Oscar Moralde @oscarmoralde.com · 14/08/2026If you want to see more of my research, head here: bsky.app/profile/osca... 020
Oscar Moralde @oscarmoralde.com · 14/08/2026This article arose from a 2024 SCMS panel on Game Advertising, and was helped greatly by my fellow panelists: @decafjedi.com and Megan Condis (their article is in the journal too!), @elauteria.bsky.social, and @benlatini.bsky.social. Also thanks to James Fleury for reading an early draft.dl.acm.orgRad Dudes, Rude ‘Tude, and the Family, Too: How Nintendo and Sega Advertisements Shaped the Image of Gaming in the 1990s | Games: Research and PracticeThe tale of the console wars of the 1990s, the stodgy, conservative, family-friendly Nintendo consoles waging an advertising war against the rebellious upstarts behind the Sega Genesis, has been told ... 142
Oscar Moralde @oscarmoralde.com · 14/08/2026This leaves us with the reality that compared to other kinds of media, the most visible annual public discourses on games are hours of paid advertisements. Should that be changed? Can it be changed? And how? (That's for another time) 110
Oscar Moralde @oscarmoralde.com · 14/08/2026I use @brkeogh.bsky.social's THE VIDEOGAME INDUSTRY DOES NOT EXIST to unpack that ideological appeal. Presenters like Keighley use the legitimizing language of autonomous art (such as "new ideas" and "community") towards the heteronomous end of driving up game sales. mitpress.mit.edu/978026254540...mitpress.mit.eduThe Videogame Industry Does Not ExistThe videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in North America, Europe, and Eas... 130
Oscar Moralde @oscarmoralde.com · 14/08/2026Finally, I analyze showcase streams as media texts that weave together game trailers and interstitial material (featuring hosts, guests, and brand iconography), using ideological appeals to produce cycles of anticipation that can last months and (usually) even many years. 110
Oscar Moralde @oscarmoralde.com · 14/08/2026(Understanding cultural intermediaries feels essential to mapping out the business of contemporary indie games, and the work by Perks, Parker, Whitson et al. is extremely helpful on this front: dx.doi.org/10.3998/mij.15031809.0006.202 ) 110
Oscar Moralde @oscarmoralde.com · 14/08/2026Though these showcases are now designed for internet livestreaming rather than convention halls, I discuss how the seasonal concentration in Northern summer shapes the strategies of not just large publishers but also indie devs working with cultural intermediaries like Wholesome Games and The MIX. 120
Oscar Moralde @oscarmoralde.com · 14/08/2026Control of game information through these showcases was one way game companies created a dependency relation with journalistic outlets, as discussed by @nieborg.bsky.social and @maxwellfoxman.bsky.social in MAINSTREAMING AND GAME JOURNALISM. mitpress.mit.edu/978026254628...mitpress.mit.eduMainstreaming and Game JournalismMainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conve... 120
Oscar Moralde @oscarmoralde.com · 14/08/2026Through the 1990s and 2000s, these presentations served as displays of game publishers' autonomy and prestige as individual companies and as a collective industry distinct from toys and consumer electronics, conveyed to a wider audience through enthusiast magazines and websites. 120
Oscar Moralde @oscarmoralde.com · 14/08/2026I examine how showcases of upcoming video games, with the Electronic Entertainment Expo as the historical flagship and Geoff Keighley's Summer Game Fest as the current one, imagine participation in game cultures through a consumerist lens of perpetually waiting for and discussing future releases. 110
Oscar Moralde @oscarmoralde.com · 14/08/2026New publication! My article "Video Game Industry Showcase Presentations and the Construction of Perpetual Anticipation" will be in the upcoming Special Issue on Game Advertising in ACM GAMES: RESEARCH AND PRACTICE. You can check it out here: dl.acm.org/doi/10.1145/...dl.acm.orgVideo Game Industry Showcase Presentations and the Construction of Perpetual Anticipation | Games: Research and PracticeMoving from closed-door keynotes at trade shows to livestreamed spectacles with an audience of millions, video game showcase presentations like Summer Game Fest have become an important venue not just for advertising new products but also for discursively ... 3195
Reposted by Oscar MoraldeKate Galloway @kategalloway.bsky.social · 04/05/2026Michael Austin @michaelaustin.bsky.social & I are working on a new collection Resonant Worlds: Sound, Matter, and Environmental Design in Games. Here’s the CFP. 1105
Reposted by Oscar MoraldeMatt Knutson @mattknutson.bsky.social · 29/03/2026Nearing the end of #SCMS26, and guess what's still left to talk about? P18, Reexamining Esports with @a-c-cote.bsky.social, @maxwellfoxman.bsky.social, Keung Yoon Bae, and Taylore Woodhouse. Starting in 30 min in Alpine 1. 152
Oscar Moralde @oscarmoralde.com · 26/03/2026Also cut: that time when Rage Against the Machine's Tom Morello decided to write a song for Final Fantasy 14 because one of his tabletop RPG buddies told him the game's composer was a big fan www.youtube.com/watch?v=fSl6...youtube.com"Everything Burns" with Official Lyrics | Final Fantasy XIVYouTube video by hungrychad 010
Oscar Moralde @oscarmoralde.com · 26/03/2026Since I only have 20 minutes and I actually have to do scholarly analysis, had to cut a few choice music clips, like Masayoshi Soken's band getting the club jumping with a tokusatsu theme (insert "is this ska" meme here) youtu.be/dXr6aBUiBWA?...youtu.beFF XIV Metal Brute Justice Mode (PRIMALS Live Spin Off)YouTube video by sakimi amada 100
Oscar Moralde @oscarmoralde.com · 26/03/2026I'll be at #scms26 at 2:15pm today (Session C) with @hyeonjin.bsky.social and @kategalloway.bsky.social! Drop by 191
Reposted by Oscar MoraldeBrendan Keogh @brkeogh.bsky.social · 05/12/2025The Journal of Games Criticism has published a new issue!! Come and read 6 great new open-access game studies articles! gamescriticism.org/issue-6-1/ #gamestudies 34423
Oscar Moralde @oscarmoralde.com · 13/09/2025When I have students look at old video game magazine ads, that is the one that gets shocks and confuses them the most. That and the one showing all the Interplay devs at a pool party 120
Reposted by Oscar MoraldeBrendan Keogh @brkeogh.bsky.social · 04/09/2025BOOK ANNOUNCEMENT! @mahliann.bsky.social, @marcuscarter.com, and myself have combined our collective brains and written a wide-reaching introduction to the complex and interdisciplinary field of Game Studies in this forthcoming book for Polity. www.politybooks.com/bookdetail?b... 12495115
Oscar Moralde @oscarmoralde.com · 26/08/2025Alt text: A clip from the claymation film The Wrong Trousers (dir. Nick Park, 1993). Gromit the Dog is at the head of a speeding toy train and laying down railroad track just as the train passes over it. Wallace the Human, in his underpants after losing the titular trousers, flails about helplessly 000
Oscar Moralde @oscarmoralde.com · 26/08/2025Tackling two new course preps after spending most of the past month making a cross-country move which was also the first time moving in 15 years 220
Oscar Moralde @oscarmoralde.com · 08/08/2025Also with my last credits I took a chance on the claw machine, and I choose to believe this is an auspicious sign for my travels 000
Oscar Moralde @oscarmoralde.com · 08/08/2025High level DANCERUSH play is really something youtu.be/uhKchIC-ilUyoutu.be[#DANCERUSH_STARDOM] Crazy Shuffle MELBCREW Roulette!YouTube video by DJLaniDance 100
Oscar Moralde @oscarmoralde.com · 08/08/2025Instead I remembered I still had credit on a Round1 card, and since I am moving to apparently the place in the continental US most distant from any Round1s (actually it's probably northern Montana but St. Louis is close) I played some DANCERUSH STARDOM, because who knows when I'll get another chance 100
Oscar Moralde @oscarmoralde.com · 07/08/2025In the 15 years I have lived near the LA County Museum of Art, I have been there exactly once lol (I saw THE CLOCK), maybe I should go back while I still have time 100
Oscar Moralde @oscarmoralde.com · 06/08/2025Major update -- I will be joining the Film and Media Studies faculty at Washington University in St. Louis as a Visiting Lecturer! Looking forward to helping them develop their digital media studies curriculum. Happy to connect with folks in the Midwest! fms.wustl.edu/people/oscar...fms.wustl.eduOscar Moralde 000
Oscar Moralde @oscarmoralde.com · 30/07/2025It's really quite illuminating, less in the way of any biographical drama but far more about contextualizing his scholarly and political projects within a personal-familial trajectory. Though we do learn about how he becomes obsessed with espresso when the first machine arrives in London 000
Oscar Moralde @oscarmoralde.com · 30/07/2025I read this line in Stuart Hall's memoir FAMILIAR STRANGER and had to stop and stare out the window: "I had by then given up the project to become a creative writer and I didn't know enough music or play well enough to become a musician. Out of such 'failures' are critics and theorists made!" (132) 100
Oscar Moralde @oscarmoralde.com · 05/04/2025Looking forward to chairing this #SCMS25 panel on Video Games and Advertising later today! 5:15 to 7:00 (and then the SIG social is right after...) 0112
Oscar Moralde @oscarmoralde.com · 03/04/2025If you've read this far, I suspect you may have an interest in upping the view count on my dissertation. If not for the triangulation of Merleau-Ponty and Hannah Arendt through CRUSADER KINGS III, at least to see my HADES winstreak memorialized in the conclusion... escholarship.org/uc/item/3180...escholarship.orgThe Protopolitics of Play: From Gameworlds to Playing-in-the-WorldAuthor(s): Moralde, Oscar John Arellano | Advisor(s): Mamber, Stephen | Abstract: How might we understand the medium of video games beyond the static structures of encoded processes and audiovisual si... 010
Oscar Moralde @oscarmoralde.com · 03/04/2025And considering the tactility of the interface, in how games can create the "feel" of objects in the gap between what you see and what you touch, is something that continues to thread through my work years after I looked at how PAPERS, PLEASE did it... works.hcommons.org/records/znyx...works.hcommons.orgWell Played V4 N1: DiGRA and GLSThe Well Played Journal is a forum for in-depth close readings of games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal with CfPs for subm... 100
Oscar Moralde @oscarmoralde.com · 03/04/2025Like the idle game's relation to time, the walking simulator's reconfiguration of space in front of the player allowed for thinking about landscapes in games and what it means to get "lost in gamespace"... mediafieldsjournal.org/haptic-lands...mediafieldsjournal.orgMedia Fields Journal - Haptic Landscapes 100
Oscar Moralde @oscarmoralde.com · 03/04/2025One fascinating excursus of this focus on embodied aesthetics was tracing the intersection of fashion and the athletic body in the culture of the NBA... doi.org/10.1111/jpcu...doi.orgThe NBA Dandy Plays the Fashion Game: NBA All‐Star All‐Style and Dress Codes of Black MasculinityClick on the article title to read more. 100
Oscar Moralde @oscarmoralde.com · 03/04/2025Hello! I teach and research embodied video game aesthetics and ideology, particularly in looking at how games fit into the timetables of everyday life, as in my study of the idle/clicker game genre: www.invisibleculturejournal.com/pub/wait-wai...invisibleculturejournal.comWait Wait… Don’t Play Me: The Clicker Game Genre and Configuring Everyday Temporalities 150
Oscar Moralde @oscarmoralde.com · 03/04/2025I have basically been radio silent on social media since 2020ish for The Reasons You Might Guess. However, at this point necessity is the mother of posting, so here we go... 010
Reposted by Oscar MoraldeRebekah Valentine @duckvalentine.bsky.social · 19/03/2025✊✊✊✊✊ www.ign.com/articles/vid...ign.comVideo Game Workers Form First North American Industry-Wide Union With Communications Workers of America - IGNToday, a group of cross-discipline video game workers have announced the first-ever direct-join industry-wide union in North America, known as United Videogame Workers, organizing with Communications ... 12891301