Sign in

oomi

@oomi-the-octo.bsky.social
50 followers 36 following 69 posts

A Splatoon Modder, really interested in the game. 🏳️‍🌈

PostsRepliesMedia
oomi @oomi-the-octo.bsky.social · 29/06/2026
Discovered another Splatoon layout file from Super Mario Maker (Cmn_SystemWindow_00, requires KeyIcon_02) This is how it looks in game! :)
000 0
oomi @oomi-the-octo.bsky.social · 29/05/2026
011 0
oomi @oomi-the-octo.bsky.social · 26/05/2026
Even more cooler... Online Everywhere on Splatoon 2!!!!!
120 0
oomi @oomi-the-octo.bsky.social · 12/03/2026
I have no idea if anybody ever figured it out before, but i've found an area in Octo Valley World 3 where you can go out of bounds... I find it funny that the developers tried putting such a stupid wall collision in this area...
120 0
oomi @oomi-the-octo.bsky.social · 03/03/2026
Even cooler... every Scenes are now online!!!!
020 0
oomi @oomi-the-octo.bsky.social · 16/02/2026
FreeTest Online... 🥺
020 0
Reposted by oomi
'Nox @ missing riptide :( @droprockcandy.bsky.social · 04/02/2026
is anybody else OCCASIONALLY getting old undertow alongside new undertow this fine 11.0??????? huh??????? #compsplatoon
2936486 0
oomi @oomi-the-octo.bsky.social · 29/01/2026
?Fie
000 0
oomi @oomi-the-octo.bsky.social · 22/01/2026
Got bored to the point i decided to make the plaza paintable... Was also working on a more accurate collision for it... but GOD the original plaza collision STINKS... Either way, here's the current state of it ;)
030 0
Reposted by oomi
techmuse @techmuse.bsky.social · 13/01/2026
As for another thing I was curious about, I spent some time restoring some unused debug functionality in Splatoon 1's final boss against Octavio that draws various debugging info for his fight on screen such as the current state, distance from the player, current phase, etc
061 0
oomi @oomi-the-octo.bsky.social · 11/01/2026
The concept of seeing a placeholder post IN GAME while playing tricolor???
000 0
oomi @oomi-the-octo.bsky.social · 07/01/2026
Hey! :) I've updated my E3 The Reef recreation mod! This cleans mostly everything about the model... It adds a bit more accuracy, including adding support for Rainmaker/Zones on the Global Testfire! gamebanana.com/mods/591255
gamebanana.com
Edit : E3 The Reef Recreation Mod for Splatoon 2 | Splatoon 2 Mods
A E3 The Reef Recreation... A Splatoon 2 (SPLATOON 2) Mod in the Versus category, submitted by oomi_the_octo
010 0
oomi @oomi-the-octo.bsky.social · 29/12/2025
Fun fact: Some Splatoon stages may contain multiple codenames... For example, "Museum D'Alfonsino" field codename is "Pivot00" while also possibly named "RotateDoor..." "The Reef" codename is "Ditch" while also possibly named "Mizo"
122 0
oomi @oomi-the-octo.bsky.social · 20/11/2025
Let's all play (null)
120 0
oomi @oomi-the-octo.bsky.social · 19/11/2025
000 0
oomi @oomi-the-octo.bsky.social · 08/10/2025
Fun Fact: Splatoon Pre-Launch Review contains leftover mentions for E3 Layout files, including the E3 Tutorial... Sadly, everything there isn't present in the content files.
020 0
oomi @oomi-the-octo.bsky.social · 01/10/2025
I don't know what to post, so here is GoldenIkura Destroyer🥺
010 0
oomi @oomi-the-octo.bsky.social · 16/09/2025
Fun fact: Splatoon 1 2.0.0 randomly contained some earlier map layout files that was meant for future updates... including their enviroment files, and just a very small count of models.
000 0
oomi @oomi-the-octo.bsky.social · 03/09/2025
Fun fact: In the release version of Urchin Underpass, inside the model contained collision for the drc map... COL_0 would have been the walls, as COL_40 would have been the paintable floor.
010 0
oomi @oomi-the-octo.bsky.social · 22/08/2025
Oh, i forgot to show how the layout looks like inside of the Lobby! Instead of pressing "X," you would need to press Minus (-), if you wanted to put a password, you would need to press Minus again. It would have been defaulted to "1234" and nothing else. (1/2)
130 0
oomi @oomi-the-octo.bsky.social · 22/08/2025
Kiosk Demo contains a beta version of Private Battles... I"ve figured it out while looking back at the Kiosk Demo, and only found out about it today... I had to patch the game in order to start alone... but i'm not sure if it doesn't work, since i'm alone.
150 0
oomi @oomi-the-octo.bsky.social · 22/08/2025
I may have found something interesting...
000 0
oomi @oomi-the-octo.bsky.social · 15/08/2025
Fun fact: For Splatoon 1 testfire events, instead of using "BOSS" rotation for stages, a hardcoded function that chose between Walleye Warehouse, or Saltspray Rig, was used. It is only used by MatchForShow, which was the matching scene for testfire events.
000 0
oomi @oomi-the-octo.bsky.social · 29/07/2025
Turns out Splatoon 2 contains built in LAN/Local voice chatting, and i found out because of my nephew joining me in a local room with his switch 2, and our voice echoed on my pc's side... i guess here is something i've thought in my mind... 😭
020 0
oomi @oomi-the-octo.bsky.social · 01/07/2025
Fun fact: If you enable "isDevelopSeq" in Splatoon 1, the VSGame intro doesn't really happen... Instead, every player nametags will be shown, until the round starts, you're also unable to move you, or your camera until the round starts once again.
010 0
oomi @oomi-the-octo.bsky.social · 01/07/2025
whatever you say
110 0
oomi @oomi-the-octo.bsky.social · 26/06/2025
Additionally, i've made "cNone" actually playable in Private Battles... If you want to give it a shot, you can download the patch right here: github.com/oomi-the-oct...
020 0
oomi @oomi-the-octo.bsky.social · 13/05/2025
Another fun fact: Splatoon 1 hardcodes the allowed MapID's in private battles to "30" which means adding anything higher than MapID 31 would not be shown. I may or may not have unlocked that limit...
340 0
oomi @oomi-the-octo.bsky.social · 13/05/2025
Fun fact: Splatoon 1 contains a function related to DJ Octavio, which would draw debug text mostly related to his attacks. (If you'd like to take a look by yourself, you can look in the address "0x02376518.")
020 0
oomi @oomi-the-octo.bsky.social · 29/04/2025
Similar enough... Welcome back E3 The Reef! gamebanana.com/mods/591255
gamebanana.com
E3 The Reef [Splatoon 2] [Mods]
E3 The Reef... A Splatoon 2 (SPLATOON 2) Mod in the Versus category, submitted by oomi_the_octo
050 0
oomi @oomi-the-octo.bsky.social · 25/04/2025
This place looks familiar... (w.i.p)
030 0
oomi @oomi-the-octo.bsky.social · 21/04/2025
love proto makomart quite a lot
150 0
oomi @oomi-the-octo.bsky.social · 21/04/2025
well okay 😭
120 0
oomi @oomi-the-octo.bsky.social · 13/04/2025
This game fucking sucks
020 0
oomi @oomi-the-octo.bsky.social · 09/03/2025
Splatoon 3 contains a check to see if you have any illegal gear/weapon equipped before the round starts, if that's the case, you (and everyone) will disconnect right after the round is about to start. (1)
140 0
oomi @oomi-the-octo.bsky.social · 22/02/2025
Got bored, and just found out a debug leftover that is from Splatoon 1 to Splatoon 2. In Splatoon 1 to Splatoon 2 Global Testfire, it would only draw a cube in the screen. Otherwise in Splatoon 2 3.1.0 / 5.5.1, it draws squares, and displays debug text in the top right!
110 0
oomi @oomi-the-octo.bsky.social · 17/02/2025
lol, what?
010 0
oomi @oomi-the-octo.bsky.social · 01/02/2025
Fun fact: Splatoon 1 contains a Map Layout file with the name "Fld_Hiagari00.szs" (which funny enough, the used map layout is "Fld_Hiagari00_Vss.szs") "Fld_Hiagari00.szs" happens to be "TestField742" under a different name.
020 0
oomi @oomi-the-octo.bsky.social · 23/01/2025
Something stupid i remembered with Splatoon 1 is that the game hardcodes the trees in the plaza to be unpaintable, no matter what. LITERALLY unabled to be painted, even if you're in versus. There's also something else related to objects in plaza not loading the objs collision 😭
010 0
oomi @oomi-the-octo.bsky.social · 23/01/2025
[forgot to post this, oopsies!] Messing with the faceImg params in the executable... Found a way to force myself in front of the camera, decided to use the wait animation and poorly edit the octoling clothing shirt since the capture system only loads headgear!!
010 0
oomi @oomi-the-octo.bsky.social · 23/01/2025
I made a mod not long ago, that edits the Bunkers in the Versus/Dojo maps to have the team color closer to the player's spawn for Splatoon 1. If you'd like to download the mod, you can get it here: gamebanana.com/mods/570403
010 0
oomi @oomi-the-octo.bsky.social · 17/01/2025
Fun fact: Splatoon 1 contains different URL Paths depending of your game's region, this was used in most builds of the game. bb6tOEckvgZ50ciH - 10162b00 (JP) rjVlM7hUXPxmYQJh - 10176900 (US) zvGSM4kOrXpkKnpT - 10176a00 (EU) (Part 1)
120 0
oomi @oomi-the-octo.bsky.social · 15/01/2025
Stupid fact: In Splatoon 1, you have a limit of 256 characters for a map layout name. How stupid!!! 0x100 in Hex = 256 in Decimal
010 0
oomi @oomi-the-octo.bsky.social · 12/01/2025
Ah yes, Wii U Gamepad code on Splatoon 2... Come on, let's link our gamepads on our Nintendo Switch!!!!!
Some DRC code left from Splatoon 2, obviously unused and will not work.
021 0
oomi @oomi-the-octo.bsky.social · 03/01/2025
Yet again, more working early Splatoon layouts from Super Mario Maker Wii U!!::!!:::! Here is the E3 Count Down:
110 0
oomi @oomi-the-octo.bsky.social · 03/01/2025
YET another early Splatoon layout file from Super Mario Maker Wii U that works... Here's "Cmn_ActionGuide_00" !!!!
110 0
oomi @oomi-the-octo.bsky.social · 03/01/2025
Seems like yet two other early Splatoon layout files left from SMM Wii U also work in the game!! The first clip shows what seems to be an early E3 transition. (1)
240 0
oomi @oomi-the-octo.bsky.social · 02/01/2025
Super Mario Maker Wii U happens to contain 2 early button layout for Splatoon, it also works in game!! This shows how it looks like when both files (PauseBtn_00 & Cmn_Pause_00):
020 0
oomi @oomi-the-octo.bsky.social · 30/12/2024
Something feels wrong...
010 0
oomi @oomi-the-octo.bsky.social · 06/12/2024
wtf
010 0