Patryk Mucha @patrico-dev.bsky.social · 15/09/2026After lots of prototyping, I couldn’t find enough meaningful choices in a game built only around the sun mechanic. So I ended up making a small street builder-keeping the dynamic shade system, but using it in a more approachable way. Still in progress. #gamedev #indiedev 0152
Patryk Mucha @patrico-dev.bsky.social · 29/08/2026A little update to sunlight survival prototype: more accurate shadow detection and villagers scrambling for every bit of shade as the sun moves. ☀️ Still rough, but the core mechanic is starting to come together. #screenshotsaturday #indiedev 2156
Patryk Mucha @patrico-dev.bsky.social · 26/08/2026I think I found an interesting game idea. What do you think? The sun is deadly. Build shade at night and keep your people alive during the day. #gamedev #indiedev 1185
Patryk Mucha @patrico-dev.bsky.social · 28/07/2026It’s been a while since my last update. One of my older projects was The Arkencore - an AA-scale top-down action RPG / looter shooter. Around 5 years ago, I built a playable demo with another developer. It was one of the two biggest projects I’ve worked on so far. youtu.be/Z2uHvdoIzsE #indie-devyoutu.beThe Arkencore - Gameplay TrailerYouTube video by The Arkencore 230
Patryk Mucha @patrico-dev.bsky.social · 11/07/2026Day 8: Tactical Zombie Prototype Inspired by Thunder Tier One, I wanted to build a prototype of a tactical zombie game. The main challenge was a dynamic fog-of-war system where you could only see what your character realistically had in sight. Every corner felt dangerous. #indiedev 082
Patryk Mucha @patrico-dev.bsky.social · 09/07/2026Day 7: Hyper-Casual Experiments At one point I tried making small mobile games with a more commercial goal in mind. Fluid physics, tile puzzles, zombie waves, slow-motion shooting. Fun prototypes, but none of them got enough traction to continue. #indiedev 051
Patryk Mucha @patrico-dev.bsky.social · 06/07/2026Day 5: Can’t Catch Me My attempt to explore building system with a predefined modules. Combined with a small survival sandbox about placing elements, shaping the world, and experimenting with simple crafting. Rough, but fun. #indiedev 070
Patryk Mucha @patrico-dev.bsky.social · 02/07/2026Day 4: Tactical Card Game This was my “what if I made my own card game?” phase. I mixed cards with a small lane-based battlefield, where units moved on their own and tried to reach the enemy commander. Honestly, it was a bit overdesigned - but I learned a lot from it. #indiedev 072
Patryk Mucha @patrico-dev.bsky.social · 30/06/2026Day 3: CrystalNet One of the bigger projects I worked on during my studies. A fast-paced sci-fi survival shooter about small robots fighting waves of infected evil rabbit machines. Sadly, another project with lost source files 😓 🎥 YouTube: www.youtube.com/watch?v=txlJ... #indiedevyoutube.comcrystalNet - Gameplay.YouTube video by Patryk Mucha 160
Patryk Mucha @patrico-dev.bsky.social · 27/06/2026Day 2: CarsBall Built as a student project - mix of Rocket League and Micro Machines. 🚗 We aimed to capture the thrill of rocket-powered soccer but in a more casual way. 🎮 Play the demo: patrico-dev.itch.io/cars-ball I lost the project, but I found an old build - it's kind of playable. #indiedev 271
Patryk Mucha @patrico-dev.bsky.social · 24/06/2026Day 1: Coaches & Dragons: my first ever game jam. 🐉 Idea: what if you had to motivate monsters to be a monsters?! 🎮 Play the demo: patrico-dev.itch.io/coach-and-dr... We made a game about growth, success… and literally scorching your limits. 110
Patryk Mucha @patrico-dev.bsky.social · 24/06/2026Hey indie game community! I’ve been making games for nearly 10 years - prototypes, systems, experiments, and plenty of mistakes along the way. Now I want to share that journey. Let’s start: 10 Years in 10 Days! #indiedev #gamedev 062