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Paul

@paulygonn.bsky.social
437 followers 105 following 31 posts

Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.

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Reposted by Paul
Kim Aava (Aavachan) @kimaava.bsky.social · 25/10/2023
Part 1 of 4 in the Skull Barrel Project - full stream is now available! This project stems back to 2018, thought it would be a fun way of hyping myself to get back to streaming to make some of my old streams public😊 youtu.be/acqoPn05XV8
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Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1
Part 1 in the Stylized Prop Creation of the Skull Barrel that I made while streaming on Twitch. This is one of the first props I made while live streaming, I...
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Jeremy Estrellado @dinusty.bsky.social · 17/10/2023
Every few weeks I do discord critiques with the community. Basically it is two hours of feedback on work happenings from the Dinusty Empire Discord. I rather enjoy these, maybe you will too. youtu.be/d9oBG1MZuvQ
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WEEK 38 / Critiques / 2023
WEEK 38 / Critiques / 2023Taking a look at your guys stuff in the discord. its a long one! Buckle up!Thank you for your Patreon support. If you need to get...
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Paul @paulygonn.bsky.social · 13/10/2023
I created a guide to setting up a neutrally lit scene in #UnrealEngine 5.3. This scene is used as a look-dev tool, providing a way to view assets, spot inaccuracies & visual problems with materials. The project is also available for free! #gameart ⬇️⬇️⬇️ www.dropbox.com/scl/fo/wg97s...
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Paul @paulygonn.bsky.social · 08/10/2023
I am feeling pretty poorly, but I wanted to do something productive so I worked on this peeling paint material a little more today. Still a WIP but it's getting there. #gameart #SubstanceDesigner
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Paul @paulygonn.bsky.social · 02/10/2023
Great work Brigitte! #gameart ⬇️⬇️⬇️
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Gaël Le Rétif @kayadlx.com · 28/09/2023
Hey everyone! First post here, and this is what I'm currently working on 😄 This Unreal Engine 5 environment is inspired by a real life location I go to every summer in France 🤟 I've recently finished the art blockout as seen below, and I'll try to keep this post updated with my progress 🙂
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Paul @paulygonn.bsky.social · 27/09/2023
2/2 We tend to think of the artist's work as the output. The real work of the artist is a way of being in the world." #gameart
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Paul @paulygonn.bsky.social · 27/09/2023
1/2 Living life as an artist is a practice. You are either engaging in the practice or you're not. It makes no sense to say you're not good at it. It's like saying, "I'm not good at being a monk." You are either living as a monk or you're not. #gameart
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Vincent Dérozier @vincentderozier.bsky.social · 26/09/2023
Here is a Gravel Road material I did with SubstanceDesigner. The base was procedural and I scatter few pieces I sculpted with #zbrush. More infos here, www.artstation.com/artwork/5vaeaw #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance
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Paul @paulygonn.bsky.social · 25/09/2023
I made a custom feed for game art, environment art, character art along with industry standard game art applications and processes. You can follow it here ⬇️⬇️⬇️ bsky.app/profile/did:...
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Ben Nadler 🔜 PAX West @bennadler.bsky.social · 25/09/2023
We also have a EU/UK Associate to mid level World Builder role! Come work with the great @beddows.bsky.social and @mattsmouth.bsky.social 😊 www.thatsnomoon.com/careers/4981...
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Daniel Torres @danieltorres.bsky.social · 25/09/2023
First post to this new platform. Hey, im Daniel Torres. Lighting Artist with a side dish of Environment Art. Love taking photos of nature and eating delicious food. Currently looking for a new gig, if you know any, let me know. I will appreciate it. Cheers!
Bioshock Inspired LightingControl Inspired LightingNight Inspired LightingPhoto by me :P
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Paul @paulygonn.bsky.social · 25/09/2023
My favourite photographer on the planet, who also happens to be a wonderful game art nerd. ⬇️⬇️⬇️
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Paul @paulygonn.bsky.social · 25/09/2023
Is there any way to tag posts on here? Like hashtags or something to that effect. I’m not really sure how feeds work, can I create a feed? I’m seeing lots of art from my friends which is great but it would be cool to be able to search for categories etc.
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Paul @paulygonn.bsky.social · 24/09/2023
Developing really well Sabrina! Keep up the great work.
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Paul @paulygonn.bsky.social · 24/09/2023
I have fond memories of chatting you while you were working on this, still looks epic. Great work Jason, your texture work remains goals for myself and my students!
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Paul @paulygonn.bsky.social · 24/09/2023
Hands down one of my favourite and, in my humble opinion, one of the best hard surface artists on the planet. Sick presentation Rick.
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Paul @paulygonn.bsky.social · 23/09/2023
I spent some time today working on Substance Designer learning materials for my mentees. Rough & smooth plaster! These are still WIP. The plan is to setup a vertex paint shader to control blending in the future!
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Reposted by Paul
Pete Dimitrov @petedimitrovart.com · 21/09/2023
I wrote a free 5 part step-by-step tutorial on how to create a vortex VFX. Topics covered: creating geo, textures and material shaders. Tools: UE5, Blender, Substance. petedimitrovart.com/p/amarantos-... I tried to make it beginner friendly so any level artist could follow. #gamedev #art #gameart
Static screenshot taken from an UE5 video that showcases the motion of a VFX vortex basin.
The image has 3 basins that have vortex in each. First one is blue, second purple and third one is green. Their appearance is like a liquid metal, slightly shiny and tinted in fantastical ways. The background is a checkerboard placeholder seen in most game prototypes. Yellow text on top reads "Step-by-step written tutorial in the description. UE5, Substance, Blender." and then a link to my website (found in my Bsky handle).
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Paul @paulygonn.bsky.social · 22/09/2023
S'up nerds! My name is Paul. I am a game art lecturer, course director & environment artist. I love helping people learn & share educational resources regularly via my website - paulygonn.xyz You can check out some of my work below!
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