Reposted by Brandon BYounger @justinyounger.bsky.social · 22/09/2026Making da Earf, have a lot of projects right now asking me for seeing Earth from space so just making a dynamic setup to reuse and stylize. 😍 #b3d #blender #3dart 172
Brandon B @orbitalexhibit.bsky.social · 13/09/2026Spaceshiptember 12: Green The Orchid Manufacturings "Dart". Short range, atmosphere capable scout ship. A squadron set out to go undeneath the thick atmosphere to locate facilities around the planet. #SST26 #sst2026 #b3d 073
Brandon B @orbitalexhibit.bsky.social · 10/09/2026Also for an extra BTS the soundtrack for all of these post is @magmacranes.bsky.social fantastic Moons album. 010
Brandon B @orbitalexhibit.bsky.social · 10/09/2026Spaceshiptember 10: Creative Freedom The Recovery Operation Commander looking out at the wreckage of the "Hillstorm". She served as one of the head mechanics 12 years earlier when it was lost in combat. Resource scarcity has driven a need for more scavenging operations. #b3d #SST26 #sst2026 262
Brandon B @orbitalexhibit.bsky.social · 10/09/2026Bonus alt angle from me trying to decide what it should look like. #b3d #sst26 020
Brandon B @orbitalexhibit.bsky.social · 10/09/2026Spaceshiptember 09: Scavenger Often called "Slingshotters" in salvage operations. Tether Pilots operate in two person crews (Pilot, and wire operator) to harpoon salvage, than move and throw into the catch bay of the recovery hauler. A job known for it's high risk and high pay. #sst26 #b3d #sst2026 1112
Brandon B @orbitalexhibit.bsky.social · 08/09/2026Spaceshiptember 08: Destroyer Telemetry analysis after the destruction of the "Queens Arrow". Updated ordinance for disrupting synth processing units proved ineffectual for disruption. Synth fighters still possessed independent processing after central systems were disabled. #b3d #sst26 #sst2026 0153
Brandon B @orbitalexhibit.bsky.social · 08/09/2026Theres always a moment when first sketching the idea out in 3d, where I look at it and think "I have no idea how this will work." #b3d 010
Brandon B @orbitalexhibit.bsky.social · 08/09/2026Spaceshiptember 07: Conversion Only seen once, the vessel codenamed "Leech" appears to harvest asteroids, and break them apart to convert to fuel in transit. The fastest non-natural entity yet recorded. Source and destination unknown. (Thanks to my wife for the great concept) #b3d #sst26 #sst2026 1154
Brandon B @orbitalexhibit.bsky.social · 07/09/2026Spaceshiptember 06: Carrier "Embers Light" Heavy Duty Ferry provides rest, supplies, fuel, and entertainment for those wanting to safely cross the Helix Nebula on their way toward habitable systems. #b3d #sst26 #sst2026 0164
Brandon B @orbitalexhibit.bsky.social · 06/09/2026Spaceshiptember 01: Launch! The SR4-V. A short range hauler primarily used for delivering durable goods between launchpads or to low orbit. Utilized @technouveau.bsky.social's fantastic kitbash kit for this first one which is a joy. #b3d #sst26 #sst2026 0124
Brandon B @orbitalexhibit.bsky.social · 29/08/2026Another character from a previous Ludum Dare game entry finally getting the animation treatment. Voiced by the very talented Kristen McCabe. I had so much fun animating this little friend. #b3d #animation #gamedev 080
Brandon B @orbitalexhibit.bsky.social · 22/08/2026Been diving into to dialing in my retro cutscene vibes by recreating the same scene in different eras. Has been such a learning experience working with old renderers and really my first time into pixel art. #gamedev #retro #b3d #animation #pixelart 1113
Brandon B @orbitalexhibit.bsky.social · 17/08/2026Finally gave the HD and animation treatment to a character I made for one of our game jams a while back. Enjoyed finally diving into doing facial animation. Thanks to Caito Aase for the fantastic voice work, and allowing us to use their likeness in the design. #b3d #blender #animation 020
Brandon B @orbitalexhibit.bsky.social · 17/08/2026Always delight in making a little guy. This is Mushi. #blender #b3d 061
Brandon B @orbitalexhibit.bsky.social · 19/07/2026Never been an issue for me. If I put one I know in its usually mixed with some other stuff and its a little treat for me. The vast majority of the library isnt stuff thats recognizable and they often have variations. Its been really nice to use, all sounds are tagged and includes a browsing program. 010
Brandon B @orbitalexhibit.bsky.social · 16/07/2026They do occasional sales! I picked up the general 6000 a while back and got shipped a hard drive. Its had everything Ive needed from a general library and occasionally get flashbanged with sounds from like roller coaster tycoon and others. Plus I get to drop a subscription service I no longer need. 110
Brandon B @orbitalexhibit.bsky.social · 12/07/2026(*Seperste not seperste) but yeah with that it keeps most of my lists small and when I dive into the trello board with lots of things Im targeting just one or two items to accomplish. 010
Brandon B @orbitalexhibit.bsky.social · 12/07/2026My not great but is working for me solution is I keep the task list in seperste places. All detailed subtask go in a trello board for one big task or project. I have a list on my wall of in progress projects. And than for what I want to for the day I use either a simple daily todo task or notepad 110
Reposted by Brandon BSamperson @samperson.bsky.social · 09/06/2026Freya's been building awesome human-first creative tools and learning resources for ages now. If you've ever liked the stuff I've rambled about, you should give her your support! 111422
Brandon B @orbitalexhibit.bsky.social · 22/05/2026Me and my wife have been also suffering from F1 withdrawal, though Im hoping this weekend will cure us with both Canada and the Indy 500. Trying not to get to amped at the idea of dear boy Antonelli leading the championship. 020
Brandon B @orbitalexhibit.bsky.social · 17/05/2026As someone who still opens up Bryce and Ray Dream Studio now and again to play with, I completely agree. A modern take on some of those designed with intentional limitation and easy to use for what they are doing would be nice. 010
Brandon B @orbitalexhibit.bsky.social · 17/05/2026Definitely those are the big couple, but Houdini has added features lately getting it towards a complete 3D package, instead of just a procedureal platform and Lightwave is still around as well. Still would be fun to see more players cover the whole pipeline with different approaches. 130
Brandon B @orbitalexhibit.bsky.social · 22/04/2026Not finding a spot here for a lot of my favorites was mildly heart breaking. Though if my next year goes as planned Ill be starting myself on a spiritual sequal to the one I think needs a remake. 040
Brandon B @orbitalexhibit.bsky.social · 08/04/2026Been breathing in the small joy and hope the #artemis has been giving me lately in this chaotic world we live in. Had to make at least a little fan art/desktop background. #blender #3Dart 040
Brandon B @orbitalexhibit.bsky.social · 07/04/2026Im on the animation and VFX side of things usually but yeah figuring out that balance and making sure your still investing time in the people around you and yourself as a person is hard. 020
Brandon B @orbitalexhibit.bsky.social · 07/04/2026For me its kinda been in bright burst of activity. Allowing myself periods of nothing to push it but than when inspiration hits I have the energy and motivation for it. Investing time into small bite size things and thats helped me push things more over the past year than I have for a while. 210
Brandon B @orbitalexhibit.bsky.social · 04/04/2026Lovely photo date day with @cassiesstory.bsky.social . We rolled dice for our colors to photograph and lens to use. #photography 010
Brandon B @orbitalexhibit.bsky.social · 01/04/2026Good luck to every one at NASA and the Artemis II crew. All the good vibes going you way. 010
Brandon B @orbitalexhibit.bsky.social · 25/03/2026Blender adaptive subdiv stress test. Being able to preview displacement in eevee before rendering to cycles is a game changer for making sure nothing clips through geometry. #blender #3d #3dart #animation 020
Brandon B @orbitalexhibit.bsky.social · 25/03/2026Kit bashing and modelling random space trinkets. #b3d #3D 020
Brandon B @orbitalexhibit.bsky.social · 24/03/2026I was working on UI pieces and think I technically made Battlefront fan art. #3D #gamedev 0103
Brandon B @orbitalexhibit.bsky.social · 11/03/2026Track days are a joy of a place to take a camera out too. 010
Brandon B @orbitalexhibit.bsky.social · 03/01/2026Starting the new year with a plan with my wife to watch one movie from each of the last 100 years of cinema that we havent seen. 2 randomly picked years each week. The first weeks years are 1929 and 2015. Always happy to get recommendations. #100yrsOfMovies 000
Brandon B @orbitalexhibit.bsky.social · 10/12/2025Exploring retro 3D software and getting into the winter spirit with VistaPro. So much fun seeing these tools render out in high resolutions. 010
Brandon B @orbitalexhibit.bsky.social · 12/11/2025I always love the small moments when so many people can look up and have a shared moment of simply seeing something beautiful. A little reminder we all share this precious little space stone together. 020
Brandon B @orbitalexhibit.bsky.social · 31/10/2025Pulling out an old spooky animation for Halloween. Stay spooky friends. #b3d #3danimation #blender 000
Brandon B @orbitalexhibit.bsky.social · 15/10/2025Old eevee is the best example to visualize. It will randomly move the light source inside its size area for each sample eevee renders. It was needed for soft shadows in old eeevee and helps with accuracy over just post process shadow blur in the new eevee. 000
Brandon B @orbitalexhibit.bsky.social · 01/10/2025Honestly the subsurface update helping with overdarkening on intersections is huge. Its a problem I run into a lot with things like snow and the skin around characters eyes. Lots of other fun stuff but that one is just a sigh of relief. 000
Brandon B @orbitalexhibit.bsky.social · 04/09/2025Oh my god is that the ship from the asteroids cover! Beautiful work. 100
Brandon B @orbitalexhibit.bsky.social · 07/08/2025Left is probe volume mixed with Raytracing GI, Right is raytracing without probe volumes. Huge benefits for indoor scenes to combine the two. 010
Brandon B @orbitalexhibit.bsky.social · 07/08/2025Here's the raw Volume bake, but it's best used in conjuction with raytracing, or light baking. ( With raytracing this will be used for all offscreen creating more accurate lighting and less edge artifacts. It's a little tricky to work with, I can either DM you later today with details if you'd like 200
Brandon B @orbitalexhibit.bsky.social · 08/06/2025Im very interested to see how it turns out. Mass Effect in the belt is a very good starting pitch. 000
Brandon B @orbitalexhibit.bsky.social · 20/05/2025A walk in the woods always does me a world of good. 000
Reposted by Brandon Bbefores & afters magazine @beforesmag.bsky.social · 18/05/2025With 'Final Destination: Bloodlines' in cinemas, here's @beforesmag.bsky.social's ode to the infamous log truck VFX in 'Final Destination 2'. I crawled through Digital Dimension’s old website to find some amazing video & info about how *that scene* was made. beforesandafters.com/2025/05/18/a... 2199
Brandon B @orbitalexhibit.bsky.social · 28/03/2025Did a little digging and if you're wanting some of that authenticity VCE are distributing their stock on Pond 5 now if you wanted to use it in your project: www.pond5.com/stock-footag...pond5.com 110