malamute.io
I'm still plugging away slowly at Tomb of Gara. Lately my work has been about implementing player controls and animations, and laying the foundations for the rest of the game while trying to keep the code lean and performant. Unfortunately, that means I don't have a lot to show off right now, but I'm setting myself up for success later on. Part of my goals for this year is to stream more consistently on Twitch, and make faster progress on my games. I'm honestly a little antsy to hurry up and get the idea done so I can 'graduate' from Game Boy games to something a little less restrictive, so that I can keep expanding my skills and making new, fun things.