AbandonWindow @patricknasralla.com · 04/02/2026Working on the guts of the Visibyl particle system! Here's a demo of the most recent change: modulate _any_ of the system parameters with either an audio signal or an LFO-style modulator... Music: EASE UP by the amazing EPROM youtu.be/isF8WrKfwS4youtu.beParticle System Audioviz TestYouTube video by Abandon Window 000
AbandonWindow @patricknasralla.com · 23/11/2025Been a while since I posted but I got custom volumetric shadows working with our particle system today and I'm pretty pleased with the results (posting the YouTube version because particles and Bluesky compression aren't friends...): www.youtube.com/watch?v=qgCW...youtube.comVolumetric Shadows for the Particle SystemYouTube video by Abandon Window 030
Reposted by AbandonWindowJasper Stocker @jasperstocker.com · 17/10/2025If you've not had a chance to sign this yet, please do 072
AbandonWindow @patricknasralla.com · 06/09/2025lol @steampowered.com for asking me to prove I’m over 18 **when my literal account is** 🤦 120
AbandonWindow @patricknasralla.com · 08/07/2025Someone has been making my day on my morning dog walks lately! Thanks mystery person! 000
Reposted by AbandonWindowTrezy @trezy.codes · 21/04/2025Hey #GameDev, do me a favor and boost this skeet from @bmann.ca! It'd be great to get the games industry involved in this early verification process. 🥰 623880
AbandonWindow @patricknasralla.com · 26/04/2025When you reelize he just wrote the word “afforbable”. 010
Reposted by AbandonWindowHis Skeletoncy, the Ghoul of Hell: Grim Howldgson @timhodgson.bsky.social · 02/04/2025It is 2002. I am 18 years old. We are in a once-in-a-generation economic crisis. It is 2008. I am 24 years old. We are in a once-in-a-generation economic crisis. It is 2020. I am 36 years old. We are in a once-in-a-generation economic crisis. It is 2025. I am 41 years old. We are in a— 404262248283
AbandonWindow @patricknasralla.com · 31/03/2025What’s a game that is universally loved that just didn’t click with you? Spelunky 2. On paper, it's my perfect game. I've over 600 hours in Noita and I LOVE roguelikes. I just couldn't get into it - really tried, too. Over the years I put in, like, 30-50 hours but it just never clicked for me. 030
Reposted by AbandonWindowThe Policy Institute @policyatkings.bsky.social · 27/02/2025NEW: Just 6% of Gen Z say they actually want a dictator – not over half, as has been recently claimed. Our study finds only a very small minority of 13-27-yr-olds really feel this way, when their views and interpretations are tested with different questioning approaches 🧵⬇️ 27747335
AbandonWindow @patricknasralla.com · 21/02/2025Movies you have watched more than six times, GIFs onlymedia.tenor.coma man in a yellow shirt is waving his hand at the cameraAlt: A clip from the film Donnie Darko. Donnie pushes his hand up against an invisible barrier and then pulls it away. 010
AbandonWindow @patricknasralla.com · 07/02/2025Back to the particles today! Got the system all hooked up to real-time audio input for "ListenState" which now outputs audio spectrum info! I've found that the state machine is really helping to manage complexity now. 152
AbandonWindow @patricknasralla.com · 05/02/2025One of the cool things about shifting my particle simulation wholly to compute is that I can decide *exactly* which kernels to dispatch. This means: particle state machine! 180
AbandonWindow @patricknasralla.com · 30/01/2025Worked on porting some of the Unity VFX graph functions to custom compute shaders today! Very early days but I'm quite happy with my versions of sphere attractor and turbulence so far! 190
AbandonWindow @patricknasralla.com · 21/01/2025Back to work with some particle VFX for an upcoming PuzzleDust project! Today I had some fun with SDFs... 070
AbandonWindow @patricknasralla.com · 14/01/2025Wow! You dont see something as original and fun as this too often! 010
AbandonWindow @patricknasralla.com · 14/01/2025This is a really informative thread for those thinking to write to their MP/MSP about the recent AI consultation. Thank you Marsh! 020
AbandonWindow @patricknasralla.com · 31/12/2024Holy crap. I just watched “Lair of the white worm” and I now know what the reference material for Garth Marenghi’s Dark Place was… en.m.wikipedia.org/wiki/The_Lai...en.m.wikipedia.orgThe Lair of the White Worm (film) - Wikipedia 000
Reposted by AbandonWindowAlex Kanaris-Sotiriou @kanaratron.bsky.social · 31/12/2024With Hogmanay it seemed like a good time to signal boost to the gamedevs of my adopted home, Scotland. If you're a Scotland-based or Scotland-born gamedev drop your name in the replies to be added (only self-nominations thanks folks). Reposts welcome & HAPPY NEW YEAR! 🙌🏻 go.bsky.app/RVGcV8u 3518673
AbandonWindow @patricknasralla.com · 11/12/2024100% this. Although my go-to cozy place has to be returning to Wolfstack Docks in Sunless Sea… Man, that music! 020
AbandonWindow @patricknasralla.com · 10/12/2024Caves of Qud tip: don’t spend 300 reputation leaning a skill from the Mechanimists when you’re STANDING IN THEIR HOLY PLACE 🤦♂️ 3583
Reposted by AbandonWindowUnity3D @unity.com · 25/11/2024Our First list is officially full and we only have about 60 spots left in our second one! If you'd like to be added drop your handle! Don't forget to give us a follow and share this starter pack with your friends! go.bsky.app/35F76pm 9812337
AbandonWindow @patricknasralla.com · 26/11/2024Sadly, I’ve had to head back to my family home to look after my mum who’s going in for surgery tomorrow. She’s okay, but will need help during her recovery. It’s meant that I’ve not been able to concentrate on my work as much as I’d like, but some things are just more important! 220
AbandonWindow @patricknasralla.com · 25/11/2024Post a video game gif from the year you were bornmedia.tenor.coma cartoon character is laying on the ground in a castle .Alt: A animation from the original Dragon's Lair Laserdisc game showing Dirk the Daring being washed away down a corridor and into a pit by a wave of water 150
Reposted by AbandonWindowZane Schacht - Voice Goblin @voicesbyzane.bsky.social · 22/11/2024The "bluesky is an echo chamber" think pieces that keep popping up really tickle me because they show how certain people genuinely believe social media should be for debating and arguing and not talking about the things that make you happy and sharing art with the world. 19668114313925
AbandonWindow @patricknasralla.com · 22/11/2024Been looking at the Slang shader language/Khronos announcement and it seems really interesting! Although the fact that it's Unicode rather than just ASCII makes me worry that if it's ever used in Shadertoy we'll have to decode `float3 💩 = 🐽` as well as the time honoured `a = b * p`... 110
AbandonWindow @patricknasralla.com · 13/11/2024Hey #unity devs! What do you prefer to do for player movement in a top down 2D game where physics isn’t important? I’ve settled on updating a rigidBody’s linearVelocity to get collisions from the physics engine but nothing else. Curious as to what others did! 110
Reposted by AbandonWindowGamedevwithzoek @gamedevwithzoek.bsky.social · 06/11/2024Hey #gamedevs ! I made a starter pack for gamedevs to get to know each other and support each other let me know if you want to join! :) go.bsky.app/RXShGaF 166219123
Reposted by AbandonWindowDavit Masia - GameDev & PixelArt @davitmasia.bsky.social · 28/10/2024How it feels being in bluesky right now 1365112
AbandonWindow @patricknasralla.com · 09/11/2024Wow! 200 followers! I know that’s not much but for me it feels like a lot! Hi everybody 👋 I’m an ex medical doctor who’s now a senior dev. I’m working on a couple of games as well as my graphics programming chops. I’ll be posting experiments and game progress here! 140
AbandonWindow @patricknasralla.com · 02/11/2024This looks like an incredible resource! Thank you! 020
AbandonWindow @patricknasralla.com · 30/10/2024Back to playing with swarm simulations for an as yet undisclosed game project. Trying to model the idea of a devouring swarm of Von Neumann cubes... This time I decided to move away from flocking (boids) and try playing with curl noise. I think the motion here "feels better"! #madewithunity #vfx 2140
AbandonWindow @patricknasralla.com · 29/10/2024Thought I'd post a bit of older work transferred from the _other_ site... Here's one of a few physarum (slime mold) simulations that I created a while ago. 3 million agents using a novel algorithm that changes the search range as the amount of "scent" increases. #madeinunity #compute #vfx 1181
AbandonWindow @patricknasralla.com · 26/10/2024Making progress on an idea to try and create a "living liquid" effect. Decided to play around with Unity's HDRP post process volumes to see how far you can push screen space techniques to fake fluids. Custom compute for the particles themselves, still. #technicalart #madewithUnity 090
AbandonWindow @patricknasralla.com · 19/10/2024Hey game devs! Trying to think of a theme for your next game jam?? Just steal the name of a James Bond film... 010
AbandonWindow @patricknasralla.com · 18/10/2024Really quite pleased with the result of some VFX experiments this week! www.youtube.com/watch?v=eQ9B... Unity VFX Graph and custom compute passes to create an all devouring swarm of alien cubes (or fish cubes... you decide) #gamedev #techartyoutube.comSwarm ScramblersYouTube video by Abandon Window 030
AbandonWindow @patricknasralla.com · 06/09/2024@ozone.birb.house hi 👋 Another game dev here please! 030
AbandonWindow @patricknasralla.com · 07/07/2023Man, Bluesky just feels really nice. I just wish videos were allowed as I’ve started doing some gpu/shader stuff and it would be nice to share it here… 000