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orr

@oraclebone.bsky.social
24 followers 164 following 44 posts

he/any 🇯🇵🇲🇽🇺🇸 20+ throwing myself into the game jam hydraulic press until i become game dev (100% organic) | fuck ai. also asset makers i love you current project: merjam vn (char and the princess)

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orr @oraclebone.bsky.social · 10/05/2026
WOAH LMAO I LITERALLY JUST OPENED BLUESKY WHILE WATCHING THE LAST SPONGE VOD... LETS GOOO WINDWAKER
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orr @oraclebone.bsky.social · 07/05/2026
slightly painful to type with glass slivers in my finger (that i got from playing with broken glass so its my fault but still this is a productivity setback)
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orr @oraclebone.bsky.social · 06/05/2026
all i want to do is animate right now but i KNOW its because im procrastinating what i should be doing (writing)
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GGIBBY @ggibbyggibby.bsky.social · 05/05/2026
dialogue system #gamedev #ps1 #godotengine #indiedev
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danny! 🐯 @tigerstooth.bsky.social · 05/05/2026
someday 💕
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elesrech @elesrech.itch.io · 06/05/2026
King Carrot is here! Do not get too close to his crop kingdom or he will peck at you with his big carrot nose! Im afraid it might be too noisy? Maybe I will simplify the leaves on his back. #pixelart #gamedev
Pixel art of an angry looking creature with a carrot-shaped head. His body is composed of a root, the tip of which serves as a tail, and a coat of grass-like leaves.
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Tau ✨🔞 @toypantheon.bsky.social · 04/05/2026
If steam has mature content filters it should have Gen-AI content filters. I shouldn't need to scrutinise every new game I look at to see if it's an affront to art or not.
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Saph Occasionally ♥ @birbduchess.bsky.social · 02/01/2025
oooouuhhhg ⁽ᶦ ˢʷᵉᵃʳ ᶦˡˡ ᵈʳᵃʷ ᵉᵛᵉⁿᵗᵘᵃˡˡʸ ᶦᵉᵉᵉᵘʰ⁾
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sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 02/05/2026
🗣️ HAPPY AAPI MONTH 🗣️ what better way to spend it than playing a game about generational trauma, motherhood, a pandemic, and so much more? we're so happy that 1000xRESIST is part of the first-ever AAPI Steam Sale, running May 1-10. 💖 SALE: tinyurl.com/AAPISteamSale
AAPI Games Steam Sale graphic featuring BBF and Jiao from 1000xRESIST, along with the 1000xRESIST keyart among the featured games.
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Pilot-Obvious ✈️ webcomics, ocs, and digital art @pilotobvious.bsky.social · 01/05/2026
It's okay to create at your own pace. Everybody has different life circumstances that allows them to create at a faster or slower pace and that's okay! It also means you shouldn't compare your output to someone else's.
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Rnbwtrout ✍️🐟 manga grind @rnbwtrout.bsky.social · 02/05/2026
My art has value!! Your art has value!!! If you enjoyed making it, it doesn't matter where it goes or if anyone else likes it. It's important and valuable to make just because it is fun and improves your day/week/life/whatever.
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kiwibean! @kiwibeangirl.bsky.social · 02/05/2026
just a normal vampire hangout with my sisters! something new for me, i thought i would try mixed media! background is a photo taken by me, rasterized to 200x200px and all 14 colors from the #sepiaqua palette, then i pixelled me and my vampire sisters into the scene! #ドット絵 #pixelart
200x200 mixed media art, both pixel art and photography in a total of 24 colors! featuring a photo i took, rasterized and reduced to all 14 colors from the sepiaqua palette! i pixelled me and my vampire sisters into the scene, i am sitting on top of a cable car wearing my froggy hoodie, in both radiantplus and kiwi1bitplus colors! one of my vampire sisters is sliding down a cable with her hands, drawn in kiwisuper6 palette, and the other sister is falling from a cable, also in kiwisuper6!
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orr @oraclebone.bsky.social · 02/05/2026
once i have some more time and rest i'll write up a more proper post mortem about everything that went wrong. i swear this game really didn't want to get made. even minus the executive dysfunction i had to replace my stylus & deep clean my keyboard. great way to ruin the flow haha
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orr @oraclebone.bsky.social · 02/05/2026
mermen! i'm planning on some gay bullshit for merjam. it'll still be a solo dev project, so much of the issues with my first game will likely crop up again, but i'm hopeful that i've learned and internalized necessary lessons for making games through my mistakes. onwards! to more games! (10/10)
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orr @oraclebone.bsky.social · 02/05/2026
i'm not linking it because honestly i don't want people to play it in its current state haha. i'm going to spend some time today and tomorrow working on my main issues with it before feeling comfortable sharing it. eventually, i'll go back to it when i have more time. as for what's next? (9/10)
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orr @oraclebone.bsky.social · 02/05/2026
i'm not happy with it. but i released it anyway. that was the goal i had. no matter what, no matter how much i fuck up (because i knew i would), i need to play through my mistakes and live with them. so, the game is out. its bad. but, i finally made a game. and that's pretty dang cool (8/10)
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orr @oraclebone.bsky.social · 02/05/2026
and yup! the result is bad. the pacing abruptly switches to a speedrun after a very slow and heavily edited beginning straight into stream of consciousness unedited text. there's characterization inconsistencies, the themes suffer, and it ultimately doesn't do what i set out to do. (7/10)
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orr @oraclebone.bsky.social · 02/05/2026
a happier ending got written, which is still not a very good one. endings are definitely not something that do well with being rushed. and then i had to very, very poorly link what i had written to reach that ending. (6/10)
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orr @oraclebone.bsky.social · 02/05/2026
so i panicked a bit near the end. i knew that i didn't want to release the game with an unhappy ending after the tone it ended up having. the problem was that the ending i had completed was a tragic one, and the happy one was more bittersweet. so, in the last .. uh. day to work on this... (5/10)
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orr @oraclebone.bsky.social · 02/05/2026
i realized pretty late into implementing the script that it wasn't actually telling the story that i wanted. the emotions were mismatched, there wasn't enough interplay between negativity and positivity and the companion ended up feeling like a complete afterthought. pacing is badddd, okay. (4/10)
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orr @oraclebone.bsky.social · 02/05/2026
the writing and art ultimately suffer the most in this game, there's some nuggets of good stuff here and there, but it all took so much editing to get to that point. and the art was largely rushed to be "good enough" and... pacing. and cohesion entirely. (3/10)
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orr @oraclebone.bsky.social · 02/05/2026
i'm not surprised tbh! the woes of unmedicated adhd etc, and i think i have a better idea of how to offset that now at least i also learned a lot about which parts of game development i actually like. and that writing is really a slog for me to get through. which, hm, is kind of important. (2/10)
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orr @oraclebone.bsky.social · 02/05/2026
i did it, i made a game (badly) (so, so very badly) but i learned a lot, through tears and not a lot of sleep. it's tough because i thought i had planned things well, but then unfinished tasks from days when i couldn't lock in added up really badly at the end. (1/10)
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orr @oraclebone.bsky.social · 02/05/2026
thank you! this message helped a lot, and sorry for the late reply. i ended up crunching pretty bad the last couple days, the game is definitely not in the place i wanted it to be but i did finally make one! wild to think about
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orr @oraclebone.bsky.social · 28/04/2026
really struggling with the "just give up already" stage of first game / game jam i have Something, but it's not what i wanted to have, and the deadline is ticking
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pom ⭐ @pommskii.bsky.social · 27/04/2026
Meet Ivy - a peculiar girl(?) made of marble and vine. Despite her circumstances, she seems rather. . . friendly? for Ivy in the Well - a suspenseful GL visual novel in development 💚 #visualnovel #monstergirl
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demi @cuddlepunk.bsky.social · 28/04/2026
I've moved my workflow from illustrator over to blender, and simply adore how joyous it feels to design icons now
a small paintbrush with a splash of pink paint
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Chevy Ray @chevyray.dev · 27/04/2026
hey look at my fonts in these cool games: ninja gaiden, ball x pit, titanium court, cadence of hyrule... these fonts could be in your cool games too because you can buy them off me and they are not expensive chevyray.itch.io
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Cryptlark @cryptlark.bsky.social · 24/04/2026
Just a lil' assassin sketchy warm up 🗡️ #art #characterdesign #visualnovel #vndev #solodev #indiedev #sketch
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orr @oraclebone.bsky.social · 26/04/2026
also yes i've been quiet um uh ahaha (dealing with the consequences of poorly planned scope and impending deadline)
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Citron 🍋 Team tragedy!!! @cyellolemon.bsky.social · 25/04/2026
bottom eyelashes are my fav thing to draw ever i explode if i don't draw them
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orr @oraclebone.bsky.social · 26/04/2026
ngl i am not the most confident in my art for the mer jam project. i feel something cute and pretty would be the best fit which isnt my best work. but i'm just gonna do some style studies and lock in since i want a few projects under my belt before i try working with others
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Johnny Rebeck @johnnyrebeck.bsky.social · 25/04/2026
I ✨love✨ showing off indie games!! Genuinely, the best part of what I do is how many times I hear "I've never heard of that" or "what is that" and I get to enlighten someone on a cool vibeo gane they otherwise might have missed! 🥹🙌🏼
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〽️ax krieger wants to port YOUR indie game to switch! @maxkriegervg.bsky.social · 26/04/2026
writing the narrative for a game is really some if you give a mouse a cookie bullshit
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orr @oraclebone.bsky.social · 26/04/2026
did my brainstorming session today and the answer is apparently gay and also riddled with puns
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Hummingbird Games ✨ @gemini-the-dev.bsky.social · 21/04/2026
It’s lesbian visibility week and I am once again asking that y’all view my black lesbians!!!!
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James @mintdude.bsky.social · 20/04/2026
I'm back to working on my game (yay) these are just headshots, but I'm thinking of doing this art style for dialogue sprites 🤔 #mintdude_YUNOandDAWN #gamedev
Concept art showing a horizontal lineup of three headshots of Yuno: front view, 3/4 view and side view.
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demi @cuddlepunk.bsky.social · 21/04/2026
designing some small playground equipment at the moment, and I think my favourite may be this small swing with working pendulum physics
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NightLightWrks @nightlightwrks.bsky.social · 21/04/2026
Bloom was accepted into this year's Power of Pride Bundle! I'm so excited to have Bloom be a part of something that supports Queer creatives ❤️
Cover image from Bloom including, from left to right, Albion, Felix, Caelan, Astra, and Qwynn. 

Image at the bottom reads "The Power of Pride Itch.io Bundle 2026"

Bloom's logo sits at he top right.
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ENDYSIS ♞❄️ The Last Winter Knight OUT NOW❄️ @endysis.bsky.social · 29/03/2026
we'll see how long i can go without having to draw horses for this game when two and a half characters in it are horses
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orr @oraclebone.bsky.social · 20/04/2026
i've entered the bargaining stage of game jam. i will buy myself tomodachi life if i finish this fucking visual novel in time
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VEXED (commissions OPEN) @v3x3d.bsky.social · 20/04/2026
Just overhauled my font Gentry Society and added improved language support! 😁 v3x3d.itch.io/gentry-society New languages: Cyrillic Support (Russian, Ukrainian, Etc), Polish, Turkish & Norwegian. 💕 #pixelart #ドット絵 #gamedev #indiedev
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JamKats 🧽 Hazard Crew 🔫 OUT NOW @jamkataclysms.bsky.social · 20/01/2026
Made a lot of progress on "The Witch is No Good for You" CGs this morning! 🥀 Meet Anh (he/him), a dryad scholar and Allin's best friend. He's a breath of fresh air and provides comfort in the aftermath of the Witch's destruction. He's also very calming to draw >w< #VNdev #art #illustration
CG Illustration preview for The Witch is No Good for You. Feature Anh, a green-skinned dryad with branches for horns kissing Allin's hand.

Alt text tags for my feeds: #ZACbytesgames #JamKatsArt
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Fülli 🌿 @fuelli.bsky.social · 17/04/2026
🌿 Et le grain mourut Devlog #4 (Thread, or read in full here: fuelli.itch.io/elgm/devlog/...) #renpy #vn #vndev #devlog #gamedev #visualnovel #indiedev #ocsky #artsky
Émile and Cécile have finished sprites, but Olivier is still a placeholder. Of course the main character is going to take me some time...
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mari ✨ @catamariii.cloud · 17/04/2026
Some hand-drawn UI elements: the backgrounds, icons and arrows were made in Procreate (as the entirety of the game's assets) 💀✏ If you get to play the build, you'll see how much more satisfying they are in game thanks to our programmer Julien's animations and @marinahascoffee.bsky.social's sfx 🩶
The Necromancer's Toque | UI mock-up of the Equipment pop-up, featuring wearable toques and sceptresThe Necromancer's Toque | UI mock-up of the Workbench, featuring craftable upgrades (9) and sceptres (3)
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Orteil @orteil42.bsky.social · 17/04/2026
inversion of the idle genre would be to make a game where you micromanage absolutely everything. it's a turn-based simulation game and if you don't instruct a character to breathe during their turn they just die
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arimia @arimiadev.com · 16/04/2026
really hate region-locked genders
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vill @villtura.bsky.social · 13/04/2026
based on The Lantern Bearers by maxfield parrish ✨ #witchhatatelier
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