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occuros

@occuros.bsky.social
413 followers 203 following 159 posts

Co-Founder of Holonautic Spend the last few years exploring and teaching VR along with building many experiences. Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)

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occuros @occuros.bsky.social · 3h
The violence of the charge caught me by surprise. #bevy
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occuros @occuros.bsky.social · 23h
Testing out the new pistol. Turns out ammo is limited. #bevy
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occuros @occuros.bsky.social · 10/10/2026
Testing out the new bomb... maybe a little too strong. #bevy
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occuros @occuros.bsky.social · 09/10/2026
Currently working on blocking attacks with the blade, the combat is getting harder so you need more tools to defend yourself... #bevy
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occuros @occuros.bsky.social · 08/10/2026
Testing out the storm sword... a copper sword that gets charged by lightning. I have the power! #bevy
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occuros @occuros.bsky.social · 08/10/2026
Testing out skeletons that climb up the blocks to get to you... #bevy
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occuros @occuros.bsky.social · 07/10/2026
Testing out arrow deflection... hard to pull off, you have to practice it like a jedi, but when it works it feels so good. #bevy
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occuros @occuros.bsky.social · 07/10/2026
Testing out the new climbing: one hand on the wall, sword in the other, throwing myself up from hole to hole to get to the skeleton on top. Worked out better than I hoped! #bevy
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occuros @occuros.bsky.social · 06/10/2026
Wanted to throw the skeleton into the endless pit. Can't push it down there... YET. #bevy
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occuros @occuros.bsky.social · 06/10/2026
Sometimes your cozy flexing nightfires get interrupted. #bevy
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occuros @occuros.bsky.social · 05/10/2026
The turtle won't leave our workbench... I still have one or two weeks to fix everything 😅 #bevy
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occuros @occuros.bsky.social · 05/10/2026
My friend hadn't seen the respawn capsule land before. #bevy
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occuros @occuros.bsky.social · 04/10/2026
We still don't agree on whether that's a mustache.
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occuros @occuros.bsky.social · 04/10/2026
Made a bow. First shot.
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occuros @occuros.bsky.social · 03/10/2026
Went looking for copper...
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occuros @occuros.bsky.social · 02/10/2026
Currently trying new ways to craft pieces to build a house, it was a little too cumbersome before, so I got myself a sawmill...
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occuros @occuros.bsky.social · 01/10/2026
Can finally show what I've been working on. Starworn: a voxel world you can tear apart, climb and survive in, alone or with friends. Built for VR from the ground up. #VR #indiedev
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occuros @occuros.bsky.social · 02/04/2026
Our first playtest Is live! If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you! store.steampowered.com/app/3762240/... #indiedev #gamedev #indiegame
store.steampowered.com
Rail Estate on Steam
Outbid your rivals in auctions for key railway routes, build and upgrade your tracks to dominate the rail economy. Compete to create the most profitable network, balancing speed, capacity, and mainten...
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occuros @occuros.bsky.social · 01/12/2025
Get well soon!
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occuros @occuros.bsky.social · 11/11/2025
Testing out what #bevy has to offer in terms of nav-mesh package. Using rerecast, landmass and avian + some custom steering, not too bad for a start. #indiegamedev, #gamedev, #bevyengine
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occuros @occuros.bsky.social · 19/10/2025
Thank you for all the hard work and all the improvements!
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occuros @occuros.bsky.social · 13/10/2025
Good luck on the next fest! May the algo gods be with you
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occuros @occuros.bsky.social · 13/10/2025
The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️! #indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler
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occuros @occuros.bsky.social · 11/10/2025
With the right equipment, combos become so satifying ☺️. #IndieGame #IndieGameDev #GameDev #bevy
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occuros @occuros.bsky.social · 10/10/2025
Simple attacks (without any special weapons equipped) are little poker cards. #indiedev #bevy #indiegame #poker
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occuros @occuros.bsky.social · 10/10/2025
Thank you for the bug reports 🐛. First rollout of bugfixes. Bugfixes - Poker Slice Adventures holonautic.itch.io/poker-slice-...
holonautic.itch.io
Bugfixes
bug fixes Matched cards now properly go to the discard pile instead of the draw pile When gaining energy on a matching hand sound effect properly plays and sound is more noticable...
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occuros @occuros.bsky.social · 09/10/2025
I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy). It can be played in the browser directly and feedback would be highly appreciated! #indiegames #bevy #gamedev holonautic.itch.io/poker-slice-...
holonautic.itch.io
Poker Slice Adventures by Holonautic
Poker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss.
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occuros @occuros.bsky.social · 07/10/2025
Can’t wait to try this one out!
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Reposted by occuros
Bevy @bevy.org · 30/09/2025
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more! bevy.org/news/bevy-0-17
bevy.org
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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occuros @occuros.bsky.social · 29/09/2025
Have been working on a very different kind of game. This time its turn based and UI heavy but I still dared to do it in #bevy 👀. Here a small sneak peak of one of the enemies #gamedev #indiegames
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occuros @occuros.bsky.social · 11/03/2025
This can't be Godot right? right?
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occuros @occuros.bsky.social · 04/03/2025
I think if someone was following the discussion, they might have learned something. Which is a win in my book. Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)
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occuros @occuros.bsky.social · 04/03/2025
Thank you for the discussion. It let me revisit the whole protocol which has been a while. To conclude: You were right my initial comment about redundancy was false. And networking is hard and fascinating.
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occuros @occuros.bsky.social · 04/03/2025
But that’s not really guaranteed is it? If A goes down right after sending that YES it can’t communicate further. So I don’t think it’s about a guarantee it’s about reducing a probability. (Or at least that’s how currently see it, but I gladly change my mind)
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occuros @occuros.bsky.social · 04/03/2025
That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but that’s not the case (if I recall correctly). But yes you are correct that redundant was the wrong term.
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occuros @occuros.bsky.social · 04/03/2025
I doubt that would suffice as an explanation as in this scenario the third message is redundant.
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occuros @occuros.bsky.social · 28/02/2025
If they could, it would probably be valve, but I really hope that will never happen.
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occuros @occuros.bsky.social · 25/02/2025
Imagine making a flatscreen Tron game in a world where VR exists… (Yes I know the economics aren’t there to make it in VR)
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occuros @occuros.bsky.social · 25/02/2025
That is really nice if your platform can afford transparency (distant mobile VR sobbing)
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occuros @occuros.bsky.social · 14/02/2025
I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta! If you have a VR headset and are interested in testing it out just go here: holonautic.github.io #gamedev #indiedev #vr
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occuros @occuros.bsky.social · 13/02/2025
Beautiful, I had this one when manipulating text the wing way…
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occuros @occuros.bsky.social · 13/02/2025
I use RustRover frequently, but it has some issues with advanced macros. A pleasant alternative for me is currently Zed. Any other nice rust IDE?
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occuros @occuros.bsky.social · 12/02/2025
Don’t forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over. I don’t think there ever was a profitable game engine which persisted for a long time.
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occuros @occuros.bsky.social · 08/02/2025
Ok native iOS app is in testing: testflight.apple.com/join/MAM6BrYF And thank you for your crates and templates, they were a big help getting it to mobile!
testflight.apple.com
Join the Fling a Ding beta
Available on iOS
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occuros @occuros.bsky.social · 08/02/2025
If you prefer to play in the browser or android, just click the link for itch: occuros.itch.io/fling-a-ding
occuros.itch.io
fing-a-ding by Occuros
Play in your browser
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occuros @occuros.bsky.social · 08/02/2025
Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall. In addition, it’s now available native on iOS (as long as spots are available) Just click the link here: testflight.apple.com/join/MAM6BrYF #bevy #bevyengine #indiegame #gamedev
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occuros @occuros.bsky.social · 04/02/2025
That is definitely planned, just didn’t have time for it yet 😅. Also better leaderboards where you can get your rank among other players instead of just the top 10 etc. I just need to find more time to work on it 😊
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occuros @occuros.bsky.social · 03/02/2025
Little update to Fling-a-Ding Improved visual clarity for the multiplier mechanic. I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine. #bevy #indiedev #gamedev occuros.itch.io/fling-a-ding
occuros.itch.io
fing-a-ding by Occuros
Play in your browser
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occuros @occuros.bsky.social · 31/01/2025
Fascinating ☺️
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occuros @occuros.bsky.social · 30/01/2025
Thank you! That took me nearly more time than to implement the game 😅. Lots to learn but the bevy templates were a huge help.
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