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Davide Barbieri (PeevishDave)

@peevishdave.bsky.social
338 followers 297 following 86 posts

Father. Game developer from Rome, Italy. Lover of narrative games. Directed/coded/designed Still There and Blockstorm. Website: www.peevos.art Samwise Game Dialogue Writing Tool: samwise.dev

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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 30/09/2026
For many of us, making games was a way to create a meaningful connection with the rest of the world, to prove beyond doubt we could achieve something difficult, to live an adventure through creation. We are moving toward a world in which making a game means absolutely nothing.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 03/09/2026
Now I'm complete.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 31/08/2026
Just backed Amnesia Fortnight 2026, Indie Reboot by @doublefine.com and @2playerproductions.bsky.social on @kickstarter.com www.kickstarter.com/projects/dou...
kickstarter.com
Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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Reposted by Davide Barbieri (PeevishDave)
Le Pixel Hunt - Making Games at the End of the World @thepixelhunt.bsky.social · 29/06/2026
Today on the road to Ithaca, we meet with one of the project's team members, Daniele Giardini, aka @demigiant.com, and we discuss looking on the other side of the fence and designing our the game's main character, Penelope. Please back Ithaca on Kickstarter: www.kickstarter.com/projects/ith...
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Reposted by Davide Barbieri (PeevishDave)
Le Pixel Hunt - Making Games at the End of the World @thepixelhunt.bsky.social · 22/06/2026
Today on the road to Ithaca, a video that is a little bit special.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 23/06/2026
I think Earthbound fan community is the craziest one motherencore.com
motherencore.com
MOTHER Encore - Home
A Reimagining of the original NES game. Featuring tons of fixes, additions and twists on the classic game!
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Reposted by Davide Barbieri (PeevishDave)
Le Pixel Hunt - Making Games at the End of the World @thepixelhunt.bsky.social · 06/06/2026
Here's the official revel trailer for Ithaca, our road-trip RPG about climate resistance. The world is burning. There’s a hostage in your trunk. How far will you go? If you'd like to play this one day, please consider backing the project on Kickstarter: www.kickstarter.com/projects/ith...
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Reposted by Davide Barbieri (PeevishDave)
Le Pixel Hunt - Making Games at the End of the World @thepixelhunt.bsky.social · 05/06/2026
Follow the Road to Ithaca on Kickstarter: www.kickstarter.com/projects/ith...
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 14/04/2026
Working in my spare time on a Infocom's ZIL language interpreter for fun, and man... debugging this stuff isn't the best experience ever 😅
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 14/03/2026
Guys... @skunkapegames.com @limitedrungames.com don't you also have a pet peeve about half-finished jobs??
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Reposted by Davide Barbieri (PeevishDave)
Daniele Giardini (Demigiant) @demigiant.com · 18/02/2026
Just what we needed from a gamedev engine: a way to fill the market with even more slop, as fast as possible. Unity, why would you focus so much on things whose only yield for us gamedevs is a sinking depression? It seems like you really don't like us anymore
Article title: "Unity says its AI tech will soon be able to prompt full casual games into existence" Article excerpt: "AI-driven authoring is our second major area of focus for 2026," said Bromberg. "At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform—so it's simple to move from prototype to finished product."
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 21/01/2026
In my free time, I'm working on a control rig system for my personal project (Unity). Tried some popular ready-to-go solutions but, as always, I come back reinventing the wheel 🙄 #gamedev #unity
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 21/01/2026
I think indie game developers need a cheap, open gaming platform built on fixed, deliberately limited hardware. An ecosystem where constant technological escalation disappears, speculative bubbles can't form, and creativity thrives without the gravity of hundred-person teams.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 20/01/2026
😱 xkcd.com/667/
xkcd.com
SkiFree
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Reposted by Davide Barbieri (PeevishDave)
Pietro Polsinelli 🔜 Games about revolution @peterpunk.bsky.social · 03/06/2025
After more than two years of research and development, the public demo for Becoming Saint is now available on Steam: store.steampowered.com/app/2643010/... #indiegames #gamedev #indiedev #strategy #indiegamedev #medieval #history
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 02/02/2025
loving this little guy so far
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 19/01/2025
My son, sitting in the high chair, be like: "Come, sing me a song"
media.tenor.com
a man with long gray hair is eating something
ALT: a man with long gray hair is eating something
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 17/01/2025
Now on Switch 2 you can point, and then click. Just saying.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 14/01/2025
Never forget what they took from us #retro #gaming #retrogaming
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 08/01/2025
Latest addition to my collection🤠
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 05/01/2025
Same energy #squidgame
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 04/01/2025
While chatting with my wife, I realized that paranoia can be a consequence of anger. I believe that we often fall victim to our emotions. So, stress can trigger anger. We ask ourselves why, and when we can’t find an obvious reason, we see dots and start connecting them to make sense of that emotion.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 03/01/2025
@ragso.bsky.social I don’t think I ever had the chance to tell you how great the ending of Dreamfall Chapters was! I played it back when the game was still coming out episodically, and it felt like revisiting a suspended memory from my youth. Truly unforgettable. 🙌✨
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 29/12/2024
chiptune.app
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 24/12/2024
I guess my father-In-law wanted to send a message to all Santas out there
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 14/12/2024
Royal Flush
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 03/12/2024
me: I never broke a cell phone screen in my whole life my son: hold my baby bottle
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 30/11/2024
I don't understand all this excitement about the discovery of a new isopod, and at this point I'm afraid to ask
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 27/11/2024
Sometimes I wonder if searching for references for gamedev on the internet puts intelligence services on edge—one day I’m looking up pictures of terrorists and firearms, and the next day it’s women kneeling to mop the floor.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 22/11/2024
I wouldn’t call myself an incurable optimist, but I once sought funding and publisher support to persuade Disney to let me port The Secret of Monkey Island to the Game Boy Advance.😂 #gamedev www.youtube.com/watch?v=S2cc...
youtube.com
The Secret of Monkey Island Intro cut-scene on Game Boy Advance
YouTube video by PeevishDave
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 21/11/2024
Back in 2017, I made a tool for creating UI panels/buttons/etc. directly in the Unity editor, planning to release it on the Asset Store. Laziness (mostly writing docs) stopped me from finishing it. I still use it in my games though. Sometimes I wonder if anyone would actually use it. #gamedev #unity
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Reposted by Davide Barbieri (PeevishDave)
Zhenghua Yang (Z) 🔜 SAGA Barcelona @z.serenityforge.com · 21/11/2024
Previous list got filled up so I added you to the Vol.2 list. Would really appreciate an RT to help spread the word if you could! ❤️ go.bsky.app/5p7Pjdg
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Valentina Birke @violencia.bsky.social · 20/11/2024
Hey devs, your games may not be available on Steam in Germany. You can (and should) fix this! Here’s why: Germany required games to have an age rating. More details here: store.steampowered.com/news/group/4... Here’s how you fix it: Fill this out: partner.steamgames.com/healthcheck/...
store.steampowered.com
Steamworks Development - Age Ratings Mandatory in German Store Starting November 15 - Steam News
You can use our built-in ratings system for your game on Steam
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 20/11/2024
As the other social network is now called X, can we take the 'twitter' name back?
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 16/11/2024
Hi BSky! My name is Davide Barbieri and I'm a Game Developer. Take a look at Still There, the last narrative adventure I directed/designed/coded: y2u.be/MdBsBA6_9Hs I also made Blockstorm and samwise.dev ! I'm a freelancer too! Contact me if you want to port your games to console platforms! YAY!
youtube.com
Still There - Announcement Trailer
YouTube video by GhostShark Games
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 15/11/2024
Servals look like cats with wrong rig import settings.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 14/11/2024
Impara all'Itagliano prima però 😅
Iniziamo. Metti like a 10 post. Impara all'algoritmo cosa ti piace.
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 06/11/2024
c'mon guys...
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Davide Barbieri (PeevishDave) @peevishdave.bsky.social · 30/10/2024
(I guess it's time to move here from the "other" social network) I'm working on a new (free) interactive dialogue creation tool called Samwise. It provides a VSCode extension that allows you to write and test dialogues on the fly. samwise.dev#/README #gamedev #vscode #unity #gamedesign
shorturl.at
Samwise Docs
Samwise Dialogue System documentation
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