Reposted by Percivaljulie muncy @julie.radiantarray.io · 30/03/2026good art does not always seek to make a point, but bad art regularly seeks to avoid making one 324759
Percival @percivalkish.bsky.social · 26/03/2026I had another great GDC this year. I enjoyed working as festival crew/conference associate. As for live stuff I loved the serious games round table, and the sustainability and accessibility workshops in particular. 192
Reposted by Percivalaza @sazandorable.bsky.social · 16/03/2026all video games should be designed to be playable with one hand, as an accessibility feature. for people who have one hand. and for people who have cats 1183
Percival @percivalkish.bsky.social · 06/03/2026Looking forward to the GDC next week. For those who are around, see you there! 030
Reposted by PercivalBertine van Hövell 🛝 Gamescom @baroness.bsky.social · 06/02/2026Kids, if you're making a game and want to run it on a steamdeck or switch your text size needs to be bigger no, bigger c'mon coward, bigger! what is this, A GAME FOR ANTS? BIGGER 15557134
Percival @percivalkish.bsky.social · 04/01/2026thewizardofthewoods.itch.io/dragonstearm... Made this little main menu screen for the main menu jam on this weekend. 010
Percival @percivalkish.bsky.social · 14/12/2025Running a dnd 5e game with 4 players who have all dm-ed multiple games puts you in a situation where unless a fight is balanced to be at least 3x the deadly encounter level the team can beat any 1-6 monster encounter in roughly 1 turn 020
Reposted by Percivalnat. @natclayton.bsky.social · 13/12/2025The most powerful narrative device a game can deploy is "throw you back to the main menu but it's different" 164136948
Reposted by PercivalBruno Dias @brunodias.dev · 13/11/2025azhdarchid.com/against-metr... I really do hate the term 'metroidbrania'. I think so do many of you. Let's nip it in the bud before it becomes something people are financially invested in.azhdarchid.comAgainst 'Metroidbrania': a Landscape of Knowledge GamesWhat are knowledge games? How do we relate them to each other? What sub-genres exist – and which ones might be implied? 24317115
Reposted by Percivalaquila 🍉 most normal frankenstein enjoyer @belllmonts.bsky.social · 12/09/2025THIS ANIMATION IS SO INSANE 83132663975
Reposted by PercivalTake This @takethis.org · 10/09/2025Changing the narrative on suicide requires systemic change, shifting from a culture of silence & stigma to one of openness, understanding, & support. For #WorldSuicidePreventionDay, we're sharing resources for anyone who needs them. If you or someone you know is struggling, there is help available. 13724
Percival @percivalkish.bsky.social · 07/09/2025The Game Accessibility Conference is one of the highlight game conferences each year and I can't wait to (virtually) attend! 062
Reposted by PercivalAlex Kanaris-Sotiriou @kanaratron.bsky.social · 04/09/2025GOALS. Making an indie game that's so popular it breaks digital stores. 1040858
Reposted by Percivaladrienne ✨ Truth Scrapper @insertdisc5.com · 31/08/2025every time i ask some non-gamedev friends to playtest something, they always say something like "i hope i was useful, i feel like i was just playing the game..." sweetie thats your job!!!! i need your normie eyes!!!! your normie gamer eyes!!!! 357444
Reposted by Percival✨Osephala✨ @osephala.bsky.social · 10/08/2025to the game devs that may see this: please give us the option to turn off motion blur as I'm sure there are people like me who cannot play a game with motion blur as it makes me feel sick and not having the option is a super bad feeling 3279
Percival @percivalkish.bsky.social · 05/08/2025Finally getting around to playing Deltarune’s latest chapters, and damn, do I love that game. 020
Reposted by PercivalJessica Elena @byjessicaelena.bsky.social · 29/06/2025let's goo!! #art #illustration 81329381
Reposted by PercivalTake This @takethis.org · 16/06/2025🚨 ACCELERATE APPLICATIONS ARE NOW OPEN! 🚨 Looking to level up your career in mental health & games? Apply for Accelerate Season 2! Applications are open until July 13. Enormous thanks to our sponsors, @riotgames.com & @unlikelycollaborators.com More info & how to apply ➡️ takethis.org/accelerate 01517
Reposted by PercivalCan I Play That? @caniplaythat.com · 12/06/2025We first reported on Steam's accessibility tags in April, when it was available for developers to add to their games. Now, Steam users can filter their search results by accessibility features. The tagged features are also visible on a game's store page. caniplaythat.com/2025/06/12/s...caniplaythat.comSteam users can now search by accessibility tags - Can I Play That?Steam made it possible for users to search for games by accessibility features. The tags are available in search and games' store pages. 04320
Percival @percivalkish.bsky.social · 08/06/2025I fear that at all times I’m working on 3 entirely separate creative projects at once, and no one can stop me 010
Reposted by PercivalTake This @takethis.org · 06/06/2025Accelerate Season 2 applications open JUNE 16! If you're looking to level up your career in mental health & games, check us out! More info about the program & how to apply is available on our website. Huge thanks to lead sponsor @riotgames.com for making Season 2 possible! takethis.org/accelerate 11310
Reposted by Percivalsecondlina // Lord of Crows @secondlina.com · 17/05/2025It's time to PONDER fellas! 1941451107
Reposted by PercivalAbleToPlay | Find Accessible Games! @abletoplay.com · 16/05/2025I got too excited. 05214
Reposted by PercivalMorgan Baker @momoxmia.bsky.social · 13/05/2025Given recent conversations in the industry, I wanted to highlight some amazing organizations, resources, and community-driven groups working hard to advance accessibility in gaming. There’s a lot of great work happening — and it deserves more visibility. A thread ♿️♥️ 5206138
Percival @percivalkish.bsky.social · 04/05/2025New article for my blog, just a little bit about my accessible design capstone project from my Take This Inc. mental health and games fellowship.percivalkish.comAccessible Dungeon Designer — Percival KishThe latest from my fellowship on the intersection of mental health and games and my 2nd place project, a board game that teaches accessible game design. 030
Reposted by PercivalKelli Dunlap, PsyD @kellidunlap.bsky.social · 03/05/2025One of my mentorship fellows @percivalkish.bsky.social pitched their capstone project: Accessibility Dungeons. A ttrpg dungeon crawler where making the dungeon more accessible (via IRL accessible design) is how you escape! 241
Percival @percivalkish.bsky.social · 20/04/2025Note taking for games is something I've been fascinated with for a long time, both as a copious note taker irl, and a UX professional who has worked at studios making video games inspired by their more note heavy tabletop RPG cousins. 150
Reposted by PercivalTake This @takethis.org · 16/04/2025Congratulations to our Accelerate capstone project winners! All of our fellows gave brilliant presentations, and these 3 were chosen by our judges to receive prizes to help take their proposals to the next level: 🥇: Ro Patterson 🥈: @percivalkish.bsky.social 🥉: @jamycastsguidance.bsky.social 2239
Percival @percivalkish.bsky.social · 11/04/2025This program was an incredible experience from start to finish and I’m so proud of the work myself and the other fellows have done. 130
Percival @percivalkish.bsky.social · 08/04/2025Sometimes the best part of a serious presentation is a silly little guy who just wants to leave 130
Percival @percivalkish.bsky.social · 08/04/2025Hiya and happy #portfolioday! I'm a game UX/UI designer with a focus on fantasy RPGs looking for opportunities. 190
Reposted by PercivalHarri @hfrayling.com · 04/04/2025A reminder for all of us lived experience folks in games accessibility, myself included: A game not being accessible *for you* does not mean it's not accessible. A game that *is* accessible for you might not be accessible to anyone else. 1275
Reposted by PercivalHarri @hfrayling.com · 02/04/2025*This* is how you do representation without it being tokenistic! Very excited to see this! 09515
Percival @percivalkish.bsky.social · 02/04/2025Nintendo Switch 2 Direct was so exciting! New accessibility features! Starseeker! Deltarune even! 010
Percival @percivalkish.bsky.social · 01/04/2025I do love that figma's April fools thing this year means I get to have a little cat follow my cursor around. 020
Reposted by PercivalRandall Munroe @xkcd.com · 26/03/2025Rock Identification xkcd.com/3068 167135511145
Percival @percivalkish.bsky.social · 23/03/2025Another GDC in the books! I had a great time this year, got to meet my fellow Take This Fellows, reconnect with old friends, CAs, and colleagues. And make a few new friends besides. 081
Reposted by PercivalMichael Ailshie @mailshy.bsky.social · 22/03/2025With so much jadedness and toxic gloom pervading the industry, the optimism and camaraderie of GDC was such a necessary antidote. I witnessed so much creativity, passion, persistence, & kindness over the last 5 days. I’m returning home more excited than ever to support that version of the industry. 1371
Percival @percivalkish.bsky.social · 23/03/2025This talk was so good and I am still so obsessed with this slide from it. I have doodled these little guys in my notebook like 5 times. 020
Percival @percivalkish.bsky.social · 23/03/2025I met so many cool folks at the GDC and thought I'd make the jump to blue sky to connect with more of the gamedev community. 1100