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Paul Evans

@paulevans.bsky.social
323 followers 630 following 27 posts

Game developer and engineer. AAA games and indie stuff. Worked at Lionhead on Fable II & III and other things. Looking to improve my programmer art. Husband and father. Always learning. He / him.

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Paul Evans @paulevans.bsky.social · 09/02/2026
Hi Bsky hive mind. My Visual Studio hangs up frequently (but not every time) when I first open it up, and sometimes when staring up a debugging session with F5. The strangest thing, if I disconnect from the VPN it starts responding again. Then I can reconnect to the VPN. Any ideas on how to fix?
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Paul Evans @paulevans.bsky.social · 21/05/2025
gabriellekent.bsky.social wrote some excellent books for Knights and Bikes. I bet a kids adventure game with her taking the narrative lead would be fun.
gabriellekent.bsky.social
Gabrielle Kent (@gabriellekent.bsky.social)
Writer - Knights and Bikes, Alfie Bloom. Co-creator of Rani Reports (as Gabrielle Shewhorak) and Tiffany Aching’s Guide to Being a Witch with @rhi.bsky.social. Former game developer/lecturer. Agent- @...
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Paul Evans @paulevans.bsky.social · 21/05/2025
Martin Korda back in the Lionhead days was really easy to work with. I don't think he's on bsky though. www.mobygames.com/person/18523...
mobygames.com
Martin Korda - Video Game Credits - MobyGames
Martin Korda has 44 credits on 35 games
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Paul Evans @paulevans.bsky.social · 21/05/2025
For a narrative driven sci-fi AAA RPG, a game set in one of derekkunsken.bsky.social worlds would be incredible. Especially anything in the Quantum Evolution setting. A smaller scope point & click game within "Tool Use by the Humans of Danzhai County" would surely be an indie hit too.
derekkunsken.bsky.social
Derek Kunsken (@derekkunsken.bsky.social)
Scifi author. Stories in Asimovs.com, Clarkesworldmagazine.com, Analogsf.com. Asimov and Aurora Award winner. Agented by Kim-Mei Kirtland. He/Him. The House of Saints: https://geni.us/TheHouseOfSaint...
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Paul Evans @paulevans.bsky.social · 22/11/2024
that looks stunning
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Paul Evans @paulevans.bsky.social · 07/11/2024
This doesn't happen so much anymore... but hey... application... if you don't have focus don't try and steal it. Whatever is going on, it's not that important unless I say so :)
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Paul Evans @paulevans.bsky.social · 04/11/2024
I messed around a bit with UEFN this weekend. Behold my Duck racing track! The tooling is really nice. I would have *loved* something like UEFN when I was a kid.
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Paul Evans @paulevans.bsky.social · 04/11/2024
What a lovely way to celebrate the tenth anniversary of Over The Garden Wall <3 www.youtube.com/watch?v=KkPq...
youtube.com
Over the Garden Wall | 10th Anniversary Stop Motion Short | Cartoon Network
YouTube video by Cartoon Network
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Paul Evans @paulevans.bsky.social · 23/10/2024
obviously now my brain might parse "X-Fruits" a bit differently lol
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Paul Evans @paulevans.bsky.social · 23/10/2024
Thinking back to my teens I had one thing I made go viral, though just within the sixth form college I was at. It was a fruit / slot machine written in Turbo Pascal. It was a bit X-Files themed so "X-Fruits" All records of that have disappeared with time of course. Cool to remember though :)
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Paul Evans @paulevans.bsky.social · 23/10/2024
The #demoscene always fascinated me growing up in the 80s & 90s when I had a C64 & Amiga. I wasn't allowed a modem, so only saw disks that people swapped in the playground. It'd have been wonderful to have had a mentor in my teens for this stuff. The internet has made those connections easier :)
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Reposted by Paul Evans
Kieran Nee @kierannee.bsky.social · 23/10/2024
Senior Design Roles Alert! It's not with my team but very close to my team (we often collaborate), and it's with a great team in a really exciting area of the business. Senior Technical Designer www.epicgames.com/site/en-US/c... Senior Gameplay Designer www.epicgames.com/site/en-US/c... #gamedev
epicgames.com
Join Epic Games Today! See Our Latest Career and Job Opportunities.
Visit Epic Games Careers to see the latest jobs and employment opportunities. Join an exciting team pushing the limits in gaming and interactive entertainment.
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Paul Evans @paulevans.bsky.social · 23/08/2024
Not for the first time, I really, really wish Slack had a way of hiding / muting messages like gmail does. So you can stay in a channel, just not have to read a message over and over until it scrolls off.
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Paul Evans @paulevans.bsky.social · 24/10/2023
Thank you :)
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Paul Evans @paulevans.bsky.social · 24/10/2023
... I'm not sure how many AAA games released with the biggest event being a bunch of devs wearing studio hoodies & t-shirts wandering around London after announcing it on their blog... that was Fable II though!
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Paul Evans @paulevans.bsky.social · 24/10/2023
About 15 years since Fable II was first on the shelves in London. Yikes! Happy Fable II release week :) web.archive.org/web/20081024...
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Paul Evans @paulevans.bsky.social · 02/10/2023
100% agree. We've got no one who can take care of the kids locally, so the only time I get a few hours alone or to hang out with just my wife is if I take a school day off.
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Paul Evans @paulevans.bsky.social · 30/09/2023
It is difficult to make a career in games. You make the best choices you can with the information you have. I hope those who have lost their jobs find a little space to grieve. If you have lost faith in yourself I hope you find it again soon. You are more than your job. May your next job be kinder.
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Paul Evans @paulevans.bsky.social · 23/08/2023
Thanks @zenofdesign.com :D It would be nice to connect to more gamedev folk on here, so yeah I am up for being added to that list :)
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Paul Evans @paulevans.bsky.social · 17/08/2023
Today I Learned that while using Windows Task Manager and sorting by CPU (for example), you can freeze the list by holding down the ctrl key... so you don't have to chase around that process to click. #dev #gamedev
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Paul Evans @paulevans.bsky.social · 16/08/2023
I'm trying out Logseq (logseq.com) to see if it beats out draft-never-to-be-sent-emails for keeping notes and being searchable. It stores things in markdown and can auto-commit to git, so it's revision controlled. I've used OneNote and other things in the past. Be interesting if this sticks!
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Paul Evans @paulevans.bsky.social · 15/08/2023
Hey @kierannee.bsky.social - thanks for doing all the hard work of finding lots of cool people from real life and other networks we both know on this platform! :)
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Paul Evans @paulevans.bsky.social · 15/08/2023
Now I've had a taste of that working-from-home life for a few years... I don't want to go back. Was it better working remote in the 90s then it was in office? I only got to work remotely very occasionally in the 00s
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Paul Evans @paulevans.bsky.social · 14/08/2023
I am glad I got to do some programming on that project. People over the years have told me how important Fable II was to them, how it helped them feel seen or got them through a rough patch. I am fortunate that I got to do my little bit to make a game that made the world a little better for some :)
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Paul Evans @paulevans.bsky.social · 09/08/2023
yeah, impending meetings can take up too many brain cycles.
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Paul Evans @paulevans.bsky.social · 09/08/2023
My other try at something-other-than-twitter is over here on mastodon mastodon.gamedev.place/@paulecoyote
mastodon.gamedev.place
Paul Evans (@paulecoyote@mastodon.gamedev.place)
32 Posts, 240 Following, 144 Followers · Programmer for as long as I can remember. AAA & start-ups. Aspiring good dad. My views don't represent employer. All content as is, not legal relationship, et...
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Paul Evans @paulevans.bsky.social · 09/08/2023
I'm on twitter over here twitter.com/paulecoyote @jason.maltzen.org kindly shared an invitation so I could see what bsky is all about. I've not been tweeting / tooting / whatever that often. When I do it's probably game related in someway... or some attempt at art.
twitter.com
@paulecoyote on Twitter
Husband, Parent, Developer, Gamer. Ex-Lionhead, ex-Portalarium. Tweets are mine; they don't represent my employer. Content as is, not legal relationship, etc.
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Paul Evans @paulevans.bsky.social · 09/08/2023
Hey I'm Paul. I started programming when I wasn't even at school yet via books you typed in to make games on 8bit micros, which were a thing in the UK. I always wanted to be a game developer and through luck & work I managed that. My first AAA game was Fable II. I'm married, a dad now & moved to TX.
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