OpenBioForge @openbioforge.com · 31/08/2026Thanks! Credit to @pkautz.bsky.social for the write-up - it's brought a lot of people to the project. 020
OpenBioForge @openbioforge.com · 24/08/2026That box art sold a lot of copies I reckon! Great purchase in hindsight. 010
OpenBioForge @openbioforge.com · 23/08/2026Big milestone: I've just finished my first full play-through of BioForge running entirely in #OpenBioForge! No workarounds, no cheats, start to finish. Combat, NPC AI, projectiles, and damage all fully working. Now onto bugs and polish. #BioForge #retrogaming 57315
OpenBioForge @openbioforge.com · 15/08/2026No firm ETA, but I'm getting close - all major systems are done now. Will post another progress update soon! 000
OpenBioForge @openbioforge.com · 25/06/2026None taken at all, great video and I was nodding along throughout. The jank is the soul of BioForge, and sanding it down would lose the very thing that makes it special. Exactly why #OpenBioForge is a recreation, not a remake: keep all that character intact, just free it from the DOSBox cage. 💜 020
OpenBioForge @openbioforge.com · 25/06/2026Thanks Ben, that genuinely means a lot coming from you. Hope you're keeping well 👍 000
OpenBioForge @openbioforge.com · 22/06/2026@pkautz.bsky.social did a brilliant deep dive on the whole saga, recorded in English too: gamenotover.de/2023/03/19/l...gamenotover.deLevel 100: Bioforge Plus (English Version)Some time ago I set out to find out as much as I can about the fate of „BIOFORGE PLUS“ – the official add-on to the 1995 Origin Systems‘ action title „BIOFORGE“ … 000
OpenBioForge @openbioforge.com · 22/06/2026Yeah, it was! BioForge ends on a cliffhanger, and a full sequel (BioForge II) was underway before it got re-scoped into the BioForge Plus expansion, which even reached beta before Origin's rough 1995 killed it. That lost beta's high on my list of things I'd love to see preserved. 110
OpenBioForge @openbioforge.com · 21/06/2026"That was one sorry excuse for a security robot. Makes a great bonfire though..." 🔥 New in #OpenBioForge: dynamic palette-based lighting, climbing, balancing on ledges, fall recovery, body-zone combat and positional audio. #BioForge #devlog #retrogaming 2162
OpenBioForge @openbioforge.com · 29/03/2026BioForge turns 31 today. I've been heads-down on OpenBioForge - here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more. youtu.be/7CMTDYt2_nQ?... #OpenBioForge #BioForgeyoutu.beOpenBioForge | Progress Update (March 2026)YouTube video by Tim Comport 1439
OpenBioForge @openbioforge.com · 07/12/2025Love the nostalgia! Thanks for sharing. So glad you found OpenBioForge - welcome aboard! 020
Reposted by OpenBioForgeheise online @heiseonline.flipboard.com.ap.brid.gy · 17/10/2025BioForge & Diablo: Reverse Engineering bringt alte Spiele in neuem Glanz zurück www.heise.de/hintergrund/BioForge-D… Gepostet in Nachrichten @nachrichten-heiseonlineheise.deBioForge & Diablo: Reverse Engineering bringt alte Spiele in neuem Glanz zurückReverse Engineering bringt Computerspiele aus den 80er- oder 90er-Jahren mit neuem Glanz, besserer Auflösung und mehr Details auf aktuelle Systeme. 042
OpenBioForge @openbioforge.com · 18/10/2025The whole image is just AI imagination (Google Gemini), not a real 3D model. 000
OpenBioForge @openbioforge.com · 20/09/2025Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete. 280
OpenBioForge @openbioforge.com · 01/09/2025If you've come for the gamepad, you'll be sorely disappointed. 🤪 110
OpenBioForge @openbioforge.com · 01/09/2025Definitely on my radar as a control option! The challenge is managing those moments when cameras switch angles rapidly - need some smart hysteresis to avoid jarring control reversals. 020
OpenBioForge @openbioforge.com · 31/08/2025Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types). Excuse the amateur phone recording 😅 #BioForge #GameDev 1175
Reposted by OpenBioForgeTimeproof Games @timeproof.games · 13/08/2025BioForge PC Origin Systems, 1995 2288
Reposted by OpenBioForgeTime Extension @timeextension.com · 15/07/2025OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)timeextension.comOpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era"With enhanced graphics and physics 0154
OpenBioForge @openbioforge.com · 16/07/2025On the radar, but not the initial focus bsky.app/profile/open... 020
OpenBioForge @openbioforge.com · 14/07/2025Been heads-down coding #OpenBioForge for months and forgot to post updates! Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more. Back to coding! #BioForge #GameDev 711128
OpenBioForge @openbioforge.com · 19/06/2025@banditloaf.wcnews.com Hey Ben, I stumbled across this www.portasouthjetty.com/articles/ste... and thought it might be of interest to you and the WC community. I believe Steve did some voice acting for Wing Commander IV and was the voice of the evil Dr. Mastaba in BioForge. 111
Reposted by OpenBioForgeWing Commander CIC @wcnews.com · 27/04/2025Bioforge-ing the Super Wing Commander Shuttle wcne.ws/16892 051
Reposted by OpenBioForgeRemap Radio @remapradio.bsky.social · 25/04/2025Time for @robzacny.bsky.social and @patrickklepek.bsky.social to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/dee...remapradio.comDeep CutsRob and Patrick explore the strange detours their favorite developers have made over the years. 3464
OpenBioForge @openbioforge.com · 30/03/2025Cheers Ben! Origin's technical DNA spreading across their titles created something special in that era. 110
OpenBioForge @openbioforge.com · 29/03/2025Today marks 30 years since BioForge's release! From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation youtu.be/YZFhfYX1uVkyoutu.beBioForge Engine Recreation | 30th Anniversary ShowcaseYouTube video by Tim Comport 32210
Reposted by OpenBioForgeRetro Video Game Ads @retrovgads.codevanessa.com · 21/02/2025Magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994 052
Reposted by OpenBioForgeBen Lesnick @banditloaf.wcnews.com · 15/02/2025EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.) 283
Reposted by OpenBioForgeAnatoly Shashkin💾 @dosnostalgic.bsky.social · 07/01/2025These DOS games are turning 30 years old this year: ---- Full Throttle Hexen Abuse Worms Terminal Velocity Dark Forces Command & Conquer BioForge Need for Speed Hi-Octane Destruction Derby Witchaven Descent Stonekeep Crusader Heroes of Might & Magic Warcraft 2 Phantasmagoria Discworld MechWarrior 2 2543074393
OpenBioForge @openbioforge.com · 10/12/2024Thanks for the offer! The project isn’t ready for playtesting yet, but I’ll keep you in mind when it reaches that stage. 020
OpenBioForge @openbioforge.com · 10/12/2024That's awful, I'm so sorry that happened. The BioForge big box in good condition is indeed a rare treasure - glad you at least still have the manuals and CD. 010
OpenBioForge @openbioforge.com · 10/12/20246/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know! 120
OpenBioForge @openbioforge.com · 10/12/20245/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending. 120
OpenBioForge @openbioforge.com · 10/12/20244/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion. 110
OpenBioForge @openbioforge.com · 10/12/20243/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking. 110
OpenBioForge @openbioforge.com · 10/12/20242/6 OpenBioForge aims to faithfully recreate the BioForge engine with QoL improvements. BioForge's most criticized aspect? Controls and combat. I'm tackling that head-on. #RetroGaming 121
OpenBioForge @openbioforge.com · 18/08/20241/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev 140
OpenBioForge @openbioforge.com · 10/06/2024It's ALIVE! Good progress on "AI" for NPCs. First question from my 9yo - what happens if you turn off his cell bars whilst he's alive?... well... nothing... but we can fix that now by modding the script in C#! 👇 What would you change / fix? #BioForge #retrogames #retrogaming 130
OpenBioForge @openbioforge.com · 19/05/2024#BioForge is a highly scripted game, and so after reversing, much of the effort has been reimplementing the proprietary script API. Of the 188 subroutines and functions used by the f1.01 scripts, there are only 43 remaining to be implemented! #devlog #retrogames #retrogaming 010
OpenBioForge @openbioforge.com · 29/03/2024BioForge turns 29 today! 🥳 Could the upcoming 30th be the start of something new for this classic? 😉 #OpenBioForge #BioForge #retrogames #retrogaming openbioforge.com 020
OpenBioForge @openbioforge.com · 16/03/2024Dressing up to go outside! 👨🚀 Physics system progress (Gravity ✅ Root motions ✅ Stairs ✅) #bioforge #devlog #retrogames #retrogaming 010
OpenBioForge @openbioforge.com · 18/02/2024Scroll all the text! 📖👀 All monitor text is complete, including scrolling, highlighting, dynamic content, and all languages (English, French, German, Spanish, except Japanese fonts) #bioforge #devlog #retrogames #retrogaming 010
OpenBioForge @openbioforge.com · 19/01/2024Testing OpenBioForge compatibility with all of the #BioForge releases I can find (four so far: b1.14, b1.83, f1.01, f1.02). #devlog #retrogames #retrogaming #pcbigbox 010
OpenBioForge @openbioforge.com · 10/12/2023Playing around with AI upscaling of pre-rendered backgrounds from #BioForge (1995)! From 320x200 to 2560x1600😲 #retrogames #retrogaming @Magnific_AI 010
OpenBioForge @openbioforge.com · 07/11/2023I caught Roland sleeping on the job! 😴😂 ... Levels are loading! Also progress on sfx e.g. ambient sounds, cued by distance, perf optimisations, etc. #bioforge #devlog #retrogames #retrogaming 010
OpenBioForge @openbioforge.com · 22/10/2023A fork! ... is ... invisible in my hand?! 🤔 ... because hierarchical transforms aren't implemented yet🤦 Progress continues. #bioforge #devlog #retrogames #retrogaming 010
OpenBioForge @openbioforge.com · 08/10/2023PIM (Personal Information Manager) is now functional. Good progress on in-game monitors, item pickup/drop/use, and inventory. #bioforge #devlog #retrogames #retrogaming 010