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PauloFalcao

@paulofalcao.bsky.social
73 followers 60 following 28 posts

Graphics programing for fun? Yep! x.com/paulofalcao mas.to/@paulofalcao

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Reposted by PauloFalcao
Associação Inércia @inercia.bsky.social · 22/09/2026
De 3 a 24 de Outubro com o apoio do departamento da cultura da Câmara Municipal de Almada vamos ter montada pela Associação Inércia na Oficina de Cultura em Almada uma exibição com várias obras de arte digital da demoscene em exibição. Programa completo a ser divulgado em breve.
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PauloFalcao @paulofalcao.bsky.social · 18/09/2026
Infinite Fractal Forms shadertoy.com/view/N3t3WB Made in #MaterialMaker
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Associação Inércia @inercia.bsky.social · 09/09/2026
Mais uma Momentum! Dia 20 de Setembro, em Almada. Vem conhecer as caras da demoscene em Portugal. Esperamos por ti!
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PauloFalcao @paulofalcao.bsky.social · 14/08/2026
Full Solar Eclipse, it was amazing 🤩 At Melide, Spain
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Reposted by PauloFalcao
Inigo Quilez @iquilezles.bsky.social · 27/06/2026
I made a video about the smooth-maximum function, I hope you like it! youtu.be/6Qb6QtC6QMs
youtu.be
A function you cannot do without
YouTube video by Inigo Quilez
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Xiana Carrera @xianacarrera.bsky.social · 18/06/2026
1/6 Excited to share our #SIGGRAPH2026 paper, Dual Contouring of Signed Distance Data! We propose a new method for reconstructing sharp meshes from discrete samples of signed distance functions (SDFs) that does not require gradients. Project page: gatc.cs.columbia.edu/projects/dua...
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Associação Inércia @inercia.bsky.social · 13/06/2026
O Festival Impulse, no Porto é já daqui a um mês! Um dia de mostras, seminários e competições organizado por nós em parceria com A Beneficência Familiar. 11 de Julho de 2026, no Salão Nobre d’ A Beneficência Familiar, entrada é grátis. Mais informções em impulse.inercia.pt
impulse.inercia.pt
https://impulse.inercia.pt/pt/
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psenough @psenough.bsky.social · 04/06/2026
this saturday, free entrance, let's talk some demoscene in person!
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Associação Inércia @inercia.bsky.social · 18/05/2026
A pedido de várias e diversas familias que queriam uma demoparty em Portugal durante o verão ou no norte de Portugal outra vez, ouvimos o vosso feedback e podem marcar no calendário: dia 11 de Julho vamos ter a Impulse a decorrer no centro do Porto. impulse.inercia.pt
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Reposted by PauloFalcao
Associação Inércia @inercia.bsky.social · 11/05/2026
Meanwhile we are already cooking plans for the next Momentum meetup, in Almada again but on a new location this time, Salão das Carochas on the 6th of June. Drop by if you want to talk some demoscene with us and show us what digital art you been working on!
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Hacker News Top Stories @hackernewsbot.bsky.social · 18/04/2026
Amiga Graphics | Discussion
amiga.lychesis.net
Amiga Graphics Archive
Launched in 1985 the Commodore Amiga boasted graphics capabilities that were unsurpassed for it's time. It featured an intricate collection of custom chips that enabled it to do things that, until then, had been impossible to achieve with other personal computers. This site is dedicated to graphics made with or for the Commodore Amiga home computer.
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RodzLabs ... Wishlist Material Maker 😉 @rodzlabs.bsky.social · 18/04/2026
Material Maker 1.6 is now available for download. It introduces controlled variations (a way of reusing subgraphs in different contexts and iterate on them), Aperture nodes ("wireless" communication in the graph) as well as many updates and bug fixes. rodzilla.itch.io/material-mak...
rodzilla.itch.io
Material Maker 1.6
Material Maker is now available for download, with quite a few new features and improvements. And it seems williamchange has been carrying this release again. Thanks a lot to everyone who support this...
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Reposted by PauloFalcao
Xor @xordev.com · 03/04/2026
FragCoord v1.0! -Write shaders in WGSL, Slang or even HLSL (experimental) -Build shader sets. Curate collections for teaching, organizing and learning. -Invited creators can now co-edit shaders -And much more!
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RodzLabs ... Wishlist Material Maker 😉 @rodzlabs.bsky.social · 01/04/2026
Here's Material Maker's showreel for March 2026. You will find all those materials (and many more) on the website. Please feel free to leave a comment on the video and let us know which material you liked the most! youtube.com/shorts/gtGlB...
youtube.com
Material Maker March 2026 showreel
YouTube video by Rodz Labs
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PauloFalcao @paulofalcao.bsky.social · 11/03/2026
Made and rendered in #materialmaker as background for a demoscene meetup flyer.
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Associação Inércia @inercia.bsky.social · 10/03/2026
Dizem que vai haver outra Momentum? Sim, é verdade. Dia 23 de Março estaremos no GamingHub em Lisboa. Juntem-se a nós para mais um meetup da Demoscene em Portugal!
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Xor @xordev.com · 13/02/2026
Introducing FragCoord: My ultimate shader editing tool!
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Xor @xordev.com · 26/01/2026
Rocaille 2 vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);
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Associação Inércia @inercia.bsky.social · 25/01/2026
Já no próximo fim de semana, o encontro mensal da demoscene em Portugal. Junta-te a nós, dia 31 a partir das 15h, para uma tarde bem passada!
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0b5vr @0b5vr.bsky.social · 17/01/2026
Subway Incident by 0b5vr 4KB Executable Graphics Appeared in Operator Digitalfest 2026 www.pouet.net/prod.php?whi... www.shadertoy.com/view/lcV3RW
A 3DCG rendered image of a dark subway corridor
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Reposted by PauloFalcao
mmalex @mmalex.bsky.social · 01/01/2026
amazing talk. they decap and also reverse the custom roland jp8000 dsp chip, make a faithful emulation plugin, and along the way reveal the famous supersaw as simply 8 detuned, aliased (!) 2x oversamped naive saws. youtu.be/XM_q5T7wTpQ?...
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PauloFalcao @paulofalcao.bsky.social · 13/12/2025
Someone is playing with shaders in the sky… p.x+=sin(p.y) 😄
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Associação Inércia @inercia.bsky.social · 22/11/2025
2 weeks until our Inércia 2025 event takes place! Checked the program schedule? Finished those bridge theme inspired entries? Registered to attend? Great! Now help us promote the event to the rest of the digital art community out there! inercia.party
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PauloFalcao @paulofalcao.bsky.social · 20/11/2025
Second Reality now has a fully portable C++ version! Thanks to the work of @conspiracy.hu and JSRProductions You can even run it on your browser! jsr-productions.com/secondrealit... Here is the C++ source github.com/XorJS/Second... And the web page jsr-productions.com/secondrealit...
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Conspiracy @conspiracy.hu · 19/11/2025
Looks like someone took our ball and ran with it, and continued with a fully portable C++ port of Second Reality - including a browser version! www.jsr-productions.com/secondrealit... Finally we can replace DOOM as "the thing you run on things"! 💪
jsr-productions.com
Second Reality++
C++ version of Second Reality by Future Crew
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celestialmaze @cmzw.bsky.social · 09/11/2025
🎃
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Associação Inércia @inercia.bsky.social · 03/11/2025
Saturday 6th of December we will host a workshop given by the developers of TiXL, teaching Inércia visitors how to use TiXL for generating visual effects and motion graphics for installations, live performances, and VJing. tixl.app You're going to miss it?
tixl.app
TiXL
A powerful FREE software for generating visual effects and motion graphics for installations, live performances, and VJing. It is easy to learn, yet incredibly powerful.
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Reposted by PauloFalcao
Associação Inércia @inercia.bsky.social · 19/10/2025
Mais uma Momentum, o nosso evento mensal está quase aí! Dia 1 de Novembro, a partir das 15h, junta-te a nós para conheceres a Demoscene em Portugal!
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PauloFalcao @paulofalcao.bsky.social · 19/10/2025
Made in #MaterialMaker you my custom nodes Shadertoy is here shadertoy.com/view/3XjyD1
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Reposted by PauloFalcao
Associação Inércia @inercia.bsky.social · 15/10/2025
The theme for Inércia 2025 is bridges! Yes, those small and large systems carefully engineered to bring and maintain connectivity. Technological bridges, cultural bridges, social bridges, circuit board bridges... Get inspired and show us what bridges mean to you 6-7 December.
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Associação Inércia @inercia.bsky.social · 07/10/2025
Estivemos na Festa do Software Livre e já podem ler um report do jae sobre a participação no evento scene.pt/fsl/events-r...
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Reposted by PauloFalcao
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 07/10/2025
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
shader-slang.org
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
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PauloFalcao @paulofalcao.bsky.social · 03/10/2025
Uploaded my new version of Material Maker lib with more than 120 nodes, especially dedicated to SDFs Now for #MaterialMaker 1.4!!! github.com/paulofalcao/... A Shadertoy in 1 minute 😁
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Reposted by PauloFalcao
Xor @xordev.com · 26/09/2025
"Turbine" for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
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PauloFalcao @paulofalcao.bsky.social · 21/09/2025
I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk... Made this for it shadertoy.com/view/3ffcWl
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Reposted by PauloFalcao
Xor @xordev.com · 19/09/2025
"Quasar 2" for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d) {vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y)); for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;} o=tanh(o/2e3);
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Associação Inércia @inercia.bsky.social · 18/09/2025
Mais uma? É mesmo! Apresentamos mais uma Momentum, dia 27 de Setembro em Almada! Aparece e vem conhecer a demoscene em Portugal!
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Stephen Hill @selfshadow.com · 10/08/2025
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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Xor @xordev.com · 31/07/2025
"LAUNCH" for(float i,z,d,f;i++<1e2;o+=vec4(3,1,d,z/f)/z){vec3 v=vec3(0,-2,7),p=z*normalize(FC.rgb*2.-r.xyx)+v,a=p;a.y*=.3;for(d=1.;d++<9.;)a-=.1*sin((a.zxy+t*v+d)*d)*p.y/d;z+=d=min(max(-p.y,length(a)-2.),f=.2+abs(length(a.xz-cos(a.zx*6.))+max(p.y/.1,-.6)))/8.;}o=tanh(o*o.a/1e3);
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PauloFalcao @paulofalcao.bsky.social · 27/07/2025
Functional Raymarching compute.toys/view/2303 SDF rendering where 3D scenes are built through pure functional composition. There is no SDF function in the scene. Only main_image needs to change for every possible scene. Using SLANG
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Associação Inércia @inercia.bsky.social · 13/07/2025
Próximo Sábado em Almada, dia 19 Julho temos Momentum com churrasco, quem quiser vir socializar com demosceners, falar sobre o que tem feito de arte digital, ver demos e/ou reparar electrónica são bem vindos. Tragam comida/bebida para partilhar. Apareçam no discord para mais info
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PauloFalcao @paulofalcao.bsky.social · 14/05/2025
mobygratis.com Free instrumental music for creators by Moby
mobygratis.com
mobygratis - Free Moby music to empower your creative projects
Free music resource designed to empower creative projects by students, non-profits, indie filmmakers, musicians and more.
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PauloFalcao @paulofalcao.bsky.social · 04/04/2025
This paper suggests that the length of AI tasks is doubling every 7 months metr.org/blog/2025-03... There is also a research that speculates about possible AI futures ai-2027.co I’m more toward the idea of diminishing returns over time with AI, but…
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psenough @psenough.bsky.social · 25/03/2025
How To: Disable Hotkey for changing Keyboard/Language in Windows 11 youtu.be/b6sIwV2qwVk
youtu.be
How To: Disable Hotkey for changing Keyboard/Language in Windows 11
YouTube video by psenough
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PauloFalcao @paulofalcao.bsky.social · 20/03/2025
Made this using my custom nodes in #materialmaker
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Hugo Daniel @hugodan.bsky.social · 18/03/2025
Somehow ended up doing a shadertoy for webgpu shaders with a way to specify any pipeline configuration in that same text area. Like a portable webgpu real-time pipeline shadertoy or something
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