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Zaz 🌱

@packrabbit.bsky.social
330 followers 439 following 194 posts

Hi I'm Zaz/Izzy I make games - world's hero - was @ZazSaysStuff on Twitter but I'm maybe making this a new home Working on Margin of the Strange and other cool projects Icon by @killingbbdaily on Twitter Header from Homer

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Zaz 🌱 @packrabbit.bsky.social · 11/07/2026
I honestly kind of love this stupid chud life of mine
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Zaz 🌱 @packrabbit.bsky.social · 10/07/2026
Adol in Ys: Oath in Felgahna looks a little like a Precious Moments figurine of the JRPG sword boy archetype
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Zaz 🌱 @packrabbit.bsky.social · 28/04/2026
she still kinda hates him so they can only meet if he's stuck inside his submarine
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Zaz 🌱 @packrabbit.bsky.social · 16/04/2026
she's so sweetie here
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Zaz 🌱 @packrabbit.bsky.social · 04/04/2026
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Zaz 🌱 @packrabbit.bsky.social · 02/04/2026
unearthed a years old prototype from when i was learning godot
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Zaz 🌱 @packrabbit.bsky.social · 23/03/2026
rubato owns
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Zaz 🌱 @packrabbit.bsky.social · 05/03/2026
my nine games! i love trends like these but they're always very hard for me cuz I have a hard time weighing the things i like against each other. i think i got a lot of my personal heaviest hitters though!
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Zaz 🌱 @packrabbit.bsky.social · 02/12/2025
And here's my stuff for Day 2. The boilerplate utility scripts I wrote at the start for processing the inputs are already proving to need a bit of a refactor, as I had to write a custom process method here, but beyond that though this one went down a lot smoother
Custom input processing method and a solution for Part 1 of Advent of Code 2025.
To solve, I simply broke up the input into custom range values and iterated through each one to find the invalid IDs the question was looking for.A solution for Part 2 of Day 2, including a helper method for finding the invalid IDs.
The logic for the actual validation on this one was understandably a bit more complex, but still was easy enough to logic through on my first go.
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Zaz 🌱 @packrabbit.bsky.social · 02/12/2025
I'll probably just post about my solutions day-after-day since I'm not really working on anything else I can show off atm. here's my solution for Day 1, which I probably over-engineered but am pretty happy with
A helper class for my solution to Day 1 of Advent of Code 2025.
It obfuscates the logic for tracking dial turns and returns all relevant information about a rotate operation in order to keep the actual solution code clean.My solution that implements the Dial class. For each operation, I just catch the relevant value changes and apply them to the result.
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Zaz 🌱 @packrabbit.bsky.social · 18/09/2025
Been trying to shake off some rust with Godot by putting together a lil RPG engine! This mockup isn't representative of any actual game I'm hoping to do, but it shows off a lot of the features I got implemented! I'm excited to use it as a springboard for stuff in the future.
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Zaz 🌱 @packrabbit.bsky.social · 29/05/2025
my amazing digital wizard-sona
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Zaz 🌱 @packrabbit.bsky.social · 11/05/2025
final day of move tomorrow
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Zaz 🌱 @packrabbit.bsky.social · 04/05/2025
she got to face time with her new roommate this morning
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Zaz 🌱 @packrabbit.bsky.social · 13/04/2025
national holiday
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Zaz 🌱 @packrabbit.bsky.social · 12/04/2025
actually medicated for ADHD for the first time in my life
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Zaz 🌱 @packrabbit.bsky.social · 02/04/2025
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Zaz 🌱 @packrabbit.bsky.social · 21/03/2025
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Zaz 🌱 @packrabbit.bsky.social · 28/02/2025
but I do think the cats are just so charming
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Zaz 🌱 @packrabbit.bsky.social · 25/02/2025
posting meals I cook for myself here now cuz I'm vain
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Zaz 🌱 @packrabbit.bsky.social · 24/12/2024
her name is tekken prowess
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Zaz 🌱 @packrabbit.bsky.social · 19/12/2024
kinda really funny in comparison
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Zaz 🌱 @packrabbit.bsky.social · 19/12/2024
congrats to alex on making the cut. genuinely surprised at how many games I played this year through steam alone
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Zaz 🌱 @packrabbit.bsky.social · 24/11/2024
awesome feature of GMEdit is that the lil highlights for warnings seem to kinda overlay when you collapse a function which makes it even harder to ignore all the work I'm gonna have to do later when I rewrite this function
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Zaz 🌱 @packrabbit.bsky.social · 20/10/2024
void stranger burger
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Zaz 🌱 @packrabbit.bsky.social · 18/10/2024
lafayette posting hours
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Zaz 🌱 @packrabbit.bsky.social · 11/10/2023
the level gen system works by loading through a set of rooms and saving object positions and other info into an array before assembling them into something you can play. this approach allowed anyone on the team to make chunks real quick, and I'm also proud of how it came out
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Zaz 🌱 @packrabbit.bsky.social · 11/10/2023
wish I could post a video to really show it in action, but this in particular is some of my favorite UI I've done. feels good and snappy, and I'm really proud of how it came out. (internal sprites are by @/shockpine.bsky.social )
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