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Patrick Haslow

@patrickhaslow.bsky.social
285 followers 45 following 375 posts

Lead Level Designer and #gamedev #leveldesign educator. www.youtube.com/@LDLearning #UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.

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Patrick Haslow @patrickhaslow.bsky.social · 28/09/2026
9 Games that influenced me. I had an on and off relationship with games over time, with different periods of a few years where I mostly stopped playing. I abandoned it for awhile, but in my absence modding communities and survival horror began and I was pulled in permanently.
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Patrick Haslow @patrickhaslow.bsky.social · 25/08/2025
I haven’t engaged with X (Twitter) since March- previously November ‘24. I check it monthly out of morbid curiosity. Here is latest “recommended feed”. Literally nothing but a MAGA fan I’ve never heard about. Proves the algorithm of is by default a right wing booster. The feed for past 5 months.
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Patrick Haslow @patrickhaslow.bsky.social · 06/08/2025
A few times a year, my Mod project trigger finger starts itching...
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Patrick Haslow @patrickhaslow.bsky.social · 05/07/2025
What’s a poster you had in your room growing up
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Patrick Haslow @patrickhaslow.bsky.social · 17/06/2025
Retrospective of my Gotham Knights #leveldesign! In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats. The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles. #gamedev #UnrealEngine #Batman
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Patrick Haslow @patrickhaslow.bsky.social · 28/05/2025
Retrospective of my Gotham Knights #leveldesign! Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza. Commentary! 🔊 #gamedev #UnrealEngine #Batman
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Patrick Haslow @patrickhaslow.bsky.social · 25/05/2025
Or a prequel
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Patrick Haslow @patrickhaslow.bsky.social · 18/05/2025
Playing RoboCop tonight. I know there is a sprint button but I won’t use it because RoboCop doesn’t sprint. The designers know that no one has any attention span in 2023 so there is a sprint button, but its essentially a “fast forward” for content. No crouch button, and that is in character!
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Patrick Haslow @patrickhaslow.bsky.social · 14/05/2025
The original layout of Arkham Island. The gruesome cemetery discoveries - nearly half of the original level - were eventually substituted with an objective in the asylum basement. The co-op objectives were designed to allow players to split up, classic horror trope, to complete them separately.
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Patrick Haslow @patrickhaslow.bsky.social · 14/05/2025
Continuing retrospective of my Gotham Knights #leveldesign! The abandoned ruins of Arkham Asylum. Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵 #gamedev #UnrealEngine #Batman
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Patrick Haslow @patrickhaslow.bsky.social · 05/05/2025
Reference for the arena #blockout of the reservoir pumping station. #gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations. Used 80% vanilla UE shape meshes + proxies .
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Patrick Haslow @patrickhaslow.bsky.social · 05/05/2025
Gotham Knights #leveldesign! Clayface boss battle. My arena blockout was inspired by early 1900s reservoir pumping stations. I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior. Ultimately the attack was scrapped. #gamedev commentary! 🔊 #Batman
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Patrick Haslow @patrickhaslow.bsky.social · 30/04/2025
Gotham Knights #leveldesign! 2nd progression beat of the path leading to the Lazarus Pit. I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
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Patrick Haslow @patrickhaslow.bsky.social · 27/04/2025
Soft body robots. Concept art meets reality. Although the “squids” anticipated non-humanoid metal robots in the Matrix future, it would be exciting now to see more robot concepts with encephalopod forms and non-metal composition in new sci-fi. youtu.be/Q2yYclPaEV0?...
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Patrick Haslow @patrickhaslow.bsky.social · 22/04/2025
The death penalty was meant to be a result of failing to grapple to a subsequent point when a League trap destroyed a grappled point ahead. Normally the game never allowed you to die when grappling, but I created these caves as a final stage with bottomless pits. Seen here is the original pitch doc.
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Patrick Haslow @patrickhaslow.bsky.social · 22/04/2025
Gotham Knights #leveldesign! League of Shadows tunnels leading to the Lazarus Pit. As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers. #gamedev
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Patrick Haslow @patrickhaslow.bsky.social · 20/04/2025
As someone who had plenty of joe jobs before working in #gamedev, I can see that this palett jack in the Resident Evil 4 remake is way too small.
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Patrick Haslow @patrickhaslow.bsky.social · 17/04/2025
A movie that takes place where you’re from.
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Patrick Haslow @patrickhaslow.bsky.social · 01/04/2025
Oh man thanks for posting that. My first mods used the exact same technique jkdf2.net/JKBot/JKArch...
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Patrick Haslow @patrickhaslow.bsky.social · 30/03/2025
TIL that Crispin Glover’s Dad once got to choke Sean Connery.
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Patrick Haslow @patrickhaslow.bsky.social · 22/03/2025
I grew up with Sony ID, I saw it was something special even as a child. Their final landline phone was a thing of beauty.
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Patrick Haslow @patrickhaslow.bsky.social · 07/03/2025
You were the guy that got me hooked, still to this day. After all these years, this is probably THE most meaningfully iterated shooter ever.
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Patrick Haslow @patrickhaslow.bsky.social · 17/02/2025
Here is a taste of the first of my videos for the Level Design Learning path on the Epic Games Dev Community. ...Exploring Level Design for Game Development #leveldesign #gamedev
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Patrick Haslow @patrickhaslow.bsky.social · 08/02/2025
Testing - This one I took directly with my iPhone, are you having trouble with same?
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Patrick Haslow @patrickhaslow.bsky.social · 16/12/2024
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