orr @oraclebone.bsky.social · 10/05/2026WOAH LMAO I LITERALLY JUST OPENED BLUESKY WHILE WATCHING THE LAST SPONGE VOD... LETS GOOO WINDWAKER 010
orr @oraclebone.bsky.social · 07/05/2026slightly painful to type with glass slivers in my finger (that i got from playing with broken glass so its my fault but still this is a productivity setback) 010
orr @oraclebone.bsky.social · 06/05/2026all i want to do is animate right now but i KNOW its because im procrastinating what i should be doing (writing) 010
Reposted by orrGGIBBY @ggibbyggibby.bsky.social · 05/05/2026dialogue system #gamedev #ps1 #godotengine #indiedev 15713
Reposted by orrelesrech @elesrech.itch.io · 06/05/2026King Carrot is here! Do not get too close to his crop kingdom or he will peck at you with his big carrot nose! Im afraid it might be too noisy? Maybe I will simplify the leaves on his back. #pixelart #gamedev 35411
Reposted by orrTau ✨🔞 @toypantheon.bsky.social · 04/05/2026If steam has mature content filters it should have Gen-AI content filters. I shouldn't need to scrutinise every new game I look at to see if it's an affront to art or not. 1042252
Reposted by orrSaph Occasionally ♥ @birbduchess.bsky.social · 02/01/2025oooouuhhhg ⁽ᶦ ˢʷᵉᵃʳ ᶦˡˡ ᵈʳᵃʷ ᵉᵛᵉⁿᵗᵘᵃˡˡʸ ᶦᵉᵉᵉᵘʰ⁾ 91957557
Reposted by orrsunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! @sunsetvisitor.studio · 02/05/2026🗣️ HAPPY AAPI MONTH 🗣️ what better way to spend it than playing a game about generational trauma, motherhood, a pandemic, and so much more? we're so happy that 1000xRESIST is part of the first-ever AAPI Steam Sale, running May 1-10. 💖 SALE: tinyurl.com/AAPISteamSale 0190101
Reposted by orrPilot-Obvious ✈️ webcomics, ocs, and digital art @pilotobvious.bsky.social · 01/05/2026It's okay to create at your own pace. Everybody has different life circumstances that allows them to create at a faster or slower pace and that's okay! It also means you shouldn't compare your output to someone else's. 411056
Reposted by orrRnbwtrout ✍️🐟 manga grind @rnbwtrout.bsky.social · 02/05/2026My art has value!! Your art has value!!! If you enjoyed making it, it doesn't matter where it goes or if anyone else likes it. It's important and valuable to make just because it is fun and improves your day/week/life/whatever. 13313
Reposted by orrkiwibean! @kiwibeangirl.bsky.social · 02/05/2026just a normal vampire hangout with my sisters! something new for me, i thought i would try mixed media! background is a photo taken by me, rasterized to 200x200px and all 14 colors from the #sepiaqua palette, then i pixelled me and my vampire sisters into the scene! #ドット絵 #pixelart 2614630
orr @oraclebone.bsky.social · 02/05/2026once i have some more time and rest i'll write up a more proper post mortem about everything that went wrong. i swear this game really didn't want to get made. even minus the executive dysfunction i had to replace my stylus & deep clean my keyboard. great way to ruin the flow haha 000
orr @oraclebone.bsky.social · 02/05/2026mermen! i'm planning on some gay bullshit for merjam. it'll still be a solo dev project, so much of the issues with my first game will likely crop up again, but i'm hopeful that i've learned and internalized necessary lessons for making games through my mistakes. onwards! to more games! (10/10) 020
orr @oraclebone.bsky.social · 02/05/2026i'm not linking it because honestly i don't want people to play it in its current state haha. i'm going to spend some time today and tomorrow working on my main issues with it before feeling comfortable sharing it. eventually, i'll go back to it when i have more time. as for what's next? (9/10) 110
orr @oraclebone.bsky.social · 02/05/2026i'm not happy with it. but i released it anyway. that was the goal i had. no matter what, no matter how much i fuck up (because i knew i would), i need to play through my mistakes and live with them. so, the game is out. its bad. but, i finally made a game. and that's pretty dang cool (8/10) 100
orr @oraclebone.bsky.social · 02/05/2026and yup! the result is bad. the pacing abruptly switches to a speedrun after a very slow and heavily edited beginning straight into stream of consciousness unedited text. there's characterization inconsistencies, the themes suffer, and it ultimately doesn't do what i set out to do. (7/10) 110
orr @oraclebone.bsky.social · 02/05/2026a happier ending got written, which is still not a very good one. endings are definitely not something that do well with being rushed. and then i had to very, very poorly link what i had written to reach that ending. (6/10) 100
orr @oraclebone.bsky.social · 02/05/2026so i panicked a bit near the end. i knew that i didn't want to release the game with an unhappy ending after the tone it ended up having. the problem was that the ending i had completed was a tragic one, and the happy one was more bittersweet. so, in the last .. uh. day to work on this... (5/10) 100
orr @oraclebone.bsky.social · 02/05/2026i realized pretty late into implementing the script that it wasn't actually telling the story that i wanted. the emotions were mismatched, there wasn't enough interplay between negativity and positivity and the companion ended up feeling like a complete afterthought. pacing is badddd, okay. (4/10) 100
orr @oraclebone.bsky.social · 02/05/2026the writing and art ultimately suffer the most in this game, there's some nuggets of good stuff here and there, but it all took so much editing to get to that point. and the art was largely rushed to be "good enough" and... pacing. and cohesion entirely. (3/10) 100
orr @oraclebone.bsky.social · 02/05/2026i'm not surprised tbh! the woes of unmedicated adhd etc, and i think i have a better idea of how to offset that now at least i also learned a lot about which parts of game development i actually like. and that writing is really a slog for me to get through. which, hm, is kind of important. (2/10) 120
orr @oraclebone.bsky.social · 02/05/2026i did it, i made a game (badly) (so, so very badly) but i learned a lot, through tears and not a lot of sleep. it's tough because i thought i had planned things well, but then unfinished tasks from days when i couldn't lock in added up really badly at the end. (1/10) 120
orr @oraclebone.bsky.social · 02/05/2026thank you! this message helped a lot, and sorry for the late reply. i ended up crunching pretty bad the last couple days, the game is definitely not in the place i wanted it to be but i did finally make one! wild to think about 110
orr @oraclebone.bsky.social · 28/04/2026really struggling with the "just give up already" stage of first game / game jam i have Something, but it's not what i wanted to have, and the deadline is ticking 220
Reposted by orrpom ⭐ @pommskii.bsky.social · 27/04/2026Meet Ivy - a peculiar girl(?) made of marble and vine. Despite her circumstances, she seems rather. . . friendly? for Ivy in the Well - a suspenseful GL visual novel in development 💚 #visualnovel #monstergirl 1266
Reposted by orr demi @cuddlepunk.bsky.social · 28/04/2026I've moved my workflow from illustrator over to blender, and simply adore how joyous it feels to design icons now 4131
Reposted by orrChevy Ray @chevyray.dev · 27/04/2026hey look at my fonts in these cool games: ninja gaiden, ball x pit, titanium court, cadence of hyrule... these fonts could be in your cool games too because you can buy them off me and they are not expensive chevyray.itch.io 24817210
Reposted by orrCryptlark @cryptlark.bsky.social · 24/04/2026Just a lil' assassin sketchy warm up 🗡️ #art #characterdesign #visualnovel #vndev #solodev #indiedev #sketch 0122
orr @oraclebone.bsky.social · 26/04/2026also yes i've been quiet um uh ahaha (dealing with the consequences of poorly planned scope and impending deadline) 000
Reposted by orrCitron 🍋 Team tragedy!!! @cyellolemon.bsky.social · 25/04/2026bottom eyelashes are my fav thing to draw ever i explode if i don't draw them 1232
orr @oraclebone.bsky.social · 26/04/2026ngl i am not the most confident in my art for the mer jam project. i feel something cute and pretty would be the best fit which isnt my best work. but i'm just gonna do some style studies and lock in since i want a few projects under my belt before i try working with others 000
Reposted by orrJohnny Rebeck @johnnyrebeck.bsky.social · 25/04/2026I ✨love✨ showing off indie games!! Genuinely, the best part of what I do is how many times I hear "I've never heard of that" or "what is that" and I get to enlighten someone on a cool vibeo gane they otherwise might have missed! 🥹🙌🏼 1243
Reposted by orr〽️ax krieger wants to port YOUR indie game to switch! @maxkriegervg.bsky.social · 26/04/2026writing the narrative for a game is really some if you give a mouse a cookie bullshit 6687
orr @oraclebone.bsky.social · 26/04/2026did my brainstorming session today and the answer is apparently gay and also riddled with puns 000
Reposted by orrHummingbird Games ✨ @gemini-the-dev.bsky.social · 21/04/2026It’s lesbian visibility week and I am once again asking that y’all view my black lesbians!!!! 113096
Reposted by orrJames @mintdude.bsky.social · 20/04/2026I'm back to working on my game (yay) these are just headshots, but I'm thinking of doing this art style for dialogue sprites 🤔 #mintdude_YUNOandDAWN #gamedev 0305
Reposted by orr demi @cuddlepunk.bsky.social · 21/04/2026designing some small playground equipment at the moment, and I think my favourite may be this small swing with working pendulum physics 191
Reposted by orrNightLightWrks @nightlightwrks.bsky.social · 21/04/2026Bloom was accepted into this year's Power of Pride Bundle! I'm so excited to have Bloom be a part of something that supports Queer creatives ❤️ 0134
Reposted by orrENDYSIS ♞❄️ The Last Winter Knight OUT NOW❄️ @endysis.bsky.social · 29/03/2026we'll see how long i can go without having to draw horses for this game when two and a half characters in it are horses 2122
orr @oraclebone.bsky.social · 20/04/2026i've entered the bargaining stage of game jam. i will buy myself tomodachi life if i finish this fucking visual novel in time 020
Reposted by orrVEXED (commissions OPEN) @v3x3d.bsky.social · 20/04/2026Just overhauled my font Gentry Society and added improved language support! 😁 v3x3d.itch.io/gentry-society New languages: Cyrillic Support (Russian, Ukrainian, Etc), Polish, Turkish & Norwegian. 💕 #pixelart #ドット絵 #gamedev #indiedev 0216
Reposted by orrJamKats 🧽 Hazard Crew 🔫 OUT NOW @jamkataclysms.bsky.social · 20/01/2026Made a lot of progress on "The Witch is No Good for You" CGs this morning! 🥀 Meet Anh (he/him), a dryad scholar and Allin's best friend. He's a breath of fresh air and provides comfort in the aftermath of the Witch's destruction. He's also very calming to draw >w< #VNdev #art #illustration 1167
Reposted by orrFülli 🌿 @fuelli.bsky.social · 17/04/2026🌿 Et le grain mourut Devlog #4 (Thread, or read in full here: fuelli.itch.io/elgm/devlog/...) #renpy #vn #vndev #devlog #gamedev #visualnovel #indiedev #ocsky #artsky 1175
Reposted by orrmari ✨ @catamariii.cloud · 17/04/2026Some hand-drawn UI elements: the backgrounds, icons and arrows were made in Procreate (as the entirety of the game's assets) 💀✏ If you get to play the build, you'll see how much more satisfying they are in game thanks to our programmer Julien's animations and @marinahascoffee.bsky.social's sfx 🩶 183
Reposted by orrOrteil @orteil42.bsky.social · 17/04/2026inversion of the idle genre would be to make a game where you micromanage absolutely everything. it's a turn-based simulation game and if you don't instruct a character to breathe during their turn they just die 2544085
Reposted by orrvill @villtura.bsky.social · 13/04/2026based on The Lantern Bearers by maxfield parrish ✨ #witchhatatelier 1726091114