Zaz 🌱 @packrabbit.bsky.social · 10/07/2026Adol in Ys: Oath in Felgahna looks a little like a Precious Moments figurine of the JRPG sword boy archetype 180
Zaz 🌱 @packrabbit.bsky.social · 28/04/2026she still kinda hates him so they can only meet if he's stuck inside his submarine 050
Zaz 🌱 @packrabbit.bsky.social · 02/04/2026unearthed a years old prototype from when i was learning godot 3517
Zaz 🌱 @packrabbit.bsky.social · 05/03/2026my nine games! i love trends like these but they're always very hard for me cuz I have a hard time weighing the things i like against each other. i think i got a lot of my personal heaviest hitters though! 260
Zaz 🌱 @packrabbit.bsky.social · 02/12/2025And here's my stuff for Day 2. The boilerplate utility scripts I wrote at the start for processing the inputs are already proving to need a bit of a refactor, as I had to write a custom process method here, but beyond that though this one went down a lot smoother 040
Zaz 🌱 @packrabbit.bsky.social · 02/12/2025I'll probably just post about my solutions day-after-day since I'm not really working on anything else I can show off atm. here's my solution for Day 1, which I probably over-engineered but am pretty happy with 150
Zaz 🌱 @packrabbit.bsky.social · 18/09/2025Been trying to shake off some rust with Godot by putting together a lil RPG engine! This mockup isn't representative of any actual game I'm hoping to do, but it shows off a lot of the features I got implemented! I'm excited to use it as a springboard for stuff in the future. 2357
Zaz 🌱 @packrabbit.bsky.social · 04/05/2025she got to face time with her new roommate this morning 1162
Zaz 🌱 @packrabbit.bsky.social · 12/04/2025actually medicated for ADHD for the first time in my life 3782
Zaz 🌱 @packrabbit.bsky.social · 19/12/2024congrats to alex on making the cut. genuinely surprised at how many games I played this year through steam alone 4190
Zaz 🌱 @packrabbit.bsky.social · 24/11/2024awesome feature of GMEdit is that the lil highlights for warnings seem to kinda overlay when you collapse a function which makes it even harder to ignore all the work I'm gonna have to do later when I rewrite this function 1160
Zaz 🌱 @packrabbit.bsky.social · 11/10/2023the level gen system works by loading through a set of rooms and saving object positions and other info into an array before assembling them into something you can play. this approach allowed anyone on the team to make chunks real quick, and I'm also proud of how it came out 000
Zaz 🌱 @packrabbit.bsky.social · 11/10/2023wish I could post a video to really show it in action, but this in particular is some of my favorite UI I've done. feels good and snappy, and I'm really proud of how it came out. (internal sprites are by @/shockpine.bsky.social ) 100