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Paradnight Studio

@paradnight-studio.com
851 followers 793 following 142 posts

~3 people making games. Published 'The Nameless City' (inspired by the Lovecraft's short story of the same name) some time ago: store.steampowered.com/app/2987830/… Currently making a Playdate/PC game to see where it goes.

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Paradnight Studio @paradnight-studio.com · 22/09/2026
Dian Keto, el (the [masculine]) señora (lady) de la curación (of healing).
Dian Keto, el señora de la curación
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Paradnight Studio @paradnight-studio.com · 07/09/2026
I think I'll pass.
Hi Paradnight Studio,

As a game developer, I want to invite you to the first AI Gaming Conference taking place virtually this month starting September 10th. We're in an era where game prototypes are made in 2 days, playable builds within 2 weeks, a demo in 1 month, and a Steam launch in 3 months. And we're showing developers how!

The festival is showcasing nearly 300 games that have used AI in their development process, across both Steam and Glitch, along with talks and workshops from high-profile speakers such as:

    Game Directors from well-known titles like Assassin's Creed and Fortnite
    VCs and game developers that have raised millions for their studios
    Top game engines like Unity presenting AI-optimized workflows
    AI experts from Zynga and Take-Two Interactive
    Marketers who use AI to get their games into the Top 5 on Steam Next Fest and reach 100K wishlists
    And more talks

Two links for the festival:

    Festival's Main Games Page
    Festival's Speaker/Workshop Schedule

We will also have a networking and jobs area for people looking for part-time gigs, collaborations, or full-time employment to connect during the month-long festival.

Looking forward to potentially seeing you there!

Best,

Glitch Team

You are receiving this email because your game or studio may be a fit for Glitch. Unsubscribe
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Paradnight Studio @paradnight-studio.com · 02/06/2026
Did some more stuff for the Playdate game. Some backend stuff related to the items and a WIP of some levels. You can tell the level is not finished by the chill placeholder corpse. And for some reason the simulator is exporting a reaaally slow gif. I 2x it and it's still slow.
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Paradnight Studio @paradnight-studio.com · 28/04/2026
WIP of a level of the #Playdate game. And today I learned about Aseprite's custom brushes. Thanks we live in a reality where they exist, as drawing each pixel by hand would be a nightmare.
Black and white pixelart of the entrance of a well seen from the inside.
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Paradnight Studio @paradnight-studio.com · 06/03/2026
Not a lot of progress (or at least not visually). Refactored the items system so the UI syncs better with the save system, to allow the player to use items in combat, etc. So you can throw a bomb (*pending animation*) to a skeleton now. #Playdate #GameDev
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Paradnight Studio @paradnight-studio.com · 07/02/2026
Finished a small prototype to test some mechanics. It was ok, so I'm planning on keep working on it to have a demo I can publish. I've been doing more backend stuff. Started building an item system and synced it with the save system. Nothing groundbreaking, but it's something! #PlayDate #GameDev
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Paradnight Studio @paradnight-studio.com · 29/01/2026
Almost 50 reviews!
49 reviews for The Nameless City on Steam
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Paradnight Studio @paradnight-studio.com · 20/12/2025
You can scroll on the leveles that are bigger than the #Playdate screen now. #IndieGame #Pixelart #ScreeenshotSaturday
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Paradnight Studio @paradnight-studio.com · 16/12/2025
TL;DR we used gen AI content on 'The Nameless City' as an artistic choice, but we've removed it because of all the damage the technology is doing. A bit more info here: store.steampowered.com/news/app/298... #Lovecraft #IndieGame #HorrorGame
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Paradnight Studio @paradnight-studio.com · 13/12/2025
Transition for loading new levels in the #Playdate game. The native Playdate class doesn't have a way to revert an animation out of the box, so probably I'll just code a custom one later, as I don't want to duplicate the fade in and fade out transitions. #IndieDev #IndieGameDev
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Paradnight Studio @paradnight-studio.com · 22/11/2025
Programming some systems for the #Playdate game. It can save some variables in one scene (the player fell from the bridge) and read them on another scene (if the player fell, the enemies attack immediately). With this I can create more interesting levels. #gamedev #ScreenshotSaturday #indiegamedev
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Paradnight Studio @paradnight-studio.com · 08/11/2025
Worked a bit more on the #Playdate game this week. Loading new levels, harming the player on the 'exploration' mode, etc. #gamedev #ScreenshotSaturday #indiegamedev
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Paradnight Studio @paradnight-studio.com · 17/10/2025
I haven't posted in a while! I've been doing some code for an 'exploration' mode of the #Playdate game. Doing the door sprite took me more time than it should, as it's a placeholder. But doing pixel art is fun.
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Paradnight Studio @paradnight-studio.com · 05/07/2025
I've been refactoring the code of the Playdate game so it can work on PC too. For the PC version, I'm using Love2D, as it's kind of similar to how the PD works. Not sure if I want it to have colors, but now there's the possibility! #gamedev #pixelart #ScreenshotSaturday
Screenshot of a pixel art game. A purple Paladin of Death is in combat against 3 yellow giant skeletons.
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Paradnight Studio @paradnight-studio.com · 02/05/2025
Finished the basic lifecycle for the combat. You can kill enemies... But they can also kill you! And a placeholder message appears when that happens. #gamedev #Playdate #pixelart #indiedev
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Paradnight Studio @paradnight-studio.com · 25/04/2025
More #gamedev for the #Playdate game. Refactored the code to show a (placeholder) animation before updating the character vitality. (Imaging that the roman numerals are the sprites of a cool attack animation). #pixelart #indiedev
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Paradnight Studio @paradnight-studio.com · 31/03/2025
666 lifetime Steam units for The Nameless City 👿❗
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Paradnight Studio @paradnight-studio.com · 29/03/2025
Coding the combat loop. Still rough around the edges as there are no animations yet. At some point it will also have a description of what's happening on the left bottom corner, so everything is clearer. Is #ScreenShotSaturday a thing on Bluesky too? #Playdate #pixelart #indiedev
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Paradnight Studio @paradnight-studio.com · 21/03/2025
Haven't posted about the #Playdate game for a while, but I have been working mostly on some non visual stuff. I didn't like the UI so I changed it. A friend did some #pixelart for the game too, so now it looks much better. #gamedev #indiedev
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Paradnight Studio @paradnight-studio.com · 13/03/2025
With the last Bluesky update, I can upload the the whole trailer of The Nameless City! It's a narrative-driven first person horror adventure inspired by #Lovecraft short novel. And it's 30% off for the Spring Sale BTW: store.steampowered.com/app/2987830/... #horrorgame #indiegame
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Paradnight Studio @paradnight-studio.com · 10/01/2025
Tinkering with the #PlayDate again. Lua is simple, but I spent a lot of time trying to find a 'good' way to organise and write code. Something that is hard to do when the language doesn't have typings and you have to rely on globals all the time 🫠 #gamedev #indiedev #pixelart
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Paradnight Studio @paradnight-studio.com · 20/12/2024
The Nameless City is a narrative-driven first person horror adventure inspired by #Lovecraft short novel. It's 35% off during the Winter Sale! store.steampowered.com/app/2987830/... (And if you liked it, leave a Steam review, as it helps the visibility of the game a lot!) #horrorgame #indiegame
The main character uses a torch to light a dark corridor while keeping a book opened. The book has the texts "Glyphs, Verbs, Dispel" on its left sheet, and the text "Nouns, Koth" on the right sheet. There are some strange glyphs written on the sheets.The main character is in a dark corridor with some purple and pink eerie lights. In the center, there's a strange pillar that irradiates light.You can see the desert, the silhouette of the ruins of a city in the background and some pillars. The sun is bright in the sky. There are subtitles at the bottom of the screen: "When I came upon the nameless city in the ghastly stillness of unending sleep...".
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Paradnight Studio @paradnight-studio.com · 05/11/2024
Did another mockup of this (possible) #Playdate game. This time using the actual API of the Playdate. I haven't used Lua in a while, but the language is not that complicated. #gamedev #indiedev #pixelart
Mockup of a combat of an RPG on the Playdate.
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Paradnight Studio @paradnight-studio.com · 04/11/2024
Last day to get The Nameless City at -35%! It's a narrative-driven first person horror adventure inspired by #Lovecraft short novel. Explore the ruins of a city that some say they are older than humanity itself. #horrorgame #screamfest #indiegame
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Paradnight Studio @paradnight-studio.com · 31/10/2024
Happy Halloween! 🎃 This is the best day to get The Nameless City and some eldritch horrors. At 35% off. #Lovecraft #horrorgame #screamfest #indiegame
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Paradnight Studio @paradnight-studio.com · 29/10/2024
And here it is a trailer of The Nameless City if you are not sure about getting the game! #Lovecraft #horrorgame #screamfest #indiegame
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Paradnight Studio @paradnight-studio.com · 28/10/2024
The Nameless City is at -35% for #Screamfest2024! It's a narrative-driven first person horror adventure inspired by #Lovecraft's short novel. Explore the ruins of a city that some say they are older than humanity itself. You can get it at: store.steampowered.com/app/2987830/...
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Paradnight Studio @paradnight-studio.com · 01/10/2024
Doing more mockups for the possible #Playdate game. Having 4 attributes instead of the usual 6 makes more sense, so it's a bit more simplified and it can fit the screen better. The older mockups for comparison: bsky.app/profile/para... #indiedev #gamedev
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Paradnight Studio @paradnight-studio.com · 27/09/2024
A mockup of a (very early) game idea. Trying to fit the portraits and some stats on the small #Playdate screen. I think it could work! #gamedev #indiedev #pixelart
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Paradnight Studio @paradnight-studio.com · 21/09/2024
I haven't posted here in a while! And you can upload videos now, so let's upload the trailer for The Nameless City. The game is a narrative-driven first person adventure inspired by #Lovecraft short novel. (You can play it on Steam: store.steampowered.com/app/2987830/...). #indiegame #gamedev
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Paradnight Studio @paradnight-studio.com · 03/02/2024
Thank you so much for the great response for the release of The Nameless City! <3 We've added the soundtrack to itch.io for the people who bought the game. It's also available for free on Bandcamp! andreabaroni.bandcamp.com/album/the-na...
The Nameless City soundtrack cover
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Paradnight Studio @paradnight-studio.com · 21/12/2023
We've just received the invite code! We're an indie game studio (well, we're just two people) that's is currently working on 'The Nameless City', a game inspired by Lovecraft's short story of the same name. Our goal is to publish it to itch.io on January next year.
Spell book wide open. On the left page, there's the text "Verbs and Decline" and a glyph. On the right, there's the text "Nouns and Koth" and a glyph.Someone is crawling in a dark tunnel with a torch.You can see a dark room. A strange object spins in the distance while a pink/purple light flickers.
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