time to dive in! canofwords.xyz 👈🏻👈🏻👈🏻
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Seth S. Scott @perfecthatgames.com · 13/04/2026
realizing why i fell in love with this game 3 weeks ago…..it’s basically Suikoden 2 meets Super Mario World meets Shadow of the Colossus all added into the BotW blueprint
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Seth S. Scott @perfecthatgames.com · 20/03/2026
fwiw if you can go in blind to Crimson Desert I wholeheartedly recommend—-for some reason recently i’ve been eyeing it but avoiding ALL coverage. I had expectations but it’s the most i’ve felt awed by a game since 2017 & BoTW—which is one of the most memorable opening 10 hours of a game ever.
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Reposted by Seth S. Scott
Nicholas O / Essay Games @essaygames.bsky.social · 16/03/2026
My narrative-minigame-dad-sim, Bundle of Joy, is going to be one year old on March 25th! I blogged about things I've learned in the past year and some "advice" for solodevs and indies releasing their first commercial product. www.essay-games.com/blog/a-year-... Hope folks find it useful ^__^
essay-games.com
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Aura/Moom @moomanibe.bsky.social · 14/03/2026
Now that IGF and GDC is over I finally got around to writing up my postscript on IGF submissions and some of the issues we ran into in 2025. If you plan to submit your game in 2026 I recommend reading this, tbh. auratriolo.com/blog/2026/03... Here's a little spoiler:
Do you, small / solo dev, know if your game is in IGF this year? No, do you REALLY? Have you asked your publisher? I unfortunately must relay to you that I can name three examples this year of high-profile IGF 2025 games that were submitted either:

    By the indie’s publisher, without informing the developer at all
    By the indie’s publisher’s externally contracted PR firm!!!!!!!!!!!!!!!!!!!!!!!!

Do you want to know why this is a FUCKING BAD IDEA? Here’s an example of a thing that happened this year:

Judge: Hi! I’m having some technical issues with the build. Could you help me out?
PR Company who submitted: We’ll get in touch with the developer and get back to you.
—
*THREE WEEKS OUT OF THE 1 MONTH JUDGING PERIOD PASS*
—
Judge: Hello????? Judging is almost over. Is everything okay?
PR Company who submitted: We’ll have an updated build for you when the game comes out [note: That’s gonna be after judging is over]

Result: Your game has wasted its opportunity completely.
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Seth S. Scott @perfecthatgames.com · 11/03/2026
GDC…..more like Great Dads (parents in general) Consider playing this game
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Seth S. Scott @perfecthatgames.com · 08/03/2026
Usually "hidden" elements can bother me in games, but in this case it elevates the freedom and fun I find in every run and allows me to just playyyyy w/o overthinking. Nice work Tom!
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Reposted by Seth S. Scott
Frank Lantz @flantz.bsky.social · 02/03/2026
open.substack.com/pub/franklan...
open.substack.com
Why No AI Games?
I have a theory.
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Seth S. Scott @perfecthatgames.com · 20/02/2026
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Seth S. Scott @perfecthatgames.com · 17/02/2026
(pun intended) bee is on 🔥 with this one
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Seth S. Scott @perfecthatgames.com · 16/02/2026
for a lot of reasons it’s gonna be hard to top this movie for me in the near future
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Reposted by Seth S. Scott
Tristan Ettleman @ettletodd.bsky.social · 14/02/2026
Here is an excerpt from my conversation with @perfecthatgames.com about PONYO for The Complete Catalog: Studio Ghibli. Links in quoted post!
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Seth S. Scott @perfecthatgames.com · 13/02/2026
so @ettletodd.bsky.social is one of my fav people to talk to about literally anything—-such a kind hearted, funny and brilliant mind. Check this episode out and follow for more lovely content! 🙌🙌
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Seth S. Scott @perfecthatgames.com · 11/02/2026
cant wait for the full release but dang this will do 😍
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Reposted by Seth S. Scott
Brian S. Chung @brianschung.bsky.social · 06/02/2026
We just released the 2025 Impact Report for Game Devs of Color. It's 39 pages of what we accomplished in 2025, since founding, and priorities for 2026 and beyond. Grateful to work with such a brilliant team. The 2026 GDoCExpo is Sep 22 - 25, with speaker & game applications opening late Feb!
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Reposted by Seth S. Scott
Mark Harris @markharris.bsky.social · 25/01/2026
This is from the NYT masthead editorial about the murders of Renee Good and Alex Pretti. The highlighted line invalidates not just the editorial, but the very idea of newspaper editorials crafted by the consensus of a board. Better to publish nothing at all than to publish a line like this.
"The temperature in Minneapolis is dangerously high. There is an urgent need for the federal agents deployed to the city to step back and take a breath before more Americans are hurt or killed. [Highlighted]: Those protesting the Trump administration have an equal obligation to avoid violence.
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Reposted by Seth S. Scott
Gaur 🍷 @gaur.beast.sex · 20/01/2026
Video games wield such a weird position culturally, because they can have the capacity to be just a fidget toy for the most childish people on the planet, and also have the capacity to be the most peak form of art to ever exist, if done well.
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Seth S. Scott @perfecthatgames.com · 14/01/2026
not my house, but i know my way around @hinterland.bsky.social
The Long Dark
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Seth S. Scott @perfecthatgames.com · 01/01/2026
Over the last few years, I’ve been cooking up custom arcade games for brands all over the country. (one collab w/the super rad @kleeb.bsky.social) I’m ready to hit “Start” on a few new games. 👉 Tag someone that neeeeds their own custom arcade and let’s make something awesome!
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Seth S. Scott @perfecthatgames.com · 17/12/2025
🦷🦷🦷🦷🦷🦷🦷🦷🦷 MOLAR👅MAYHEM 🦷🦷🦷🦷🦷🦷🦷🦷🦷
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Seth S. Scott @perfecthatgames.com · 28/11/2025
Perfect day for leftovers and some High Tide 🦃🐚🌊 such a good game by @marcelineleiman.bsky.social
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Seth S. Scott @perfecthatgames.com · 13/11/2025
never been more offended
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Reposted by Seth S. Scott
Tom Brinton @brin.town · 01/11/2025
made a little #pico8 game for a halloween project today! 🎃 PUMPKICK 🎃 get candy, kick pumpkins. 8 breezy puzzles. 🍬 beepyeah.itch.io/pumpkick
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Brenden Groom @begroom.bsky.social · 30/10/2025
Jen has been in the hospital most of October. These hospital stays and the recovery are the most challenging her Myasthenia Gravis has ever been. If you’re able to share this post / donate we would be forever grateful. Thank you again for all of your help ❤️ gofund.me/f6a578450
gofund.me
Donate to Help Jen Recover from MG Crisis, organized by Brenden Groom
As a lot of you know, Jen has been in the ICU and critical care most of the month, recen… Brenden Groom needs your support for Help Jen Recover from MG Crisis
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Naomi Clark (@metasynthie) 暗悪直美 @halfrobot.com · 28/10/2025
👀 look at our 14th annual lineup for Nov. 22, making some new games JUST FOR YOU (if you come here) Jana Romanova @nicole.pizza (Crush House, etc) & @okremiok.bsky.social (Pikuniku, etc) @alt254.bsky.social & @chouxsalad.bsky.social (Metagaming, Triforce, etc) Julián Cordero (despelote, etc)
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drew shapiro ✦ MUTAGEN Demo out now! @organzola.games · 30/09/2025
chillin' by the thermal vent #gamedev
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Seth S. Scott @perfecthatgames.com · 05/10/2025
@artbutmakeitsports.bsky.social gotta be something here right??
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Seth S. Scott @perfecthatgames.com · 25/09/2025
Unfortunately it’s actually really good. Judging a game solely on lootboxes when you paid zero dollars for the game is comical to me. At one point ANY sort of paid DLC sure was tough to swallow but like, it’s optional, it’s how the gamesworld has evolved.
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