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OldSchoolPixels

@oldschoolpixels.com
488 followers 480 following 260 posts

(He/Him) Senior freelance #GameDev, lead programmer on Dustgrave: A Sandbox RPG (store.steampowered.com/app/2393370) and working on some personal projects. Portfolio and contacts: www.oldschoolpixels.com

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Reposted by OldSchoolPixels
Brianna Townsend @brianna.town · 28/09/2026
Hop Well is specially optimized by precise computering to be a great way to spend all Monday at work playing it 👀 britown.itch.io/hopwell
britown.itch.io
Hop Well! by Brianna Townsend
Help a magical frog escape a Tetris well
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kc 💀 play TRUE LOVE'S CURSE! @npckc.net · 28/09/2026
just released an 8-page zine for #FallingBlockJam! 📖 🍝 past-a-pile 🍝 a print-and-play falling block zine where you pile as many pieces of pasta as you can on a plate! print it out & pile up the pasta! 🎲🍽️ 🎮 npckc.itch.io/past-a-pile
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Lorraine🍬 @lorandbehold.bsky.social · 28/09/2026
ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart
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davemakes🔶 @mixolumia.com · 28/09/2026
That's a wrap on #FallingBlockJam 2026! I can't wait to dig into all these games! itch.io/jam/falling-...
itch.io
Submissions to Falling Block Jam 2026
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OldSchoolPixels @oldschoolpixels.com · 28/09/2026
This is beautiful and moving.
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OldSchoolPixels @oldschoolpixels.com · 28/09/2026
Here is #PipeMaster, my #FallingBlockJam entry, submitted just in time. No sound and some bugs, but lots of #GameDev fun for me. Will polish it a bit in the next days for a post jam version. oldschoolpixels.itch.io/pipemaster
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OldSchoolPixels @oldschoolpixels.com · 27/09/2026
Ok, I'll be able to upload a playable build of #PipeMaster before the #FallingBlockJam deadline. It's got no sound and some nasty bugs, but I'm happy anyway: - I built it from scratch in ten evenings in C using SDL3 and my small framework. - The framework itself seems good enough. - I like the idea.
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OldSchoolPixels @oldschoolpixels.com · 25/09/2026
I don't know if I will have something complete by the end of #FallingBlockJam, but I'm quite happy with the concept, so I think I will release whatever I have for the deadline and then I will polish it a bit for a post jam version.
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davemakes🔶 @mixolumia.com · 25/09/2026
3 days left!! Everybody's works in progress look so cool
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OldSchoolPixels @oldschoolpixels.com · 24/09/2026
I don't think someone could nail #FallingBlockJam theme more than this.
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OldSchoolPixels @oldschoolpixels.com · 24/09/2026
I think my #FallingBlockJam project needs a massive refactor, 'cause right now it's one big mess of a main.c file (except for my framework) 😅. We'll see what I can do at the end of the day job.
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OldSchoolPixels @oldschoolpixels.com · 23/09/2026
Welp! Implemented water flow and leaks, and added a more decent background with the name of the game on it. Will I manage to complete basic gameplay before #FallingBlockJam ends?
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OldSchoolPixels @oldschoolpixels.com · 21/09/2026
Blocks are starting to fall! I have to say that jamming when you have a day job and a family is no joke... but I'm having a lot of fun. #FallingBlockJam
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 21/09/2026
DLC ANNOUNCEMENT! Just when you thought the card-flipping horrors were over... new secrets are unearthed. Introducing a brand new story-driven DLC, Forbidden Solitaire: The Discarded! Please wishlist and share: store.steampowered.com/app/5238350/... New levels, enemies, jokers, sigils + more!
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OldSchoolPixels @oldschoolpixels.com · 20/09/2026
Well... #FallingBlockJam
Screenshot of a C language variable declaration, with type "pm_sprite_t" and name "falling_block".
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Lorraine🍬 @lorandbehold.bsky.social · 28/05/2026
💥 Soulbound Re-Cursed is out now on #pico8! 🏛 Explore an ancient temple! 💎 Get the space-warping gem! 🧠 Solve mind-bending puzzles! 🐍 Mind the snakes! Play now for free on punkcake.itch.io/soulbound !!
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OldSchoolPixels @oldschoolpixels.com · 18/09/2026
Spent the first #FallingBlockJam evening doodling some assets and setting up the basic SDL project with my framework, but I can only show you a little leak... _runs away_
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davemakes🔶 @mixolumia.com · 18/09/2026
Falling Block Jam 2026 begins now! You have 10 days to create an original game celebrating blocks and gravity. The optional theme this year is: 🍝 Spaghetti itch.io/jam/falling-...
itch.io
Falling Block Jam 2026
A game jam from 2026-09-18 to 2026-09-28 hosted by davemakes. Falling Block Jam celebrates the combination of blocks and gravity in video games. Think Tetris, Puyo Puyo, Panel de Pon, Dr. Mario, and L...
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sami @samidrawsdogs.bsky.social · 17/09/2026
Goodbye horsesss
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OldSchoolPixels @oldschoolpixels.com · 18/09/2026
Uhm... I think I'm skipping the theme 😅 #FallingBlockJam
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Eniko Fox @enikofox.com · 15/09/2026
putting a little AI generated stuff in your work is like putting a little sewage in a drink: now the whole thing is sewage
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Dean @dean-dev.bsky.social · 14/09/2026
store.steampowered.com/app/4331110
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OldSchoolPixels @oldschoolpixels.com · 14/09/2026
I haven't participated in a jam in more than a decade, so I'm a bit anxious about #FallingBlockJam, but also I can't wait to start prototyping the idea I have.
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OldSchoolPixels @oldschoolpixels.com · 13/09/2026
Thought exactly the same thing when I heard the news.
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Eniko Fox @enikofox.com · 12/09/2026
this is a public service announcement: you can use the C preprocessor for anything you want. other languages, html, css, text files. there's nothing they can do to stop you
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Jabroni Supreme @gojirra.bsky.social · 11/09/2026
This pisses me off so much about bad indie game reviews. Some of the bad reviews for indie games you see act like they expect your game to have the production value of a AAA game and make them literally orgasm non-stop for 35 years, and it better not cost more than $1.99.
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Cicada Games @cicadagames.bsky.social · 10/09/2026
Looking for spooky gamers willing to help us out with a wishlist! #indiegame #indiegames #indiedev Spooky Land Defenders, a monster defense strategy roguelike / roguelite: store.steampowered.com/app/5103900/...
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OldSchoolPixels @oldschoolpixels.com · 09/09/2026
Look, this place has its flaws but "hide reposts in feeds" is bliss.
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OldSchoolPixels @oldschoolpixels.com · 06/09/2026
"Look, my printer made the Mona Lisa in less than a minute!" Freaking morons... If your slop machine is so good, then come up with a good idea and use it to transform the idea into a good design and execution, both technical and artistic. I double dare you.
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Albasoup @albasoup.itch.io · 29/08/2026
Was walking past this building and through the window saw this backrooms-ass room, so I accidentally took the coolest picture ever due to the window's reflection
A backrooms-ass room with a twilight sky and trees seemingly imposed over it in a dream-like fashion (it's the reflection of the window)
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Linker @linker.itch.io · 26/08/2026
Drew a creature!! Idk what they are
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castpixel ⚧️⚢ @castpixel.bsky.social · 20/08/2026
I'm Christina I've been a professional illustrator since 2005 and a specialist game artist/ art director since 2009. I've worked for Mojang (on Minecraft), Netflix Games, WB Games I've been unemployed for 8+ months. I'm tired of rejection letters. Please help me find a paying project #gamedev
My cover illustration for the game Space Jam (on which I also did all the art and animation)

Bugs Bunny, Lebron James and Lola Bunny are posing in front of an enemy from the game, blending in as a star-filled sky.a portrait of Otto Rehagel for Esquire MagazineMy terraria illustration for Lost In Cult's Deluxe Edition book on Terraria.
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OldSchoolPixels @oldschoolpixels.com · 24/08/2026
I might actually have a decent idea for #FallingBlockJam and it could be the perfect occasion to test some generic code I've been writing for SDL3. I've joined, let's see what happens.
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OldSchoolPixels @oldschoolpixels.com · 18/08/2026
I still have it.
Picture of 1983 CD edition of the album Crises by Mike Oldfield. The CD is placed in front of a black stereo speaker.
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OldSchoolPixels @oldschoolpixels.com · 16/08/2026
You know what? Making your own little game is punk af.
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Kenney @kenney.nl · 08/08/2026
Working hard on my game for #GirlyGameJam, it's been about a day and already got a visual style going, a bit of a concept, and interactivity! Really pleased with the results so far ✨
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 04/08/2026
2000 reviews! Well I didn't expect this before we launched but I'll take it. :-)
It's a picture of the Steam capsule art with the review count shown underneath. A tooltip reads "96% of the 2000 user reviews for this game are positive."
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David Fox💙🫘🇺🇦 @davidbfox.com · 01/08/2026
Ron Gilbert @grumpygamer.com just started up his #ThimbleweedPark2 development blog, so follow along. blog2.thimbleweedpark.com
blog2.thimbleweedpark.com
Thimbleweed Park 2 dev blog
Follow Thimbleweed Parks 2's devlopment
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Omar @ocornut.bsky.social · 31/07/2026
An early lesson I learned on PixelJunk Shooter at Q-Games was moving fast. A few days before shipping a 1st milestone, we made really bold changes to the game pace & rules, it instantly felt like a different game. Maturing as a gamedev includes learning to enable the team to make bold changes.
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OldSchoolPixels @oldschoolpixels.com · 29/07/2026
Well, something fairly complete is actually shaping up in my mind... is this what being away from any pc for a few days does to your brain?
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OldSchoolPixels @oldschoolpixels.com · 28/07/2026
I've been playing the classic board game Labyrinth, lately, and now I kinda want to implement a digital version to try out some gameplay variants.
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OldSchoolPixels @oldschoolpixels.com · 16/07/2026
Got my (late) ADHD diagnosis when I started seeing the same struggles I always had in a lot of fellow gamedevs online that were already diagnosed.
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 19/06/2026
Gosh, I forgot to say: Forbidden Solitaire broke even (based on our 15 month dev time) ages ago. Like in week two!!
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🌙 CamronJK 🐰 • Enby Bnuuy Vtuber • 🏳️‍⚧️ @camronjk.com · 15/06/2026
Hey! You know what! CALLING ALL INDIE GAME DEVS! Do you HATE genAI? Do you swear your game does not use genAI INCLUDING using genAI like Claude? SHARE IT HERE! I will share them! I will check them all out! I will definitely play some of them! Many if I can afford! SHARE! YOUR! ART!
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Kennedy (open-source maintainer) @kennedyrichard.com · 12/06/2026
As a former chemistry student, I realized that from day one: from the notion of rate-limiting step we can infer that all tasks for which AI relies on people to correct it's course the speed with which the task advances depends on the slowest phase, which is the rate at which a person can revise.
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Rami Ismail (رامي) @ramiismail.com · 11/06/2026
We have ways of "checking whether something fits" that have worked for decades -concept art, placeholders, grayboxing, etc.- and those ways employ creative people instead of burn down forests while enriching a fascist Epstein class. This is not "for the fans" and no spin will make anyone believe it.
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Jabroni Supreme @gojirra.bsky.social · 10/06/2026
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davemakes🔶 @mixolumia.com · 03/06/2026
snake
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Nathalie Lawhead @alienmelon.bsky.social · 01/06/2026
with google killing search… me made a mistake when we placed all value, all future forward thinking, into automation. web directories had value. no, i’m serious. web directories were wonderful. we already had infrastructure in place. nothing is stopping us from doing it ourselves.
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