occuros @occuros.bsky.social · 10/10/2026Testing out the new bomb... maybe a little too strong. #bevy 000
occuros @occuros.bsky.social · 09/10/2026Currently working on blocking attacks with the blade, the combat is getting harder so you need more tools to defend yourself... #bevy 042
occuros @occuros.bsky.social · 08/10/2026Testing out the storm sword... a copper sword that gets charged by lightning. I have the power! #bevy 052
occuros @occuros.bsky.social · 08/10/2026Testing out skeletons that climb up the blocks to get to you... #bevy 000
occuros @occuros.bsky.social · 07/10/2026Testing out arrow deflection... hard to pull off, you have to practice it like a jedi, but when it works it feels so good. #bevy 082
occuros @occuros.bsky.social · 07/10/2026Testing out the new climbing: one hand on the wall, sword in the other, throwing myself up from hole to hole to get to the skeleton on top. Worked out better than I hoped! #bevy 000
occuros @occuros.bsky.social · 06/10/2026Wanted to throw the skeleton into the endless pit. Can't push it down there... YET. #bevy 011
occuros @occuros.bsky.social · 06/10/2026Sometimes your cozy flexing nightfires get interrupted. #bevy 000
occuros @occuros.bsky.social · 05/10/2026The turtle won't leave our workbench... I still have one or two weeks to fix everything 😅 #bevy 021
occuros @occuros.bsky.social · 05/10/2026My friend hadn't seen the respawn capsule land before. #bevy 031
occuros @occuros.bsky.social · 02/10/2026Currently trying new ways to craft pieces to build a house, it was a little too cumbersome before, so I got myself a sawmill... 010
occuros @occuros.bsky.social · 01/10/2026Can finally show what I've been working on. Starworn: a voxel world you can tear apart, climb and survive in, alone or with friends. Built for VR from the ground up. #VR #indiedev 072
occuros @occuros.bsky.social · 02/04/2026Our first playtest Is live! If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you! store.steampowered.com/app/3762240/... #indiedev #gamedev #indiegamestore.steampowered.comRail Estate on SteamOutbid your rivals in auctions for key railway routes, build and upgrade your tracks to dominate the rail economy. Compete to create the most profitable network, balancing speed, capacity, and mainten... 074
occuros @occuros.bsky.social · 11/11/2025Testing out what #bevy has to offer in terms of nav-mesh package. Using rerecast, landmass and avian + some custom steering, not too bad for a start. #indiegamedev, #gamedev, #bevyengine 0367
occuros @occuros.bsky.social · 19/10/2025Thank you for all the hard work and all the improvements! 010
occuros @occuros.bsky.social · 13/10/2025Good luck on the next fest! May the algo gods be with you 110
occuros @occuros.bsky.social · 13/10/2025The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️! #indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler 0122
occuros @occuros.bsky.social · 11/10/2025With the right equipment, combos become so satifying ☺️. #IndieGame #IndieGameDev #GameDev #bevy 0194
occuros @occuros.bsky.social · 10/10/2025Simple attacks (without any special weapons equipped) are little poker cards. #indiedev #bevy #indiegame #poker 0163
occuros @occuros.bsky.social · 10/10/2025Thank you for the bug reports 🐛. First rollout of bugfixes. Bugfixes - Poker Slice Adventures holonautic.itch.io/poker-slice-...holonautic.itch.ioBugfixesbug fixes Matched cards now properly go to the discard pile instead of the draw pile When gaining energy on a matching hand sound effect properly plays and sound is more noticable... 010
occuros @occuros.bsky.social · 09/10/2025I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy). It can be played in the browser directly and feedback would be highly appreciated! #indiegames #bevy #gamedev holonautic.itch.io/poker-slice-...holonautic.itch.ioPoker Slice Adventures by HolonauticPoker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss. 093
Reposted by occurosBevy @bevy.org · 30/09/2025Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more! bevy.org/news/bevy-0-17bevy.orgBevy 0.17Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 422480
occuros @occuros.bsky.social · 29/09/2025Have been working on a very different kind of game. This time its turn based and UI heavy but I still dared to do it in #bevy 👀. Here a small sneak peak of one of the enemies #gamedev #indiegames 0133
occuros @occuros.bsky.social · 04/03/2025I think if someone was following the discussion, they might have learned something. Which is a win in my book. Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :) 010
occuros @occuros.bsky.social · 04/03/2025Thank you for the discussion. It let me revisit the whole protocol which has been a while. To conclude: You were right my initial comment about redundancy was false. And networking is hard and fascinating. 110
occuros @occuros.bsky.social · 04/03/2025But that’s not really guaranteed is it? If A goes down right after sending that YES it can’t communicate further. So I don’t think it’s about a guarantee it’s about reducing a probability. (Or at least that’s how currently see it, but I gladly change my mind) 110
occuros @occuros.bsky.social · 04/03/2025That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but that’s not the case (if I recall correctly). But yes you are correct that redundant was the wrong term. 210
occuros @occuros.bsky.social · 04/03/2025I doubt that would suffice as an explanation as in this scenario the third message is redundant. 120
occuros @occuros.bsky.social · 28/02/2025If they could, it would probably be valve, but I really hope that will never happen. 020
occuros @occuros.bsky.social · 25/02/2025Imagine making a flatscreen Tron game in a world where VR exists… (Yes I know the economics aren’t there to make it in VR) 010
occuros @occuros.bsky.social · 25/02/2025That is really nice if your platform can afford transparency (distant mobile VR sobbing) 000
occuros @occuros.bsky.social · 14/02/2025I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta! If you have a VR headset and are interested in testing it out just go here: holonautic.github.io #gamedev #indiedev #vr 072
occuros @occuros.bsky.social · 13/02/2025Beautiful, I had this one when manipulating text the wing way… 110
occuros @occuros.bsky.social · 13/02/2025I use RustRover frequently, but it has some issues with advanced macros. A pleasant alternative for me is currently Zed. Any other nice rust IDE? 110
occuros @occuros.bsky.social · 12/02/2025Don’t forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over. I don’t think there ever was a profitable game engine which persisted for a long time. 020
occuros @occuros.bsky.social · 08/02/2025Ok native iOS app is in testing: testflight.apple.com/join/MAM6BrYF And thank you for your crates and templates, they were a big help getting it to mobile!testflight.apple.comJoin the Fling a Ding betaAvailable on iOS 020
occuros @occuros.bsky.social · 08/02/2025If you prefer to play in the browser or android, just click the link for itch: occuros.itch.io/fling-a-dingoccuros.itch.iofing-a-ding by OccurosPlay in your browser 010
occuros @occuros.bsky.social · 08/02/2025Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall. In addition, it’s now available native on iOS (as long as spots are available) Just click the link here: testflight.apple.com/join/MAM6BrYF #bevy #bevyengine #indiegame #gamedev 194
occuros @occuros.bsky.social · 04/02/2025That is definitely planned, just didn’t have time for it yet 😅. Also better leaderboards where you can get your rank among other players instead of just the top 10 etc. I just need to find more time to work on it 😊 020
occuros @occuros.bsky.social · 03/02/2025Little update to Fling-a-Ding Improved visual clarity for the multiplier mechanic. I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine. #bevy #indiedev #gamedev occuros.itch.io/fling-a-dingoccuros.itch.iofing-a-ding by OccurosPlay in your browser 1102
occuros @occuros.bsky.social · 30/01/2025Thank you! That took me nearly more time than to implement the game 😅. Lots to learn but the bevy templates were a huge help. 010