Paul "Paulie" Hughes @pauliehughes.bsky.social · 13hGood grief. Nine years ago yesterday I walked away from Tt Fusion and our beloved LEGO franchise into a rather short-lived retirement 😆 Doesn't seem like five minutes ago, but my lord I needed to do it. Genuinely chuffed to bits that their latest LEGO Batman is smashing it. 050
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 01/10/2026Graphics Programming weekly - Issue 457 - September 27th, 2026 www.jendrikillner.com/post/graphic... 03619
Paul "Paulie" Hughes @pauliehughes.bsky.social · 27/09/2026Oooo, Alex Gibney. This should be very interesting! 150
Paul "Paulie" Hughes @pauliehughes.bsky.social · 20/09/2026Finally got Monty Mole reassembling and running with all the unused code and data removed. Every time I RE a Spectrum game the interrupts always trip me up; the I register pointing to a page of the same byte that points to the ISR routine at address <ByteN><ByteN>. Every single time! On Github soon! 1192
Paul "Paulie" Hughes @pauliehughes.bsky.social · 13/09/2026A bit more Monty! Bah! I need to sort out EQUates for all the IX+NN offsets - I documented all the structures, but need to get rid of the magic numbers! If you're gonna do it, you've got to do it right, right? 😀 1151
Paul "Paulie" Hughes @pauliehughes.bsky.social · 12/09/2026Just mapping the sprite addresses to the room data and I think I can call it done for Monty Mole. All functions and data mapped, and assembles back to the original. Next step to tidy up the source comments, and group the gfx data into something more readable. What game next... 1212
Paul "Paulie" Hughes @pauliehughes.bsky.social · 06/09/2026Not done any reverse engineering for a while, but with @0xc0de.bsky.social tinkering with Electron Monty Mole, I figured I should get Spectrum Analyser out again, and have a pop. Always liked the game (apart from those darned random crushers!) from the moment I saw it in Just Micro back in the day. 2163
Paul "Paulie" Hughes @pauliehughes.bsky.social · 31/08/2026More old gold from the HDD archives... An alternate cover for Privateer 2 - I really liked this one. 060
Paul "Paulie" Hughes @pauliehughes.bsky.social · 30/08/2026Digging through some old drives, as you do, and came across this. How is Starlancer on the Dreamcast 26 years old? Only seems like yesterday we were crunching like mad to get it ported in three months flat. Apparently, the multiplayer still works! 2191
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 18/08/2026Graphics Programming weekly - Issue 451 - August 16th, 2026 www.jendrikillner.com/post/graphic... 05116
Paul "Paulie" Hughes @pauliehughes.bsky.social · 17/08/2026www.bbc.co.uk/news/live/cv... Bloody hell, I only finished re-watching the first season of Heroes last night. 36 is far too young. May the cheerleader rest in peace.bbc.co.ukHayden Panettiere: US actress dies aged 36Oscar-winning actress Viola Davis describes Panettiere as "so gifted". No cause of death has been confirmed. 3110
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 14/08/2026Graphics Programming weekly - Issue 450 - August 9th, 2026 www.jendrikillner.com/post/graphic... 06222
Reposted by Paul "Paulie" HughesDaniel Holden @theorangeduck.bsky.social · 30/07/2026One of my most requested articles is something on inverse kinematics and foot sliding. I finally found the time to write up the little recipes that have served me well through the years, including an offline method I used recently that works surprisingly nicely. theorangeduck.com/page/inverse... 03711
Paul "Paulie" Hughes @pauliehughes.bsky.social · 10/08/2026Never thought I'd hear my old SID driver playing perfectly on a Beeb, 38 years later! There are some clever buggers around :o) 0112
Paul "Paulie" Hughes @pauliehughes.bsky.social · 07/08/2026You seen this @kevedwardsretro.bsky.social ? 160
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 31/07/2026Graphics Programming weekly - Issue 448 - July 27th, 2026 www.jendrikillner.com/post/graphic... 14716
Paul "Paulie" Hughes @pauliehughes.bsky.social · 25/07/2026As you get older, sometimes you need to embrace and acknowledge your failures along with your successes… One game sold in excess of 5,000,000 units, the other, well, did not. Don’t let one dreadful title define you. 2110
Reposted by Paul "Paulie" HughesTheXboxHub @thexboxhub.bsky.social · 23/07/2026Pure Pool Pro Review #PurePoolPro #Pool #Xbox #XboxSeries www.thexboxhub.com/pure-pool-pr...thexboxhub.comPure Pool Pro Review | TheXboxHubReview - Pure Pool Pro is the best pool game around in my book. It’s quite a small market on consoles, but this is definitely the cream of the crop. 043
Reposted by Paul "Paulie" HughesRipstone Games @ripstonegames.bsky.social · 22/07/2026Pool Fans on @xbox.com Pure Pool Pro, the long-awaited sequel to Pure Pool, arrives tomorrow on Series X|S #PurePoolPro #IndieGames #8Ball #9Ball Wishlist here and follow for updates 👇 061
Paul "Paulie" Hughes @pauliehughes.bsky.social · 21/07/2026It probably is just me, but nowadays, when I see an orange and white striped cone popping up on the sat-nav, I immediately think of VLC rather than a traffic cone! #vlc 5190
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 20/07/2026Graphics Programming weekly - Issue 447 - July 19th, 2026 www.jendrikillner.com/post/graphic... 04918
Paul "Paulie" Hughes @pauliehughes.bsky.social · 19/07/2026Had a couple of amazing days down in London with my daughter this weekend to watch Hamilton staring one of the original Broadway cast. Absolutely astounding production. Mind blown! 060
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 09/07/2026Graphics Programming weekly - Issue 445 - July 5th, 2026 www.jendrikillner.com/post/graphic... 04318
Paul "Paulie" Hughes @pauliehughes.bsky.social · 05/07/2026A few more bits and bobs for the wall - some more giant carts and giant cassettes. 070
Paul "Paulie" Hughes @pauliehughes.bsky.social · 01/07/2026Dang! This is going to be great! Add to basket. 082
Paul "Paulie" Hughes @pauliehughes.bsky.social · 01/07/2026RIP The King of the PDA - such beautiful industrial design too. 0182
Paul "Paulie" Hughes @pauliehughes.bsky.social · 20/06/2026Couldn’t resist - a giant cassette tape to go with the ocean cartridges! 2100
Paul "Paulie" Hughes @pauliehughes.bsky.social · 20/06/2026Thought I’d do a Navy Seals cart as well - next to the actual size of a Commodore cartridge. I guess I should do a giant cassette now, in order to round off my C64 trophies! 070
Paul "Paulie" Hughes @pauliehughes.bsky.social · 19/06/2026I just backed Commodore 64: The Birth of a Cultural Icon on @kickstarter.com www.kickstarter.com/projects/gra...kickstarter.comCommodore 64: The Birth of a Cultural IconA documentary that explores the success of the iconic Commodore 64 computer! 030
Paul "Paulie" Hughes @pauliehughes.bsky.social · 19/06/2026Another giant cart for the wall. Batman (by Zach Townsend) was the first proof of concept for Ocean’s multibank cartridges. I honed the cart software with this title to get the whole game into 128K. We upped the ante with the compression on Navy Seals to get loads of extra bitmaps in the 128K. 1121
Paul "Paulie" Hughes @pauliehughes.bsky.social · 17/06/2026That’s the Ocean 64 cart modelled. Giant label made, now to print a mahoosive version of it for the wall. It’s been 37 years since Dave Collier and I created the multibank cart (the hardware was all Dave!) 090
Paul "Paulie" Hughes @pauliehughes.bsky.social · 14/06/2026Another giant 3D print of a DS cart this time for the wall. Thus far my magnum opus. 2331
Paul "Paulie" Hughes @pauliehughes.bsky.social · 08/06/2026No idea which of my former colleagues at Tt did this, but whoever you are, I doff my hat to you - that is the best Easter egg ever. Seriously brilliant. 0206
Reposted by Paul "Paulie" HughesJonathan Stone @sheriffstone.bsky.social · 06/06/2026The MaterialX PBR specification is gaining formal mathematics! This proposal adds scattering equations for each BSDF, EDF, and VDF, so that renderers can implement shading nodes directly from the spec. Feedback and review from the rendering community are very welcome: github.com/AcademySoftw...github.comInitial scattering equations for the PBR specification by jstone-lucasfilm · Pull Request #2964 · AcademySoftwareFoundation/MaterialXThis changelist expands the MaterialX PBR specification with the formal mathematical foundations of its shading nodes, so that the behavior of each BSDF, EDF, and VDF can be reproduced directly fro... 0235
Paul "Paulie" Hughes @pauliehughes.bsky.social · 31/05/2026One more to celebrate my old mate Colin Porch’s sequel to Head over Heels - Return to Blacktooth. Released last week by @thalamusdigital.bsky.social 0214
Paul "Paulie" Hughes @pauliehughes.bsky.social · 31/05/2026A little bit of weekend de-stressing making some retro 3D prints. Proper therapeutic! 1152
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 28/05/2026Graphics Programming weekly - Issue 442 - May 24th, 2026 www.jendrikillner.com/post/graphic... 03817
Paul "Paulie" Hughes @pauliehughes.bsky.social · 27/05/2026This has been a labour of love, and a testament to the tenacity of Colin. The puzzles are properly devilish; it's such a great game, it had to get published. Bravo Thalamus for getting it out there. I sat with Colin as he poured line by line through the HOH source code, porting it to 6502 in the 80s 4293
Paul "Paulie" Hughes @pauliehughes.bsky.social · 23/05/2026A stressful week, so spent the weekend 3D printing some little trophies - one for Atic Atac and one for The Sentinel. 051
Paul "Paulie" Hughes @pauliehughes.bsky.social · 17/05/2026Back from one hell of a weekend at Zzap Live 2026. Did a Q&A panel with a group of the old Ocean crew. Signed stuff, chatted through the night and had a thoroughly lovely couple of days. 1160
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 13/05/2026Graphics Programming weekly - Issue 440 - May 10th, 2026 www.jendrikillner.com/post/graphic... 03710
Reposted by Paul "Paulie" HughesYining Karl Li @yiningkarlli.bsky.social · 09/05/2026There's a neat short paper from Eurographics this year that evaluates how well microfacet shading models actually predict measured reflectance. The answer is: not nearly as well as one would hope! (1/3) ssteinberg.xyz/2026_surface... 38019
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 07/05/2026Graphics Programming weekly - Issue 439 - May 4th, 2026 www.jendrikillner.com/post/graphic... 14314
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 28/04/2026Graphics Programming weekly - Issue 438 - April 27h, 2026 www.jendrikillner.com/post/graphic... 06119
Reposted by Paul "Paulie" HughesJendrik Illner @jendrikillner.bsky.social · 22/04/2026Graphics Programming weekly - Issue 437 - April 19th, 2026 www.jendrikillner.com/post/graphic... 25219