occuros @occuros.bsky.social · 02/10/2026Currently trying new ways to craft pieces to build a house, it was a little too cumbersome before, so I got myself a sawmill... 010
occuros @occuros.bsky.social · 01/10/2026Can finally show what I've been working on. Starworn: a voxel world you can tear apart, climb and survive in, alone or with friends. Built for VR from the ground up. #VR #indiedev 062
occuros @occuros.bsky.social · 02/04/2026Our first playtest Is live! If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you! store.steampowered.com/app/3762240/... #indiedev #gamedev #indiegamestore.steampowered.comRail Estate on SteamOutbid your rivals in auctions for key railway routes, build and upgrade your tracks to dominate the rail economy. Compete to create the most profitable network, balancing speed, capacity, and mainten... 074
occuros @occuros.bsky.social · 11/11/2025Testing out what #bevy has to offer in terms of nav-mesh package. Using rerecast, landmass and avian + some custom steering, not too bad for a start. #indiegamedev, #gamedev, #bevyengine 0367
occuros @occuros.bsky.social · 13/10/2025The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️! #indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler 0122
occuros @occuros.bsky.social · 11/10/2025With the right equipment, combos become so satifying ☺️. #IndieGame #IndieGameDev #GameDev #bevy 0194
occuros @occuros.bsky.social · 10/10/2025Simple attacks (without any special weapons equipped) are little poker cards. #indiedev #bevy #indiegame #poker 0163
occuros @occuros.bsky.social · 10/10/2025Thank you for the bug reports 🐛. First rollout of bugfixes. Bugfixes - Poker Slice Adventures holonautic.itch.io/poker-slice-...holonautic.itch.ioBugfixesbug fixes Matched cards now properly go to the discard pile instead of the draw pile When gaining energy on a matching hand sound effect properly plays and sound is more noticable... 010
occuros @occuros.bsky.social · 09/10/2025I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy). It can be played in the browser directly and feedback would be highly appreciated! #indiegames #bevy #gamedev holonautic.itch.io/poker-slice-...holonautic.itch.ioPoker Slice Adventures by HolonauticPoker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss. 093
Reposted by occurosBevy @bevy.org · 30/09/2025Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more! bevy.org/news/bevy-0-17bevy.orgBevy 0.17Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 422480
occuros @occuros.bsky.social · 29/09/2025Have been working on a very different kind of game. This time its turn based and UI heavy but I still dared to do it in #bevy 👀. Here a small sneak peak of one of the enemies #gamedev #indiegames 0133
occuros @occuros.bsky.social · 14/02/2025I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta! If you have a VR headset and are interested in testing it out just go here: holonautic.github.io #gamedev #indiedev #vr 072
occuros @occuros.bsky.social · 08/02/2025Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall. In addition, it’s now available native on iOS (as long as spots are available) Just click the link here: testflight.apple.com/join/MAM6BrYF #bevy #bevyengine #indiegame #gamedev 194
occuros @occuros.bsky.social · 03/02/2025Little update to Fling-a-Ding Improved visual clarity for the multiplier mechanic. I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine. #bevy #indiedev #gamedev occuros.itch.io/fling-a-dingoccuros.itch.iofing-a-ding by OccurosPlay in your browser 1102
occuros @occuros.bsky.social · 29/01/2025Quick update on Fling a Ding, I managed to get the sound and music consistently working now for iOS. If you haven’t yet, please give it a quick try, it works in the browser directly on your phone (and let me know what you think)! occuros.itch.io/fling-a-ding #indiedev #bevyengine #gamingoccuros.itch.iofing-a-ding by OccurosPlay in your browser 271
occuros @occuros.bsky.social · 28/01/2025I made a thing, and it’s called Fling a Ding (working title 😅). It’s a physics based Highscore chaser, which my friends tell me is slightly addictive and made for mobile! Please check it out (free): occuros.itch.io/fling-a-ding And let me know what you think! #bevyengine #indiegame #gamedevoccuros.itch.iofing-a-ding by OccurosPlay in your browser 4318
occuros @occuros.bsky.social · 05/12/2024New elimination animation for when you successfully use the minigun, lots of ☁️☁️☁️ and 👀 floating about. #gamedev #indiedev #indiegame #vr 1132
occuros @occuros.bsky.social · 04/12/2024Took us a long time to find a good name for this one... Puncher? Uppercut? Slapper? Finally we went with Haymaker 🥊 What do you think? #gamedev #indiegame #indiegamedev #vr 0121
occuros @occuros.bsky.social · 29/11/2024What and immense effort to write so detailed release notes and migration guide, and of course the actual implementations. But it’s so valuable and useful, huge thanks to all the contributors and maintainers! 050
occuros @occuros.bsky.social · 29/11/2024We needed a way that even when you run out of weapons you can still recover. Introducing the sneakers! Run fast and jump higher and collect the crates to get more weapons. Did we maybe overdo it with the 🔥🔥🔥? Na can never have enough fire on your shoes... #gamedev #indiegame #indiedev #vr 0112
occuros @occuros.bsky.social · 28/11/2024Very early on I made a very simple aiming indicator, just a line with a ball, it served its purpose but everyone found it ugly 😅. Now we upgraded the aiming with proper indication where the bullet is going based on the power you apply. #gamedev #indiegame #indiedev #vr #metaquest 2162
occuros @occuros.bsky.social · 27/11/2024Out of all the things which are annoying in unitys ecs, fixed strings rank up really high in my list… 000
occuros @occuros.bsky.social · 27/11/2024Added more "realistic" tree destruction. Before it was more like your tabletop game tree hit by a rocket, now it has a lot more🔥. #gamedev #indiegame #indiedev #vr #metaquest 0111
occuros @occuros.bsky.social · 26/11/2024We finally got around to add the skybox 😅. Makes the terrain and shooting much more scenic. #indiedev #gamedev #vr 0193
occuros @occuros.bsky.social · 25/11/2024Every time I teach new players how the dynamite works, I need to insist that they run away 😅 #gamedev #indiedev #vr 171
occuros @occuros.bsky.social · 21/11/2024We added a new animation when the hamster gets knocked out by an explosion. Inspired by the cartoons I watched as a child. Hope others find it satisfying as well. #gamedev #indiedev #vr #indiegame 050
occuros @occuros.bsky.social · 20/11/2024Chain reactions are satisfying... if you are not part of the chain... Still need to balance them a little better, they can sometimes blow up nearly half of the island 😅 #gamedev #indiedev #vr 0120
occuros @occuros.bsky.social · 18/11/2024Burst really makes small state errors even worse 😅 #gamedev #indiedev 020
occuros @occuros.bsky.social · 18/11/2024We are working on a new title screen for 💥💥🐹💀 (its for #vr). After many iterations we ended up here (yes there is a typo) It’s rendered in #blender3d, not yet imported into the game engine. Any feedback would be appreciated #gamedev #indiegamedev 1120
occuros @occuros.bsky.social · 23/10/2024Might this be too violent? Trying out new death animations for the different weapons. It’s not finished, but wonder if that goes in the right direction? #indiedev #gamedev #vr #metaquest 060
occuros @occuros.bsky.social · 23/10/2024Anyone else restarting #factorio from the start, as it has been a long while I played it last? Or are you converting a previous save for the space age content? 120
occuros @occuros.bsky.social · 17/10/2024After a lot of work, the terrain starts to look promising. Tgamedev #indiedev #vrothed after creation and the shader got a lot of love too. We still manage to make it run at 72 fps even with networked destruction and regeneration thanks to the burst compiler and jobs! #gamedev #indiedev #vr 030
occuros @occuros.bsky.social · 19/09/2024Characters are now replaced with the mighty Cohams! (Combat Hamster 🐹) Also experimenting with hand tracking for a potential alternative input next to controllers, exploding barrels, and a little minigun as a weapon. #gamedev #vr #indiegame 040
occuros @occuros.bsky.social · 17/09/2024Over the weekend I wanted to experiment with a game concept but ended up implementing an enhancement to the prototype editor of #bevyengine 😅. Filtering entities based on index or component, all possible due to the dynamic query features. #gamedev #indiedev 050
occuros @occuros.bsky.social · 17/09/2024So the search continued, and after a lot of YouTube videos and multiple questions online I ordered the Lowfree Flow. I was very skeptical as everyone was praising the build quality and sound so highly 🤔. So I got mine yesterday and these are my first impressions. 👇 110
occuros @occuros.bsky.social · 17/09/2024First alternative I settled on after a lot of research and by the restriction of what’s available in my country I settled on Keychron K5 Pro. The good parts: - Bluetooth/Cable connection - Mechanical - Low Profile - Easy to replace or repair individual keys - Full layout with keypad (for blender) 110
occuros @occuros.bsky.social · 17/09/2024I started a journey to replace my apple Magic Keyboard with a more robust alternative. After having continually some keys fail or become harder press even on a replacement one, I started to have enough. 110
occuros @occuros.bsky.social · 14/09/2024Greetings Blueky community, I have been working on a new multiplayer VR game. The goal is to combine multiplayer, physics, procedural terrain generation, and explosions 💥 in a satisfying package. Guess which game was a big inspiration? #indiedev #vr 1200