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Patryk Mucha

@patrico-dev.bsky.social
18 followers 44 following 18 posts

🎮 Indie Game Dev | 💻 Programmer | 🎨 Designer | 🤹 Jack of All Trades Building my own game as a solo dev. Favorite genre: RPG - what’s yours?

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Patryk Mucha @patrico-dev.bsky.social · 15/09/2026
After lots of prototyping, I couldn’t find enough meaningful choices in a game built only around the sun mechanic. So I ended up making a small street builder-keeping the dynamic shade system, but using it in a more approachable way. Still in progress. #gamedev #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 29/08/2026
Haha, nice idea! 🫠
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Patryk Mucha @patrico-dev.bsky.social · 29/08/2026
A little update to sunlight survival prototype: more accurate shadow detection and villagers scrambling for every bit of shade as the sun moves. ☀️ Still rough, but the core mechanic is starting to come together. #screenshotsaturday #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 26/08/2026
For the larger objective, I’m thinking of a campaign map where you choose your next destination, with each location being a small survival diorama. You gather resources, upgrade structures and grow your population. Survivors protected by shade can gather resources or repair shelters.
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Patryk Mucha @patrico-dev.bsky.social · 26/08/2026
I think I found an interesting game idea. What do you think? The sun is deadly. Build shade at night and keep your people alive during the day. #gamedev #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 28/07/2026
We tried to find funding for it, but without much luck. We did, however, both end up finding new jobs along the way. Now I’m coming back to The Arkencore and trying to reshape what I already built into something much smaller, more focused and realistic to finish.
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Patryk Mucha @patrico-dev.bsky.social · 28/07/2026
It’s been a while since my last update. One of my older projects was The Arkencore - an AA-scale top-down action RPG / looter shooter. Around 5 years ago, I built a playable demo with another developer. It was one of the two biggest projects I’ve worked on so far. youtu.be/Z2uHvdoIzsE #indie-dev
youtu.be
The Arkencore - Gameplay Trailer
YouTube video by The Arkencore
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Patryk Mucha @patrico-dev.bsky.social · 11/07/2026
Day 8: Tactical Zombie Prototype Inspired by Thunder Tier One, I wanted to build a prototype of a tactical zombie game. The main challenge was a dynamic fog-of-war system where you could only see what your character realistically had in sight. Every corner felt dangerous. #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 09/07/2026
Day 7: Hyper-Casual Experiments At one point I tried making small mobile games with a more commercial goal in mind. Fluid physics, tile puzzles, zombie waves, slow-motion shooting. Fun prototypes, but none of them got enough traction to continue. #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 06/07/2026
Day 5: Can’t Catch Me My attempt to explore building system with a predefined modules. Combined with a small survival sandbox about placing elements, shaping the world, and experimenting with simple crafting. Rough, but fun. #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 02/07/2026
Day 4: Tactical Card Game This was my “what if I made my own card game?” phase. I mixed cards with a small lane-based battlefield, where units moved on their own and tried to reach the enemy commander. Honestly, it was a bit overdesigned - but I learned a lot from it. #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 30/06/2026
The biggest milestone from this project: CrystalNet was selected for the Digital Dragons Student Talent Show, which felt huge at the time. And the biggest bonus? It helped us pass one of the hardest courses with the highest grade haha 😄
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Patryk Mucha @patrico-dev.bsky.social · 30/06/2026
Day 3: CrystalNet One of the bigger projects I worked on during my studies. A fast-paced sci-fi survival shooter about small robots fighting waves of infected evil rabbit machines. Sadly, another project with lost source files 😓 🎥 YouTube: www.youtube.com/watch?v=txlJ... #indiedev
youtube.com
crystalNet - Gameplay.
YouTube video by Patryk Mucha
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Patryk Mucha @patrico-dev.bsky.social · 27/06/2026
The biggest challenge was syncing ball physics across clients. In a games like Rocket League, clients runs the exact same physics locally, and only player inputs are sent over the network. If you interested read more, check this GDC article: media.gdcvault.com/gdc2018/pres...
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Patryk Mucha @patrico-dev.bsky.social · 27/06/2026
Day 2: CarsBall Built as a student project - mix of Rocket League and Micro Machines. 🚗 We aimed to capture the thrill of rocket-powered soccer but in a more casual way. 🎮 Play the demo: patrico-dev.itch.io/cars-ball I lost the project, but I found an old build - it's kind of playable. #indiedev
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Patryk Mucha @patrico-dev.bsky.social · 24/06/2026
🎓 Biggest lesson I took from that jam? Pitching matters... Your ability to explain can matter almost as much as the game itself. We nearly took 1st place, but completely fumbled the presentation. The irony? It was a game about pitching, and we lost on the pitch😅 #10Years10Days #indiedev #gamejam
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Patryk Mucha @patrico-dev.bsky.social · 24/06/2026
Day 1: Coaches & Dragons: my first ever game jam. 🐉 Idea: what if you had to motivate monsters to be a monsters?! 🎮 Play the demo: patrico-dev.itch.io/coach-and-dr... We made a game about growth, success… and literally scorching your limits.
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Patryk Mucha @patrico-dev.bsky.social · 24/06/2026
Hey indie game community! I’ve been making games for nearly 10 years - prototypes, systems, experiments, and plenty of mistakes along the way. Now I want to share that journey. Let’s start: 10 Years in 10 Days! #indiedev #gamedev
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