Reposted by Seth S. ScottBrian S. Chung @brianschung.bsky.social · 18/09/2026a quiet moment about the passage of time. you make the sun set, the moon rise, and the melody play. 0134
Seth S. Scott @perfecthatgames.com · 02/09/2026Can of Words 🪱 #121 Typewriter 🟣🟢 09-02-26 • canofwords.xyz 011
Seth S. Scott @perfecthatgames.com · 01/08/2026there was a beauty to the jank in games (even AAA) that died after the PS2/GC/DC era when every game was expected to be patched post launch—we all were 100% conditioned to the fact that every single game we bought would have esoteric and unique controls 092
Reposted by Seth S. ScottWonderville 🕹 @wonderville.nyc · 30/07/2026🕹️Wonderville Weekly 7/30/26: Wonderville's 2nd Annual Alt Ctrl Festival! us20.campaign-archive.com?e=[UNIQID]&u... 062
Seth S. Scott @perfecthatgames.com · 29/07/2026still waiting till they make my most popular idea from 2017 000
Seth S. Scott @perfecthatgames.com · 22/07/2026this band I love just released their new record on NES and im like 😍 @rfcrecords.bsky.social 020
Seth S. Scott @perfecthatgames.com · 27/06/2026are there any programmers out there who had a kid, named them Jason but then actually spelt it Json? 110
Reposted by Seth S. ScottAlexander King @literallyaking.com · 13/06/2026📈🚀📈🚀📈🚀📈🚀 Hey come check out some experimental clicker / idle / incremental games! 👇📈👇📈👇📈👇📈👇 For their final projects in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some awesome incremental games, so I wanted to do a thread sharing their work! 🧵⤵️ 1/~15 16421
Seth S. Scott @perfecthatgames.com · 27/05/2026"Videogames may often overwhelm and titillate our senses, but relaxation comes instead from withdrawal and placidity. To relax through a game requires abandoning the value of leaning forward and focusing on how games can also allow players to achieve satisfaction by leaning back" 120
Seth S. Scott @perfecthatgames.com · 27/05/2026just played 5 nonstop rounds, great fun @brin.town .....def will beat this at lunch! hs: 77 (so far) 🔵🔴🟢 beepyeah.itch.io/dotful-dodgerbeepyeah.itch.ioDotful Dodger by Beep Yeah!Turn-based dot hell for TweetTweetJam 110
Reposted by Seth S. ScottRobert Yang @radiatoryang.bsky.social · 27/05/2026new level design theory: "horizontality", kinda like "verticality", how the scale / wideness / density / footprint of the level affects player movement... the further away your camera, the more horizontality you likely need to accommodate camera clipping + faster player movement + claustrophobia 512711
Seth S. Scott @perfecthatgames.com · 20/05/2026i hate this, last fall and now—it happened to me with Membrane (no where near the fan base i know) but my rep at Ninty told me to, still sold poorly at launch. Money is tight for us all & Mina is gonna be GR8 but it just sucks true DIY indies will forever suffer to triple III and triple AAA 010
Seth S. Scott @perfecthatgames.com · 17/05/2026Sundays in Can of Words are “Semicolon Sundays” and feature a double definition hidden in the puzzle! 2 weeks of puzzles in the archive if you need to catch up! canofwords.xyz 🪱🪱 022
Seth S. Scott @perfecthatgames.com · 08/05/2026Can of Words 🪱 v 3.0 is out featuring an archive of past puzzles, new tutorials & UI tweaks! Thx to @bridawg.bsky.social & @torcado.com for feedback! Fri/Sat/Sun puzzles moving forward have some playful twists so great time to dive in! canofwords.xyz 👈🏻👈🏻👈🏻 051
Seth S. Scott @perfecthatgames.com · 13/04/2026realizing why i fell in love with this game 3 weeks ago…..it’s basically Suikoden 2 meets Super Mario World meets Shadow of the Colossus all added into the BotW blueprint 100
Seth S. Scott @perfecthatgames.com · 20/03/2026fwiw if you can go in blind to Crimson Desert I wholeheartedly recommend—-for some reason recently i’ve been eyeing it but avoiding ALL coverage. I had expectations but it’s the most i’ve felt awed by a game since 2017 & BoTW—which is one of the most memorable opening 10 hours of a game ever. 110
Reposted by Seth S. ScottNicholas O / Essay Games @essaygames.bsky.social · 16/03/2026My narrative-minigame-dad-sim, Bundle of Joy, is going to be one year old on March 25th! I blogged about things I've learned in the past year and some "advice" for solodevs and indies releasing their first commercial product. www.essay-games.com/blog/a-year-... Hope folks find it useful ^__^essay-games.com 262
Reposted by Seth S. ScottAura/Moom @moomanibe.bsky.social · 14/03/2026Now that IGF and GDC is over I finally got around to writing up my postscript on IGF submissions and some of the issues we ran into in 2025. If you plan to submit your game in 2026 I recommend reading this, tbh. auratriolo.com/blog/2026/03... Here's a little spoiler: 730997
Seth S. Scott @perfecthatgames.com · 11/03/2026GDC…..more like Great Dads (parents in general) Consider playing this game 141
Seth S. Scott @perfecthatgames.com · 08/03/2026Usually "hidden" elements can bother me in games, but in this case it elevates the freedom and fun I find in every run and allows me to just playyyyy w/o overthinking. Nice work Tom! 110
Reposted by Seth S. ScottFrank Lantz @flantz.bsky.social · 02/03/2026open.substack.com/pub/franklan...open.substack.comWhy No AI Games?I have a theory. 134611
Seth S. Scott @perfecthatgames.com · 16/02/2026for a lot of reasons it’s gonna be hard to top this movie for me in the near future 000
Reposted by Seth S. ScottTristan Ettleman @ettletodd.bsky.social · 14/02/2026Here is an excerpt from my conversation with @perfecthatgames.com about PONYO for The Complete Catalog: Studio Ghibli. Links in quoted post! 021
Seth S. Scott @perfecthatgames.com · 13/02/2026so @ettletodd.bsky.social is one of my fav people to talk to about literally anything—-such a kind hearted, funny and brilliant mind. Check this episode out and follow for more lovely content! 🙌🙌 110
Seth S. Scott @perfecthatgames.com · 11/02/2026cant wait for the full release but dang this will do 😍 010
Reposted by Seth S. ScottBrian S. Chung @brianschung.bsky.social · 06/02/2026We just released the 2025 Impact Report for Game Devs of Color. It's 39 pages of what we accomplished in 2025, since founding, and priorities for 2026 and beyond. Grateful to work with such a brilliant team. The 2026 GDoCExpo is Sep 22 - 25, with speaker & game applications opening late Feb! 02915
Reposted by Seth S. ScottMark Harris @markharris.bsky.social · 25/01/2026This is from the NYT masthead editorial about the murders of Renee Good and Alex Pretti. The highlighted line invalidates not just the editorial, but the very idea of newspaper editorials crafted by the consensus of a board. Better to publish nothing at all than to publish a line like this. 1513364728
Reposted by Seth S. ScottGaur 🍷 @gaur.beast.sex · 20/01/2026Video games wield such a weird position culturally, because they can have the capacity to be just a fidget toy for the most childish people on the planet, and also have the capacity to be the most peak form of art to ever exist, if done well. 491204116
Seth S. Scott @perfecthatgames.com · 14/01/2026not my house, but i know my way around @hinterland.bsky.social 0131
Seth S. Scott @perfecthatgames.com · 01/01/2026Over the last few years, I’ve been cooking up custom arcade games for brands all over the country. (one collab w/the super rad @kleeb.bsky.social) I’m ready to hit “Start” on a few new games. 👉 Tag someone that neeeeds their own custom arcade and let’s make something awesome! 080
Seth S. Scott @perfecthatgames.com · 28/11/2025Perfect day for leftovers and some High Tide 🦃🐚🌊 such a good game by @marcelineleiman.bsky.social 191
Reposted by Seth S. ScottTom Brinton @brin.town · 01/11/2025made a little #pico8 game for a halloween project today! 🎃 PUMPKICK 🎃 get candy, kick pumpkins. 8 breezy puzzles. 🍬 beepyeah.itch.io/pumpkick 1232
Reposted by Seth S. ScottBrenden Groom @begroom.bsky.social · 30/10/2025Jen has been in the hospital most of October. These hospital stays and the recovery are the most challenging her Myasthenia Gravis has ever been. If you’re able to share this post / donate we would be forever grateful. Thank you again for all of your help ❤️ gofund.me/f6a578450gofund.meDonate to Help Jen Recover from MG Crisis, organized by Brenden GroomAs a lot of you know, Jen has been in the ICU and critical care most of the month, recen… Brenden Groom needs your support for Help Jen Recover from MG Crisis 35969
Reposted by Seth S. ScottNaomi Clark (@metasynthie) 暗悪直美 @halfrobot.com · 28/10/2025👀 look at our 14th annual lineup for Nov. 22, making some new games JUST FOR YOU (if you come here) Jana Romanova @nicole.pizza (Crush House, etc) & @okremiok.bsky.social (Pikuniku, etc) @alt254.bsky.social & @chouxsalad.bsky.social (Metagaming, Triforce, etc) Julián Cordero (despelote, etc) 1197
Reposted by Seth S. Scottdrew shapiro ✦ MUTAGEN Demo out now! @organzola.games · 30/09/2025chillin' by the thermal vent #gamedev 2346
Seth S. Scott @perfecthatgames.com · 05/10/2025@artbutmakeitsports.bsky.social gotta be something here right?? 010
Seth S. Scott @perfecthatgames.com · 25/09/2025Unfortunately it’s actually really good. Judging a game solely on lootboxes when you paid zero dollars for the game is comical to me. At one point ANY sort of paid DLC sure was tough to swallow but like, it’s optional, it’s how the gamesworld has evolved. 000