Paradnight Studio @paradnight-studio.com · 22/09/2026Dian Keto, el (the [masculine]) señora (lady) de la curación (of healing). 150
Paradnight Studio @paradnight-studio.com · 02/06/2026Did some more stuff for the Playdate game. Some backend stuff related to the items and a WIP of some levels. You can tell the level is not finished by the chill placeholder corpse. And for some reason the simulator is exporting a reaaally slow gif. I 2x it and it's still slow. 010
Paradnight Studio @paradnight-studio.com · 28/04/2026WIP of a level of the #Playdate game. And today I learned about Aseprite's custom brushes. Thanks we live in a reality where they exist, as drawing each pixel by hand would be a nightmare. 020
Paradnight Studio @paradnight-studio.com · 06/03/2026Not a lot of progress (or at least not visually). Refactored the items system so the UI syncs better with the save system, to allow the player to use items in combat, etc. So you can throw a bomb (*pending animation*) to a skeleton now. #Playdate #GameDev 071
Paradnight Studio @paradnight-studio.com · 07/02/2026Finished a small prototype to test some mechanics. It was ok, so I'm planning on keep working on it to have a demo I can publish. I've been doing more backend stuff. Started building an item system and synced it with the save system. Nothing groundbreaking, but it's something! #PlayDate #GameDev 1131
Paradnight Studio @paradnight-studio.com · 20/12/2025You can scroll on the leveles that are bigger than the #Playdate screen now. #IndieGame #Pixelart #ScreeenshotSaturday 082
Paradnight Studio @paradnight-studio.com · 16/12/2025TL;DR we used gen AI content on 'The Nameless City' as an artistic choice, but we've removed it because of all the damage the technology is doing. A bit more info here: store.steampowered.com/news/app/298... #Lovecraft #IndieGame #HorrorGame 1104
Paradnight Studio @paradnight-studio.com · 13/12/2025Transition for loading new levels in the #Playdate game. The native Playdate class doesn't have a way to revert an animation out of the box, so probably I'll just code a custom one later, as I don't want to duplicate the fade in and fade out transitions. #IndieDev #IndieGameDev 041
Paradnight Studio @paradnight-studio.com · 22/11/2025Programming some systems for the #Playdate game. It can save some variables in one scene (the player fell from the bridge) and read them on another scene (if the player fell, the enemies attack immediately). With this I can create more interesting levels. #gamedev #ScreenshotSaturday #indiegamedev 0183
Paradnight Studio @paradnight-studio.com · 08/11/2025Worked a bit more on the #Playdate game this week. Loading new levels, harming the player on the 'exploration' mode, etc. #gamedev #ScreenshotSaturday #indiegamedev 1124
Paradnight Studio @paradnight-studio.com · 17/10/2025I haven't posted in a while! I've been doing some code for an 'exploration' mode of the #Playdate game. Doing the door sprite took me more time than it should, as it's a placeholder. But doing pixel art is fun. 120
Paradnight Studio @paradnight-studio.com · 05/07/2025I've been refactoring the code of the Playdate game so it can work on PC too. For the PC version, I'm using Love2D, as it's kind of similar to how the PD works. Not sure if I want it to have colors, but now there's the possibility! #gamedev #pixelart #ScreenshotSaturday 0152
Paradnight Studio @paradnight-studio.com · 02/05/2025Finished the basic lifecycle for the combat. You can kill enemies... But they can also kill you! And a placeholder message appears when that happens. #gamedev #Playdate #pixelart #indiedev 1198
Paradnight Studio @paradnight-studio.com · 25/04/2025More #gamedev for the #Playdate game. Refactored the code to show a (placeholder) animation before updating the character vitality. (Imaging that the roman numerals are the sprites of a cool attack animation). #pixelart #indiedev 1226
Paradnight Studio @paradnight-studio.com · 31/03/2025666 lifetime Steam units for The Nameless City 👿❗ 010
Paradnight Studio @paradnight-studio.com · 29/03/2025Coding the combat loop. Still rough around the edges as there are no animations yet. At some point it will also have a description of what's happening on the left bottom corner, so everything is clearer. Is #ScreenShotSaturday a thing on Bluesky too? #Playdate #pixelart #indiedev 2253
Paradnight Studio @paradnight-studio.com · 21/03/2025Haven't posted about the #Playdate game for a while, but I have been working mostly on some non visual stuff. I didn't like the UI so I changed it. A friend did some #pixelart for the game too, so now it looks much better. #gamedev #indiedev 1214
Paradnight Studio @paradnight-studio.com · 13/03/2025With the last Bluesky update, I can upload the the whole trailer of The Nameless City! It's a narrative-driven first person horror adventure inspired by #Lovecraft short novel. And it's 30% off for the Spring Sale BTW: store.steampowered.com/app/2987830/... #horrorgame #indiegame 021
Paradnight Studio @paradnight-studio.com · 10/01/2025Tinkering with the #PlayDate again. Lua is simple, but I spent a lot of time trying to find a 'good' way to organise and write code. Something that is hard to do when the language doesn't have typings and you have to rely on globals all the time 🫠 #gamedev #indiedev #pixelart 2122
Paradnight Studio @paradnight-studio.com · 20/12/2024The Nameless City is a narrative-driven first person horror adventure inspired by #Lovecraft short novel. It's 35% off during the Winter Sale! store.steampowered.com/app/2987830/... (And if you liked it, leave a Steam review, as it helps the visibility of the game a lot!) #horrorgame #indiegame 0114
Paradnight Studio @paradnight-studio.com · 05/11/2024Did another mockup of this (possible) #Playdate game. This time using the actual API of the Playdate. I haven't used Lua in a while, but the language is not that complicated. #gamedev #indiedev #pixelart 2180
Paradnight Studio @paradnight-studio.com · 04/11/2024Last day to get The Nameless City at -35%! It's a narrative-driven first person horror adventure inspired by #Lovecraft short novel. Explore the ruins of a city that some say they are older than humanity itself. #horrorgame #screamfest #indiegame 172
Paradnight Studio @paradnight-studio.com · 31/10/2024Happy Halloween! 🎃 This is the best day to get The Nameless City and some eldritch horrors. At 35% off. #Lovecraft #horrorgame #screamfest #indiegame 042
Paradnight Studio @paradnight-studio.com · 29/10/2024And here it is a trailer of The Nameless City if you are not sure about getting the game! #Lovecraft #horrorgame #screamfest #indiegame 0103
Paradnight Studio @paradnight-studio.com · 28/10/2024The Nameless City is at -35% for #Screamfest2024! It's a narrative-driven first person horror adventure inspired by #Lovecraft's short novel. Explore the ruins of a city that some say they are older than humanity itself. You can get it at: store.steampowered.com/app/2987830/... 011
Paradnight Studio @paradnight-studio.com · 01/10/2024Doing more mockups for the possible #Playdate game. Having 4 attributes instead of the usual 6 makes more sense, so it's a bit more simplified and it can fit the screen better. The older mockups for comparison: bsky.app/profile/para... #indiedev #gamedev 080
Paradnight Studio @paradnight-studio.com · 27/09/2024A mockup of a (very early) game idea. Trying to fit the portraits and some stats on the small #Playdate screen. I think it could work! #gamedev #indiedev #pixelart 1110
Paradnight Studio @paradnight-studio.com · 21/09/2024I haven't posted here in a while! And you can upload videos now, so let's upload the trailer for The Nameless City. The game is a narrative-driven first person adventure inspired by #Lovecraft short novel. (You can play it on Steam: store.steampowered.com/app/2987830/...). #indiegame #gamedev 093
Paradnight Studio @paradnight-studio.com · 03/02/2024Thank you so much for the great response for the release of The Nameless City! <3 We've added the soundtrack to itch.io for the people who bought the game. It's also available for free on Bandcamp! andreabaroni.bandcamp.com/album/the-na... 031
Paradnight Studio @paradnight-studio.com · 21/12/2023We've just received the invite code! We're an indie game studio (well, we're just two people) that's is currently working on 'The Nameless City', a game inspired by Lovecraft's short story of the same name. Our goal is to publish it to itch.io on January next year. 240