Patrick Haslow @patrickhaslow.bsky.social · 28/09/20269 Games that influenced me. I had an on and off relationship with games over time, with different periods of a few years where I mostly stopped playing. I abandoned it for awhile, but in my absence modding communities and survival horror began and I was pulled in permanently. 120
Patrick Haslow @patrickhaslow.bsky.social · 25/08/2025I haven’t engaged with X (Twitter) since March- previously November ‘24. I check it monthly out of morbid curiosity. Here is latest “recommended feed”. Literally nothing but a MAGA fan I’ve never heard about. Proves the algorithm of is by default a right wing booster. The feed for past 5 months. 110
Patrick Haslow @patrickhaslow.bsky.social · 06/08/2025A few times a year, my Mod project trigger finger starts itching... 010
Patrick Haslow @patrickhaslow.bsky.social · 05/07/2025What’s a poster you had in your room growing up 030
Patrick Haslow @patrickhaslow.bsky.social · 17/06/2025Retrospective of my Gotham Knights #leveldesign! In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats. The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles. #gamedev #UnrealEngine #Batman 061
Patrick Haslow @patrickhaslow.bsky.social · 28/05/2025Retrospective of my Gotham Knights #leveldesign! Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza. Commentary! 🔊 #gamedev #UnrealEngine #Batman 0174
Patrick Haslow @patrickhaslow.bsky.social · 18/05/2025Playing RoboCop tonight. I know there is a sprint button but I won’t use it because RoboCop doesn’t sprint. The designers know that no one has any attention span in 2023 so there is a sprint button, but its essentially a “fast forward” for content. No crouch button, and that is in character! 020
Patrick Haslow @patrickhaslow.bsky.social · 14/05/2025The original layout of Arkham Island. The gruesome cemetery discoveries - nearly half of the original level - were eventually substituted with an objective in the asylum basement. The co-op objectives were designed to allow players to split up, classic horror trope, to complete them separately. 030
Patrick Haslow @patrickhaslow.bsky.social · 14/05/2025Continuing retrospective of my Gotham Knights #leveldesign! The abandoned ruins of Arkham Asylum. Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵 #gamedev #UnrealEngine #Batman 1227
Patrick Haslow @patrickhaslow.bsky.social · 05/05/2025Reference for the arena #blockout of the reservoir pumping station. #gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations. Used 80% vanilla UE shape meshes + proxies . 073
Patrick Haslow @patrickhaslow.bsky.social · 05/05/2025Gotham Knights #leveldesign! Clayface boss battle. My arena blockout was inspired by early 1900s reservoir pumping stations. I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior. Ultimately the attack was scrapped. #gamedev commentary! 🔊 #Batman 2253
Patrick Haslow @patrickhaslow.bsky.social · 30/04/2025Gotham Knights #leveldesign! 2nd progression beat of the path leading to the Lazarus Pit. I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev 1164
Patrick Haslow @patrickhaslow.bsky.social · 27/04/2025Soft body robots. Concept art meets reality. Although the “squids” anticipated non-humanoid metal robots in the Matrix future, it would be exciting now to see more robot concepts with encephalopod forms and non-metal composition in new sci-fi. youtu.be/Q2yYclPaEV0?... 120
Patrick Haslow @patrickhaslow.bsky.social · 22/04/2025The death penalty was meant to be a result of failing to grapple to a subsequent point when a League trap destroyed a grappled point ahead. Normally the game never allowed you to die when grappling, but I created these caves as a final stage with bottomless pits. Seen here is the original pitch doc. 030
Patrick Haslow @patrickhaslow.bsky.social · 22/04/2025Gotham Knights #leveldesign! League of Shadows tunnels leading to the Lazarus Pit. As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers. #gamedev 1203
Patrick Haslow @patrickhaslow.bsky.social · 20/04/2025As someone who had plenty of joe jobs before working in #gamedev, I can see that this palett jack in the Resident Evil 4 remake is way too small. 4113
Patrick Haslow @patrickhaslow.bsky.social · 17/04/2025A movie that takes place where you’re from. 010
Patrick Haslow @patrickhaslow.bsky.social · 01/04/2025Oh man thanks for posting that. My first mods used the exact same technique jkdf2.net/JKBot/JKArch... 010
Patrick Haslow @patrickhaslow.bsky.social · 30/03/2025TIL that Crispin Glover’s Dad once got to choke Sean Connery. 010
Patrick Haslow @patrickhaslow.bsky.social · 22/03/2025I grew up with Sony ID, I saw it was something special even as a child. Their final landline phone was a thing of beauty. 100
Patrick Haslow @patrickhaslow.bsky.social · 07/03/2025You were the guy that got me hooked, still to this day. After all these years, this is probably THE most meaningfully iterated shooter ever. 110
Patrick Haslow @patrickhaslow.bsky.social · 17/02/2025Here is a taste of the first of my videos for the Level Design Learning path on the Epic Games Dev Community. ...Exploring Level Design for Game Development #leveldesign #gamedev 072
Patrick Haslow @patrickhaslow.bsky.social · 08/02/2025Testing - This one I took directly with my iPhone, are you having trouble with same? 110