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Luther

@otherheaven.net
17 followers 139 following 47 posts

Am: 🎮 Gamer|🎨 Artist|🖥️ Developer|✒️ Writer|🪛 Modder|🚗 WRX Fiend|🪵⚡🗜️ Hobbyist Maker Aesthetic: 👾 LoSpec / Pixel/ Low Poly|🍜 Anime|🦾 Cyberpunk|🛼 Grind Fiction | 📼 Cassette Punk Tools: 🐊 Aseprite|📦 Blockbench|🧱 Material Maker|🤖 Godot Stance: 🛑 Anti-AI

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Luther @otherheaven.net · 21/09/2026
Just had a random flash of nostalgia for 2016 where I finally sat down to play my legit favorite Final Fantasy game and one of my top 5 games of all time, and it's not even close. I miss it, but I'm also kinda glad I stopped before it apparently got bad 💀 Special times.
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Luther @otherheaven.net · 05/07/2026
"Within the years following the New Eden Event, many fiends in human skin descended upon the new Super Continent like vultures hunting for scraps. One of those fiends was the founder of the Adam Corporation, a automobile company headquartered in the Western Jungles of New Eden."
A series of tires, one for winter, one for summer and one for all seasons, without their wheels. On the side of the tires is AdamCo, written in a small 2x3 pixel font.
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Luther @otherheaven.net · 22/06/2026
This is using a feature called Canvas. A Canvas is a type of file that you can make by RMB in the explorer. You'll know a file is a Canvas because it'll have a little tag beside it. From there, it's kinda self-explanatory, you make cards (or link files to cards) and draw arrows.
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Luther @otherheaven.net · 20/06/2026
Obsidian fan here. I use it for everything from organizing my thoughts to game design docs and lore timelines. I used to split everything up into its own file and rely on Backlinks, which Obsidian really wants to push, but I found the Canvas to be a perfect AIO tool.
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Luther @otherheaven.net · 25/05/2026
I flip back and forth on this, but First Person Animation using only FK has to be a type of humiliation ritual. Is this the 8th or 9th time I'm trying to do this vertical wallrun???? Oh my god!💀💀💀
A resigned face of pain overlaying a Blockbench animation editor.
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Luther @otherheaven.net · 19/05/2026
Added some outlines using the Inverse Hull method. The outlines are probably going to be an entity-only thing. So player, npcs, & enemies. Maybe items? Dunno. I'll figure it out later. Also moved from 64x to 32x. *Not that it matters since the game is first person lol*
Altered player model with thick black outline and thin inner lines.First Person Perspective of the player looking down from a high ledge.
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Luther @otherheaven.net · 09/05/2026
The model of course, is something I made in Blockbench. Very fun stuff.
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Luther @otherheaven.net · 09/05/2026
Setting up all this Bluesky stuff finally gave me the chance to see my site using the TimeOfDay function I gave it. That background (and the music eventually) changes between day, afternoon and night.
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Luther @otherheaven.net · 09/05/2026
There's like 35 animations I have to port over to the new proportions, but after that, I'm probably gonna work on the 2nd guy with the red arrow there.
A portion of a concept sketch book. A red arrow points to a second potential character.
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Luther @otherheaven.net · 09/05/2026
Decided to rework the base character for one of my game projects. (He's naked because he can wear clothes you find.) This project is FPP and block hands just weren't working for the type of movement I had envisioned. The run looked goofy to lol
Character Rework from "Blocky-Minecraft Style" to my normal style of 64x Textures.
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